• Title/Summary/Keyword: mobile application development

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Research and Development of Image Synthesis Model Based on Emotion for the Mobile Environment (모바일 환경에서 감성을 기반으로 한 영상 합성 기법 연구 및 개발)

  • Sim, SeungMin;Lee, JiYeon;Yoon, YongIk
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.11
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    • pp.51-58
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    • 2013
  • Camera performance of smartphone recently has been developed as much as the digital camera. Interest in applications As a result, many people take pictures and the number of people who are interested in application according to photos has been steadily increasing. However, there are only synthesis programs which are arraying some photos, overlapping multiple images. The model proposed in this paper, base on the emotion that is extracted from the facial expressions by combining the background and applying effects filters. And it can be also utilized in various fields more than any other synthesis programs.

A Case Study on Augmented Reality Advertisement using Visual Interface Effect and Spatial Expression (시각인터페이스적용효과 및 공간표현을 활용한 증강현실광고 사례연구)

  • Jin, Zhuo;Jang, Chunggun
    • Journal of Korea Multimedia Society
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    • v.22 no.5
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    • pp.626-637
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    • 2019
  • Due to the rapid development of computer and digital technologies, those technologies were used in advertising. In order to meet the needs of marketing, a virtual space or character using 3D graphic augmented reality technology was developed and applied to advertisement. This study analyzed the characteristics of augmented reality in terms of interface design and spatial expression of augmented reality through case study. Firstly, we wanted to find the relationship between the types of the augmented reality advertisement and interface effects. Secondly, we wanted to find the spatial expression methods. The sample survey case studies based on 42 articles from 2012 to 2018 using Chinese and Korean site sharing augmented reality advertisement. The results of the case studies were divided into two parts. Firstly, the relationship between augmented reality types and interface effects were found basing on the augmented reality index. It means that the augmented reality index can be illustrated by using the augmented reality type. Simultaneously, the augmented reality type can be illustrated using the interface effect. The second part was that the types of display were used as a spatial representation. And the results showed that mobile display and public place display were the most frequently used.

A Study of 2D Multimedia Content Generation using R* Tree Index (R* tree 인덱스를 이용한 2D 멀티미디어 컨텐츠 생성에 관한 연구)

  • Lee, Hyun-Chang;Han, Sung-Kook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.815-816
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    • 2009
  • Owing to the development of computer technologies, to process data derived from various sensors is recently demanding. It is also increasing to demand the moving object based servies like the services of location based and mobile application services. That's why it is needed the processing of visualizing the services for education aspects. In this paper, we show the implemented results about $R^*$ tree algorithm to insert, delete and search a object in two dimension environment.

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LSTM Android Malicious Behavior Analysis Based on Feature Weighting

  • Yang, Qing;Wang, Xiaoliang;Zheng, Jing;Ge, Wenqi;Bai, Ming;Jiang, Frank
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.6
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    • pp.2188-2203
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    • 2021
  • With the rapid development of mobile Internet, smart phones have been widely popularized, among which Android platform dominates. Due to it is open source, malware on the Android platform is rampant. In order to improve the efficiency of malware detection, this paper proposes deep learning Android malicious detection system based on behavior features. First of all, the detection system adopts the static analysis method to extract different types of behavior features from Android applications, and extract sensitive behavior features through Term frequency-inverse Document Frequency algorithm for each extracted behavior feature to construct detection features through unified abstract expression. Secondly, Long Short-Term Memory neural network model is established to select and learn from the extracted attributes and the learned attributes are used to detect Android malicious applications, Analysis and further optimization of the application behavior parameters, so as to build a deep learning Android malicious detection method based on feature analysis. We use different types of features to evaluate our method and compare it with various machine learning-based methods. Study shows that it outperforms most existing machine learning based approaches and detects 95.31% of the malware.

Transfer Methods of Disaster Information for Various Navigation Environments (다양한 내비게이션 환경에 위한 재난정보전달 방안)

  • Kim, Myeong-Jin;Kim, Kyeong-Rae;Baek, Seung-Hyeok;Oh, Seung-Hee;Jung, Woo-Sug;Kim, Kyung-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.1
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    • pp.35-42
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    • 2021
  • In this paper, we identified the national alert service and recognized the problem that disaster message is received only from smart phones, which are mobile communication devices in the event of a disaster. Thus, we conducted a study on how to use NFC to identify disaster characters in navigation. Research was conducted on how to receive and utilize disaster message and disaster information when using smart phone navigation as well as application development-enabled navigation. If studies such as those in question continue, disaster situations and information will be provided in a more diverse environment and users will all be able to access disaster content to prepare for disasters and prevent or reduce damage.

A Development of the Safety Accident Prevention Fence System Based on Internet of Things

  • PARK, Mi-Seon;KIM, Ji-Yeong;KANG, Min-Soo
    • Korean Journal of Artificial Intelligence
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    • v.8 no.2
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    • pp.1-5
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    • 2020
  • Children's home accidents are less common than in the past. However, safety accidents continue to occur due to carelessness of the parents. To solve the problem, there are fall prevention screens that can withstand the weight of children, and safety railings that can be adjusted directly to solve the problem. However, these have disadvantages such as stability, convenience, and damage to the landscape. In this paper, we developed an automatic safety accident prevention fence system that can be installed on a window using Arduino, eliminating the disadvantages of previous safety accident prevention products. This system measures the height of a person standing in front of the fence and the distance between the person and the fence with two infrared sensors and moves automatically using a motor. In addition, in accordance with the U-Healthcare society, users can check the temperature, humidity, and fine dust concentration of the external environment through mobile. Each information can be obtained through DHT 11 sensor, fine dust concentration sensor, and Bluetooth connected toArduino. These can help the user's health care.

The Development of a Haptic Interface for Interacting with BIM Elements in Mixed Reality

  • Cho, Jaehong;Kim, Sehun;Kim, Namyoung;Kim, Sungpyo;Park, Chaehyeon;Lim, Jiseon;Kang, Sanghyeok
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1179-1186
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    • 2022
  • Building Information Modeling (BIM) is widely used to efficiently share, utilize and manage information generated in every phase of a construction project. Recently, mixed reality (MR) technologies have been introduced to more effectively utilize BIM elements. This study deals with the haptic interactions between humans and BIM elements in MR to improve BIM usability. As the first step in interacting with virtual objects in mixed reality, we challenged moving a virtual object to the desired location using finger-pointing. This paper presents the procedure of developing a haptic interface system where users can interact with a BIM object to move it to the desired location in MR. The interface system consists of an MR-based head-mounted display (HMD) and a mobile application developed using Unity 3D. This study defined two segments to compute the scale factor and rotation angle of the virtual object to be moved. As a result of testing a cuboid, the user can successfully move it to the desired location. The developed MR-based haptic interface can be used for aligning BIM elements overlaid in the real world at the construction site.

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A Study on HCI Application based on Human Body Motion in Flight Game (활강 게임의 인체동작 기반 HCI 적용 연구)

  • Lim, Dohee;Baek, Jongwoo;Choi, Jiyoung;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.320-322
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    • 2021
  • With the development of wireless Internet technology and the expansion of the game market, various forms of games are being developed that are mounted on various platforms, including mobile platforms. In this environment, ensuring the immersion of the game user's perspective will secure the game's competitiveness, so it is necessary to increase the immersion by satisfying each area presented by the Human Computer Interaction (HCI) theory. To this end, this high school implemented downhill games and experimented with kiosks by applying an interface that recognizes the human body's movements as a way to secure freedom and immersion of game users.

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A Study on the Development of an AR-Based Diary Application Using Unity (Unity를 활용한 AR 기반 다이어리 애플리케이션 개발에 관한 연구)

  • Sun-Young Bae;Hee-Jung KIM;Yu-Bin Park;Woo-Rim Jang;Ja-Won Kang
    • Annual Conference of KIPS
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    • 2023.11a
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    • pp.894-895
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    • 2023
  • 증강현실(AR)이란, 현실의 이미지나 배경에 3차원 가상 이미지를 입혀 실시간으로 출력되는 컴퓨터 그래픽 기법이다. 본 논문에서는 AR 서비스를 이용한 여행 기록 애플리케이션을 제안한다. 현재 제공되는 서비스에서는 장소에 대해 제공하는 정보가 매우 한정적이다. 따라서 공유 커뮤니티를 형성할 수 있도록 하여 다양한 정보를 전달하고 직접적인 시각 자료를 제공받을 수 있는 애플리케이션이 필요하다고 생각하여 기획하게 되었다. ReactNative와 SpringBoot를 사용하며, MySQL을 이용하여 데이터를 저장한다. Google Map API를 활용하여 사용자가 기록하고자 하는 장소에 대한 위도와 경도 정보를 받을 수 있도록 하며, AR 기능은 Unity로 구현하였다. AR을 포함한 혼합 현실 서비스를 제공하여 사용자들이 본인의 경험에만 의존하는 것이 아닌 풍부한 몰입력과 현장감을 통해 보다 가시적이고 생생한 다이어리 기록을 만들 수 있다.

New Insights on Mobile Location-based Services(LBS): Leading Factors to the Use of Services and Privacy Paradox (모바일 위치기반서비스(LBS) 관련한 새로운 견해: 서비스사용으로 이끄는 요인들과 사생활염려의 모순)

  • Cheon, Eunyoung;Park, Yong-Tae
    • Journal of Intelligence and Information Systems
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    • v.23 no.4
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    • pp.33-56
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    • 2017
  • As Internet usage is becoming more common worldwide and smartphone become necessity in daily life, technologies and applications related to mobile Internet are developing rapidly. The results of the Internet usage patterns of consumers around the world imply that there are many potential new business opportunities for mobile Internet technologies and applications. The location-based service (LBS) is a service based on the location information of the mobile device. LBS has recently gotten much attention among many mobile applications and various LBSs are rapidly developing in numerous categories. However, even with the development of LBS related technologies and services, there is still a lack of empirical research on the intention to use LBS. The application of previous researches is limited because they focused on the effect of one particular factor and had not shown the direct relationship on the intention to use LBS. Therefore, this study presents a research model of factors that affect the intention to use and actual use of LBS whose market is expected to grow rapidly, and tested it by conducting a questionnaire survey of 330 users. The results of data analysis showed that service customization, service quality, and personal innovativeness have a positive effect on the intention to use LBS and the intention to use LBS has a positive effect on the actual use of LBS. These results implies that LBS providers can enhance the user's intention to use LBS by offering service customization through the provision of various LBSs based on users' needs, improving information service qualities such as accuracy, timeliness, sensitivity, and reliability, and encouraging personal innovativeness. However, privacy concerns in the context of LBS are not significantly affected by service customization and personal innovativeness and privacy concerns do not significantly affect the intention to use LBS. In fact, the information related to users' location collected by LBS is less sensitive when compared with the information that is used to perform financial transactions. Therefore, such outcomes on privacy concern are revealed. In addition, the advantages of using LBS are more important than the sensitivity of privacy protection to the users who use LBS than to the users who use information systems such as electronic commerce that involves financial transactions. Therefore, LBS are recommended to be treated differently from other information systems. This study is significant in the theoretical point of contribution that it proposed factors affecting the intention to use LBS in a multi-faceted perspective, proved the proposed research model empirically, brought new insights on LBS, and broadens understanding of the intention to use and actual use of LBS. Also, the empirical results of the customization of LBS affecting the user's intention to use the LBS suggest that the provision of customized LBS services based on the usage data analysis through utilizing technologies such as artificial intelligence can enhance the user's intention to use. In a practical point of view, the results of this study are expected to help LBS providers to develop a competitive strategy for responding to LBS users effectively and lead to the LBS market grows. We expect that there will be differences in using LBSs depending on some factors such as types of LBS, whether it is free of charge or not, privacy policies related to LBS, the levels of reliability related application and technology, the frequency of use, etc. Therefore, if we can make comparative studies with those factors, it will contribute to the development of the research areas of LBS. We hope this study can inspire many researchers and initiate many great researches in LBS fields.