• 제목/요약/키워드: literacy skills

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Flipped Learning: Strategies and Technologies in Higher Education

  • Miziuk, Viktoriia;Berdo, Rimma;Derkach, Larysa;Kanibolotska, Olha;Stadnii, Alla
    • International Journal of Computer Science & Network Security
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    • 제21권7호
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    • pp.63-69
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    • 2021
  • Flipped learning is necessary for modern education but quite difficult to implement. In pedagogical science, the question remains to what extent the practical work of the teacher in combination with the technologies of flipped learning will improve the quality of higher education. The aim of this article is to study the effectiveness and feasibility of using flipped learning technologies, assessing their perception by students (advantages and problems), identified an algorithm for introducing flipped learning technology in higher education institutions. Research methods. The main method is an experiment. An evaluation of the effectiveness of the study was conducted using a questionnaire and observation method. Statistical methods were used to evaluate the results of the experiment. The research hypothesis is that flipped learning allows the teacher to spend more time on an individual approach, to understand the real needs of students, and provide effective feedback, thereby improving the quality of learning and motivation of students, especially while studying complex material. The results of the study are to prove the effectiveness of the technology of flipped education in the study of complex disciplines, courses, topics. The use of flipped learning strategies improves the self-regulation of the educational process, group work skills, improves students' ability to learn, overcome difficulties. The technology of flipped learning in the presence of modern technical means and constant work on improving the level of digital literacy is an effective means for students to master complex topics and problematic issues that require additional consideration and discussion. The perspective of further research is the consideration of integrated approaches to the application of flipped learning technologies to the principles of STEAM-education, multilingual and multicultural programs, etc. It is also worth continuing to develop a set of methods aimed at enhancing the student's learning activities, the formation of group work skills, direct participation in creating the foundations of higher education.

The Use of Social Media among First-Year Student Groups: A Uses and Gratifications Perspective

  • Owusu-Ansah, Christopher M.;Arthur, Beatrice;Yebowaah, Franklina Adjoa;Amoako, Kwabena
    • International Journal of Knowledge Content Development & Technology
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    • 제11권4호
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    • pp.7-34
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    • 2021
  • The purpose of the study was to explore the uses and gratification of social media among first-year student groups at a satellite campus of a public university in Ghana. The study employed a descriptive survey design. The study involved all 1061 first-year university students in six academic departments of the College. A total of 680 (64%) participants returned validly completed copies of the questionnaire. Descriptive statistics and thematic analysis were employed for data analysis. The findings indicate that WhatsApp was the most popular application for social media groups, while a need for information-sharing, peer-tutoring and learning, and finding and keeping friends were the primary motivations for joining social media groups. First-year students are involved mainly in reactive activities, as most engage when solving an academic assignment through group discussions. Though challenges persist, such as posting of unwanted images, inadequate participation, and ineffective and irrelevant communication, most are willing to continue their social media groups' membership in the long term. This study provides valuable insight into transitioning students' lived experiences on social media from the group perspective. These insights are valuable conceptually and practically to academic counsellors, librarians and student affairs officers who are expected to provide on-going education on (social) media literacy to first-year students to enhance the adjustment process. The study is the first of its kind in Ghana that investigates social media group participants' exit intentions.

디지털 전환 개념을 활용한 진로 교육용 게임 개발 연구 (Research on Career Education Game Development Utilizing the Concept of Digital Transformation)

  • 조광희;김수인;안성호;김정이
    • 문화기술의 융합
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    • 제9권5호
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    • pp.543-548
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    • 2023
  • 이 연구는 디지털 전환에 대한 이해의 필요성을 강조하며, 디지털 전환을 주제로 한 기능성 모바일 게임의 개발과정을 다룬다. 선행 연구를 통해 기존의 모바일 게임에서 미래 사회 산업과 직업의 변화를 반영하고 있지 못함을 발견하였다. 본 연구에서는 청소년들이 미래 디지털 전환으로 인한 산업 구조와 직업의 변화에 대한 디지털 리터러시능력 함양과 핵심 기술의 이해에 도움이 될 수 있는 교육용 모바일 게임을 기획하고 개발하였다. Unity 3D를 활용하고 퍼즐, 카드, 보드 게임의 장점들을 접목하였다. 교육 콘텐츠 개발 측면에 있어서 전문성의 한계가 존재할 수 있지만 학생들이 매우 선호하는 게임을 통해 직업에 대한 미래 지향적인 관점을 제시할 수 있는 콘텐츠를 제시하였다는 의의가 있다. 게임의 직·간접적 교육적 효과를 고려할 때 최근 학교 현장에 보급된 태블릿 기기를 통해 수업 시간에 직업 교육 콘텐츠로 유용하게 활용될 수 있을 것으로 기대된다.

Prudent Financial Management Practices among Malaysian Youth: The Moderating Roles of Financial Education

  • BAKAR, Mohd Zamri Abu;BAKAR, Saridan Abu
    • The Journal of Asian Finance, Economics and Business
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    • 제7권6호
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    • pp.525-535
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    • 2020
  • The study aims to investigate the roles of financial education (FE) as a moderator to financial attitude (FA), parental financial socialisation (PFS), and financial literacy (FL) to ensure the success of prudent financial management practices (PFMP) among Malaysian youth. The study was designed quantitatively and employed self-administered questionnaires, which were adopted from previous studies and distributed to 480 youths in Malaysia. The data were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) to test hypotheses of the study. The results showed FA, PFS and FL have significant and positive relationship with PFMP. However, as regards moderating interaction of FE, results showed that FE does not significantly moderate the relationship between FA, PFS and FL with PFMP. The results further highlighted serious concerns on the effectiveness of FE towards improving youth capability in managing their financial affairs prudently. This proved that mandated FE prior to graduation has less effect and does not lead to behavior changes among Malaysian youth. It shows the challenges faced by the country stakeholders to strengthen FE, enhance the effectiveness and encompass the right FE elements to ensure today's young Malaysians are able to apply what they learned in the classroom to their real life.

Effects of Interactive Pictorial Education on Community Dwelling Older Adult's Self Efficacy and Knowledge for Safe Medication

  • Park, Myong-Hwa
    • 대한간호학회지
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    • 제41권6호
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    • pp.795-804
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    • 2011
  • Purpose: The purpose of this study was to examine the effects of interactive pictorial education on community dwelling older Korean adults' self-efficacy and knowledge for safe medication. Methods: A quasi-experimental, three-group pre- and post-intervention design was used in this study. The interactive pictorial education was designed to suit the learning patterns and psychomotor skills of older adults. The education content, dealing with safe medication, was delivered over three sessions. A total of 136 older adults from local senior centers were assigned to one of the three groups: a) interactive pictorial education plus information booklet (experimental); b) education only with information booklet (conventional); or c) no intervention (control). Results: Participants receiving interactive pictorial education had significantly higher self-efficacy (F=24.32, p<.001) and knowledge (F=24.26, p<.001) scores than the information booklet or control group at post intervention. Post-hoc analyses indicated that both the interactive pictorial and the information booklet groups had significantly higher self-efficacy and knowledge scores than the control group at the post-test point (p<.05). Furthermore, the interactive pictorial group had higher self-efficacy and knowledge scores than the information booklet group at the post-test point (p<.05). Conclusion: These results suggest that the interactive pictorial education is an innovative approach that provides a means for older adults to learn appropriate medication use to improve their own health. It empowers older adults with different literacy levels to enhance their self-efficacy and knowledge for the safe use of medication.

초등학교 컴퓨터과학 교육과정 '문제 해결' 영역 개선에 관한 연구 (A Study on Curriculum for Problem Solving Field in the Computer Science of Elementary School)

  • 정인기
    • 컴퓨터교육학회논문지
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    • 제10권2호
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    • pp.17-26
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    • 2007
  • 21세기 IT 선진국을 꿈꾸며 우리나라는 2001년도부터 초등학교를 비롯한 각급 학교에서 컴퓨터 교육을 실시해 오고 있다. 그러나 컴퓨터과학을 도외시한 컴퓨터 기능 위주의 정보 소양 교육은 내용 부실이라는 비판을 받아 왔고, 이에 2005년도에는 "정보통신기술교육 윤영지침 개정안"이 발표되면서 컴퓨터과학의 내용이 추가되어 보다 체계적인 틀을 갖추게 되었다. 그러나 정보 사회에서 가장 중요한 능력 중의 하나인 "문제 해결" 능력 신장을 위한 교육과정은 아직 불완전한 모습을 보이고 있다. 따라서 본 논문에서는 "문제 해결" 영역을 중심으로 각국의 초등학교 수준의 컴퓨터 및 수학 교과에서의 교육과정을 분석하고 초등학교 컴퓨터과학 교육과정에서 이루어져야 할 "문제 해결" 영역의 교육과정 개선안을 제안하였다.

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한글 자음과 모음에 대한 유아의 지식이 단어 읽기에 미치는 영향 (The Effects of Alphabet Knowledge on Korean Kindergarteners' Reading of Hangul Words)

  • 최나야;이순형
    • 가정과삶의질연구
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    • 제25권3호
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    • pp.151-168
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    • 2007
  • The purpose of this study was to investigate the causal relationship of kindergarteners' alphabet knowledge to their ability to read words, in connection with the features of the Korean alphabet 'Hangul'. A total of 289 children aged four to six from three kindergartens in Busan participated in the study. The main results are as follows. To begin with, the participants showed continuous development in the knowledge of consonant names, vowel sounds, the vowel stroke-adding principle, and the alphabet composition principle. Meanwhile, discontinuous development was found in the knowledge of consonant sounds and the consonant stroke-adding principle, which indicated that kindergartners could show differential speed in various sub-skills of literacy development. The kindergartners' naming of consonants developed before their recall of consonant sounds, and the knowledge of consonant sounds had an effect on the knowledge of vowel sounds. Children had difficulty in treating more complicated letters of the alphabet stroke-adding principle test, and eve syllables of the alphabet composition principle test. Most importantly, the children's alphabet knowledge was strongly related to their ability to read words written in Hangul, as kindergarteners with a greater knowledge of alphabet names, sounds, and principles were shown to read words better.

국가직무능력 분석을 통한 4차산업 혁명의 교육방향 제안 (Suggestion of Education Direction of 4th Industrial Revolution through Analysis of the National Competency Standards)

  • 임성욱;윤성필;백창화
    • 품질경영학회지
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    • 제45권4호
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    • pp.709-716
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    • 2017
  • Purpose: NCS(National Competency Standards) is a systematic organization of knowledge, skills, and literacy required for performing tasks in industrial settings. This research aims to search for keywords that are important to us and to present key directions of education for the fourth industrial age in the future. Methods: The systematic classification system of NCS was investigated and the classification code structure was analyzed. Among them, the frame and structure analysis of the classification code of quality was analyzed using R-program. Results: This study grasped the quality classification situation of NCS and suggested improvement plan from the operational aspect of the fourth industrial revolution era. Conclusion: In conclusion, this study suggested the idea of education direction of SMEs(Small and Medium-sized Enterprises) in the era of the 4th industrial revolution by understanding NCS which reflects Korean characteristics.

Cognitive Biases and Their Effects on Information Behaviour of Graduate Students in Their Research Projects

  • Behimehr, Sara;Jamali, Hamid R.
    • Journal of Information Science Theory and Practice
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    • 제8권2호
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    • pp.18-31
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    • 2020
  • Cognitive biases can influence human information behaviour and decisions made in information behaviour and use. This study aims to identify the biases involved in some aspects of information behaviour and the role they play in information behaviour and use. Twenty-five semi-structured face-to-face interviews were conducted in an exploratory qualitative study with graduate (MA and PhD) students who were at the stage of their dissertation/thesis research. Eisenberg & Berkowitz Big6TM Skills for Information Literacy was adopted as a framework for interviews and the analysis was done using grounded theory coding method. The findings revealed the presence of twenty-eight biases in different stages of information behaviour, including availability bias (affects the preference for information seeking strategies), attentional bias (leads to biased attention to some information), anchoring effect (persuades users to anchor in special parts of information), confirmation bias (increases the tendency to use information that supports one's beliefs), and choice-supportive bias (results in confidence in information seeking processes). All stages of information seeking were influenced by some biases. Biases might result in a lack of clarity in defining the information needs, failure in looking for the right information, misinterpretation of information, and might also influence the way information is presented.

Raising Critical Awareness of Watching American TV Cartoons in an ESL Context

  • Suh, Young-Mee;Jung, Yoosun
    • 영어어문교육
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    • 제18권3호
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    • pp.223-242
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    • 2012
  • The study focused on exploring the ways that young ESL learners can cultivate media literacy by asking critical questions about the messages embedded in popular American TV cartoons. The participants in the study were five Korean children who came from three different families that had been living in a Midwestern college-town in the U. S. for less than two years. Research methods include analysis of interviews, video-taped sessions and photos of children's drawings. The children were asked about their American cartoon viewing habits as well as critical questions after watching two episodes of their favorite cartoons-Pok$\acute{e}$mon and SpongeBob. The analysis revealed that on one hand popular culture played an important role in helping children to adjust to a new culture and in motivating them to learn English. Further, the children believed that watching American cartoons was helping them improve their English skills. On the other hand, it appeared that they were not accustomed to being asked critical questions and thinking critically while watching American cartoons. Participation in the study increased the children's familiarity with critical questions and critical thinking to varying degrees. Pedagogical implications and suggestions for teachers are discussed.

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