• Title/Summary/Keyword: memory interface

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SINTERED $Al_{2}O_{3}$-TiC SUBSTRATE FOR THIN FILM MAGNETIC HEAD

  • Nakano, Osamu;Hirayama, Takasi
    • Proceedings of the Korean Powder Metallurgy Institute Conference
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    • 1998.04b
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    • pp.6-6
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    • 1998
  • In 1957, the first magnetic disk drive compatible with a movable head was introduced as an external file memory device for computer system. Since then, magnetic disks have been improved by increasing the recording density, which has brought about the development of a high performance thin film magnetic head. The thin film magnetic head has a magnetic circuit on a ceramic substrate using IC technology. The physical property of the substrate material is very important because it influences the tribology of head/disk interface and also manufacturing process of the head. $Al_{2}O_{3}$-TiC ceramics, so called ALTIC, is known to be one of the best substrate materials which satisfies this property requirement. Even though the head is not in direct contact with the disk, frequent instantaneous contacts are unavoidable due to its high rotating speed and the close gap between them. This may cause damage in the magnetic recording media and, thus, it is very important that the magnetic head has a good wear resistance. $Al_{2}O_{3}$-TiC ceramics has an excellent tribological property in head/disk interface. Manufacturing process of thin film head is similar to that of IC, which requires extremely smooth and flat surface of the substrate. The substrate must be readily sliced into the heads without chipping. $Al_{2}O_{3}$-TiC ceramics has excellent machineability and mechanical properties. $Al_{2}O_{3}$-TiC ceramics was first developed at Nippon Tungsten Co. as cutting tool materials in 1968, which was further developed to be used as the substrate materials for thin film head in collaboration with Sumitomo Special Metals Co., Ltd. in 1981. Today, we supply more than 60% of the substrates for thin film head market in the world. In this paper, we would like to present the sintering process of $Al_{2}O_{3}$-TiC ceramics and its property in detail.

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Development of Real-time Blood Pressure Monitoring System using Radio Wave (전파를 이용한 실시간 혈압 모니터링 시스템 개발)

  • Jang, Dong-won;Eom, Sun-Yeong;Choe, Jae-Ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.308-311
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    • 2015
  • Because worldwide interest in the health is increased, the real-time health monitoring system has been demanded to be more convenient non-contact and precise medical devices than conventional. Therefore we developed the blood pressure monitoring system using UWB(Ultra Wide Band) radio wave which contact to the human body through the radar and continuously collect a movement signal of the blood vessel. Then the collected data including pulse rate, systolic blood pressure, diastolic blood pressure is processed in real time. The system monitors and controls through a program-based embedded LCD(Liquid Crystal Display) using Qt GUI(Graphic User Interface) to be displayed in real time. We implement the system as a embedded system because of reducing the size of the limited resources. Existing PC GUI design mode is used relatively large memory, therefore it requires more CPU(Central Processing Unit) capacity and processing time.

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Building frame-pile foundation-soil interactive analysis

  • Chore, H.S.;Ingle, R.K.;Sawant, V.A.
    • Interaction and multiscale mechanics
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    • v.2 no.4
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    • pp.397-411
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    • 2009
  • The effect of soil-structure interaction on a simple single storeyed and two bay space frame resting on a pile group embedded in the cohesive soil (clay) with flexible cap is examined in this paper. For this purpose, a more rational approach is resorted to using the three dimensional finite element analysis with realistic assumptions. The members of the superstructure and substructure are descretized using 20 node isoparametric continuum elements while the interface between the soil and pile is modeled using 16 node isoparametric interface elements. Owing to viability in terms of computational resources and memory requirement, the approach of uncoupled analysis is generally preferred to coupled analysis of the system. However, an interactive analysis of the system is presented in this paper where the building frame and pile foundation are considered as a single compatible unit. This study is focused on the interaction between the pile cap and underlying soil. In the parametric study conducted using the coupled analysis, the effect of pile spacing in a pile group and configuration of the pile group is evaluated on the response of superstructure. The responses of the superstructure considered include the displacement at top of the frame and moments in the superstructure columns. The effect of soil-structure interaction is found to be quite significant for the type of foundation used in the study. The percentage variation in the values of displacement obtained using the coupled and uncoupled analysis is found in the range of 4-17 and that for the moment in the range of 3-10. A reasonable agreement is observed in the results obtained using either approach.

The Design of Knowledge-Emotional Reaction Model considering Personality (개인성을 고려한 지식-감정 반응 모델의 설계)

  • Shim, Jeong-Yon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.116-122
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    • 2010
  • As the importance of HCI(Human-Computer Interface) caused by dramatically developed computer technology is getting high, the requirement for the design of human friendly systems is also getting high. First of all, the personality and Emotional factor should be considered for implementing more human friendly systems. Many studies on Knowledge, Emotion and personality have been made, but the combined methods connecting these three factors is not so many investigated yet. It is known that memorizing process includes not only knowledge but also the emotion and the emotion state has much effects on the process of reasoning and decision making step. Accordingly, for implementing more human friendly efficient sophisticated intelligent system, the system considering these three factors should be modeled and designed. In this paper, knowledge-emotion reaction model was designed. Five types are defined for representing the personality and emotion reaction mechanism calculating emotion vector based on the extracted Thought threads by Type matching selection was proposed. This system is applied to the virtual memory and its emotional reactions are simulated.

Design of Programmable and Configurable Elliptic Curve Cryptosystem Coprocessor (재구성 가능한 타원 곡선 암호화 프로세서 설계)

  • Lee Jee-Myong;Lee Chanho;Kwon Woo-Suk
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.42 no.6 s.336
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    • pp.67-74
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    • 2005
  • Crypto-systems have difficulties in designing hardware due to the various standards. We propose a programmable and configurable architecture for cryptography coprocessors to accommodate various crypto-systems. The proposed architecture has a 32 bit I/O interface and internal bus width, and consists of a programmable finite field arithmetic unit, an input/output unit, a register file, and a control unit. The crypto-system is determined by the micro-codes in memory of the control unit, and is configured by programming the micro-codes. The coprocessor has a modular structure so that the arithmetic unit can be replaced if a substitute has an appropriate 32 bit I/O interface. It can be used in many crypto-systems by re-programming the micro-codes for corresponding crypto-system or by replacing operation units. We implement an elliptic curve crypto-processor using the proposed architecture and compare it with other crypto-processors

A Study on Production of Low Storage Capacity of Character Animation for 3D Mobile Games (3D 모바일 게임용 저용량 3D캐릭터 애니메이션 제작에 관한 연구)

  • Lee Ji-Won;Kim Tae-Yul;Kyung Byung-Pyo
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.107-114
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    • 2005
  • The next generation of 3D mobile games market is becoming increasingly active, more as a result of improvement in the CPU speed of hardware phone, embarkation of 3D engines and high memory capacity, In response to this trend, popular 3D games of PS2 (PlayStation2) and popular online games are being launched as mobile games. However, mobile units have different hardware characteristics compared to those of other platforms such as the PC or the game console. Therefore, mobile game versions of the popular PC games face many limitations in many aspects such as in battery capacity, size of display, capacity of the game, and other user interface issues. Among these many limitations, study for allowing low capacity storage of the game is becoming important. In addition, realistic animation of the 3D character on the small screen of the mobile unit is more important than any other matter. The purpose of this study is to find a solution to providing realistic 3D character animation, and for decreasing the storage capacity of character animation for application in 3D mobile games.

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Synthetic Seismograms of Non-geometric S* and P* Waves Using the Reflectivity Method (반사도 기법에 의한 비기하적 S* 및 P* 파의 합성 계산)

  • Hong, Dong Hee;Baag, Chang Eob
    • Economic and Environmental Geology
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    • v.23 no.4
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    • pp.393-409
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    • 1990
  • Synthetic seismograms and deduced characteristic properties of the non-geometrical $S^*$ and $P^*$ waves are presented. These waves are excited on the free surface or an interface between two different media by an inhomogeneous P wave from a point source nearby, and propagate as homogeneous waves in the media. Synthetic seismograms are computed using an extended reflectivity method designed for buried source and receiver. An efficient computational procedure for propagator matrices of layers is devised to reduce the computational time and the RAM memory size in the implementation of the reflectivity method. Radiation patterns are obtained from the particle motions of the four types of the "*" waves, i.e., the $S^*$ wave generated near the free surface, and the reflected $S^*$, transmitted $S^*$ and transmitted $P^*$ waves generated near an interface. Some patterns show polarity changes of displacements and others reveal monotonic or non-monotonic variation of amplitude depending on the velocity structure. The decaying trend of amplitude with increasing epicentral distance are also shown for the head wave type of the "*" waves.

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Intelligent silicon bead chip design for bio-application (바이오 응용을 위한 지능형 실리콘 비드 칩 설계)

  • Moon, Hyung-Geun;Chung, In-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.5
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    • pp.999-1008
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    • 2012
  • Unlike the existing CMOS chip, ISB (Intelligent Silicon Bead) is new concept biochip equipped with optical communication and memory function. It uses the light for power of SoC CMOS and interface with external devices therefore it is possible to miniaturize a chip size and lower the cost. This paper introduces an input protocol and a design of the low power and the low area to transfer the power and the signal through a single optical signal applied from external reader device to bead chip at the same time. It is also verified through simulation and measurement. In addition, low-power PROM is designed for recording and storing ID of a chip and it is successful in obtaining the value of output according to the optical input. Through this study, a new type biochip development can be expected by solving high cost and a limit of miniaturizing a chip area problem of an existing RFID.

Multiple Asynchronous Requests on a Client-based Mashup Page (클라이언트 기반 매시업 페이지에서 다중 비동기 서비스 호출)

  • Lee, Eun-Jung
    • The KIPS Transactions:PartD
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    • v.17D no.1
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    • pp.9-16
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    • 2010
  • Web service mashup bacomes one of the important web application development methods. This paper considers a client based mashup, where a page interfaces many service methods asynchronously. Browser systems execute callbacks when the corresponding reply arrives, possibly concurrent to user interface actions. In this case, callbacks and user interface actions share data memory and screen. Moreover, when the user is able to send another request before the previous ones have replied, the shared resource problem becomes more complicated. In order to solve the multiple requests problem, our contributions are as follows. First, we modeled a mashup page with user actions and callbacks, and we presented several types of callbacks. Secondly, concurrency condition is defined between callbacks and user actions in terms of shared resources, and the test method is presented. Also, we proposed the serialization approach to guarantee the safe execution of callbacks. Finally, we applied the proposed concurrency condition on XForms language and extended the XForms browser to implement the proposed approach. The prototype implementation showed that the proposed approach helps enhancing user experience on mashup pages.

Real-Time Compressed Video Acquisition System for Stereo 360 VR (Stereo 360 VR을 위한 실시간 압축 영상 획득 시스템)

  • Choi, Minsu;Paik, Joonki
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.965-973
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    • 2019
  • In this paper, Stereo 4K@60fps 360 VR real-time video capture system which consists of video stream capture, video encoding and stitching module is been designed. The system captures stereo 4K@60fps 360 VR video by stitching 6 of 2K@60fps stream which are captured through HDMI interface from 6 cameras in real-time. In video capture phase, video is captured from each camera using multi-thread in real-time. In video encoding phase, raw frame memory transmission and parallel encoding are used to reduce the resource usage in data transmission between video capture and video stitching modules. In video stitching phase, Real-time stitching is secured by stitching calibration preprocessing.