This study proposes an educational direction to be followed by the clothing departments of Korea's specialized high schools in order to help achieve high levels of job placements and to strengthen their students' competitiveness. A comparison was made of the curricula in Korea's specialized high schools and in several fashion schools in other countries including the United States, Italy, France, Taiwan, and Japan. To this end, publicly available educational records were retrieved from domestic school documentation, vocational high school portals, and domestic/overseas school web sites, and were then reviewed. The archival data extracted from these sources shows that the curricula of the three chosen domestic schools uniformly focus on foundational courses such as general computer skills, general design, accounting principles, design principles, and drawing, as well as practical courses such as the design of western clothing, fashion design, fashion CAD, management of clothing material, design of Korean clothing, and knitting. Unlike these standardized courses, it was found that overseas fashion schools provide a more technically-advanced and design-focused education based on the interests of the individual student. Moreover, their education system nurtures the students' creativity through adequate field experience and history/language education. The findings of this study suggest that Korean specialized high schools should find a way to accommodate their students' interests and to provide them with personalized fashion education by adopting a more flexible curriculum. An educational line that considers the individual student's aptitudes and career path will help foster creativity and novel ideas, which, in turn, will contribute to the development of the fashion industry.
This paper presents an automatic rendering system for 3D meshes which generates images in the style of oriental black ink painting. In this paper, we analyze the characteristics of black ink painting and present some requirements for our black ink rendering system. Then we survey the steps used by artists to create black ink paintings. Based on the analysis of drawing steps, we propose a black ink rendering system which reproduces the key features of black ink painting through three sub-systems: the feature line layer, the interior shading layer, and the media layer. The main contribution of this paper is to introduce new methods which generate realistic and natural results very fast while any simulation methods are not used to satisfy real-time performance. We describe our implementation of each of these, and demonstrate our results in the major three styles of black ink painting: the outline style, the spontaneous style, and the outline-spontaneous style. Our system renders 3D models of moderate complexity at interactive frame rates. As a result, we expect that our system can be directly applied to real-time applications such as computer games and virtual environments.
The purpose of this study was to present a non-photorealistic rendering technique that is efficient in single images and moving images. In case of single images, they could be processed in a real-time base by realizing flow-based DoG filter and bilateral filter, which have been frequently used in the single image NPR technique recently, in the CUDA environment. In case of moving images, the investigator presented not the existing method of NPR moving images which generating images by applying the single image NPR technique to every frame, but the method of using the single image NPR technique in the first frame and stylizing it, and then of using the motion vector-based pixel mapping in the second frame on and copying the bright values of pixels that move on the frame into the location of next frame's motion vector, thus reducing unnecessary volume of calculation and maintaining the consistency between frames. In this study, the performance of this method was proved via an experiment.
Proceedings of the Korean Institute of Information and Commucation Sciences Conference
/
2013.05a
/
pp.89-92
/
2013
South Korea's advertising market in 2012, growing at a standard 10 trillion, but most advertising is in the form of one-way communication by advertisers. In this paper, at the time they are attracting the interest of consumers, more recent placement by Facebook or Youtube propose an advertising platform using the Kinect motion-sensitive controller that can communicate with consumers. In the proposed platform, by the simple enjoyment of the game accept ads without resistance, and can deliver content more effectively than advertising indirectly passing. Had occurred in the existing Windows forms drawing problem was solved by using the XNA game engine using the Facebook API was designed so that it can be integrated with SNS.The scored elements to attract the interest of the users with the introduction of the ranking system and the user's face image to extract added to the story line, and increased immersive.
Sophisticated geometric structure analysis must be preceded to create electronic document from logical components extracted from document image. this paper presents a knowledge-based method for sophisticated geometric structure analysis of technical journal pages. The proposed knowledge base encodes geometric characteristics that are not only common in technical journals but also publication-specific in the form rules. The method takes the hybrid of top-down and bottom-up techniques and consists of two phases: region segmentation and identification. Generally, the result of segmentation process does not have a one-to-one matching with composite layout components. Therefore, the proposed method identifies non-text objects such as image, drawing and table, as well as text objects such as text line and equation by splitting or grouping segmented regions into composite layout components. Experimental results with 372 images scanned from the IEEE Transactions on Pattern Analysis and Machine Intelligence show that the proposed method has performed geometrical structure analysis successfully on more than 99% of the test images, resulting in sophisticated performance compared with previous works.
The purpose of this study was to improve the fitness of Korean manufactured apparel products being exported to China and to provide for the basic data useful to the development of a torso prototypes for the Chinese women. For this purpose, Chinese college women aged between 18 and 24 were sampled to test the fitness of the Korean manufactured apparels for the Chinese women sample and address the problems of unfitness and thereupon. The results of this study can be summarized as follows; As a result of testing the fitness of the Korean manufactured apparels for the Chinese women, it was found that Chinese women felt more or less comfortable for the front of the jackets, but felt less comfortable with their side and back. Such a finding suggests that the Chinese women's postures are more turned back than the Korean women's. And also for the slacks, lack of a crotch length causes unnecessary pulls and creases from the back part to the crotch of a pair of slacks and the side line was not suitably placed. For this reason, the differences between the body shapes of Chinese and Korean women should be thoroughly considered when drawing the patterns to export to China.
Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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v.24
no.5
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pp.399-408
/
2006
Railroads have been developed as public transportation and made a great contribution to national economic growth. But after the mid-20th century, its qualities have been getting low because of focusing on the investment and development of cars and airplanes. Its role which is getting the excellent merits on the mass transportation, rapid transit, safety, state period, energy efficiency, and prevention of environmental pollution has been reconsidered. Elements of horizontal alignment are needed in the case where the existing railroad lines should be improved or moved. If its design drawing was lost or damaged, it is impossible to recover. It is not easy to repair for it as disasters. We must understand an existing railroad line to bring a function included a basic geography situation. In this study, we acquire, analyze, and process the digital images of the railroad and then reappear shape of three dimension. And we expect to be utilized to construct the facility information by extracting the alignment elements of existing railroad lines reversely.
Journal of the Korean Society for Precision Engineering
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v.15
no.6
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pp.22-32
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1998
This paper describes a research work of developing a computer-aided design of irregularly shaped-sheet metal product with bending and piercing operation for progressive working. An approach to the CAD system is based on the knowledge-based rules. Knowledge for the CAD system is formulated from plasticity theories, experimental results and the empirical knowledge of field experts. The system has been written in AutoLISP on the AutoCAD with a personal computer and is composed of five main modules, which are input and shape treatment, flat pattern-layout, production feasibility check, blank-layout, and strip-layout module. Based on knowledge-based rules, the system is designed by considering several factors, such as radius and angle of bend, material and thickness of product, complexities of blank geometry and punch profile, and availability of press. This system is capable of unfolding a formed sheet metal part to give flat pattern and automatically account for the adjustment of bend allowances to match tooling requirements by checking dimensions and the best utilization ratio of blank-layout within bending production feasibility area which is beyond ${\pm}30^{\circ}$ degrees intersecting angle between grain flow and bending edge line and which is suitable to progressive bending operation. Also the strip-layout drawing generated by a bending and a piercing operation according to punch profiles divided into automatically for external area of irregularly shaped-sheet metal product is displayed in graphic forms.
Although word-of-mouth (WOM) has been regarded as one of the very important topics in consumer research, its effects on other aspects of consumer behavior have been scarcely investigated in the context of health-care service industry. The WOM literature also suggests that it is essential for medical care service organizations in fierce competition to adopt WOM communication as a competitive weapon so as to be able to stay ahead of competition. The goal of this research was set to empirically study various relationships between antecedent variables, WOM acceptance, and purchase of medical care services. Specifically, drawing on the WOM literature, eight antecedents to WOM acceptance were selected first. Based on the relevant literature, seven sets of hypotheses on the relationships among antecedents to WOM, WOM acceptance, purchase intention and purchase of medical services were developed. Data were collected via an on-line survey. A total of 571 out of 600 responses turned out to be usable. The major findings of this study can be summarized as follows: First, 6 out of 8 antecedent variables to WOM acceptance were found to be positively affect WOM acceptance. However, the effects of (1) "newness of technology" pertaining to medical care service characteristics and (2) "involvement in health", one of receiver characteristics, were found to be insignificant. Second, most moderating effects on the relationship between purchase and purchase intention of medical care services were found to be insignificant with one exception. That is, elapse of time was found to be a marginally significant moderator on the relationship between purchase and purchase intention of medical care services. Third, it was found that the higher the WOM acceptance, the higher the purchase intention of medical care services. Finally, the effect of WOM acceptance was found to be particularly strong when WOM contents were perceived as useful and positive. Overall, it seems essential for hospitals to actively adopt WOM communication as a competitive marketing tool if they plan to improve their business performance. In this respect, the current study may serve to improve the business performance of hospitals by way of providing theoretical and empirical evidence on the effects of WOM communication variables on WOM acceptance and medical care service purchase.
The purpose of this study was to investigate the relationships between demographic variables and seven aspects of clothing behavior of adult males, and to attempt to develop the measurement of men's clothing behavior. Age was ranked by five gradation (20∼60 ages) and socio-economic status was divided into three categories (high, middle, low) based on the subjects' education, occupation and economic status. Six aspects of clothing comfort, satisfaction, status symbol, conformity, fashion interest and clothing acceptance I were assessed with Koh's, Chung's and Lee's questionnaires. Clothing acceptance by line-drawing of clothing syles representing different levels of formality for occasions designed to measure the awareness of appropriate clothing category of business suits. The questionnaires in this study were administered to a sample of men living in Seoul. The sample was drawn by the random-cluster sampling method. The data from 362 respondants were analysed. To determine the internal validity of clothing behavior mesurement, factor analysis was computed, whereas to determine the reliability, Cronbach's alpha was calculated. The statistical methods adopted were correlation, one-way ANOVA, and multiple regression. The results obtained in this study were as follows: 1) As for clothing behavior instruments, items dealing with status symbol and fashion nterest were proved to be satisfactory as a measurement of adult males. Eight factors emerged on clothing acceptance Ⅱ, most of which were representing unappropriate clothing choice for occasion. 2) Demographic variables were significantly related to the adult males' clothing behavior. (1) Age was positively related to clothing conformity but negatively to fashion interest. (2) Socio-economic status was positively related to clothing satisfaction, status symbol, and fashion interest but negatively to clothing confort. (3) When age was controlled, socio-economic status was negatively related to comfort in 40∼50s age group only, and negatively related to clothing conformity in 20∼30s age group only. (4) Four subscales of clothing acceptance Ⅱ representing unappro-priate clothing practice for selected occasions were negatively related to age and/or socio-economic status.
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