• Title/Summary/Keyword: mobile application development

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Blood pressure measurements and hypertension in infants, children, and adolescents: from the postmercury to mobile devices

  • Lim, Seon Hee;Kim, Seong Heon
    • Clinical and Experimental Pediatrics
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    • v.65 no.2
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    • pp.73-80
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    • 2022
  • A mercury sphygmomanometer (MS) has been the gold standard for pediatric blood pressure (BP) measurements, and diagnosing hypertension is critical. However, because of environmental issues, other alternatives are needed. Noninvasive BP measurement devices are largely divided into auscultatory and oscillometric types. The aneroid sphygmomanometer, the currently used auscultatory method, is inferior to MS in terms of limitations such as validation and regular calibration and difficult to apply to infants, in whom Korotkoff sounds are not audible. The oscillometric method uses an automatic device that eliminates errors caused by human observers and has the advantage of being easy to use; however, owing to its measurement accuracy issues, the development of an international validation protocol for children is important. The hybrid method, which combines the auscultatory and electronic methods, solves some of these problems by eliminating the observer bias of terminal digit preference while maintaining measurement accuracy; however, the auscultatory method remains limited. As the age-related characteristics of the pediatric group are heterogeneous, it is necessary to reconsider the appropriate BP measurement method suitable for this indication. In addition, the mobile application-based BP measurement market is growing rapidly with the development of smartphone applications. Although more research is still needed on their accuracy, many experts expect that mobile application-based BP measurement will effectively reduce medical costs due to increased ease of access and early BP management.

Enhancing the Cybersecurity Checklist for Mobile Applications in DTx based on MITRE ATT&CK for Ensuring Privacy

  • Gee-hee Yun;Kyoung-jin Kim
    • Journal of Internet Computing and Services
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    • v.24 no.4
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    • pp.15-24
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    • 2023
  • Digital therapeutics (DTx) are utilized to replace or supplement drug therapy to treat patients. DTx are developed as a mobile application for portability and convenience. The government requires security verification to be performed on digital medical devices that manage sensitive information during the transmission and storage of patient data. Although safety verification is included in the approval process for DTx, the cybersecurity checklist used as a reference does not reflect the characteristics of mobile applications. This poses the risk of potentially overlooking vulnerabilities during security verification. This study aims to address this issue by comparing and analyzing existing items based on the mobile tactics, techniques, and procedures of MITRE ATT&CK, which manages globally known and occurring vulnerabilities through regular updates. We identify 16 items that require improvement and expand the checklist to 29 items to propose improvement measures. The findings of this study may contribute to the safe development and advancement of DTx for managing sensitive patient information.

The Development of a Behavioral Assessments and QR Code Based Mobile Web Application for Classroom (성격유형검사와 QR코드 기반의 모바일 학급 웹앱 개발)

  • Yoo, InHwan
    • Journal of The Korean Association of Information Education
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    • v.16 no.4
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    • pp.397-407
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    • 2012
  • According to the fast supply of the SMART device, many people have a lot of interests about SMART education. The Korean government is showing a lot of effort towards the promotion of SMART education. In this study, I developed a behavioral assessments and QR code based mobile web application for school education. The developed system works seamlessly across all popular mobile device platforms and if you save the data after the assessment, this system will automatically create each person's mobile web page. Students and teachers can add comments to this page and can improve the accessibility for finding the address of this page to QR code. The developed system can contribute to the class members understanding the personality of each other and make communication run smoothly. As a result of application of developed system, it is expected to contribute to increasing the interaction between a students, parents and teachers because the developed system provides a service based to education consumer's TPO(Time, Place, Occasion).

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A Study on UI/UX design of mobile application of Mindfulness (마음챙김 훈련을 위한 모바일 인터페이스 디자인)

  • OH, Jun-yep;Ma, Jung-Yi;Kyu, Mam-Sang;Gim, Wan-Suk;Lee, Joo-yeop
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.179-192
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    • 2018
  • The purpose of this study is to research the design solutions that should be taken into consideration when developing mobile applications of Mindfulness Training. We aim to provide basic UI / UX design guidances for being effectiveness of mobile application of Mindfulness Training. For this purpose, We research in various aspects. Base on this, We select an approach and apply the application screen prototypes. We suggest some points for to be considered in the development of UI / IX design for mobile applications for Mindfulness Training based on obtained knowledge through this research process.

An iPhone Game Application Development Methodology for WIPI Developer (위피 개발자를 위한 아이폰 게임 애플리케이션 개발 방법론)

  • Yu, Hyun-Seong;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.139-150
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    • 2009
  • The abolition of WIPI installation duty makes domestic WIPI developers get a chance to enter into smartphone development environment. Specially, iPhone has a big possibility for a new game application market but traditional domestic WIPI developers have difficulties to get in because there are no standard game development methodology. Therefore, a method is necessary to develop iPhone game application effectively for traditional domestic WIPI developers. In this paper, we compare and analyze development methodology of WIPI and iPhone application and suggest a new methodology for iPhone application development with adaptation of WIPI architectures. Using this methodology, traditional domestic WIPI developers can develop iPhone game applications with ease.

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Research of Distributed Computing with REST Open API Web Services (REST 웹서비스 Open API를 사용한 분산처리 기법 연구)

  • Choi, Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2473-2481
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    • 2014
  • The majority of next generation information systems will be working on portable mobile devices such as smartphones. REST Open API web services have quickly become popular among mobile application development. The use of REST web services are not only growing in popularity but totally changing the way of mobile applications development. This is because REST web services could be used in application development as a form of building blocks, which is completely independent, compatible, to any platforms. With this strength, REST web services encourage third party application to build add-on functionality. This research proposes the use of REST web service to replace the use of socket APIs into major internet communication APIs. To this end, this paper also provide performance evaluation of the REST web services compared to the conventional socket APIs, focusing on scalability by analytical and experimental evaluations. Finally, we summarize the possibility whether REST Open API web services have enough performance as future major internet communication primitive APIs.

Design and Implementation for Android Game Framework Using the Linked Observer Pattern (Linked Observer 패턴을 적용한 안드로이드 게임 프레임워크 설계 및 구현)

  • Seo, Moon-Seog
    • Journal of Information Technology Services
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    • v.12 no.3
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    • pp.421-432
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    • 2013
  • The changes in the game platform is appeared since the advent of smart-phones. Apple's iOS or Google's Android platform is gradually expanding their territories in the mobile game area. Android's platform fragmentation and the absence of game development framework act as barriers for game developments. In the development of game applications on the smart-phone, the standardized development procedures under game framework can achieve the productivity improvement. In this paper, we propose a new design pattern suitable for the design of a framework for new areas of application through the expansion of existing framework. The design and implementation of the Android game development framework is presented by taking advantage of existing design patterns and a proposed pattern. Also we propose the standardized development procedure of game applications under the proposed framework.

A Proposal of Guidelines for Developing the Mobile Application of Infection Controls for the Elderly -Focused on the Aspects of the Universal Design (노인 감염관리를 위한 모바일 어플리케이션 개발의 가이드라인 -유니버셜 디자인(Universial Design) 관점에서)

  • Kim, Ho-Da;Joo, Ae-Ran
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.1-9
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    • 2018
  • The worldwide population is aging rapidly. In this circumstance, Korean society is in need of the urgent comprehensive countermeasures that will help the elderly with their health problems and infection control in their daily life. Universal design has supportive, adaptable, accessible and safety-oriental design standards for the elderly. Is this study, we propose the guidelines of the mobile application development based on the application of the universal design for infection control in the elderly. From the perspective of the universal design, there are several important guidelines including 'generalized access', 'simple and intuitive usage', 'low physical effort', and 'visualized language' based on the KCDC(Korea centers for disease control and prevention) principles for the elderly. These findings show that the guidelines for improving the health literacy of the mobile application via universal design are necessary to enhance the health behavior of infection control for the elderly.

Development library for Implementing mobile services environment (모바일 서비스 환경구현을 위한 라이브러리 개발)

  • Kwon, Doowy;Park, Geunghong;Park, Su-hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.252-253
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    • 2013
  • Many businesses, government offices, educational institutions, according to the characteristics of each business and information system is used. However, prevalence of smart phones and a wide range of mobile devices with services, which requires users with mobility, according to the latest mobile services and in many places, and is under development. Interworking between existing systems and mobile systems to be set aside for the development cost and time, a waste of human resources is getting worse. Also, in many places to provide mobile services to existing systems need to fix the problem is coming. In this paper, to solve the problem of interworking between existing systems and mobile systems for the data transfer and processing of existing server, web services server, and mobile systems has been developed between the library.

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Application Development Plan for Building Construction Courses Applied with Innovation Teaching Methods (혁신 교수법을 적용한 건축시공 학습용 애플리케이션 개발 방안)

  • Kim, Seong-Bin;Jo, Min-Jin;Kim, Jae-Yeob
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2020.11a
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    • pp.121-122
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    • 2020
  • Universities that offer architectural engineering programs in Korea are making efforts to introduce innovation teaching methods to cultivate teamwork, creativity, flexibility of thought and practical skills needed for the Fourth Industrial Revolution. However, there is a lack of specific measures to support them. In this regard, this study investigated a method of application development for building construction courses applied with the innovation teaching methods. It mainly focused on 'improvement directions for existing learning management systems' and 'online learning support plans using the innovation teaching method' as research contents. It is expected that these improvement directions can be applied to the field of education through the development of mobile and web-based applications. In the follow-up research, the development of specific software for field application will be carried out.

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