• Title/Summary/Keyword: learning with a robot

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Financial Instruments Recommendation based on Classification Financial Consumer by Text Mining Techniques (비정형 데이터 분석을 통한 금융소비자 유형화 및 그에 따른 금융상품 추천 방법)

  • Lee, Jaewoong;Kim, Young-Sik;Kwon, Ohbyung
    • Journal of Information Technology Services
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    • v.15 no.4
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    • pp.1-24
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    • 2016
  • With the innovation of information technology, non-face-to-face robo advisor with high accessibility and convenience is spreading. The current robot advisor recommends appropriate investment products after understanding the investment propensity based on the structured data entered directly or indirectly by individuals. However, it is an inconvenient and obtrusive way for financial consumers to inquire or input their own subjective propensity to invest. Hence, this study proposes a way to deduce the propensity to invest in unstructured data that customers voluntarily exposed during consultation or online. Since prediction performance based on unstructured document differs according to the characteristics of text, in this study, classification algorithm optimized for the characteristic of text left by financial consumers is selected by performing prediction performance evaluation of various learning discrimination algorithms and proposed an intelligent method that automatically recommends investment products. User tests were given to MBA students. After showing the recommended investment and list of investment products, satisfaction was asked. Financial consumers' satisfaction was measured by dividing them into investment propensity and recommendation goods. The results suggest that the users high satisfaction with investment products recommended by the method proposed in this paper. The results showed that it can be applies to non-face-to-face robo advisor.

On Designing A Fuzzy-Neural Network Control System Combined with Genetic Algorithm (유전알고리듬을 결합한 퍼지-신경망 제어 시스템 설계)

  • 김용호;김성현;전홍태;이홍기
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.8
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    • pp.1119-1126
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    • 1995
  • The construction of rule-base for a nonlinear time-varying system, becomes much more complicated because of model uncertainty and parameter variations. Furthemore, FLC does not have an ability of adjusting rule- base in responding to some sudden changes of control environments. To cope with these problems, an auto-tuning method of the fuzzy rule-base is required. In this paper, the GA-based Fuzzy-Neural control system combining Fuzzy-Neural control theory with the genetic algorithm(GA), which is known to be very effective in the optimization problem, will be proposed. The tuning of the proposed system is performed by two tuning processes(the course tuning process and the fine tuning/adaptive learning process). The effectiveness of the proposed control system will be demonstrated by computer simulations using a two degree of freedom robot manipulator.

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The Effect of Convergence Education based on Reading and Robot SW Education for Improving Computational Thinking (컴퓨팅 사고력 향상을 위한 독서와 로봇SW교육 기반 융합교육의 효과)

  • Jun, Soojin
    • Journal of Industrial Convergence
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    • v.18 no.1
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    • pp.53-58
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    • 2020
  • The 2015 revised curriculum aims to cultivate creative convergence talent. In this regard, SW education needs to study various convergence education methods to enhance computational thinking. The purpose of this study is to analyze the effects of SW convergence education centered on reading education and robot utilization education to improve computing thinking ability. For this purpose, SW education teaching and learning was designed by combining SW education using card coding-based robots with reading education based on interactive works and reading on the whole work. As a result, the convergence education between reading and SW improved all three areas of the concept, practice, and perspective of computational thinking ability and increased the learner's satisfaction.

The Effects of STEAM-Based Integrated Subject Study on Elementary School Students' Creative Personality (STEAM 기반 통합교과 학습이 초등학생의 창의적 인성에 미치는 영향)

  • Kwon, Soon-Beom;Nam, Dong-Soo;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.79-86
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    • 2012
  • The purpose of this study is to improve creative personality of elementary school students with integrated subject study program based STEAM education. On this study, I analyzed integrated subject study and STEAM, developed contents using educational robot applied integrated subject study program model. And analyzed result after applied to elementary school students. After dividing two groups-experimental group, comparison group-for this study, tested t-test. Finally I got a meaningful result statistically. There was an postive effect to improving elementary school students' creative personality by appling STEAM-based integrated subject study program.

Terrain Feature Extraction and Classification using Contact Sensor Data (접촉식 센서 데이터를 이용한 지질 특성 추출 및 지질 분류)

  • Park, Byoung-Gon;Kim, Ja-Young;Lee, Ji-Hong
    • The Journal of Korea Robotics Society
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    • v.7 no.3
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    • pp.171-181
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    • 2012
  • Outdoor mobile robots are faced with various terrain types having different characteristics. To run safely and carry out the mission, mobile robot should recognize terrain types, physical and geometric characteristics and so on. It is essential to control appropriate motion for each terrain characteristics. One way to determine the terrain types is to use non-contact sensor data such as vision and laser sensor. Another way is to use contact sensor data such as slope of body, vibration and current of motor that are reaction data from the ground to the tire. In this paper, we presented experimental results on terrain classification using contact sensor data. We made a mobile robot for collecting contact sensor data and collected data from four terrains we chose for experimental terrains. Through analysis of the collecting data, we suggested a new method of terrain feature extraction considering physical characteristics and confirmed that the proposed method can classify the four terrains that we chose for experimental terrains. We can also be confirmed that terrain feature extraction method using Fast Fourier Transform (FFT) typically used in previous studies and the proposed method have similar classification performance through back propagation learning algorithm. However, both methods differ in the amount of data including terrain feature information. So we defined an index determined by the amount of terrain feature information and classification error rate. And the index can evaluate classification efficiency. We compared the results of each method through the index. The comparison showed that our method is more efficient than the existing method.

An Image-based CAPTCHA System with Correction of Sub-images (서브 이미지의 교정을 통한 이미지 기반의 CAPTCHA 시스템)

  • Chung, Woo-Keun;Ji, Seung-Hyun;Cho, Hwan-Gue
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.8
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    • pp.873-877
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    • 2010
  • CAPTCHA is a security tool that prevents the automatic sign-up by a spam or a robot. This CAPTCHA usually depends on the smart readability of humans. However, the common and plain CAPTCHA with text-based system is not difficult to be solved by intelligent web-bot and machine learning tools. In this paper, we propose a new sub-image based CAPTCHA system totally different from the text based system. Our system offers a set of cropped sub-image from a whole digital picture and asks user to identify the correct orientation. Though there are some nice machine learning tools for this job, but they are useless for a cropped sub-images, which was clearly revealed by our experiment. Experiment showed that our sub-image based CAPTCHA is easy to human solver, but very hard to all kinds of machine learning or AI tools. Also our CAPTCHA is easy to be generated automatical without any human intervention.

An integrate information technology model during earthquake dynamics

  • Chen, Chen-Yuan;Chen, Ying-Hsiu;Yu, Shang-En;Chen, Yi-Wen;Li, Chien-Chung
    • Structural Engineering and Mechanics
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    • v.44 no.5
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    • pp.633-647
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    • 2012
  • Applying Information Technology (IT) in practical engineering has become one of the most important issues in the past few decades, especially on internal solitary wave, intelligent robot interaction, artificial intelligence, fuzzy Lyapunov, tension leg platform (TLP), consumer and service quality. Other than affecting the traditional teaching mode or increasing the inter-relation with users, IT can also be connected with the current society by collecting the latest information from the internet. It is apparently a fashion-catching-up technology. Therefore, the learning of how to use IT facilities is becoming one of engineers' skills nowadays. In addition to studying how well engineers learn to operate IT facilities and apply them into teaching, how engineers' general capacity of information effects the results of learning IT are also discussed. This research introduces the "Combined TAM and TPB mode," to understand the situation of engineers using IT facilities.

A Precision Control of Wheeled Mobile Robots Using Neural Network (신경회로망을 이용한 이동로봇의 정밀 제어)

  • Kim, Moo-Jon;Lee, Young-Jin;Park, Sung-Jun;Lee, Man-Hyung
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.8
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    • pp.689-696
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    • 2000
  • In this paper we propose an eminent controller for wheeled mobile robots. This controller consists of an input-output linearization controller trying to stabilize the system and a neural network controller to compensate for uncertainties. The uncertainties are divided into two parts. First unstructured uncertainties include the elements related with system order such as friction disturbance. Second structure uncertainties are the incorrect system parameters A neural network structure of the proposed overall controller learns structural errors of the wheeled mobile robots with uncertainties and includes the neural network output. This controller learns quickly the model and has good tracking performance Simulation results show that the proposed controller is more efficient than analog controllers.

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EEG-based Customized Driving Control Model Design (뇌파를 이용한 맞춤형 주행 제어 모델 설계)

  • Jin-Hee Lee;Jaehyeong Park;Je-Seok Kim;Soon, Kwon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.18 no.2
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    • pp.81-87
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    • 2023
  • With the development of BCI devices, it is now possible to use EEG control technology to move the robot's arms or legs to help with daily life. In this paper, we propose a customized vehicle control model based on BCI. This is a model that collects BCI-based driver EEG signals, determines information according to EEG signal analysis, and then controls the direction of the vehicle based on the determinated information through EEG signal analysis. In this case, in the process of analyzing noisy EEG signals, controlling direction is supplemented by using a camera-based eye tracking method to increase the accuracy of recognized direction . By synthesizing the EEG signal that recognized the direction to be controlled and the result of eye tracking, the vehicle was controlled in five directions: left turn, right turn, forward, backward, and stop. In experimental result, the accuracy of direction recognition of our proposed model is about 75% or higher.

A Study on Defense Robot Combat Concepts Using Fourth Industrial Revolution Technologies

  • Sang-Hyuk Park;Jae-Geon Lee;Moo-Chun Kim
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.249-253
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    • 2024
  • The ultimate purpose of this study is as follows: The current primary concern in the defense sector revolves around how to strategically utilize Fourth Industrial Revolution technologies in combat. The Fourth Industrial Revolution denotes a shift towards an environment where automation and connectivity are maximized, driven by technologies such as artificial intelligence. Coined by Klaus Schwab in the 2015 Davos Forum, this term highlights the significant role of machine learning and artificial intelligence. Particularly, the military application of Fourth Industrial Revolution technologies is expected to be actively researched and implemented. Combat involves military actions between units, typically conducted as part of a larger war, with units striving to achieve one or more objectives. The concept of combat refers to the fundamental ideas of how units should engage with the enemy, both presently and in future scenarios, to achieve assigned objectives.