• Title/Summary/Keyword: message design features

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A Study on AN-DONG Traditional Main Character Creative Processing Project in Content Development - with 'Mother Wonlee' Film Main Character (안동 전통 문화 콘텐츠 주인공 캐릭터 개발과정과 제작 고찰 - '원이엄마' 영상 남녀 주인공을 중심으로)

  • Cho, Hyun-Kyung
    • Cartoon and Animation Studies
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    • s.40
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    • pp.243-260
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    • 2015
  • Being a symbolic image to let traditional 'mother wonlee' contents characters known widely, need to be made in a way that can deliver the powerful message of korea An-dong traditional local contents and the value of regent story. As for the contents character develope methods and the scope of the study, an theoretical study was conducted based on literature review, and, factor plus fiction field surveys, and the legend story and then an effect of character marketing on global contents with original identity. 'mother wonlee' pre-production plaining have been analysis with creative described based on the ancients features and the classification of ancient original characters, and the situation and the concept of An-dong local place. as a results this thesis is show up how to make up a main character develop processing and make a features design processing of the characters who different age and a scenes. as a conclusion is drawing about a 'Wonlee' and 'Eungtea' both main Character plaining processing and graphics; traditional face, all clothes, body proportion, etc. Also we trade to traditional patten with character planing. it will be a high value industry which facilitates a variety of industries in conjunction with marketing traditional source characters in global. Recognizing the value of traditional story main character design and graphics marketing and utilizing the value through various media will create infinite value, enabling the global marketing.

Design of Multicast Cut-through Switch using Shared Bus (공유 버스를 사용한 멀티캐스트 Cut-through 스위치의 설계)

  • Baek, Jung-Min;Kim, Sung-Chun
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.3
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    • pp.277-286
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    • 2000
  • Switch-based network is suitable for the environment of demanding high performance network. Traditional shared-medium Local Area Networks(LANs) do not provide sufficient throughput and latency. Specially, communication performance is more important with multimedia application. In these environments, switch-based network results in high performance. A kind of switch-based network provides higher bandwidth and low latency. Thus high-speed switch is essential to build switch-based LANs. An effective switch design is the most important factor of the switch-based network performance, and is required for the multicast message processing. In the previous cut-through switching technique, switch element reconfiguration has the capability of multicasting and deadlock-free. However, it has problems of low throughput as well as large scale of switch. Therfore, effective multicating can be implemented by using divided hardware unicast and multicast. The objective of this thesis is to suggest switch configuration with these features.

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A Study of Design for the Integrated Architecture of SOA and WOA (SOA와 WOA의 통합 아키텍처 설계에 관한 연구)

  • Park, So-Hyun;Yoo, Hae-Young
    • The KIPS Transactions:PartD
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    • v.17D no.5
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    • pp.317-326
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    • 2010
  • Service Oriented Architecture (SOA), which supports various features such as interoperability and reusability of IT resources, comes into the spotlight as an effective approach for adapting new business environmental changes. SOA, however, has some problems including the high realization complexity and low Return on Investment (ROI). To solve these problems, Web Oriented Architecture (WOA) has gained attention. However, it also has some drawbacks about security concerns and unstable message transmissions. In this paper, we design a novel integrated architecture that classifies services into inside and outside ones and applies SOA for the former and WOA for the latter, respectively. By converging the advantages of SOA and WOA simultaneously, the proposed architecture becomes more simple and service-oriented, and can satisfy diverse requirements of customers. The usefulness evaluation of the proposed architecture is conducted through the Analytic Hierarchy Process (AHP) scheme.

Extended UDDI System for Registering and Discovering the Reusable Services (재사용 서비스의 등록/검색을 위한 확장된 UDDI 시스템)

  • Shin, Soohye;Baek, Sunjae;Park, Joonseok;Moon, Mikyeong;Yeom, Keunhyuk
    • Journal of Software Engineering Society
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    • v.24 no.3
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    • pp.101-110
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    • 2011
  • Web Service which consists of SOAP, WSDL and UDDI is a software system that enables interactions of heterogeneous systems on networks with standardized XML message. Especially, UDDI is a registry for supporting the registration of a service by service publisher and discovery of a service by service requester. The preliminary studies are just about publishing and searching services. It presents the researches about UDDI study for improvement of searching a service and extended UDDI design for improvement of reusability with service components aspects. In this paper, we suggest not only features about publishing and searching services of existing UDDI system but also novel UDDI data structures and API for a reusable service model. In addition, we design and implement an extended UDDI system for publishing and finding the reusable services. Therefore, by using proposed UDDI systems, service developers reduce development costs and time through developing a service application reusing the already implemented services. In addition, it can expect to ensure the quality of services by reusing the proven services.

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A Study of the Narrative Features in Animation as an Art Form - Focusing on Brad Bird's "The Iron Giant(1999)", "The Incredibles(2004)", "Ratatouille(2007)" - (예술 형식으로서의 애니메이션의 서사적 특성 연구 - 브래드 버드 감독의 "아이언 자이언트(1999)", "인크레더블(2004)", "라따뚜이(2007)"를 중심으로 -)

  • Kim, Soong-Hyun;Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.429-438
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    • 2018
  • Brad Bird, a screenwriter and animation director in the United States, criticized the situation in which most animations were produced and released for the children since the early 2000s. He said that animation is an art form capable of conveying messages not only to children but also to adults, and that their development potential is high. In this study, I analyzed overall components such as narrative structure, character, subplot, symbol, and foreshadow of Brad Bird's animated feature films , , and examined his narrative features and strategies. As a result, the narrative features of animation as an art form are as follows: First, conveying the message of a serious subject that will deeply sympathize with adults as well as children. Second, expressing the social agenda which criticizes the contradiction of the real world and the periodic mistakes. Third, solid narrative structure through a dense plot based on realistic situation setting. I hope that this study will be used as basic research material for various animation production in the future.

Conceptual Design of Automatic Control Algorithm for VMSs (VMS 자동제어 알고리즘 설계)

  • 박은미
    • Journal of Korean Society of Transportation
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    • v.20 no.7
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    • pp.177-183
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    • 2002
  • Current state-of-the-art of VMS control is based upon simple knowledge-based inference engine with message set and each message's priority. And R&Ds of the VMS control are focused on the accurate detection and estimation of traffic condition of the subject roadways. However VMS display itself cannot achieve a desirable traffic allocation among alternative routes in the network In this context, VMS display strategy is the most crucial part in the VMS control. VMS itself has several limitations in its nature. It is generally known that VMS causes overreaction and concentration problems, which may be more serious in urban network than highway network because diversion should be more easily made in urban network. A feedback control algorithm is proposed in this paper to address the above-mentioned issues. It is generally true that feedback control approach requires low computational effort and is less sensitive to models inaccuracy and disturbance uncertainties. Major features of the proposed algorithm are as follows: Firstly, a regulator is designed to attain system optimal traffic allocation among alternative routes for each VMS in the network. Secondly, strategic messages should be prepared to realize the desirable traffic allocation, that is, output of the above regulator. VMS display strategy module is designed in this context. To evaluate Probable control benefit and to detect logical errors of the Proposed feedback algorithm, a offline simulation test is performed using real network in Daejon, Korea.

A Study on the Method of Expressing Plasticity in the 20th Century Fashion Design - Focused on the Using Techniques of Object- (20세기 패션 디자인의 조형성 표현방법 연구 -오브제 사용기법을 중심으로-)

  • Kim, Ji-Hui;Yu, Tae-Sun
    • Fashion & Textile Research Journal
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    • v.5 no.1
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    • pp.17-24
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    • 2003
  • Objet, which showed up with the art of 20C, is now an important element giving a creative idea to fashion designers in modern times. The purpose of the study is to review how the objet technique was paid attention and recreated in the fashion, through the analysis of works, and the formative features of each technique for fashion, in order to identify the connection of arts and fashion, and the position of fashion as art. The techniques using object appeared in the 20th century fashion are as follows: First, papier-colle, which is adding printed materials onto the surface, is such a technique that adds cut-feeling materials to impose a new texture, or arrange again the cloth-cuts to create a different clothing from the existing one, which went to the extension of materials in the fashion. Second, collage of daily materials expresses directly and emotionally through direct presentation of the objets. Especially, collage of patch-work is reproduced into a new fabric depending on the objet used, giving a standing over the form. Third, ready-made which presents the material meaning only of the objet expands the range of objets which could be used in the fashion by introducing the daily materials having a meaning itself as a fashion. Forth, an attempt to approach to the objets of popular image by designed techniques come out in modern fashion as a graffiti look or a typography look, making the clothing itself an objet to transmit a message directly to the masses. Introduction of various objets and development of expression technique brought out the diversification of materials, and enrichment and extension of expression sphere, which resultingly spreaded the freedom of expression and progressed into the art sphere, making a direct motif to solidify its standing as a formative art.

Case Study of Character Make-up for Stages - With a focus on the drama, Madwoman of Chaillot (La Folle de Chaillot) - (무대에 적용되는 성격분장에 관한 사례연구 - 연극 <샤이오의 광녀>를 중심으로 -)

  • Kang, Eun-Mi;O, In-Young
    • Journal of the Korean Society of Costume
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    • v.59 no.7
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    • pp.86-99
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    • 2009
  • The audience of the performing arts enacted on the stage appreciate acting of the characters in a play to understand its plot, identify with the characters, and comprehend the message and subject matters of the play. Stage make-up in particular should assist audience in comprehending the story without overpowering or distracting the script. Stage make-up is a crucial means to visualize occupation, class, personality, and age of the characters. Thus it is an essential means in producing a high quality performance. The aim of the study is to examine character-emphasis make-up for a play by reviewing theories on the concepts and methods of the stage make-up. The methodology of the study was to analyze character make-up of the adopted play The Madwoman of Chaillot (La Folle de Chaillot) translated from the original French, as a case study. The technique and features of the character make-up of the play were examined, and functions of each factor of the character make-up depending on a role were also examined. The results of the study are as follows. The stage make-up for creating and expressing a distinctive personality of the characters in a play must integrate environmental factors external to a performance such as lighting and scale of a venue. Moreover the stage make-up must adopt and reconstruct internal factors of the play such as interpretation of the original work, subject matters, interpretation of the script, character analysis based on the discussion with a director, and design setting.

The Improvements for 3GPP LTE-Advanced Relay (3GPP LTE-Advanced을 위한 Relay 개선 방안)

  • Park, Byoung-Seong;Kim, Sang-Ha;Chang, Il-Doo;Lee, Hee-Bong;Kwon, Kyoung-In
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.12B
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    • pp.1647-1658
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    • 2011
  • This paper suggests the methods to improve the wireless backhaul link of the Relay FDD mode that 3GPP LTE-Advanced supports. New RRC message and Relay startsup procedure are introduced to apply Carrier Aggregation in the Relay wireless backhaul. Also, we design new reference signal that makes Type 1 Relay operated in full-duplexing, expecting to maximize the radio resource utilization. And, we propose the efficient configuration for the periodic uplink control information under the backhaul subframe allocation method in LTE-Advanced Relay. Hereafter, the standard activities in the 3GPP RAN is supposed to focus on the improvement of the LTE-Advanced features. Therefore, the suggestions in this paper are expected to be actively discussed in the LTE-Advanced future releases.

An Efficient Data Distribution Method on a Distributed Shared Memory Machine (분산공유 메모리 시스템 상에서의 효율적인 자료분산 방법)

  • Min, Ok-Gee
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.6
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    • pp.1433-1442
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    • 1996
  • Data distribution of SPMD(Single Program Multiple Data) pattern is one of main features of HPF (High Performance Fortran). This paper describes design is sues for such data distribution and its efficient execution model on TICOM IV computer, named SPAX(Scalable Parallel Architecture computer based on X-bar network). SPAX has a hierarchical clustering structure that uses distributed shared memory(DSM). In such memory structure, it cannot make a full system utilization to apply unanimously either SMDD(shared Memory Data Distribution) or DMDD(Distributed Memory Data Distribution). Here we propose another data distribution model, called DSMDD(Distributed Shared Memory Data Distribution), a data distribution model based on hierarchical masters-slaves scheme. In this model, a remote master and slaves are designated in each node, shared address scheme is used within a node and message passing scheme between nodes. In our simulation, assuming a node size in which system performance degradation is minimized,DSMDD is more effective than SMDD and DMDD. Especially,the larger number of logical processors and the less data dependency between distributed data,the better performace is obtained.

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