• Title/Summary/Keyword: media images

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Found Footage Film of Self-Reflexivity (자기반영적 파운드 푸티지 필름)

  • Suh, Yong Chu
    • Cartoon and Animation Studies
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    • s.33
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    • pp.317-341
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    • 2013
  • Found Footage Film has been increasingly addressed between film and visual art world in the age of rapid media change. With regards to this self-conscious found footage filmmaking, narrative structures are unraveled to relate new stories, images are removed from their original context only to reappear in a different context, new layers that alter the meaning are added, stereotypes from Hollywood movies are exposed, and new montages are used to destroy the illusion of the medium itself. The physical properties of the original material are also emphasized or altered in order to add a new meaning. The starting point of this study is the recognition of the origin of found footage film. It traces back to the found object from primitive impulse and found art from Dada and surrealism. Many found footage films have been at least partly inspired by Duchamp's ready-mades. These films use footages that the filmmakers did not shot, and even footage that was never intended as art. This essay deals with the found footage practices and interrogates the aesthetic implications by the concept of self-reflexivity. Self-reflexivity means consciousness turning back on itself, and found footage film is about films which call attention to themselves as cinematic constructs. It breaks with art as illusionism and exposes their own factitiousness as textual constructs. Furthermore, the inevitable mortality of celluloid and temporal reconstruction of original film will be treated. Recentely, many attention has been given to role of Found Footage Film. I hope to add the understanding of the artistic found footage film with this study.

Performance Analysis of Implementation on Image Processing Algorithm for Multi-Access Memory System Including 16 Processing Elements (16개의 처리기를 가진 다중접근기억장치를 위한 영상처리 알고리즘의 구현에 대한 성능평가)

  • Lee, You-Jin;Kim, Jea-Hee;Park, Jong-Won
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.3
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    • pp.8-14
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    • 2012
  • Improving the speed of image processing is in great demand according to spread of high quality visual media or massive image applications such as 3D TV or movies, AR(Augmented reality). SIMD computer attached to a host computer can accelerate various image processing and massive data operations. MAMS is a multi-access memory system which is, along with multiple processing elements(PEs), adequate for establishing a high performance pipelined SIMD machine. MAMS supports simultaneous access to pq data elements within a horizontal, a vertical, or a block subarray with a constant interval in an arbitrary position in an $M{\times}N$ array of data elements, where the number of memory modules(MMs), m, is a prime number greater than pq. MAMS-PP4 is the first realization of the MAMS architecture, which consists of four PEs in a single chip and five MMs. This paper presents implementation of image processing algorithms and performance analysis for MAMS-PP16 which consists of 16 PEs with 17 MMs in an extension or the prior work, MAMS-PP4. The newly designed MAMS-PP16 has a 64 bit instruction format and application specific instruction set. The author develops a simulator of the MAMS-PP16 system, which implemented algorithms can be executed on. Performance analysis has done with this simulator executing implemented algorithms of processing images. The result of performance analysis verifies consistent response of MAMS-PP16 through the pyramid operation in image processing algorithms comparing with a Pentium-based serial processor. Executing the pyramid operation in MAMS-PP16 results in consistent response of processing time while randomly response time in a serial processor.

Hybrid Tone Mapping Technique Considering Contrast and Texture Area Information for HDR Image Restoration (HDR 영상 복원을 위해 대비와 텍스쳐 영역 정보를 고려한 혼합 톤 매핑 기법)

  • Kang, Ju-Mi;Park, Dae-Jun;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.496-508
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    • 2017
  • In this paper, we propose a Tone Mapping Operator (TMO) that preserves global contrast and precisely preserves boundary information. In order to reconstruct a High Dynamic Range (HDR) image to a Low Dynamic Range (LDR) display by using Threshold value vs. Intensity value (TVI) based on Human Visual System (HVS) and contrast value. As a result, the global contrast of the image can be preserved. In addition, by combining the boundary information detected using Guided Image Filtering (GIF) and the detected boundary information using the spatial masking of the Just Noticeable Difference (JND) model, And improved the perceived image quality of the output image. The conventional TMOs are classified into Global Tone Mapping (GTM) and Local Tone Mapping (LTM). GTM preserves global contrast, has the advantages of simple implementation and fast execution time, but it has a disadvantage in that the boundary information of the image is lost and the regional contrast is not preserved. On the other hand, the LTM preserves the local contrast and boundary information of the image well, but some areas are expressed unnatural like the occurrence of the halo artifact phenomenon in the boundary region, and the calculation complexity is higher than that of GTM. In this paper, we propose TMO which preserves global contrast and combines the merits of GTM and LTM to preserve boundary information of images. Experimental results show that the proposed tone mapping technique has superior performance in terms of cognitive quality.

An Study on Usability Evaluation of Image based SNS (이미지 기반 SNS의 사용성 평가 연구)

  • Lee, Mi Gyung;Park, Jin Wan
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.508-516
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    • 2016
  • With the rapid development of Social Network Service and with the diversification of user needs, new types of image-based SNS have emerged. Image-based SNS provides customized service to meet users' specified contents needs that have yet to be satisfied in conventional relation-based SNS like Facebook, leading the trend of service diversification. Unlike text-based SNS that has inconvenient view on a small mobile screen, image-based SNS provides the communication way focused on simple text message and image, and thus the main users of the image-based SNS are young people in their 20s who get accustomed to images, rather than text messages. Accordingly, the functions and roles of SNS UI have varied, and usability has been more important. With the users in their 20s who use image-based SNS, this study tried to look into the usability of the image-based SNS. To do that, heuristic evaluation method was applied to find UI problems. The main factors constituting usability were extracted, and user evaluation method was redesigned. Aside from the satisfaction measurement, this study conducted and analyzed a questionnaire survey with users in their 20s who used actual image-based SNS. This study analyzed usability factors that influenced of image-based SNS users. The analysis results are considered to be used as a fundamental material to improve usability in the process of developing social media service.

A Study on Iris Image Restoration Based on Focus Value of Iris Image (홍채 영상 초점 값에 기반한 홍채 영상 복원 연구)

  • Kang Byung-Jun;Park Kang-Ryoung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.2 s.308
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    • pp.30-39
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    • 2006
  • Iris recognition is that identifies a user based on the unique iris texture patterns which has the functionalities of dilating or contracting pupil region. Iris recognition systems extract the iris pattern in iris image captured by iris recognition camera. Therefore performance of iris recognition is affected by the quality of iris image which includes iris pattern. If iris image is blurred, iris pattern is transformed. It causes FRR(False Rejection Error) to be increased. Optical defocusing is the main factor to make blurred iris images. In conventional iris recognition camera, they use two kinds of focusing methods such as lilted and auto-focusing method. In case of fixed focusing method, the users should repeatedly align their eyes in DOF(Depth of Field), while the iris recognition system acquires good focused is image. Therefore it can give much inconvenience to the users. In case of auto-focusing method, the iris recognition camera moves focus lens with auto-focusing algorithm for capturing the best focused image. However, that needs additional H/W equipment such as distance measuring sensor between users and camera lens, and motor to move focus lens. Therefore the size and cost of iris recognition camera are increased and this kind of camera cannot be used for small sized mobile device. To overcome those problems, we propose method to increase DOF by iris image restoration algorithm based on focus value of iris image. When we tested our proposed algorithm with BM-ET100 made by Panasonic, we could increase operation range from 48-53cm to 46-56cm.

Robust Semi-auto Calibration Method for Various Cameras and Illumination Changes (다양한 카메라와 조명의 변화에 강건한 반자동 카메라 캘리브레이션 방법)

  • Shin, Dong-Won;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.36-42
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    • 2016
  • Recently, many 3D contents have been produced through the multiview camera system. In this system, since a difference of the viewpoint between color and depth cameras is inevitable, the camera parameter plays the important role to adjust the viewpoint as a preprocessing step. The conventional camera calibration method is inconvenient to users since we need to choose pattern features manually after capturing a planar chessboard with various poses. Therefore, we propose a semi-auto camera calibration method using a circular sampling and an homography estimation. Firstly, The proposed method extracts the candidates of the pattern features from the images by FAST corner detector. Next, we reduce the amount of the candidates by the circular sampling and obtain the complete point cloud by the homography estimation. Lastly, we compute the accurate position having the sub-pixel accuracy of the pattern features by the approximation of the hyper parabola surface. We investigated which factor affects the result of the pattern feature detection at each step. Compared to the conventional method, we found the proposed method released the inconvenience of the manual operation but maintained the accuracy of the camera parameters.

Deep Learning Framework for Watermark-Adaptive and Resolution-Adaptive Image Watermarking (워터마크 및 해상도 적응적인 영상 워터마킹을 위한 딥 러닝 프레임워크)

  • Lee, Jae-Eun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.166-175
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    • 2020
  • Recently, application fields for processing and using digital image contents in various forms and types are rapidly increasing. Since image content is high value-added content, the intellectual property rights of this content must be protected in order to activate the production and use of the digital image content. In this paper, we propose a deep learning based watermark embedding and extraction network. The proposed method is to maximize the robustness of the watermark against malicious/non-malicious attacks while preserving the invisibility of the host image. This network consists of a preprocessing network that changes the watermark to have the same resolution as the host image, a watermark embedding network that embeds watermark data while maintaining the resolution of the host image by three-dimensionally concatenating the changed host image and the watermark information, and a watermark extraction network that reduces the resolution and extracts watermarks. This network verifies the invisibility and robustness of the proposed method by experimenting with various pixel value change attacks and geometric attacks against various watermark data and host images with various resolutions, and shows that this method is universal and practical.

Political Economy of Global Market: Debate on Cultural Imperialism Thesis and Its Critical Acceptance of Cultural Imperialism (문화시장 개방의 정치경제학: 문화제국주의 논쟁과 비판적 수용)

  • Yim, Dong-Uk
    • Korean journal of communication and information
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    • v.35
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    • pp.114-146
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    • 2006
  • Now, Korea-U.S.A Free Trade Agreement talk is underway in Korea. In FTA talks, the issues on audio-visual sector including screen quota, opening of broadcasting and telecommunication to the U.S.A. are becoming a hot potato. Globalization has been speed up by mass media and telecommunications. Cultures are no longer bounded by specific place but, through the migration of persons and the electronic flows of information, ideas and images, transgress established boundaries. So issues and debates have to be focused on global culture and cultural imperialism. Some would argue global culture is the consequences of capitalist world-system, so dominance by the center should be criticized and vanished. Some would say that global culture would help recipient society's people with cultural diversify and improvement. The issues on culture and communication, particularly at international level call for our attention in light of cultural identity, homogenization and diversity. Although I criticize the cultural imperialism thesis, I suggest critical acceptance of cultural imperialism. That is the observation of complexity between internal and external dynamics. The process of cultural imperialism is not simple and unitary. It rather involves the various forces of internal dynamics along with external forces.

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Interactivity and Rhizomatic Art Systems: Focusing on the Digital Images (상호작용성(Interactivity)과 리좀(Rhizome)적 작품체계: 디지털 이미지를 중심으로)

  • Park, Yeon-Sook
    • The Journal of Art Theory & Practice
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    • no.9
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    • pp.33-57
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    • 2010
  • Focused on the performance of interactivity in the appreciation of media art, this study is associated with the continually changed art texts and a participator's physical reactions to savor the art. Digital works of art emphasizing interactivity usually decentralize and disperse the responsibility and the central role for creating and producing the art works. Proper procedure of the work is generated by actions such as clicking the mouse, controlling the joy stick or actual movement of anticipators' bodies. The art works are influenced by participators' interactivity, which makes the leading roles and the responsibility for creating art scattered and divided. These features are similar with those of the 'Rhizome' which Gilles Deleuze(1925~1995) and Felix Guattari(1930~1992) have discussed. In their argument, 'Rhizome' is an interval or being 'between', which keeps changing. 'Rhizome' is a state in which the individual and the work of art never reach the conclusion, only a phenomenon of eternally altering. Like 'Rhizome', this sort of art work has the decentralized system, opens for several directions, and activates the system which is changeable as linked items increased or decreased. These works stimulate the individual to perform and act while appreciating the art piece. In terms of processing and preceeding, interactivity is the important equipment and catalyzer. Through these procedures, the pieces can be the 'floating work of art' combined and condensed with the whole participators' reactions. The 'floating work of art' is neither the expression of an individual nor that of one particular group. Multidimensional influence of the web is the web which is constantly reorganizing and producing in its connective state. This connective state is activated by interactivity. The Rhizomatic system embodies the floating work of art process. Due to each individual perceiving art in individualistic terms, there is no dominating powers or central points. I regard this art works possessing above traits as the work of art with Rhizomatic system. The work of art with the Rhizomatic system is embodied through interactivity and because physical action activates the process of appreciation, a participator can actually experience and practice the philosophy. Ultimately the Rhizomatic speculation occurs during the interactivity of appreciating the Rhizomatic art pieces. The Rhizomatic system penetrates into the intuitive area beyond our recognition and thoughts, as we are engaged in the connective process. With the methods and manners of interactive art, we can possibly reconsider the system as a tool in which the participator is directly able to link experience and theory to the philosophies of Deleuze and Guattari.

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Illuminant Color Estimation Method Using Valuable Pixels (중요 화소들을 이용한 광원의 색 추정 방법)

  • Kim, Young-Woo;Lee, Moon-Hyun;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.18 no.1
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    • pp.21-30
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    • 2013
  • It is a challenging problem to most of the image processing when the light source is unknown. The color of the light source must be estimated in order to compensate color changes. To estimate the color of the light source, additional assumption is need, so that we assumed color distribution according to the light source. If the pixels, which do not satisfy the assumption, are used, the estimation fails to provide an accurate result. The most popular color distribution assumption is Grey-World Assumption (GWA); it is the assumption that the color in each scene, the surface reflectance averages to gray or achromatic color over the entire images. In this paper, we analyze the characteristics of the camera response function, and the effect of the Grey-World Assumption on the pixel value and chromaticity, based on the inherent characteristics of the light source. Besides, we propose a novel method that detects important pixels for the color estimation of the light source. In our method, we firstly proposed a method that gives weights to pixels satisfying the assumption. Then, we proposed a pixel detection method, which we modified max-RGB method, to apply on the weighted pixels. Maximum weighted pixels in the column direction and row direction in one channel are detected. The performance of our method is verified through demonstrations in several real scenes. Proposed method better accurately estimate the color of the light than previous methods.