• Title/Summary/Keyword: marker tracking

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Improved Tracking System and Realistic Drawing for Real-Time Water-Based Sign Pen (향상된 트래킹 시스템과 실시간 수성 사인펜을 위한 사실적 드로잉)

  • Hur, Hyejung;Lee, Ju-Young
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.2
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    • pp.125-132
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    • 2014
  • In this paper, we present marker-less fingertip and brush tracking system with inexpensive web camera. Parallel computation using CUDA is applied to the tracking system. This tracking system can run on inexpensive environment such as a laptop or a desktop and support for real-time application. We also present realistic water-based sign pen drawing model and implementation. The realistic drawing application with our inexpensive real-time fingertip and brush tracking system shows us the art class of the future. The realistic drawing application, along with our inexpensive real-time fingertip and brush tracking system, would be utilized in test-bed for the future high-technology education environment.

Development of Cultural Content using a Markerless Tracking-based Augmented Reality (마커리스 트래킹 기반 증강현실을 이용한 문화콘텐츠 개발)

  • Lee, Young cheon
    • Smart Media Journal
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    • v.5 no.4
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    • pp.90-95
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    • 2016
  • Recently, the quality of cultural experience can be improved through a stereoscopic information service provided by the latest mobile-based Information Telecommunication technology without the human cultural commentators, which was used in order to enhance the understanding of our cultural heritage. The purpose of this paper is to produce contents that introduce cultural heritage using the Android-based GPS and augmented reality. In this paper we propose a culture content creation method that is based on location information such as user/cultural anomalies using GPS and augmented reality based on Markerless Tracking. Marker Detection Technology and Markerless Tracking Technology are used for smart phone's rapid recognition of augmented real world and accurate recognition according to the state of the cultural heritage. Also, the Google Map of Android is used to locate the user. The strength of this method lies in that it can be used for a variety of subjects while the existing methods are limited to certain kinds of augmented reality contents.

A FUNDAMENTAL STUDY ON THE NUMERICAL SIMULATION OF WAVE BREAKING PHENOMENON AROUND THE FORE-BODY OF SHIP (선수주위 쇄파현상의 수치시뮬레이션에 관한 기초연구)

  • Eom T.J.;Lee Y.-G.;Jeong K.-L.
    • 한국전산유체공학회:학술대회논문집
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    • 2005.10a
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    • pp.195-199
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    • 2005
  • Wave breaking phenomenon near the fore body of a ship is numerically simulated. The ship advance with uniform velocity in calm water. For the simulation, incompressible Navier-Stokes equations and continuity equation are adopted as governing equations. The simulation is carried out in staggered variable mesh system with finite difference method. Marker and Cell(MAC) method and Marker-Density method are employed to track the free surface. Body boundary conditions are satisfied with the adoption of porosity method and no-slip condition on the hull surface. The ship model has a wedge type fore-body, and the computational domain is an appropriate region around the fore-body. The computation results are compared with some experimental results. Also the difference of the free surface tracking methods are discussed.

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Development of a Single-nucleotide Polymorphism Marker for the Sw-5b Gene Conferring Disease Resistance to Tomato spotted wilt virus in Tomato

  • Lee, Hyung Jin;Kim, Boyoung;Bae, Chungyun;Kang, Won-Hee;Kang, Byoung-Cheorl;Yeam, Inhwa;Oh, Chang-Sik
    • Horticultural Science & Technology
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    • v.33 no.5
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    • pp.730-736
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    • 2015
  • Tomato spotted wilt virus (TSWV) causes one of the most destructive viral diseases that threatens global tomato production. Sw-5b was reported as the resistance gene effective against TSWV. The objective of this research was to develop a single-nucleotide polymorphism (SNP) marker to distinguish tomato cultivars resistant to TSWV from susceptible cultivars for marker-assisted breeding. First, we determined genotypes for TSWV resistance in 32 commercial tomato cultivars using the previously reported Sw-5b gene-based marker. Then, DNA sequences of Sw-5b alleles in tomato cultivars showing resistant or susceptible genotypes were analyzed; a single SNP was found to distinguish tomato cultivars resistant to TSWV from susceptible cultivars. Based on the confirmed SNP, a SNP primer pair was designed. Using this new SNP sequence and high-resolution melting analysis, the same 32 tomato cultivars were screened. The results were perfectly correlated with those from screening with the Sw-5b gene-based marker. These results indicate that the SNP maker developed in this study will be useful for better tracking of resistance to TSWV in tomato breeding.

Numerical Analysis of Free Surface Flows Using Adaptable Surface Particle Method based on Grid System (격자기반 적합 표면입자법을 이용한 자유표면유동 수치해석)

  • Shin, Young-Seop
    • Journal of the Society of Naval Architects of Korea
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    • v.54 no.1
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    • pp.26-33
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    • 2017
  • In this study, the surface marker method, one of the particle tracking methods, used to track the free surface is extended to cover the more general cases easily including the collision and separation of the free surface. In surface particle method to redistribute particles effectively using the grid system, the free surface is composed of the sum of quadrilaterals having four curves where fixed markers are placed at ends of each curve. Fixed markers are used to know how curves are connected to each other. The position of fixed markers can move as the free surface deforms but all fixed markers cannot be deleted during all time of simulation to keep informations of curve connection. In the case of the collision or separtion of the free surface where several curves can be intersected disorderly, severe difficulties can occur to define newly states of curve connection. In this study, the adaptable surface parTicle method without fixed markers is introduced. Intersection markers instead of the fixed markers are used to define quadrilaterals. The position of the intersection markers is defined to be the intersection point between the free surface and the edge of the grid and it can be added or deleted during the time of simulation to allow more flexibilities. To verify numerical schemes, two flow cases are simulated and the numerical results are compared with other's one and shown to be valid.

Vision Sensor-Based Driving Algorithm for Indoor Automatic Guided Vehicles

  • Quan, Nguyen Van;Eum, Hyuk-Min;Lee, Jeisung;Hyun, Chang-Ho
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.13 no.2
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    • pp.140-146
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    • 2013
  • In this paper, we describe a vision sensor-based driving algorithm for indoor automatic guided vehicles (AGVs) that facilitates a path tracking task using two mono cameras for navigation. One camera is mounted on vehicle to observe the environment and to detect markers in front of the vehicle. The other camera is attached so the view is perpendicular to the floor, which compensates for the distance between the wheels and markers. The angle and distance from the center of the two wheels to the center of marker are also obtained using these two cameras. We propose five movement patterns for AGVs to guarantee smooth performance during path tracking: starting, moving straight, pre-turning, left/right turning, and stopping. This driving algorithm based on two vision sensors gives greater flexibility to AGVs, including easy layout change, autonomy, and even economy. The algorithm was validated in an experiment using a two-wheeled mobile robot.

Height and Position Estimation of Moving Objects using a Single Camera

  • Lee, Seok-Han;Lee, Jae-Young;Kim, Bu-Gyeom;Choi, Jong-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.158-163
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    • 2009
  • In recent years, there has been increased interest in characterizing and extracting 3D information from 2D images for human tracking and identification. In this paper, we propose a single view-based framework for robust estimation of height and position. In the proposed method, 2D features of target object is back-projected into the 3D scene space where its coordinate system is given by a rectangular marker. Then the position and the height are estimated in the 3D space. In addition, geometric error caused by inaccurate projective mapping is corrected by using geometric constraints provided by the marker. The accuracy and the robustness of our technique are verified on the experimental results of several real video sequences from outdoor environments.

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Development of Material Deformation Measurement System using Machine Vision (머신 비전을 활용한 재료 변형 측정 기술 개발)

  • E. B. Mok;W. J. Chung;C. W. Lee
    • Transactions of Materials Processing
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    • v.32 no.1
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    • pp.20-27
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    • 2023
  • In this study, the deformation of materials was measured using the video and tracking API of OpenCV. Circular markers attached to the material were selected the region of interests (ROIs). The position of the marker was measured from the area center of the circular marker. The position and displacement of the center point was measured along the image frames. For the verification, tensile tests were conducted. In the tensile test, four circular markers were attached along the longitudinal and transverse directions. The strain was calculated using the distance between markers both in the longitudinal and transverse direction. As a result, the stress-strain curve obtained using machine vision is compared to the stress-strain curve obtained from the DIC results. RMSE values of the strain from the machine vision and DIC were less than 0.005. In addition, as a measurement example, a bending angle and springback measurement according to bending deformation, and a moving position measurement of a punch, a blank holder, and a die by time change were performed. Using the proposed method, the deformation and displacement of the materials were measured precisely and easily.

Tangible AR Interaction based on Fingertip Touch Using Small-Sized Markers (소형 마커를 이용한 손가락 터치 기반 감각형 증강현실 상호작용 방안)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.5
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    • pp.374-383
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    • 2013
  • Various interaction techniques have been studied for providing the feeling of touch and improve immersion in augmented reality (AR) environments. Tangible AR interaction exploiting two types (product-type and pointer-type) of simple objects has earned great interest for cost-effective design evaluation of digital handheld products. When the sizes of markers attached to the objects are kept big to obtain better marker recognition, the pointer-type object frequently and significantly occludes the product-type object, which deteriorates natural visualization and level of immersion in an AR environment. In this paper, in order to overcome such problems, we propose tangible AR interaction using fingertip touch combined with small-sized markers. The proposed approach facilitates the use of convex polygons to recover the boundaries of AR markers which are partially occluded. It also properly enlarges the pattern area of each AR marker to reduce the sizes of AR markers without sacrificing the quality of marker detection. We empirically verified the quality of the proposed approach, and applied it in the process of design evaluation of digital products. From experimental results, we found that the approach is comparably accurate enough to be applied to the design evaluation process and tangible enough to provide a pseudo feeling of manipulating virtual products with human hands.

Implementation of 'Eye View' Application for book information providing service using Marker technology and AR (마커 기술 및 AR을 이용한 도서 정보 제공 서비스를 위한 'Eye View' 어플리케이션의 구현)

  • Cho, Young-Ju;Kim, Jin-Hyuk;So, Yoon-Jeong;Chung, Il-Yong
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.257-266
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    • 2017
  • Recently, a variety of books have been published in various fields, and the range of selection for both online and offline bookstores have been widened. However, there is a vinyl packaging phenomenon to prevent damage being made to the books in bookstores. This makes it difficult to have a look through on the contents of the book, affecting consumers' purchasing decisions. These factors causes the annual average reading volume to decrease. Therefore, in this paper, we would like to propose a "bookmark" application to provide consumers with book information service using AR and Marker technology, tackling the decrease in sales caused by the problem.