• Title/Summary/Keyword: mobile application development

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Development and Use of the Nursing Management Application for Smartphones in Class

  • Kim, Yoon-Jung;Park, Jung-Ha
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.36-41
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    • 2020
  • In this study, a nursing management application for fourth-year students majoring in nursing at university was developed and practically applied in lectures. The application consists of an introduction, learning contents, and quiz contents. Nursing students downloaded and used it on their smartphones, such as iPhones and Android phones. The learning contents of a nursing management application include theoretical contents related to courses on nursing management and quiz contents comprising basic, advanced, and mixed quizzes based on the learning contents. Nursing students had access to this application on their smartphones and studied the contents provided regardless of time and space. Moreover, they were allowed to check their scores as soon as they selected and answered the questions included in the quiz contents. Nursing students used a nursing management application during and after lectures. We confirmed their learning process and learning results anytime and provided relevant feedback.

Development of mobile-application based cognitive training for Menopausal Women with Cognitive Complaints (갱년기 여성을 위한 앱 기반의 인지기능훈련 프로그램 개발)

  • Kim, Ji-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.5
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    • pp.150-166
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    • 2020
  • Based on the theory of cognitive reserve, we undertook this study to develop a cognitive function training program for woman in menopausal transition with complaints of declining in cognitive function. The program was established by applying the analysis, design, and development stages of the network-based instructional system designed by Jung. The cognitive function training program developed by us is an was an 8-week program composed of cognitive and video training using a mobile application. The program consists of 24 sessions, each with 20-30 minutes of duration, to be completed 3 sessions per week. The contents of the cognitive function training comprise of memory, attention, language function, and scenario-based problem-solving for executive functions, all of which are cognitive areas found to be the most vulnerable for menopausal women. The educational contents were developed for eight subject areas, one subject area per week, including the definition of menopause, its causes and symptoms, menopause and brain function, etc. During the pilot test, the cognitive function training program was applied to 10 menopausal women who complained of cognitive function decline. The results indicated that, after eight weeks of training, the overall cognitive function of participants increased, revealing statistically significant differences (t=-3.04, p=.014) after the program was completed. The mobile app-based cognitive function training program might not only improve patients' memory functions but also potentially reduce the incidence of dementia.

A study on the development of DC-DC converter to drive small instruments using DSC (DSC를 이용한 소형기기 구동의 DC-DC Converter 개발에 관한 연구)

  • Kim Jeonghoon;Park Sungjoon;Kim Jinyoung;Park Haeyoung;You Dongwook;Kim Heeje
    • 한국신재생에너지학회:학술대회논문집
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    • 2005.06a
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    • pp.201-204
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    • 2005
  • In this research, we have studied the development of dc-dc converter suitable for the driving of mobile instruments by using a dye-sensitized solar cell(DSC). We also have designed a interlocking circuit. The circuit makes power from DSC be saved in one battery and concurrently be discharged in the other battery. As this application, mobile devices like MP3, cellular phone are drived by using power from DSC during the daytime and they can be drived by using the saving energy of the daytime during the night. Besides, we designed dc-dc converter circuit to drive low power instruments by using NMOS switch and PMOS rectifier.

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A study on the development of DC-DC converter for low-power DSC

  • Park, Sung-Joon;Kim, Whi-Young
    • Journal of information and communication convergence engineering
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    • v.7 no.1
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    • pp.52-56
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    • 2009
  • In this research, we have studied the development of dc-dc converter suitable for the driving of mobile instruments by using a dye-sensitized solar cell(DSC). We also have designed a interlocking circuit. The circuit makes power generation be saved in one battery and concurrently be discharged in the other battery. As this application, mobile devices such as MP3, cellular phone are operated by using power generator from DSC during the daytime and they can be operated by using the saving energy of the daytime during the night. Consequently, it has a simple and robust circuit configuration. Besides, we designed dc-dc converter circuit to drive low power instruments by using NMOS switch and PMOS rectifier. Operational modes are analysed, and then validity of the proposed interface circuit is verified through DCS.

Security Model for Pervasive Multimedia Environment

  • Djellali, Benchaa;Lorenz, Pascal;Belarbi, Kheira;Chouarfia, Abdallah
    • Journal of Multimedia Information System
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    • v.1 no.1
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    • pp.23-43
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    • 2014
  • With the rapidity of the development on electronic technology, various mobile devices are produced to make human life more convenient. The user is always in constant search of middle with ease of deployment. Therefore, the development of infrastructure and application with ubiquitous nature gets a growing keen interest. Recently, the number of pervasive network services is expanding into ubiquitous computing environment. To get desired services, user presents personal details about this identity, location and private information. The information transmitted and the services provided in pervasive computing environments (PCEs) are exposed to eavesdropping and various attacks. Therefore, the need to protect this environment from illegal accesses has become extremely urgent. In this paper, we propose an anonymous authentication and access control scheme to secure the interaction between mobile users and services in PCEs. The proposed scheme integrates a biometric authentication in PKI model. The proposed authentication aims to secure access remote in PCE for guaranteeing reliability and availability. Our authentication concept can offer pervasive network service users convenience and security.

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A Study on Improvement of Electronic Library Services Using User Review Data in Mobile App Market

  • Noh, Younghee;Ro, Ji Yoon
    • International Journal of Knowledge Content Development & Technology
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    • v.11 no.1
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    • pp.85-111
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    • 2021
  • This study aims to analyze users' assessment of electronic libraries in the mobile app market and promote service improvement based on this. To this end, the basic background and purpose of the research, research method, and research scope were first set, and the relevant literature and empirical prior studies were analyzed. Next, users' evaluations of electronic libraries were collected and analyzed from Google Play Store. Based on the results analyzed, measures to improve the quality of electronic libraries were discussed. Based on the results of the study, the following improvement measures are proposed. Need for systemic improvement and stabilization. Provision of applications suitable for multi-device environments. Resumption of services after systematic inspection after updating. Simplification of sign up, log in, and authentication procedures. User support through real-time chat. Introduction of a detailed assessment of reviews. Provision of guidance and user manual for electronic libraries. Improvements to expand user convenience, and Securing differentiation from other similar services.

Intention to Use Mobile Delivery Application Services, Depending on Personal Innovativeness and Self-Efficacy (개인혁신성과 자기효능감이 모바일 배달 어플리케이션 서비스 이용의도에 미치는 영향)

  • Park, Min-Hee;Kwon, Mahnwoo
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.440-448
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    • 2017
  • This study aims to determine the factors affecting people's intention to use mobile delivery application services. The technology acceptance model (TAM) was employed and a survey was conducted on 300 delivery application users. As a result, personal innovativeness was found to have a positive effect on perceived ease of use and perceived playfulness. Self-efficacy turned out to have a positive influence on perceived ease of use and perceived playfulness. Next, perceived ease of use was found to positively affect both perceived usefulness and perceived playfulness, and perceived usefulness and playfulness had a positive effect on the intention to use the service as well. Lastly, personal innovativeness and self-efficacy were found to have a significant indirect influence on the intention to use the service. This study suggests users can be induced to voluntarily and continuously use the service, if their personal characteristics and perception of the service are considered in the future development of the service.

Development of Digital Therapeutics Mobile Application for Panic Disorder Care (공황장애 케어를 위한 디지털 치료제 어플리케이션 개발)

  • Juhee Yoon;Dong-Keun Kim
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.7
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    • pp.319-325
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    • 2024
  • This study aims to develop a mobile application for the care of panic disorder, assisting in the prevention of panic attacks and the management of symptoms. Panic disorder is a psychological condition characterized by persistent fear, anxiety, and panic attacks, which requires appropriate treatment and management. The increasing need for digital therapeutics that users can access without time and space constraints is evident. The application developed through this research provides basic knowledge about panic disorder, enables self-diagnosis to monitor one's condition, and offers various therapeutic methods to effectively aid in the care of panic disorder. Additionally, it provides notifications based on real-time user location when they reach places where they have previously experienced panic attacks, and offers personalized support. This digital therapeutic aims to introduce new tools and treatment methods beyond traditional therapies. Furthermore, it is expected to contribute positively by promoting the use of digital therapeutics not only for panic disorder but also across the entire field of mental health, thereby improving users' quality of life.

Survey and Analysis of Mobile B2B Demand (모바일 B2B 수요에 대한 조사 분석 연구)

  • Kim, Chul-Whan
    • The Journal of Society for e-Business Studies
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    • v.10 no.2
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    • pp.1-19
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    • 2005
  • Due to the phenomenal growth in mobile internet users, mobile business as a type of applications of mobile internet has attracted the related industries' and academic researchers' attentions. However, most researchers focus on the issues of Mobile B2C collecting survey questions from consumers or internet users. This paper points out that Mobile B2B has distinct service sector and analyzes the current trend and demand of Mobile B2B in Korea by collecting survey questionnaire from specialists in mobile industries and people in universities and research institutes. Survey fields include business, market, contents/application, research and development and legal system. According to the survey results, Mobile B2B business will rise in distribution, finance, sales, and logistics industries from the beginning of 2005 using wireless PDA and the important preconditions will be security, certification, and standardization.

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Design of Bluetooth based MMORPG Game in MANETs (모바일 애드-혹 망에서 Bluetooth 기반 MMORPG의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.39-45
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    • 2009
  • With the rapid growth of recent wireless mobile computing application technology and handheld mobile terminal device development technology, one of the big issue in these fields is to design online games in wireless mobile ad hoc network environment. Online games in mobile computing environment have lots of constraints for developing online games because mobile terminals have many limitations such as low performance of processor, limited memory space, small bandwidth of wireless communication, and confined life of battery power. Therefore, most of mobile games are restrictive in the function of online and multi-play up to date. In this paper, the online MMORPG game, capable of multi-play with many other mobile users using mobile terminals in wireless mobile computing environment, is designed and implemented. Proposed mobile online game uses bluetooth to construct temporary wireless mobile ad hoc network with other mobile clients, and designed to carry out online MMORPG game with these clients. It also supports multi-play among them.

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