• Title/Summary/Keyword: macro block

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Changing Scene Detection using Histogram and Header Information of H.264 Video Stream (H.264 비디오 스트림의 히스토그램 및 헤더 정보를 이용한 장면 전환 검출에 관한 연구)

  • Kim Young-Bin;Sclabassi Robert J.;Ryu Kwang-Ryol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.197-200
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    • 2006
  • A scene changing detection using histogram and header information of H.264 video stream is presented in this paper. The method using histogram is normal to be detect the changing scene. But this technique results in a lot of processing time because video data is compressed and decompressed to video stream and calculated the difference of histogram between scenes on the each frame. The method using H.264 header information is available to detect the scene change at real time without the process of calculation. Histogram and header information is more rapid for scene change detection with being the same performance in precision and recall.

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A Frequency Domain DV-to-MPEG-2 Transcoding (DV에서 MPEG-2로의 주파수 영역 변환 부호화)

  • Kim, Do-Nyeon;Yun, Beom-Sik;Choe, Yun-Sik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.2
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    • pp.138-148
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    • 2001
  • Digital Video (DV) coding standards for digital video cassette recorder are based mainly on DCT and variable length coding. DV has low hardware complexity but high compressed bit rate of about 26 Mb/s. Thus, it is necessary to encode video with low complex video coding at the studios and then transcode compressed video into MPEG-2 for video-on-demand system. Because these coding methods exploit DCT, transcoding in the DCT domain can reduce computational complexity by excluding duplicated procedures. In transcoding DV into MPEC-2 intra coding, multiplying matrix by transformed data is used for 4:1:1-to-4:2:2 chroma format conversion and the conversion from 2-4-8 to 8-8 DCT mode, and therefore enables parallel processing. Variance of sub block for MPEG-2 rate control is computed completely in the DCT domain. These are verified through experiments. We estimate motion hierarchically using DCT coefficients for transcoding into MPEG-2 inter coding. First, we estimate motion of a macro block (MB) only with 4 DC values of 4 sub blocks and then estimate motion with 16-point MB using IDCT of 2$\times$2 low frequencies in each sub block, and finish estimation at a sub pixel as the fifth step. ME with overlapped search range shows better PSNR performance than ME without overlapping.

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Fast information extraction algorithm for object-based MPEG-4 application from MPEG-2 bit-streamaper (MPEG-2 비트열로부터 객체 기반 MPEG-4 응용을 위한 고속 정보 추출 알고리즘)

  • 양종호;원치선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.12A
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    • pp.2109-2119
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    • 2001
  • In this paper, a fast information extraction algorithm for object-based MPEG-4 application from MPEG-2 bit-steam is proposed. For object-based MPEG-4 conversion, we need to extract such information as object-image, shape-image, macro-block motion vector, and header information from MPEG-2 bit-stream. If we use the extracted information, fast conversion for object-based MPEG-4 is possible. The proposed object extraction algorithm has two important steps, namely the motion vectors extraction from MPEG-2 bit-stream and the watershed algorithm. The algorithm extracts objects using user\`s assistance in the intra frame and tracks then in the following inter frames. If we have an unsatisfactory result for a fast moving object, the user can intervene to correct the segmentation. The proposed algorithm consist of two steps, which are intra frame object extracts processing and inter frame tracking processing. Object extracting process is the step in which user extracts a semantic object directly by using the block classification and watersheds. Object tacking process is the step of the following the object in the subsequent frames. It is based on the boundary fitting method using motion vector, object-mask, and modified watersheds. Experimental results show that the proposed method can achieve a fast conversion from the MPEG-2 bit-stream to the object-based MPEG-4 input.

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Fast information extraction algorithm for object-based MPEG-4 conversion from MPEG-1,2 (MPEG-1,2로부터 객체 기반 MPEG-4 변환을 위한 고속 정보 추출 알고리즘)

  • 양종호;박성욱
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.3
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    • pp.91-102
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    • 2004
  • In this paper, a fast information extraction algorithm for object-based MPEG-4 application from MPEG-1,2 is proposed. For object-based MPEG-4 conversion, we need to extract such information as object-image, shape-image, macro-block motion vector, and header information from MPEG-1,2 bit-stream. If we use the extracted information, fast conversion for object-based MPEG-4 is possible. The proposed object extraction algerian has two important steps, namely the motion vector extraction from MPEG-1,2 bit-stream and the watershed algerian The algorithm extracts objects using user's assistance in the intra frame and tracks then in the following inter frames. If we have an unsatisfactory result for a fast moving object the user can intervene to connect the segmentation. The proposed algorithm consist of two steps, which are intra frame object extracting processing and inter frame tracking processing. Object extracting process is the step in which user extracts a semantic object directly by using the block classification and watersheds. Object tracking process is the step of the following the object in the subsequent frames. It is based on the boundary fitting method using motion vector, object-mask and modified watersheds. Experimental results show that the proposed method can achieve a fast conversion from the MPEG-1,2 bit-stream to the object-based MPEG-4 input.

The development of web based teaching and learning system for the efficient operation of "professional learning activity" model ("전문가 학습 활동"모형의 효율적 운영을 위한 웹 기반 교수.학습 시스템 개발)

  • Park, Soon-Il;Goh, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.293-303
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    • 2004
  • To follow in change and the development which circumference environment of education are quick even from scene of education students form the structure of knowledge themselves, the place where own lead studying of personal small group studying is emphasized, here upon specialist learning activity there is a wild possibility in the model which is suitable. But, studying of the learning paper was most center mainly the specialist learning activity of existing, it solves a learning problem at unit hour to, the hour was too insufficient to solve and it became plentifully at block time. But, this is to the curriculum operation and or the schedule operation it is when trying to consider the intensive degree of learning the elementary student, a problem point there is. It grasps the strong point and a weak point of specialist learning activity model of existing from the research which consequently, it sees and it applies more efficiently from web base study to establish the instructional strategy for, it composed the modules which strengthen the interaction of learning subject for. Also, unit macro learning and block time learning in order to do to become accomplished at web with studying problem, it will be able to solve inside unit hour in order, specialist teaching-learning system based on the web. It developed, after applied in the electrification S elementary school 5 grades which will reach the result, it analyzed.

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A Study on Mobile Game Security Threats by Analyzing Malicious Behavior of Auto Program of Clash of Clans (클래시 오브 클랜 오토 프로그램의 악성 행위 분석을 통한 모바일 게임 보안 위협에 관한 연구)

  • Heo, Geon Il;Heo, Cheong Il;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.6
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    • pp.1361-1376
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    • 2015
  • Recently, the size of the mobile game market and the number of mobile game users are growing. Also, as the mobile game's life cycle is increasing at the same time, auto program issue reappears which has been appeared in PC online games. Gamers usually tend to ignore warning messages from antivirus programs and even worse they delete antivirus program to execute auto programs. Therefore, mobile game users are easily compromised if the auto program performs malicious behaviors not only for the original features. In this paper, we analyze whether seven auto programs of "clash of clans" which has a lot more users for a long time perform malicious behaviors or not. We forecast the possible security threats in near future and proposed countermeasures based on this analysis. By analyzing auto programs of highly popular mobile game of today, we can acquire the knowledge on auto program's recent trend such as their development platform, operating mode, etc. This analysis will help security analysts predict auto program's evolving trends and block potential threats in advance.

Improved Error Detection Scheme Using Data Hiding in Motion Vector for H.264/AVC (움직임 벡터의 정보 숨김을 이용한 H.264/AVC의 향상된 오류 검출 방법)

  • Ko, Man-Geun;Suh, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.20-29
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    • 2013
  • The compression of video data is intended for real-time transmission of band-limited channels. Compressed video bit-streams are very sensitive to transmission error. If we lose packets or receive them with errors during transmission, not only the current frame will be corrupted, but also the error will propagate to succeeding frames due to the spatio-temporal predictive coding structure of sequences. Error detection and concealment is a good approach to reduce the bad influence on the reconstructed visual quality. To increase concealment efficiency, we need to get some more accurate error detection algorithm. In this paper, We hide specific data into the motion vector difference of each macro-block, which is obtained from the procedure of inter prediction mode in H.264/AVC. Then, the location of errors can be detected easily by checking transmitted specific data in decoder. We verified that the proposed algorithm generates good performances in PSNR and subjective visual quality through the computer simulation by H.324M mobile simulation tool.

Design of Optimized SWAP System for Next-Generation Storage Devices (차세대 저장 장치에 최적화된 SWAP 시스템 설계)

  • Han, Hyuck
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.9-16
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    • 2015
  • On modern operating systems such as Linux, virtual memory is a general way to provide a large address space to applications by using main memory and storage devices. Recently, storage devices have been improved in terms of latency and bandwidth, and it is expected that applications with large memory show high-performance if next-generation storage devices are considered. However, due to the overhead of virtual memory subsystem, the paging system can not exploit the performance of next-generation storage devices. In this study, we propose several optimization techniques to extend memory with next-generation storage devices. The techniques are to allocate block addresses of storage devices for write-back operations as well as to configure the system parameters, and we implement the techniques on Linux 3.14.3. Our evaluation through using multiple benchmarks shows that our system has 3 times (/24%) better performance on average than the baseline system in the micro(/macro)-benchmark.

A Study for a real-time variety region(object) extraction algorithm to implement MPEG-4 based Video Phones. (MPEG-4 기반의 영상전화기 구현을 위한 실시간 변환영역(객체) 추출에 관한 알고리즘)

  • Oh, In-Gwon;Shon, Young-Woo;Namgung, Jae-Chan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1C
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    • pp.92-101
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    • 2004
  • This paper proposes a algorithm to extract the variety region (object) from video for the real-time encoding of MPEG-4 based. The previous object segmentation methods cannot used the videophone or videoconference required by real-time processing. It is difficult to transfer a video to real-time because it increased complexity for the operation of each pixel on the spatial segmentation and temporal segmentation method proposed by MPEG-4 Working Group. But algorithm proposed for this thesis not operates a pixel unit but operates a macro block unit. Thus this enables real-time transfer. But this algorithm cannot extract several object for a image using proposed algorithm as previous algorithm. On system constructed by encoder and decoder. A proposed algorithm inserted for encoder as pre-process.

Reversible Watermarking based Video Contents Management and Control technique using Biological Organism Model (생물학적 유기체 모델을 이용한 가역 워터마킹 기반 비디오 콘텐츠 관리 및 제어 기법)

  • Jang, Bong-Joo;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.16 no.7
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    • pp.841-851
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    • 2013
  • The infectious information hiding system(IIHS) is proposed for secure distribution of high quality video contents by applying optimized watermark embedding and detection algorithms to video codecs. And the watermark as infectious information is transmitted while target video is displayed or edited by codecs. This paper proposes a fast and effective reversible watermarking and infectious information generation for IIHS. Our reversible watermarking scheme enables video decoder to control video quality and watermark strength actively for by adding control code and expiration date with the watermark. Also, we designed our scheme with low computational complexity to satisfy it's real-time processing in a video codec, and to prevent time or frame delay during watermark detection and video restoration, we embedded one watermark and one side information within a macro-block. Experimental results verify that our scheme satisfy real-time watermark embedding and detection and watermark error is 0% after reversible watermark detection. Finally, we conform that the quality of restored video contens is almost same with compressed video without watermarking algorithm.