• Title/Summary/Keyword: message traffic

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Network Traffic Control for War-game Simulation in Distributed Computing Environment (분산 컴퓨팅 환경에서의 워게임 시뮬레이션을 위한 네트워크 트래픽 제어)

  • Jang, Sung-Ho;Kim, Tae-Young;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.1-8
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    • 2009
  • The distributed war-game simulation system has been used to represent the virtual battlefield environment. In order to produce a simulation result, simulators connected from a network transfer messages with location information of simulated objects to a central simulation server. This network traffic is an immediate cause of system performance degradation. Therefore, the paper proposes a system to manage and control network traffic generated from distributed war-game simulation. The proposed system determines the moving distance of simulated objects and filters location messages by a distance threshold which is controlled according to system conditions like network traffic and location error. And, the system predicts the next location of simulated objects to minimize location error caused by message filtering. Experimental results demonstrate that the proposed system is effective to control the network traffic of distributed war-game simulation systems and reduce the location error of simulated objects.

Design of Intersection Simulation System for Monitoring and Controlling Real-Time Traffic Flow (실시간 교통흐름의 모니터링 및 제어를 위한 교차로 시뮬레이션 시스템 설계)

  • Jeong Chang-Won;Shin Chang-Sun;Joo Su-Chong
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.85-97
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    • 2005
  • In this paper, we construct the traffic information database by using the acquired data from the traffic information devices installed in road network, and, by referring to this database, propose the intersection simulation system which can dynamically manage the real-time traffic flow for each section of road from the intersections, This system consists of hierarchical 3 parts, The lower layer is the physical layer where the traffic information is acquired on an actual road. The traffic flow control framework exists in the middle layer. The framework supports the grouping of intersection, the collection of real-time traffic flow information, and the remote monitoring and control by using the traffic information of the lower layer, This layer is designed by extending the distributed object group framework we developed. In upper layer, the intersection simulator applications controlling the traffic flow by grouping the intersections exist. The components of the intersection application in our system are composed of the implementing objects based on the Time-triggered Message-triggered Object(TMO) scheme, The intersection simulation system considers the each intersection on road as an application group, and can apply the control models of dynamic traffic flow by the road's status. At this time, we use the real-time traffic information collected through inter-communication among intersections. For constructing this system, we defined the system architecture and the interaction of components on the traffic flow control framework which supports the TMO scheme and the TMO Support Middleware(TMOSM), and designed the application simulator and the user interface to the monitoring and the controlling of traffic flow.

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Improvement of Network Traffic Monitoring Performance by Extending SNMP Function

  • Youn Chun-Kyun
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.171-175
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    • 2004
  • Network management for detail analysis can cause speed decline of application in case of lack band width by traffic increase of the explosive Internet. Because a manager requests MIB value for the desired objects to an agent by management policy, and then the agent responds to the manager. Such processes are repeated, so it can cause increase of network traffic. Specially, repetitious occurrence of sending-receiving information is very inefficient for a same object when a trend analysis of traffic is performed. In this paper, an efficient SNMP is proposed to add new PDUs into the existing SNMP in order to accept time function. Utilizing this PDU, it minimizes unnecessary sending-receiving message and collects information for trend management of network efficiently. This proposed SNMP is tested for compatibility with the existing SNMP and decreases amount of network traffic largely

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A study of Routing algorithm of USN for the Telemedicine (원격의료지원을 위한 USN 라우팅 알고리즘에 대한 연구)

  • Yun, Chan-Young
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.716-720
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    • 2006
  • In this paper, we designed and proposed new routing algorithm that can support a variety of vital-sign traffic characteristic and could be applicable to USN for telemedicine by using adaptive transmission power level and increase frequency of routing request message. In proposed routing algorithm, when an emergency vital-sign traffic is applied, we use large transmission power to reduce route query response time and make the priority order in route process. On the other hand, for non emergency vital-sign traffic, we use low transmission power and adaptive decrease frequency of routing request message. which is insensitive to delay. The proposed scheme should be better QoS performance in complex USN than conventional method, which is performed based on uniform transmission power level.

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Web-based Resource Usage Monitoring by Using Ping Message (PING 메시지를 이용한 웹 기반 자원 사용 감시)

  • Huang, Xiao;Chae, Jeong-Sik;Jeong, Dae-Ryeong;Jung, Heo-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.546-548
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    • 2011
  • Various technologies for resource monitoring such as network traffic, IP resource usages have been developed. PING protocol message is one of the most simple, powerful way to monitor the network resources. In this paper we describe the efficient way to serves a real-time traffic information reports such as IP usage statistics by using saved database information. And we serve web-based traffic information services, so it can monitor a traffics more efficiently.

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A Traffic Handling Scheme for Multi-Media Mobile Communication (멀티미디어 서비스를 위한 이동통신 트래픽 처리 기법)

  • Lee, Moon-Ho;Kim, Byung-Gi;Lee, Hyoung
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.3
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    • pp.493-500
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    • 1996
  • As the greater interests are focused onto wireless message transfer, wireless data base access and mobile computing the techniques for integrating various dat a services into the mobile communication systems are seriously needed. In this paper we propose a traffic handing scheme to provide mixed media services more effectively, and analyze is performance. The proposed scheme was found to improve data performances and, regardless of varying data traffic load, provide acceptable level of blocking rate to voice services simultaneouly. Also it is more effective for message-oriented data services.

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A Model for VMS Message Reading Time Using Driving Simulator (Driving Simulator를 이용한 VMS 메시지 판독시간모형 개발)

  • Kim, Tae-Hyung;Kim, Sung-Min;Oh, Cheol;Kim, Jeong-Wan
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.6 no.3
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    • pp.24-32
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    • 2007
  • Variable message sign (VMS), which is used for providing real-time information on traffic conditions and accident occurrences, is one of the important components of intelligent transportation systems. It is essential that the scheme of VMS message phase and duration should be designed with the consideration of drivers' message reading time that will be depended on various causal factors, such as the amount of VMS messages, drivers' travel speed, and geometric conditions. However, there have been not much efforts to explore the relationships between the drivers' message reading time and the above causal factors. Driving simulator experiments were conducted to obtain drivers' message reading time with respect to the amount of VMS messages, drivers' travel speed, and different geometric conditions. Regression modeling techniques were applied to develop an estimation model for drivers' message reading time. Probabilistic outcomes of the proposed model would be greatly utilized to design proper VMS message phase and duration.

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Use of a Driving Simulator to Determine Optimum VMS Locations for Freeway Off-ramp Traffic Diversion (Driving Simulator를 이용한 유출지점 경로안내용 VMS 적정 설치 위치 결정에 관한 연구)

  • Oh, Cheol;Kim, Tae-Hyung;Lee, Jae-Joon;Lee, Soo-Beom;Lee, Chung-Won
    • Journal of Korean Society of Transportation
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    • v.26 no.1
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    • pp.155-164
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    • 2008
  • Variable Message Signs (VMS) is one of the major components for Intelligent Transport Systems (ITS) services that provides real-time traffic and incident information to drivers. The objective of this research was to develop a method determining the optimal location of VMS considering safety and driving characteristics of various drivers. A driving simulator was utilized to evaluate how drivers can safely exit to off-ramp depending on various VMS locations while information relating route diversion was provided. The binary logistic regression and factor analysis were applied in developing a probability model that predicts the success of safe off-ramp exiting. Based on the developed probability model, a method to estimate the spacing between VMS and off-ramp is suggested. It is expected that the products of this study would be utilized as a tool in determining VMS locations for ITS planners and designers.

Multi-Layer Sharing Model for Efficient Collaboration in Distributed Virtual Environments (가상환경에서 효율적인 협업을 위한 다중계층 공유모델)

  • 유석종
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.388-398
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    • 2004
  • This paper focuses on the reduction method of message traffic occurred when multiple participants collaborate in the distributed virtual environment. It is referred to as filtering method of update message to minimize data traffic exchanged in the virtual environment, and it is the essential process to improve the scalability of the virtual environment. Spatial partitioning method, a popular filtering technique, divides the whole environment into smaller sub-parts in order to make it small the regions to be maintained consistently. However, it is less flexible and adaptable because the information of area of interest must be configured before simulation. In this paper, the concept of dynamic area of interest is proposed, which is highly adaptable by applying dynamic environmental elements to AOI management. It uses multiple layering and multiple consistency algorithms for dynamic management, and makes it possible to consume system resource efficiently. For performance evaluation, experiments are performed with virtual avatars, measuring message traffic. Finally, the proposed model could be applied to the AOI management systems which accommodate massive users like MMORPG, or virtual communities.

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