• Title/Summary/Keyword: low complexity encoder

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Distortion Variation Minimization in low-bit-rate Video Communication

  • Park, Sang-Hyun
    • Journal of information and communication convergence engineering
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    • v.5 no.1
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    • pp.54-58
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    • 2007
  • A real-time frame-layer rate control algorithm with a token bucket traffic shaper is proposed for distortion variation minimization. The proposed rate control method uses a non-iterative optimization method for low computational complexity, and performs bit allocation at the frame level to minimize the average distortion over an entire sequence as well as variations in distortion between frames. The proposed algorithm does not produce time delay from encoding, and is suitable for real-time low-complexity video encoder. Experimental results indicate that the proposed control method provides better visual and PSNR performances than the existing rate control method.

Low Complexity Video Encoding Using Turbo Decoding Error Concealments for Sensor Network Application (센서네트워크상의 응용을 위한 터보 복호화 오류정정 기법을 이용한 경량화 비디오 부호화 방법)

  • Ko, Bong-Hyuck;Shim, Hyuk-Jae;Jeon, Byeung-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.1
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    • pp.11-21
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    • 2008
  • In conventional video coding, the complexity of encoder is much higher than that of decoder. However, as more needs arises for extremely simple encoder in environments having constrained energy such as sensor network, much investigation has been carried out for eliminating motion prediction/compensation claiming most complexity and energy in encoder. The Wyner-Ziv coding, one of the representative schemes for the problem, reconstructs video at decoder by correcting noise on side information using channel coding technique such as turbo code. Since the encoder generates only parity bits without performing any type of processes extracting correlation information between frames, it has an extremely simple structure. However, turbo decoding errors occur in noisy side information. When there are high-motion or occlusion between frames, more turbo decoding errors appear in reconstructed frame and look like Salt & Pepper noise. This severely deteriorates subjective video quality even though such noise rarely occurs. In this paper, we propose a computationally extremely light encoder based on symbol-level Wyner-Ziv coding technique and a new corresponding decoder which, based on a decision whether a pixel has error or not, applies median filter selectively in order to minimize loss of texture detail from filtering. The proposed method claims extremely low encoder complexity and shows improvements both in subjective quality and PSNR. Our experiments have verified average PSNR gain of up to 0.8dB.

Efficient design of LDPC code Using circulant matrix and eIRA code (순환 행렬과 eIRA 부호를 이용한 효율적인 LDPC 부호화기 설계)

  • Bae Seul-Ki;Kim Joon-Sung;Song Hong-Yeop
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.2C
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    • pp.123-129
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    • 2006
  • In this paper, we concentrate on reducing the complexity for efficient encoder. We design structural LDPC code using circulant matrix and permutation matrix and eIRA code. It is possible to design low complex encoder by using shift register and differential encoder and interleaver than general LDPC encoder that use matrix multiplication operation. The code designed by this structure shows similar performance as random code. And the proposed codes can considerably reduce a number of XOR gates.

Hybrid Wyner-Ziv Video Coding with No Feedback Channel

  • Lee, Hoyoung;Tillo, Tammam;Jeon, Byeungwoo
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.6
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    • pp.418-429
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    • 2016
  • In this paper, we propose a hybrid Wyner-Ziv video coding structure that combines conventional motion predictive video coding and Wyner-Ziv video coding to eliminate the feedback channel, which is a major practical problem in applications using the Wyner-Ziv video coding approach. The proposed method divides a hybrid frame into two regions. One is coded by a motion predictive video coder, and the other by the Wyner-Ziv coding method. The proposed encoder estimates side information with low computational complexity, using the coding information of the motion predictive coded region, and estimates the number of syndrome bits required to decode the region. The decoder generates side information using the same method as the encoder, which also reduces the computational complexity in the decoder. Experimental results show that the proposed method can eliminate the feedback channel without incurring a significant rate-distortion performance loss.

Efficient Distributed Video Coding System without Feedback Channel

  • Moon, Hak-Soo;Lee, Chang-Woo;Lee, Seong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37A no.12
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    • pp.1043-1053
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    • 2012
  • In distributed video coding (DVC) systems, the complexity of encoders is greatly reduced by removing the motion estimation operations in encoders, since the correlation between frames is utilized in decoders. The transmission of parity bits is requested through the feedback channel, until the related errors are corrected to decode the Wyner-Ziv frames. The requirement to use the feedback channel limits the application of DVC systems. In this paper, we propose an efficient method to remove the feedback channel in DVC systems. First, a simple side information generation method is proposed to calculate the amount of parity bits in the encoder, and it is shown that the proposed method yields good performance with low complexity. Then, by calibrating the theoretical entropy with three parameters, we can calculate the amount of parity bits in the encoder and remove the feedback channel. Moreover, an adaptive method to determine quantization parameters for key frames is proposed. Extensive computer simulations show that the proposed method yields better performance than conventional methods.

Fast Game Encoder Based on Scene Descriptor for Gaming-on-Demand Service (주문형 게임 서비스를 위한 장면 기술자 기반 고속 게임 부호화기)

  • Jeon, Chan-Woong;Jo, Hyun-Ho;Sim, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.849-857
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    • 2011
  • Gaming on demand(GOD) makes people enjoy games by encoding and transmitting game screen at a server side, and decoding the video at a client side. In this paper, we propose a fast game video encoder for multiple users over network with low-powered devices. In the proposed system, the computational complexity of game encoders is reduced by using scene descriptors, which consists of an object motion vector, global motion, and scene change. With additional information from game engines, the proposed encoder does not need to perform various complexity processes such as motion estimation and ratedistortion optimization. The motion estimation and rate-distortion optimization skipped by scene descriptors. We found that the proposed method improved 192 % in terms of FPS, compared with x264 software. With partial assembly code, we also improved coding speed by 86 % in terms of FPS. We found that the proposed fast encoder could encode over 60 FPS for real-time GOD applications.

Low-Complexity Motion Estimation for H.264/AVC Through Perceptual Video Coding

  • An, Byoung-Man;Kim, Young-Seop;Kwon, Oh-Jin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.8
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    • pp.1444-1456
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    • 2011
  • This paper presents a low-complexity algorithm for an H.264/AVC encoder. The proposed motion estimation scheme determines the best coding mode for a given macroblock (MB) by finding motion-blurred MBs; identifying, before motion estimation, an early selection of MBs; and hence saving processing time for these MBs. It has been observed that human vision is more sensitive to the movement of well-structured objects than to the movement of randomly structured objects. This study analyzed permissible perceptual distortions and assigned a larger inter-mode value to the regions that are perceptually less sensitive to human vision. Simulation results illustrate that the algorithm can reduce the computational complexity of motion estimation by up to 47.16% while maintaining high compression efficiency.

DPCM-Based Image Pre-Analyzer and Quantization Method for Controlling the JPEG File Size (JPEG 파일 크기를 제어하기 위한 DPCM 기반의 영상 사전 분석기와 양자화 방법)

  • Shin, Sun-Young;Go, Hyuk-Jin;Park, Hyun-Sang;Jeon, Byeung-Woo
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.561-564
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    • 2005
  • In this paper, we present a new JPEG (Joint Photograph Experts Group) compression architecture which compresses still image into fixed size of bitstream to use restricted system memory efficiently. The size of bitstream is determined by the complexity of image and the quantization table. But the quantization table is set in advance the complexity of image is the essential factor. Therefore the size of bitstream for high complexity image is large and the size for low complexity image is small. This means that the management of restricted system memory is difficult. The proposed JPEG encoder estimates the size of bitstream using the correlation between consecutive frames and selects the quantization table suited to the complexity of image. This makes efficient use of system memory.

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Complexity of Distributed Source Coding using LDPCA Codes (LDPCA 부호를 이용한 실용적 분산 소스 부호화의 복호복잡도)

  • Jang, Min;Kang, Jin-Whan;Kim, Sang-Hyo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4C
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    • pp.329-336
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    • 2010
  • Distributed source coding (DSC) system moves computational burden from encoder to decoder, so it takes higher decoding complexity. This paper explores the problem of reducing the decoding complexity of practical Slepian-Wolf coding using low-density parity check accumulate (LDPCA) codes. It is shown that the convergence of mean magnitude (CMM) stopping criteria for LDPC codes help reduce the 85% of decoding complexity under the 2% of compression rate loss, and marginal initial rate request reduces complexity below complexity minimum bound. Moreover, inter-rate stopping criterion, modified for rate-adaptable characteristic, is proposed for LDPCA codes, and it makes decoder perform less iterative decoding than normal stopping criterion does when channel characteristic is unknown.

Advanced Real-Time Rate Control for Low Bit Rate Video Communication

  • Kim, Yoon
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.513-520
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    • 2006
  • In this paper, we propose a novel real-time frame-layer rate control algorithm using sliding window method for low bit rate video coding. The proposed rate control method performs bit allocation at the frame level to minimize the average distortion over an entire sequence as well as variations in distortion between frames. A new frame-layer rate-distortion model is derived, and a non-iterative optimization method is used for low computational complexity. In order to reduce the quality fluctuation, we use a sliding window scheme which does not require the pre-analysis process. Therefore, the proposed algorithm does not produce time delay from encoding, and is suitable for real-time low-complexity video encoder. Experimental results indicate that the proposed control method provides better visual and PSNR performance than the existing TMN8 rate control method.

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