• Title/Summary/Keyword: local interaction

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An Analytical Study on the Local - global Interaction Buckling of Orthotropic I-Shape Compression Members (직교이방성 I-Shape 압축재의 국부-전체 상호좌굴에 관한 해석적 연구)

  • 김학군;정상균;윤순종
    • Proceedings of the Korean Society For Composite Materials Conference
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    • 2000.11a
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    • pp.1-4
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    • 2000
  • This paper presents the analytical results of local - global interaction buckling of orthotropic I-shape compression members. Employing the equilibrium approach, the characteristic equation for local and global interaction buckling of I-shape compression member is derived. Using the derived equation, the buckling coefficients with respect to the ratio of length to width for the I-shape column are suggested as a graphical form. In addition, graphical forms of local, global and FEM results are presents, and they are compared with those in published document.

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VIDEO GAME CULTURE AND INTERACTIVITY -An exploration of digital interactive media through a metaphorical approach to video game culture-

  • U, Tak
    • 한국게임학회지
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    • v.6 no.1
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    • pp.70-72
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    • 2009
  • This research is focused on defining interaction within the context of digital media and creating a multi cultural definition of interactivity. The concept of multi digital culture and a definition of interaction in digital media have often been overlooked by other researchers and this has caused the emergence of many different notions on this issue. As a result of these varied notions of the concept, public confusion has arisen regarding interactivity. The main purpose of this research is to find a suitable multi definition of interaction through examining local digital culture. In order to analogise multi digital culture, the video game culture is employed as a metaphor to interpret local digital culture. The reason for this is that a specific national culture can be easily identified within the video game culture. Four countries, South Korea, Japan, the U.S. and the UK have been chosen for comparison purposes. Case study, questionnaire and publicly accessible video game related data, such as, video game charts, are used for formalising and analysing unique local digital culture. The Heyri POP UP IMAGE Festival, S. Korea, was also used as a pilot study, with some of the above research methods being employed to analyse South Korean digital culture. In relation to western cases, interview and questionnaire were primarily used. The data from the case countries was carefully compared and analysed and then it became the basis of a theory of multi definition of interaction in digital media. The case study employed the cultural metaphor for this research and in addition video game culture related questionnaires and interviews with experts of interactive art genre, regarding new notions of digital interaction were utilised. The survey was conducted simultaneously in the four different cultural case nations of this research. Twenty respondents from each case nation participated in the survey, in order to investigate firstly, the existence of 'local digital culture' and secondly, the trends and phenomena of 'digital culture' in these four different 'local digital cultural areas'. In terms of interviews with experts of the interactive art genre, these were focused on obtaining their understanding of contemporary digital culture in their research. Using gathered data from the observation of local digital culture, the basic theory of interaction and the terminology of interaction are reformed. Localised definitions of interaction on digital media, control based interaction and communication based interaction are presented, in order to identify a 'locality' in terms of various contemporary digital cultures. As a result of analysing digital culture, new definitions of 'multi definition of digital interaction' were formulated. As mentioned above, 'control' and 'communication' based interaction were initiated, based on 'user to media' relationships. Based on the degree of physical interaction, 'liminal' and 'transitive' interactions were initiated. Less physical digital interaction is named 'liminal' interaction and more physical digital interaction is named' transitive' interaction. These new definitions of interaction were applied to the real world examples of uses of digital interaction, such as, digital interactive installation artworks and video games. The newly defined meaning of digital interaction can be applied to analysing digital interactive installation artworks and possibly indicate their future development and the prospects of future electronic games. Three leading digital interactive artists were selected for this analysis and their works were studied in terms of the implementation of 'multi definition of digital interaction'. Throughout these processes, the meaning of 'communication' in digital interactive media was emphasised. Many of the selected artists' digital installations were focused on 'communication' or 'interaction between each user through digital media', rather than the concept of 'control' in digital interaction, otherwise termed, 'communication with digital media'. In their artworks, interaction between each audience was digitally engaged within the physical interactive environment which was created by the digital media. Both the audience's action and all the reaction throughout the interaction between the audiences, triggered the digital media' s reaction. This audience-audience-media interaction is the key to understanding the concept of 'communication' in physical digital media and it is the main interactive concept upon which the selected digital interactive installation artists for this research and many other artists from similar fields, are concentrating their efforts. In the case of the video game, a similar trend was noticed to that of digital interactive installations. Based on this research's 'multi definition of digital interaction', the video game has evolved from the early stage of being conventional game, which was focused on control based interaction, to the on-line game which was focused on communication based interaction, to physical interactive games, such as, Nintendo Wii, which are focused on more physical interaction and finally, the ubiquitous interactive game, which is mainly concentrated on the concept of 'communication' in physical digital interaction. It is possible that this evolution of the video game concept of interaction is comparable to the progress of digital interactive artworks. This view is based on the fact that both genres show evidence that they are developing in the direction of the concept of 'communication', in terms of physical digital interaction. The important emphasis of this research's results is 'locality' and 'communication' in physical digital interaction. The existence of different digital culture trends, which were assessed by the 'multi definition of digital interaction', can explain the concept of 'locality' in digital interaction. This meaning of 'locality' may assist in understanding contemporary digital culture and can reduce possible misunderstanding as regards 'local' digital culture. In the application of the concept of digital interaction to the field of either artworks or video games, it is possible to form the opinion that an innovative concept of physical digital interaction is 'communication' within this context. This concept and its applications can improve the potential of both digital interactive culture and technology.

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A Study on Applying the Concepts of the Interaction Design Concept on Local Performance-art Space (지역 공연문화시설 활성화를 위한 인터랙션디자인 개념 적용 연구)

  • Hong, Sung-Woo;Kang, Hae-Gyoung;Son, Kwang-Ho
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.146-150
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    • 2006
  • The purposed of this study is to analyze the performance-art facilities. Research methods were reference study (interaction, local performance-art facilities) and research on the actual condition (on 4 local performance-art facilities for field investigation). Consequently emotional interractive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space. Interaction design is designing experience of user through the interaction for human, thing, system, and space. The result of this research is to found out the possibility of emotional interaction design concept applied in public service area as a plan to revitalize the performance-art facilities.

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A Hash Function Based on 2D Cellular Automata (이차원 셀룰라 오토마타에 기반하는 해쉬 함수)

  • Kim Jae-Gyeom
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.670-678
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    • 2005
  • A Cellular Automaton(CA) is a dynamical system in which space and time are discrete, the state of each cell is unite and is updated by local interaction. Since the characteristics of CA is diffusion and local interaction, CA is used by crypto-systems and VLSI structure. In this study, we proposed a hash function based on the concept of 2-dimensional cellular automata and analyzed the proposed hash function.

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A Study on the Feedforward Neural Network Based Decentralized Controller for the Power System Stabilization (전력계토 안정화 제어를 위한 신경회로만 분산체어기의 구성에 관한 연구)

  • 최면송;박영문
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.43 no.4
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    • pp.543-552
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    • 1994
  • This paper presents a decentralized quadratic regulation architecture with feedforward neural networks for the control problem of complex systems. In this method, the decentralized technique was used to treat several simple subsystems instead of a full complex system in order to reduce training time of neural networks, and the neural networks' nonlinear mapping ability is exploited to handle the nonlinear interaction variables between subsystems. The decentralized regulating architecture is composed of local neuro-controllers, local neuro-identifiers and an overall interaction neuro-identifier. With the interaction neuro-identifier that catches interaction characteristics, a local neuro-identifier is trained to simulate a subsystem dynamics. A local neuro-controller is trained to learn how to control the subsystem by using generalized Backprogation Through Time(BTT) algorithm. The proposed neural network based decentralized regulating scheme is applied in the power System Stabilization(PSS) control problem for an imterconnected power system, and compared with that by a conventional centralized LQ regulator for the power system.

Effect of element interaction and material nonlinearity on the ultimate capacity of stainless steel cross-sections

  • Theofanous, M.;Gardner, L.
    • Steel and Composite Structures
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    • v.12 no.1
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    • pp.73-92
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    • 2012
  • The effect of element interaction and material nonlinearity on the ultimate capacity of stainless steel plated cross-sections is investigated in this paper. The focus of the research lies in cross-sections failing by local buckling; member instabilities, distortional buckling and interactions thereof with local buckling are not considered. The cross-sections investigated include rectangular hollow sections (RHS), I sections and parallel flange channels (PFC). Based on previous finite element investigations of structural stainless steel stub columns, parametric studies were conducted and the ultimate capacity of the aforementioned cross-sections with a range of element slendernesses and aspect ratios has been obtained. Various design methods, including the effective width approach, the direct strength method (DSM), the continuous strength method (CSM) and a design method based on regression analysis, which accounts for element interaction, were assessed on the basis of the numerical results, and the relative merits and weaknesses of each design approach have been highlighted. Element interaction has been shown to be significant for slender cross-sections, whilst the behaviour of stocky cross-sections is more strongly influenced by the material strain-hardening characteristics. A modification to the continuous strength method has been proposed to allow for the effect of element interaction, which leads to more reliable ultimate capacity predictions. Comparisons with available test data have also been made to demonstrate the enhanced accuracy of the proposed method and its suitability for the treatment of local buckling in stainless steel cross-sections.

Post buckling mechanics and strength of cold-formed steel columns exhibiting Local-Distortional interaction mode failure

  • Muthuraj, Hareesh;Sekar, S.K.;Mahendran, Mahen;Deepak, O.P.
    • Structural Engineering and Mechanics
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    • v.64 no.5
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    • pp.621-640
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    • 2017
  • This paper reports the numerical investigation conducted to study the influence of Local-Distortional (L-D) interaction mode buckling on post buckling strength erosion in fixed ended lipped channel cold formed steel columns. This investigation comprises of 81 column sections with various geometries and yield stresses that are carefully chosen to cover wide range of strength related parametric ratios like (i) distortional to local critical buckling stress ratio ($0.91{\leq}F_{CRD}/F_{CRL}{\leq}4.05$) (ii) non dimensional local slenderness ratio ($0.88{\leq}{\lambda}_L{\leq}3.54$) (iii) non-dimensional distortional slenderness ratio ($0.68{\leq}{\lambda}_D{\leq}3.23$) and (iv) yield to non-critical buckling stress ratio (0.45 to 10.4). The numerical investigation is carried out by conducting linear and non-linear shell finite element analysis (SFEA) using ABAQUS software. The non-linear SFEA includes both geometry and material non-linearity. The numerical results obtained are deeply analysed to understand the post buckling mechanics, failure modes and ultimate strength that are influenced by L-D interaction with respect to strength related parametric ratios. The ultimate strength data obtained from numerical analysis are compared with (i) the experimental tests data concerning L-D interaction mode buckling reported by other researchers (ii) column strength predicted by Direct Strength Method (DSM) column strength curves for local and distortional buckling specified in AISI S-100 (iii) strength predicted by available DSM based approaches that includes L-D interaction mode failure. The role of flange width to web depth ratio on post buckling strength erosion is reported. Then the paper concludes with merits and limitations of codified DSM and available DSM based approaches on accurate failure strength prediction.

A Study on the Level of Interaction in Extension Services through a Systems Approach - Focused on Extension Services of Experiment Station - (체계적 관점에 따른 기술전파활동의 상호작용 수준 분석 - 지역특화작목시험장의 기술전파활동을 중심으로 -)

  • Hwang, Jeong-Im;Choi, Sang-Ho
    • Journal of Korean Society of Rural Planning
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    • v.12 no.4 s.33
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    • pp.99-114
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    • 2006
  • Under awareness of the importance of interaction between local research agencies and farmers in developing local agriculture, this study attempts to analyse the level of interaction in extension services of Experiment Station. The data were collected through the interview with researchers in five Experiment Stations and farmers who have made contact with the researchers. The results of the analysis are as follow: (1) The Experiment Stations are currently providing extension services though they are originally research-oriented agencies. The extension methods of Experiment Stations are similar with those of extension agencies. (2) The more systematic the characteristic of extension service type is, the higher level of interaction is generated with several exceptions which should not be ignored. This study accentuates the efforts to improve the level of interaction as well as to construct a system as a linked set of actors.

Influence of exterior joint effect on the inter-story pounding interaction of structures

  • Favvata, Maria J.;Karayannis, Chris G.;Liolios, Asterios A.
    • Structural Engineering and Mechanics
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    • v.33 no.2
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    • pp.113-136
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    • 2009
  • The seismic induced interaction between multistory structures with unequal story heights (inter-story pounding) is studied taking into account the local response of the exterior beam-column joints. Although several parameters that influence the structural pounding have been studied sofar, the role of the joints local inelastic behaviour has not been yet investigated in the literature as key parameter for the pounding problem. Moreover, the influence of the infill panels as an additional parameter for the local damage effect of the joints on the inter-story pounding phenomenon is examined. Thirty six interaction cases between a multistory frame structure and an adjacent shorter and stiffer structure are studied for two different seismic excitations. The results are focused: (a) on the local response of the critical external column of the multistory structure that suffers the hit from the slab of the adjacent shorter structure, and (b) on the local response of the exterior beam-column joints of the multistory structure. Results of this investigation demonstrate that the possible local inelastic response of the exterior joints may be in some cases beneficial for the seismic behaviour of the critical column that suffers the impact. However, in all the examined cases the developing demands for deformation of the exterior joints are substantially increased and severe damages can be observed due to the pounding effect. The presence of the masonry infill panels has also been proved as an important parameter for the response of the exterior beam-column joints and thus for the safety of the building. Nevertheless, in all the examined inter-story pounding cases the presence of the infills was not enough for the total amelioration of the excessive demands for shear and ductility of the column that suffers the impact.

Numerical modeling of coupled structural and hydraulic interactions in tunnel linings

  • Shin, J.H.
    • Structural Engineering and Mechanics
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    • v.29 no.1
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    • pp.1-16
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    • 2008
  • Tunnels are generally constructed below the ground water table, which produces a long-term interaction between the tunnel lining and the surrounding geo-materials. Thus, in conjunction with tunnel design, the presence of water may require a number of considerations such as: leakage and water load. It has been reported that deterioration of a drainage system of tunnels is one of the main factors governing the long-term hydraulic and structural lining-ground interaction. Therefore, the design procedure of an underwater tunnel should address any detrimental effects associated with this interaction. In this paper an attempt to identify the coupled structural and hydraulic interaction between the lining and the ground was made using a numerical method. A main concern was given to local hindrance of flow into tunnels. Six cases of local deterioration of a drainage system were considered to investigate the effects of deterioration on tunnels. It is revealed that hindrance of flow increased pore-water pressure on the deteriorated areas, and caused detrimental effects on the lining structures. The analysis results were compared with those from fully permeable and impermeable linings.