• Title/Summary/Keyword: mobile business

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The Impact of Users' Congruity and Emotion on Intention to Game Use (사용자의 일치성과 감정이 게임이용에 미치는 영향)

  • Byeon, Hyeonsu;Yim, Myeong-Sung
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.89-98
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    • 2014
  • This study was accomplished to examine the relationship between the videogame player's perceived congruity and intention to game use, and to investigate the mediating effect of emotion as the psychological factor. Games for the research subject are confined to single player games on console or PC not online or mobile games to rule out human interaction. The results proposed that self and functional congruity have positive impact on intention to game use, and emotion is in the mediating effect of these relationships. Based on the results of the analysis, game producers have some implications for the game which is appropriate for the quality, the gamer's image, and the emotional aspect.

A Study on Customs Clearance Procedure of Korea and China to Vitalize Online Export of Korean (중국 통관제도 개편에 따른 해외직판 활성화 방안)

  • YU, Kwang-Hyun
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.70
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    • pp.135-157
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    • 2016
  • Globalization of consumption, expansion of cross border e-trade, increase use of internet and mobile have led to rapid growth of world e-commerce particularly in Asia and emerging markets. Impacted by Korean wave, online export is continuously increasing, yet Korea is experiencing severe e-commerce trade imbalance. Export growth rate and ratio of Korean small companies are relatively low from OECD member countries. Therefore, Korean government is currently emphasizing on vitalization of online export to China to resolve trade imbalance and to increase export of small companies. To propose detail measures to vitalize online export to China, this study is focused on export customs clearance procedure of Korea and import customs clearance procedure of China in view of online export company. Also suggested countermeasure plan and analysis for the new tax revision plan related to e-commerce which implemented on April 8th 2016. This study have grouped countermeasure plan by short term plan of firms and long term plan of the government. As for the short-term countermeasure plan for firms, first, comparison analysis of tax rate on products is need to decide type of e-commerce strategy; second, if planning to start e-commerce business to China, sales possibility and certification check is necessary; third, through preparation of customs clearance document is needed; last in order to obtain price competitiveness, new logistics strategy and packing development is required. As for the long-term countermeasure plan for the government, I have suggested cooperated bonded logistics service for small businesses and operation plan of show room for promising Korean products.

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A sequence-based personalized service for the short life cycle products (수명주기가 짧은 상품들에 대한 시퀀스 기반 개인화 서비스)

  • Choi, Ju-Choel
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.293-301
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    • 2017
  • Most new products not only suddenly disappear in the market but also quickly cannibalize older products. Under such a circumstance, retailers may have too much stock, and customers may be faced with difficulties discovering products suitable to their preferences among short life cycle products. To address these problems, recommender systems are good solutions. However, most previous recommender systems had difficulty in reflecting changes in customer preferences because the systems employ static customer preferences. In this paper, we propose a recommendation methodology that considers dynamic customer preferences. The proposed methodology consists of dynamic customer profile creation, neighborhood formation, and recommendation list generation. For the experiments, we employ a mobile image transaction dataset that has a short product life cycle. Our experimental results demonstrate that the proposed methodology has a higher quality of recommendation than a typical collaborative filtering-based system. From these results, we conclude that the proposed methodology is effective under conditions where most new products have short life cycles. The proposed methodology need to be verified in the physical environment at a future time.

The Influence of Information Activities on the Feeling of Happiness for the Elderly in Korea (고령층의 정보활동이 삶의 행복감에 미치는 영향 분석)

  • Lee, Misook;Moon, Jin-Hyun;Kim, Heesop
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.2
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    • pp.25-40
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    • 2014
  • The purpose of this study is to investigate the influences of the information activities (i.e., the ability of digital device use and the time spent of information retrieval) on the feeling of happiness for the elderly people in Korea. For this study, we conducted face-to-face interview with the elderly over 60 years old living in and around Daegu, Korea and analyzed 371 valid data for frequency, multiple regression and t-test using IBM SPSS version 21.0. The results showed that neither the ability of computer nor mobile phone use affect on the feeling of happiness, whereas both the ability of TV and telephone use influence positively (+) on it. In addition, the time spent of the business-related information retrieval influences negatively (-) on the feeling of happiness, but the time spent of the financial-related information retrieval influences positively (+) on it.

Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia (CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작)

  • Kang, Tae-Seok;Lee, Dong-Yeon;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.21-29
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    • 2020
  • This study defines the pipeline for digital fashion contents production using CLO 3D, a 3D fashion design software that supports virtual clothing visualization as a cutting-edge simulation technology for fashion, and vuforia, a mobile platform augmented reality (AR) development kit for creating AR applications. The proposed production pipeline is organized in a method to produce a virtual clothing model through CLO 3D software through works of patterns, sewing lines, textures, etc., and AR contents based on computer vision techniques using the functions and properties of vuforia development kits in the Unity engine development environment. In addition, we present application method that can be practically utilized from the perspective of practical users, such as fashion designers and directors, by creating a new type of AR digital fashion contents directly as a flow of the defined production pipeline.

The Change of Work Careers in Youth Cohort pre and post-the Economic Crisis- (외환위기 전후 청년 코호트의 노동경력 비교)

  • Moon, Hey Jin
    • Korean Journal of Social Welfare
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    • v.65 no.1
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    • pp.201-226
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    • 2013
  • This study aims to identify changes in early work career of youth cohort entering the labor market pre and post-the economic crisis and compare career pathway types of different cohorts. Labor market experiences of youth cohort were constructed by sequencing the number of organizations, kinds of jobs, the scale of the business, and type of employment. In addition, a holistic sequence was created by including complementary factors. In this sense, the labor market experience in this study was conceptualized as a process involving continuous sequences and hierarchical and orderly changes which differs from a simple job mobility. Sequence analysis involving Optimal Matching method was conducted to examine whether such cohort-differences in labor market experiences were related to differences in distribution of career pathway types. The result showed that the post-economic crisis cohort had a relatively higher likelihood of falling into the non-employment type, unemployment type, non-corporate employment type, irregular employment type, and mobile employment type. These findings provide empirical evidence supporting the hypothesis that the employment precariousness of cohort has exacerbated after the economic crisis.

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Lossless Data Hiding Using Modification of Histogram in Wavelet Domain (웨이블릿 영역에서 히스토그램 수정을 이용한 무손실 정보은닉)

  • Jeong Cheol-Ho;Eom Il-Kyu;Kim Yoo-Shin
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.4 s.310
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    • pp.27-36
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    • 2006
  • Lossless data embedding is a method to insert information into a host image that guarantees complete restoration when the extraction has been done. In this paper, we propose a noble reversible data embedding algorithm for images in wavelet domain. The proposed embedding technique, which modifies histogram of wavelet coefficient, is composed of two inserting steps. Data is embedded to wavelet coefficient using modification of histogram in first embedding process. Second embedding step compensates the distortion caused by the first embedding process as well as hides more information. Hence we achieve higher inserting capacity. In view of the relationship between the embedding capacity and the PSNR value, our proposed method shows considerably higher performance than the current reversible data embedding methods.

A Study on The Internet Connectivity in The Philippines

  • Salac, Romeo Agan;Kim, Yun Seon
    • Asia Pacific Journal of Business Review
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    • v.1 no.1
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    • pp.67-88
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    • 2016
  • This study aims to help address concerns about the growing demand of wider bandwidth Internet connection in the Philippines. Using articles and research of international organizations and content from official websites of the Philippine government, this paper has carefully examined the slow Internet connectivity and the high cost that the end-users pay for it. This paper suggests that this inefficiency hampers the motivation of users to innovate in a way that could contribute to inclusive growth and the development of an inclusive information society. Through a comparison of the current global ICT situation with the current situation in the Philippines, this paper shows that the country's Internet infrastructure lags behind among those of contemporary developing countries in Asia, particularly in terms of Internet connectivity. In 2015, Thailand had an average Internet speed of 7.4 Mbps, Sri Lanka 7.4, and Malaysia 4.3. Meanwhile, the Philippines had a meager average Internet speed of 2.8 Mbps, placing the country at 104 among 160 countries, with developed countries in Asia such as South Korea (23.6 Mbps) and Singapore (12.9 Mbps) ranking 1 and 12, respectively. Findings show that the lack of competition in the Internet connectivity market, among other reasons, is at the root of the dilemma of slow and costly Internet connection. Assessing the accomplishments of the Republic of Korea and other broadband-leading countries has provided practical insights and recommendations that can promote competitiveness. Furthermore, related literature argues how ISP practices may affect Internet speed and cost. This study offers an approach in improving Internet connectivity in the Philippines by bridging the gap between the Internet infrastructure market and government policies.

A Method of Service Reuse using Analysis of Process Similarity and Meta Repository (프로세스 유사도 분석과 메타 저장소를 이용한 서비스 재사용 기법)

  • Hwang, Chi-Gon;Yoon, Chang-Pyo;Jung, Kye-Dong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1375-1380
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    • 2014
  • SaaS at a cloud computing is a framework to provide a software as a service. Depending on the difference of the tenant and the use, if the service provider re-establish a service, they are required resources In terms of costs and managerial. So we propose a technique for analysis of software structure using the process algebra to reuse existing software. A process algebra analyze the structure of the software, express in different languages and verify that it can be reused. CCS in a process algebra is useful to convert the business process or XML, by using this, we structure a process as process view and propose meta storage for comparison and management a structured document.

A Design of Mobile Fitness Recommendation System Based on Data Sharing Mechanism (실시간 이상거래 탐지 기법에 관한 연구)

  • Jang, Ki-Man;Kim, Kyung-Hwan;Choi, Kwang-Nam;Kim, Chang-Su;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.763-765
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    • 2015
  • The study is being conducted to ensure the transparency of research and development have identified the problems of the current system and improve the way out. Such a study about the subject that do not follow either outside the institutional system has a disadvantage compared to an unfulfilled. R & D in order to prevent the misuse and fraud enforcement shall detect abnormal transactions that occur from transactions between research institutions and credit card issuers in real time. In this paper, we propose a detection method for real-time transaction over. It is able to detect and respond fraudulent transactions that may occur in a variety of environments by adding the data obtained by the business rules to derive stopped making detection system.

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