• Title/Summary/Keyword: mobile application development

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Development of a Mobile Application for Effective Mental Health Intervention

  • Mousab Issa Alhamada;Khairayu Badron
    • International Journal of Computer Science & Network Security
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    • v.23 no.8
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    • pp.33-39
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    • 2023
  • The global surge in depression and anxiety, intensified by challenges such as cost and stigma, emphasizes the pressing need for accessible, evidence-based digital solutions. The research centers on the creation of a mobile application specifically designed to address mental health challenges. By integrating cognitive behavioral therapy techniques and features like appointment bookings and mindfulness feedback tools, the app is positioned to improve user outcomes. Utilizing platforms like React Native and React, combined with NestJS for enhanced backend security, the application adheres to the rigorous standards required for mental health interventions. Collaborative efforts with experts, notably the counseling unit of IIUM, ensure the app's alignment with contemporary best practices and research. Preliminary findings indicate a promising tool with the potential to address the global mental health treatment disparity.

Methodology of Selecting FormFactor in the Early Design of Mobile Phone (휴대전화 초기설계에서의 형태인자 선정 방법론)

  • Lee, Kyung-Soo;Kim, Min-Soo;Cha, Sung-Woon
    • Journal of the Korean Society for Precision Engineering
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    • v.27 no.11
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    • pp.63-71
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    • 2010
  • FormFactors is one of the most critical design factors in early development of mobile phone, and proper selection of FormFactors is necessary for smoothness of product development and customer satisfaction. Especially, emergence of mobile convergence added so various functions besides its original call function that importance of selecting FormFactors has increased because multiform FormFactors are needed. However there is problem such as frequent change of decision making in existing process because established process picks out FormFactors sensibly and arbitrarily through idea pull and so forth. We proposed FormFactors selection process by Axiomatic Design, set approach method and block approach method for reasonable and systematical FormFactors selection. First of all, we set the purpose of mobile phone development, and it is examined by Axiomatic Design. FormFactors design matrix is deduced through this process, the numbers of axes and rails are proposed using set approach method, and then patterns of FormFactors are embodied by block approach method. Particularly process application was tried through case study of mobile phone development, and we ensured that new FormFactors can be presented to a designer by systematical verification if change of customer requirements occurs through our process.

Physical Therapy Application Development Using the App Inventor -Preliminary Research for the Realization of Tele-Physical Therapy- (앱인벤터를 이용한 물리치료 어플리케이션 개발 -원격 물리치료 구현을 위한 사전연구-)

  • Rhee, Min-Hyung;Kim, Jong-Soon
    • PNF and Movement
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    • v.18 no.3
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    • pp.365-373
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    • 2020
  • Purpose: The COVID-19 pandemic has changed how healthcare is delivered worldwide and has affected the environment of the healthcare. Physical therapy in traditional healthcare systems can be difficult in unusual circumstances, such as the COVID-19 pandemic. Tele-physical therapy, defined as "the delivery of the physical therapy at a distance using electronic information and telecommunication technologies," will be a solution for this healthcare crisis. Thus, in this study, we proposed a mobile application for tele-physical therapy. Methods: This study used the Chrome Browser version 83.0.4 based on the Windows 10 64Bit operating system to use the App Inventor. To operate the mobile application, we used the Samsung Galaxy Note 9. The design of the mobile application was based on the review of a system used in the physical therapy department. Results: The graphical user interface (GUI) of the mobile application was displayed on three screens: selecting a painful joint (1st screen of the GUI); selecting a painful movement of the joint (2nd screen of the GUI); a self-manual therapy method and movie (3rd screen of the GUI). The proposed mobile application showed the stable repeatability of the self-manual therapy movie. Conclusion: The results of this study demonstrated that the proposed mobile application using the App Inventor for android will be able to create easy to use and reliable tele-physical therapy.

Comparative Analysis of Cross-Platform and Native Mobile App Development Approaches (교차 플랫폼 및 네이티브 모바일 앱 개발 접근 방식의 비교 분석)

  • Ibrokhimov Sardorbek Rustam Ugli;Gyun Woo
    • Annual Conference of KIPS
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    • 2024.05a
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    • pp.53-56
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    • 2024
  • Though lots of approaches to develop mobile apps are suggested up to now, developers have difficulties selecting a right one. This study compares native and cross-platform application development approaches, particularly focusing on the shift in preference from Java to Kotlin and the increasing use of Flutter. This research offers practical insights into factors influencing developers' choice of programming languages and frameworks in mobile application development by creating identical applications using Java, Kotlin, and Dart (Flutter). Furthermore, this study explores the best practices for development by examining the quality of code in 45 open-source GitHub repositories. The study evaluates LOC and code smells using semi-automated SonarQube assessments to determine the effects of selecting a specific language or framework on code maintainability and development efficiency. Preliminary findings show differences in the quality of the code produced by the two approaches, offering developers useful information on how to best optimize language and framework selection to reduce code smells and improve project maintainability.

Design a Programming Education Plan for SW Education Using Robot and Mobile Application Development Tool (SW 교육을 위한 로봇과 앱 개발 도구 활용 프로그래밍 교육 방안)

  • Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.615-624
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    • 2014
  • According to the rapid growth and popularization of the SMART device, the society is being changed greatly and importance of SW education is being emphasized. Also many student have a lot of interests about mobile application programming. The latest study suggests using the robots in the programming education may help to induce learners' interest and motivation, participation, achievement. So in this research, I designed a programming educational plan for SW education using robot and mobile application development tool(App Inventor) and applied them. And I conducted a survey four ares such as class, robot, App Inventor, robot and App Inventor. As a result, learner's response of interest and satisfaction was very positive commonly at four areas. In particular, learners could get programming result immediately using smart phone and could control the robot using smart phone, so learner's interest had increased especially. The conclusion is that suggested plan for SW education using robot and mobile application development tool is useful for programming education.

Development of mobile counseling program for the promotion of voluntary problem solving of disabled persons and families (장애인과 가족의 자발적 문제해결증진을 위한 모바일 상담 프로그램 개발)

  • Cho, NamOk;Cho, KyooLak
    • The Journal of Korean Association of Computer Education
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    • v.20 no.3
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    • pp.47-57
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    • 2017
  • The purpose of this study was to design and develop the Mobile Disabilities Family Counseling (MDFC) application as a tool to voluntarily solve problems that disabilities family faces in every day life and investigate the effects of the application. To do so, counseling contents were designed and the MDFC application was developed based on ADDIE, an educational program model. Contents consisted of the results of need analysis of people with disabilities and their family and extracted literature review. The MDFC developed has following distinctive characteristics: 1) people with disabilities and their family can voluntarily participate in the MDFC and solve real problems and intrinsic ones; 2) chatting counseling of the MDFC allows client to choose his/her time and chatting program; 3) the MDFC and confirms client's objective data in mobile counseling by connecting and recommending online psychological tests of counselor. The effectiveness of the MDFC contained high satisfaction rate in contents, counseling procedure, problem solving, manual, recommendation, information gathering and showed high level of counseling access. These results of the study also suggest useful development ideas for future mobile counseling programs.

Design of graphic middleware for unique UI style on mobile device (휴대 단말 상의 독자적인 UI 스타일을 위한 그래픽 미들웨어의 설계)

  • Jun, Jong-Chan;Kim, Jeong-Ik;Kang, Young-Man;Han, Soon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.4
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    • pp.281-286
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    • 2009
  • For the development of application program on mobile device, standardized visual UI is very important to user in addition to functional implementation of service. The UI can give not only more convenient usage to consumer but also an positive impact on the marketing of manufacture or vendor. Generally, in order to make a good UI style, the development of application program should have consistency between most of developers and sometimes require the unique style. But it is difficult to satisfy the requirement by only oneself development of application program. In this paper, we suggests the design of graphic middleware, which helps to make consistent and unique UI style. It can be used for the design of all applications to be included in the mobile device.

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Development of Context Awareness Mobile Tour Information Service (상황인식 기반의 모바일 맛집 관광정보 서비스 개발)

  • Hong, Chang-Pyo;Ryu, Jong-Min;Kang, Kyung-Bo;Kang, Dong-Hyun;Jwa, Jeong-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.355-359
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    • 2006
  • Mobile network evolution and development of USN technologies introduce new business model based on context awareness. Cellular operators provide friend finding service using cell based location information and telematics service using GPS location information. Recently cellular operators provide yellow page service based cell based location information. In this paper, we develop mobile tour application on WIPI platform based on location information. Mobile tour information services provide the best information based on context awareness using user location information from LBSP (Location Based Service Platform), season, weather conditions, time from Web server, and personal preference information stored in database. Mobile tour information service application is developed on WIPI platform.

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Design Mobile Cross Framework Based MDA (MDA 기반의 모바일 크로스 프레임워크 설계)

  • Song, Yujin;Lee, Eun-Joo;Han, Deok-Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1445-1452
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    • 2016
  • Recently Mobile Software Applications are developed in various languages and stored in App Store. App Users selectively use appropriate apps for the owned hardware. In other words, it depends on the kinds of operating systems of the apps whether to use or not to use the applications in various languages. The apps should be differently implemented according to the kind of the user's device, though they provide the same functions. To solve these problems, it is necessary to define an independent function specification method which is not dependent to a specific system environment. In this paper, the Mobile Application Developing Framework is suggested, which incorporates all of the development process. Standardized models are proposed which can be used in the analysis and design steps. In implementation phase, a technique for cross framework design is suggested so as to implement a platform dependent mobile app.

Development of a Mobile Augmented Reality Application using Cultural Products

  • Kim, Ki-Hong;Yu, Jeong-Min
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.85-92
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    • 2021
  • In this paper, we propose a cultural heritage mobile augmented reality application that allows visitors to experience artifacts by augmenting prototypes, audio, video, and text information of 3D graphic artifacts of museum cultural assets. By applying augmented reality technology to a cultural product, products can be recognized on mobile phones and various historical information can be received through interaction of digital artifacts, and information can be easily and quickly checked through augmented reality mobile digital contents regardless of time and place. Through this study, we contribute to the development of digital cultural contents via mobile augmented reality and the expansion of augmented reality contents according to the types of cultural heritage for use, such as education, industry, and tourism promotion.