• Title/Summary/Keyword: low-latency processing

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Concurrent blockchain architecture with small node network (소규모 노드로 구성된 고속 병렬 블록체인 아키텍처)

  • Joi, YongJoon;Shin, DongMyung
    • Journal of Software Assessment and Valuation
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    • v.17 no.2
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    • pp.19-29
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    • 2021
  • Blockchain technology fulfills the reliance requirement and is now entering a new stage of performance. However, the current blockchain technology has significant disadvantages in scalability and latency because of its architecture. Therefore, to adopt blockchain technology to real industry, we must overcome the performance issue by redesigning blockchain architecture. This paper introduces several element technologies and a novel blockchain architecture TPAC, that preserves blockchain's technical advantage but shows more stable and faster transaction processing performance and low latency.

High Quality Video Streaming System in Ultra-Low Latency over 5G-MEC (5G-MEC 기반 초저지연 고화질 영상 전송 시스템)

  • Kim, Jeongseok;Lee, Jaeho
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.2
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    • pp.29-38
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    • 2021
  • The Internet including mobile networks is developing to overcoming the limitation of physical distance and providing or acquiring information from remote locations. However, the systems that use video as primary information require higher bandwidth for recognizing the situation in remote places more accurately through high-quality video as well as lower latency for faster interaction between devices and users. The emergence of the 5th generation mobile network provides features such as high bandwidth and precise location recognition that were not experienced in previous-generation technologies. In addition, the Mobile Edge Computing that minimizes network latency in the mobile network requires a change in the traditional system architecture that was composed of the existing smart device and high availability server system. However, even with 5G and MEC, since there is a limit to overcome the mobile network state fluctuations only by enhancing the network infrastructure, this study proposes a high-definition video streaming system in ultra-low latency based on the SRT protocol that provides Forward Error Correction and Fast Retransmission. The proposed system shows how to deploy software components that are developed in consideration of the nature of 5G and MEC to achieve sub-1 second latency for 4K real-time video streaming. In the last of this paper, we analyze the most significant factor in the entire video transmission process to achieve the lowest possible latency.

High-Speed Reed-Solomon Decoder Using New Degree Computationless Modified Euclid´s Algorithm (새로운 DCME 알고리즘을 사용한 고속 Reed-Solomon 복호기)

  • 백재현;선우명훈
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.40 no.6
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    • pp.459-468
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    • 2003
  • This paper proposes a novel low-cost and high-speed Reed-Solomon (RS) decoder based on a new degree computationless modified Euclid´s (DCME) algorithm. This architecture has quite low hardware complexity compared with conventional modified Euclid´s (ME) architectures, since it can remove completely the degree computation and comparison circuits. The architecture employing a systolic away requires only the latency of 2t clock cycles to solve the key equation without initial latency. In addition, the DCME architecture using 3t+2 basic cells has regularity and scalability since it uses only one processing element. The RS decoder has been synthesized using the 0.25${\mu}{\textrm}{m}$. Faraday CMOS standard cell library and operates at 200MHz and its data rate suppots up to 1.6Gbps. For tile (255, 239, 8) RS code, the gate counts of the DCME architecture and the whole RS decoder excluding FIFO memory are only 21,760 and 42,213, respectively. The proposed RS decoder can reduce the total fate count at least 23% and the total latency at least 10% compared with conventional ME architectures.

Efficient Parallel Block-layered Nonbinary Quasi-cyclic Low-density Parity-check Decoding on a GPU

  • Thi, Huyen Pham;Lee, Hanho
    • IEIE Transactions on Smart Processing and Computing
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    • v.6 no.3
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    • pp.210-219
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    • 2017
  • This paper proposes a modified min-max algorithm (MMMA) for nonbinary quasi-cyclic low-density parity-check (NB-QC-LDPC) codes and an efficient parallel block-layered decoder architecture corresponding to the algorithm on a graphics processing unit (GPU) platform. The algorithm removes multiplications over the Galois field (GF) in the merger step to reduce decoding latency without any performance loss. The decoding implementation on a GPU for NB-QC-LDPC codes achieves improvements in both flexibility and scalability. To perform the decoding on the GPU, data and memory structures suitable for parallel computing are designed. The implementation results for NB-QC-LDPC codes over GF(32) and GF(64) demonstrate that the parallel block-layered decoding on a GPU accelerates the decoding process to provide a faster decoding runtime, and obtains a higher coding gain under a low $10^{-10}$ bit error rate and low $10^{-7}$ frame error rate, compared to existing methods.

A Handover Scheme for Seamless Service Support between Wired and Wireless Networks over BcN (BcN 환경에서 유선망과 무선망간의 끊김없는 서비스를 지원하기 위한 핸드오버 절차)

  • Yang, Ok-Sik;Choi, Seong-Gon;Choi, Jun-Kyun
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.799-808
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    • 2005
  • This paper proposes low latency handover procedure for seamless connectivity and QoS support between wired (e.g. Ethernet) and wireless (e.g. WLAN, WiBro(802.16-compatible), CDMA) networks by the mobile-assisted and server-initiated handover strategy. It is assumed that the server decides the best target network considering network status and user preferences. In this algorithm a mobile terminal associates with the wireless link decided at the server In advance and receives CoA as well. When handover occurs without the prediction in wired networks, the server performs fast binding update using physical handover trigger through the MIH(media independent handover) function. As a result, a mobile terminal does not need to perform L2 and L3 handover during handover so that this procedure decreases handover latency and loss.

Bi-directional Bus Architecture Suitable to Multitasking in MPEG System (MPEG 시스템용 다중 작업에 적합한 양방향 버스 구조)

  • Jun Chi-hoon;Yeon Gyu-sung;Hwang Tae-jin;Wee Jae-Kyung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.42 no.4 s.334
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    • pp.9-18
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    • 2005
  • This paper proposes the novel synchronous segmented bus architecture that has the pipeline bus architecture based on OCP(open core protocol) and the memory-oriented bus for MPEG system. The proposed architecture has bus architectures that support the memory interface for image data processing of MPEG system. Also it has the segmented hi-directional multiple bus architecture for multitasking processing by using multi -masters/multi - slave. In the scheme address of masters and slaves are fixed so that they are arranged for the location of IP cores according to operational characteristics of the system for efficient data processing. Also the bus architecture adopts synchronous segmented bus architecture for reuse of IP's and architecture or developed chips. This feature is suitable to the high performance and low power multimedia SoC systum by inherent characteristics of multitasking operation and segmented bus. Proposed bus architecture can have up to 3.7 times improvement in the effective bandwidth md up to 4 times reduction in the communication latency.

An Effective Pre-refresh Mechanism for Embedded Web Browser of Mobile Handheld Devices

  • Li Huaqiang;Kim Young-Hak;Kim Tae-Hyung
    • Journal of Korea Multimedia Society
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    • v.7 no.12
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    • pp.1754-1764
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    • 2004
  • Lately mobile handheld devices such as Personal Digital Assistant (PDA) and cellular phones are getting more popular for personal web surfing. However, today most mobile handheld devices have relatively poor web browsing capability due to their low performance so their users have to suffer longer communication latency than those of desktop Personal Computers (PCs). In this paper, we propose an effective pre-refresh mechanism for embedded web browser of mobile handheld devices to reduce this problem. The proposed mechanism uses the idle time to pre-refresh the expired web objects in an embedded web browser's cache memory. It increases the utilization of Central Processing Unit (CPU) power and network bandwidth during the idle time and consequently reduces the client's latency and web browsing cost. An experiment was done using a simulator designed by us to evaluate the efficacy of the proposed mechanism. The experiment result demonstrates that it has a good performance to make web surfing faster.

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A Novel Routing Structure Method For Data Aggregation Scheduling in Battery-Free Wireless Sensor Networks (무배터리 무선 센서 네트워크에서의 데이터 집적 스케줄링에 관한 새로운 라우팅 구조 방법)

  • Vo, Van-Vi;Kim, Moonseong;Choo, Hyunseung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.94-97
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    • 2022
  • The emerging energy harvesting technology, which has been successfully integrated into Wireless Sensor Networks, enables sensor batteries to be charged using renewable energy sources. In the meantime, the problem of Minimum Latency Aggregation Scheduling (MLAS) in battery-powered WSNs has been well studied. However, because sensors have limited energy harvesting capabilities, captured energy is limited and varies greatly between nodes. As a result, all previous MLAS algorithms are incompatible with Battery-Free Wireless Sensor Networks (BF-WSNs). We investigate the MLAS problem in BF-WSNs in this paper. To make the best use of the harvested energy, we build an aggregation tree that leverages the energy harvesting rates of the sensor nodes with an intuitive explanation. The aggregation tree, which determines sender-receiver pairs for data transmission, is one of the two important phases to obtain a low data aggregation latency in the BF-WSNs.

A Framework for Proactive Handover in Wireless Networks (무선 네트워크에서 사전 핸드오버를 위한 프레임워크)

  • Duc, Thang Le;Le, Duc Tai;Choo, Hyunseung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.173-174
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    • 2014
  • Handover is constantly a challenging issue in wireless networks. Most of the existing solutions are host-based, which are implemented on the wireless terminals and leave the decision making to the terminals. This paper studies the problem of network-based handover in the wireless networks with the constraints of low latency as well as low computational time. To address this problem, we employ the software-defined network (SDN) architecture to facilitate handover. According to the operational model of the SDN, we define a workflow for all involved network entities, and then design a framework implementing the workflow as a complete handover system. The proposed framework aims to establish a channel conveying the mobility-related information of devices and the context information of their vicinity from the switches/access routers to the controllers. Based on collected information, the controller can optimally execute the handover.

Low-Delay, Low-Power, and Real-Time Audio Remote Transmission System over Wi-Fi

  • Hong, Jinwoo;Yoo, Jeongju;Hong, Jeongkyu
    • Journal of information and communication convergence engineering
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    • v.18 no.2
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    • pp.115-122
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    • 2020
  • Audiovisual (AV) facilities such as TVs and signage are installed in various public places. However, audio cannot be used to prevent noise and interference from individuals, which results in a loss of concentration and understanding of AV content. To address this problem, a total technique for remotely listening to audio from audiovisual facilities with clean sound quality while maintaining video and lip-syncing through personal smart mobile devices is proposed in this paper. Through the experimental results, the proposed scheme has been verified to reduce system power consumption by 8% to 16% and provide real-time processing with a low latency of 120 ms. The system described in this paper will contribute to the activation of audio telehearing services as it is possible to provide audio remote services in various places, such as express buses, trains, wide-area and intercity buses, public waiting rooms, and various application services.