• Title/Summary/Keyword: map editor

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A Study on the Development of a Tool for PLD Design (PLD 설계용 툴 개발에 관한 연구)

  • Kim, Hee-Suk;Won, Chung-Sang
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.3
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    • pp.391-397
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    • 1994
  • In this paper, we have developed a PLD Designer which is a design tool for digital circuits design using PLD device. PLD designer consists of a state graphic editor to extract boolean equations from state table within 20 states of FSM and a pin map editor to assign pin map for PLD device(PAL16R4, PAL22V10, GAL16V8, etc), which is suitable for extracted boolean equations. Also pin map editor generates a necessary JEDEC file to implement PLD device by using fuse map and checksum algorithm. To verify extracted boolean equation, we have developed simulation test vector generation algorithm. The results of JEDEC files generated by PLD designer is same with the results of JEDEC files generated by PALASM.

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Development of an Authoring Tool for Producing 3D Games (3D 게임 제작을 지원하는 저작도구의 개발)

  • Lee Hunjoo;Kim Hyunbin
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1464-1477
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    • 2004
  • Recently, there is a growing consideration that game authoring tools can play an important role in producing 3D games. In this paper, we introduce our 3D game authoring tool. The tool consists of a map editor, a sound editor, a game data exporter/previewer, and a special effect editor. This tool can help a game designer Produce game data such as game maps, sound effects, and special effects, and so on. In this paper, we implemented a prototype game content to verify the effectiveness of the developed authoring tool.

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Design and Implementation of the Game Engine for the Multiplayer Mobile Network Game (다중사용자 모바일 네트워크 게임을 위한 게임엔진의 설계 및 구현)

  • Jeong, Chul-Gon;Choi, Hwan-Eon;Jeong, Sun-Wung
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.101-112
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    • 2007
  • Along with the development of mobile technology, mobile game has undergone a change from downloadable game to network game, where a large number of users connect to server and play real-time game with a mobile phone. In order to develop these mobile network games economically, a proper, suitable game engine is needed. This study proposes the result of design and implementation of RWMMO-GE(Realtime Wireless Massively Multiplayer Online RPG Game Engine) that is used to develop a mobile network game. The structure of RWMMO-GE, which is the research result of this study, consists of major components such as Network/Client Module, Object Module, Map Tool, Script Editor, and Character Editor. The characteristics of the multiplayer mobile game developed by this engine is that a large number of players can play real-time game in a single map, which implies a possibility of a new business model in this area. This research is a result of the RWMMO-GE supported by 2006 IT Excellent Technology Support Project(No:A1300-0601-0125) of IITA(Institute Information Technology Advancement).

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Graphical TopicMaps Editor(GTM Editor) (도식화된 토픽맵 편집기)

  • Ahn, Ki-Jin;Lee, Jae-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.289-293
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    • 2006
  • 국내에서도 표준화 작업이 진행 중인 토픽맵은 분산된 정보와 지식의 관리를 지원하기 위한 국제 표준이다. 이 논문에서는 이클립스(Eclipse) 플랫폼의 플러그인 개발환경인 GMF를 이용하여 비교적 작은 도메인에 대한 토픽맵의 구조를 도식화된 방법으로 표현하고, 간편하고 직관적인 편집기능을 사용자에게 제공하며, 이러한 구조의 간단한 프로토타입 정보라 할 수 있는 Linear Topic Map Notation(LTM)을 만들어 내는 플러그 인을 소개할 것이다.

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Development of car driving trainer under PC environment (PC 기반형 자동차 운전 연습기 개발)

  • Lee, Seung-Ho;Kim, Sung-Duck
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.4
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    • pp.415-421
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    • 1997
  • A car driving trainer for beginners developed under PC-based environment is described in this paper. For this trainer, a hardware is implemented as a practice car, and a trainer program is designed by computer image generation method to display 3-dimensional images on a CRT monitor. The trainer program consists of 3 main parts, that is, a speed estimate part, a wheel trace calculation part and a driving image generation part. Furthermore, a map editor is also installed for taking any test drive. After comparing this driving trainer to specify it was verified that the developed car driving trainer showed has good performances, such as lower cost, higher resolution and better image display speed.

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Analysis for Management System of Next Digital Map (차세대수치지도 관리시스템 분석)

  • Heo, Min;Park, Joung-Hyun;Lee, Jae-Ho;Ryu, Keun-Hong
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.381-382
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    • 2010
  • The management system of next digital map will contributes the systematic management for large dataset and huge data. To develop the management system, the requirements are analyzed and applied through the analysis of characteristics of middleware management, editor and component.

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게임엔진연재 / 게임환경 저작 위한 필수 도구 맵 에디터

  • Kim, Hyeon-Bin
    • Digital Contents
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    • no.10 s.125
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    • pp.118-120
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    • 2003
  • 맵에디터(map editor)란 게임에 사용될 게임환경을 저작하는 도구로서 게임의 무대가 되는 지형을 생성하고, 게임에 사용되는 다양한 건물이나 주인공, 몬스터 등을 객체를 배치하는 등 게임 환경의 변화를 눈으로 보면서 손쉽게 저작할 수 있도록 한다. 뿐만 아니라 게임 객체 혹은 지형의 여러가지 속성을 설정해 게임에 그 값을 반영토록 하는 기능을 제공하기도 한다.

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Design and Implementation of Internet Service Management System using CORBA and Web Technologies (CORBA와 Web 기술을 이용한 인터넷 서비스 관리 시스템의 설계 및 구현)

  • Baek, Jong-Uk;Park, Jong-Tae
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.10
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    • pp.2772-2778
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    • 1999
  • In this paper, we model management information for Internet service, and design and implement management architecture using CORBA and Web technologies. Concretely, we also extend WWW Service MIB so that it presents service management model which can manage WWW service effectively. We have developed management tool such as Map Editor and MIB Browser. SERVICE fault/performance/configuration management functions are also designed and implemented.

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Building an Arcade Metaverse (메타버스를 이용한 오락실 구축)

  • Seong-Yoon Shin;Kwang-Seong Shin;Gwanghyun Jo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.431-432
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    • 2024
  • 본 논문에서는 오락실 메타버스를 구축하도록 한다. 구축은 젭 맵 에디터를 이용하고 스폰을 생성하며 아이코그램스를 이용하여 설계하도록 한다. 오락실 메타버스는 주차장, 오락실 1, 오락실 2, 그리고 휴게실을 각각 구축하도록 한다.

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Design and Implementation of Standard Metadata for Digital Forest Cover Type Map (수치임상도 표준 메타데이터 설계 및 구현)

  • Kim, Kyoung-Min;Kim, Cheol-Min;Kim, Tae-Kyun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.4
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    • pp.51-63
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    • 2008
  • It is important to develop standard metadata to give more plentiful information about the forest cover type map and to promote distribution by National Geographic Information Clearinghouse. In this study metadata for the forest cover type map was designed based on TTAS.IS-19115 and it consisted of 10 packages and 50 elements. Also metadata editor was developed to implement metadata with standard schema and metadata viewer to service more user friendly interface. This work was about the first standard metadata for forest GIS data. So it would be a useful reference to develop metadata for other digital map concerning forest.

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