• 제목/요약/키워드: learning gap.

검색결과 337건 처리시간 0.029초

4차 산업혁명 시대 예술·과학 융합 교육프로그램 설계 : 콘텐츠를 활용한 STEAM을 중심으로 (Art Science Convergence Curriculum Design in the 4th Industrial Revolution Era : Focusing on STEAM with Contents)

  • 박성원;이혜원
    • Journal of Information Technology Applications and Management
    • /
    • 제28권1호
    • /
    • pp.53-61
    • /
    • 2021
  • The year 2020 was a time when the coronavirus infections-19 (COVID-19) caused various changes in society. In particular, the fields that have been conducted face-to-face have been greatly confused by the transition to an online non-face-to-face method, and this is the case with the field of education. There are two main advantages of offline education. The first is that we can improve our understanding through communication with teachers, and the second is that we can develop social skills through interaction with friends. But as online classes progressed due to corona 19, interaction could not be achieved. As a result, the motivation for learning has been reduced due to difficulties in real-time feedback, and the participation rate has been significantly lowered, especially in lower grades, raising concerns about the learning gap that will occur after corona 19. However, there are some cases in which online classes were conducted as effectively as offline classes by utilizing various contents. What they have in common is the use of content. Teachers generally improved the quality of education by linking interesting sights and videos that enhance learning comprehension. The provided video conveys learning-related content into stories, enabling intuitive observation. Many students were already enjoying these videos through VOD (Video on Demand) such as TV and YouTube, they were able to connect their easy access to content and interest in learning. Appropriate use of video content has rather increased the learning effect and should continue after corona 19. Therefore, it is necessary to study methodologies that apply video content efficiently to education. This study looked at the steps that needed content application through the development of education programs, and observed its meaning. Students were curious about the content, motivated to learn and participated in learning on their own. Intuitive learning, conducted through appreciation, play and content production, provided an opportunity to learn on their own in everyday life.

일부지역 치위생과 학생들에 대한 치위생 교육과정의 팀기반학습이 학습동기와 자기주도 학습력에 미치는 효과 (A study on dental hygiene students effects of Team-Based Learning in the dental hygiene curriculum on learning motivation and self-directed learning capabilities)

  • 박인숙;김동기
    • 한국치위생학회지
    • /
    • 제10권1호
    • /
    • pp.127-140
    • /
    • 2010
  • Objectives : The purpose of this study was to apply team-based learning to dental hygiene students in theoretical oral prophylaxis class, one of required courses geared toward acquiring professional knowledge on preventive public health, as oral prophylaxis was counted among major duties of dental hygienists. It's ultimately meant to compare the effects of team- based learning and expository instruction on the learning motivation and self-directed learning capabilities of learners in order to discuss the effects of team-based learning in dental hygiene education. Methods : The subjects in this study were 60 dental hygiene students at C college. Out of them, 32 students who were freshmen as of 2007 were grouped into an experimental group, and 28 students who were freshmen as of 2006 were selected as a control group. The experimental group was engaged in team-based learning from August 30 to December 6, 2007, and the control group took expository lessons from August 28 to December 8, 2006. Their learning motivation and self-directed learning capabilities were evaluated by using t-test, paired t-test and GLM analysis. Results : The findings of the study were as follows: 1. The experimental group scored better in learning motivation than the control group after they were engaged in team-based learning (p<.001). According to GLM analysis, there was a significant intergroup gap in learning motivation, and the two groups were statistically significantly different in its subfactors involving attention, relevance and confidence(p<.05). 2. The experimental group excelled the control group at self-directed learning capabilities(p<.05), and the team-based learning had a better effect on self-directed learning capabilities than the expository instruction. Conclusions : Given the findings of the study, the team-based learning was more effective than the expository instruction at boosting the learning motivation and self-directed learning capabilities of the students. Therefore revised teaching methods should be prepared in consideration of the characteristics of dental hygiene courses, and the development of new instructional models and educational programs is required as well.

시뮬레이션을 활용한 한국간호교육 연구에 대한 체계적 고찰 (Systematic Review of Korean Studies on Simulation within Nursing Education)

  • 김정희;박인희;신수진
    • 한국간호교육학회지
    • /
    • 제19권3호
    • /
    • pp.307-319
    • /
    • 2013
  • Purpose: The purpose of this study was to review nursing studies with regard to simulation- based learning in Korea. Methods: This systematic review examines the literature on simulation in nursing education from 2003 to 2012. The electronic databases reviewed included: RISS, the National Assembly Library, the National Library of Korea, and major nursing journal databases in Korea. The MeSH search terms included nursing, simulation, simulator, and standardized patient. Results: In total, 52 studies were included in the literature review. We included 21 quasi-experimental studies and 25 studies using high-fidelity simulation. They included knowledge and problem-solving ability in the cognitive domain; self efficacy, learning satisfaction, interpersonal relationships and communication, and confidence in the affective domain; and clinical performance ability and learning performance evaluation in the psychomotor domain. This systematic literature review revealed that simulation is useful in nursing education but uncovered a gap in the literature pertaining to the transfer of knowledge to performance and how to learn from cognitive reflection. Conclusions: This result suggests that it is necessary to conduct additional research on the cognitive learning process and transition to performance.

IT아웃소싱 환경에서 도메인이해도가 성과에 미치는 영향: 조직학습, 지식이전 및 아웃소싱비율의 조절효과를 중심으로 (The effect of domain understanding on IT outsourcing performance based on a learning model of IT outsourcing)

  • 원유신;이중정;윤혜정
    • 지식경영연구
    • /
    • 제17권2호
    • /
    • pp.205-229
    • /
    • 2016
  • Owing to the current economic downturn, one of the most important goals of the organizations who are actively involved in Information Technology Outsourcing (ITO) is the cost efficiency. We focus on supplier firm's domain understanding to make the cost efficiency; therefore, we examine how the disadvantages from lower domain knowledges affect outsourcing performance moderated by outsourcing ratio and knowledge change environments. That is, if clients can endure disadvantage from service providers' lower domain knowledge, they can achieve cost efficiency by choosing lower domain knowledge suppliers with less expensive cost. To examine performance gap depending on the environments, we applied 'A Learning Model of IT Outsourcing' which is suggested by previous literature. As a result, we suggest five strategies for clients to contract with suppliers which have lower domain knowledge: (1) Prepare the strategy to endure disadvantages from the early stage. (2) Make the strategy depending on outsourcing ratio. (3) Knowledge transfer between organizations is important. (4) Make a short-term contract if they do not have good environments for organizational learning. (5) Client's knowledge change environments are more important than those of supplier's. Finally, we offer various implications for clients and suppliers in IT outsourcing.

Effectiveness of Asynchronous Learning Networks in Teaching as a Supplement to Classroom Teaching: A Study from Perspective of Lecturers in National University of Singapore

  • Bock, Gee-Woo;Kim, Jong-Hyun;Shuo, Hannah Yang;Lee, Ji-Myoun
    • Asia pacific journal of information systems
    • /
    • 제22권1호
    • /
    • pp.1-27
    • /
    • 2012
  • Asynchronous Learning Networks (ALN) has become a kind of prevalent information systems to supplement or even substitute a traditional classroom face-to-face teaching method. In this paper, we investigate the impacts of types of courses, lecturers' instruction models and computer self-efficacy on the ALN effectiveness in teaching from lecturers' perspective. We conducted survey to professors in various faculties such as School of Computing, Faculty of Arts, Science, Business, Law and Engineering in the National University of Singapore. According to the responses from ninety-eight professors, instruction modes positively influence the usage of ALN; types of course and lecturers' computer-efficacy influence lectures' satisfaction of ALN in teaching. Both the usage of ALN and satisfaction of ALN positively influence the effectiveness of ALN. The results of this study fill the gap of ALN researches in education by examining it from lecturers' perspective and enable schools to improve their implementation of ALN systems based on our findings.

  • PDF

영어 회화 학습을 위한 스마트폰 기능성 게임 설계 및 구현 (Design and Implementation of a SmartPhone Serious Game for Learning English Conversation)

  • 전상문;김경수;이갑형
    • 디지털콘텐츠학회 논문지
    • /
    • 제14권2호
    • /
    • pp.235-245
    • /
    • 2013
  • 최근 '영어 회화'에 대한 국민적 관심이 지속되고, '스마트폰 게임'이 게임 산업의 주류로 급부상하고 있다. 이에 본 논문에서 영어 회화 학습과 스마트폰 게임을 접목하여 '영어 회화 학습을 위한 스마트폰 기능성 게임'을 설계 및 구현하였다. 영어 문장 패턴 구조를 단어, 구문, 문장으로 나누어 단계적 반복학습을 유도하였으며, 스테이지별 다른 유형의 게임을 통하여 흥미를 제공하고자 하였다. 그러나 테스트 결과 지속적인 사용자 흥미 유발에는 보완되어야 할 부분이 도출되었으며 이를 개선하기 위한 게임의 변화요소 추가 및 난이도 조정 등의 연구가 뒤따라야 할 것이다.

간호 술기 수행평가에서 실제 성취도, 지각된 성취도와 학습 동기 간의 관계 (The Relationships among Learning Motivation, Perceived Achievement, and Actual Achievement on Nursing Skill Performance Assessment)

  • 김은정
    • 한국간호교육학회지
    • /
    • 제23권1호
    • /
    • pp.48-56
    • /
    • 2017
  • Purpose: This study was conducted to identify the relationships between the perceived and actual achievement on skill performance assessment and identify the relation to learning motivation factors. Methods: A total of 80 senior nursing students currently studying at a university participated in the study in 2015. Students completed a performance examination of 20 nursing skills at the end of their 7-week training period; their performance was rated using checklists. Students then completed a survey, which included questions about learning motivation and perceived achievement level. Data were analyzed by descriptive statistics, Pearson's correlation, and Kruskal-Wallis test. Results: There was a weak correlation between perceived and actual achievement. Intrinsic and extrinsic goal-orientation and self-efficacy in learning motivation factors was significantly correlated to perceived achievement. Perceived achievement and self-efficacy in middle quartile of actual achievement were higher than other upper- or lower-quartile group. Conclusion: The findings suggest that the motivation factors of learners should be taken into account to maximize academic achievement in nursing skills training. In addition, it should be considered a strategy to reduce the gap between perceived and actual achievement.

The Effects of Corpus Use on Learning L2 Collocations of Light Verbs and Nouns

  • Yoshiho Satake
    • 아시아태평양코퍼스연구
    • /
    • 제4권2호
    • /
    • pp.41-55
    • /
    • 2023
  • In data-driven learning (DDL), learners explore a corpus to understand vocabulary and grammar. Although many studies have emphasized the role of DDL in second language (L2) acquisition, L2 light verbs have been largely under-explored. To bridge this gap, this study focused on the learning outcomes of L2 light verbs among 29 intermediate-level Japanese university students. The research zeroed in on six prevalent light verbs in English: "make," "do," "take," "have," "give," and "get." Over nine weeks, the participants engaged with verb-noun collocations using worksheets that juxtaposed Japanese translations of the target collocations with their English equivalents, with the verbs omitted. With the aid of Wordbanks Online, they filled in the blanks and constructed accurate sentences. Before this activity, a 20-minute tutorial was given to the participants on how to interpret the concordance lines. The effectiveness of the DDL method was evaluated using pre-tests, immediate post-tests, and delayed post-tests. The results showed that DDL significantly improved the participants' knowledge of the target collocations of light verbs and nouns; the post-test and delayed post-test scores were significantly higher than the pre-test scores. The results showed that, overall, DDL contributed to memorizing the collocations of light verbs and nouns; however, DDL had different effects on the memorization of collocations across different light verbs. The extent of work on the worksheet is not the only factor in its retention, and observing concordance lines may promote learners' memorization of light-verb collocations.

작물 수확 자동화를 위한 시각 언어 모델 기반의 환경적응형 과수 검출 기술 (Domain Adaptive Fruit Detection Method based on a Vision-Language Model for Harvest Automation)

  • 남창우;송지민;진용식;이상준
    • 대한임베디드공학회논문지
    • /
    • 제19권2호
    • /
    • pp.73-81
    • /
    • 2024
  • Recently, mobile manipulators have been utilized in agriculture industry for weed removal and harvest automation. This paper proposes a domain adaptive fruit detection method for harvest automation, by utilizing OWL-ViT model which is an open-vocabulary object detection model. The vision-language model can detect objects based on text prompt, and therefore, it can be extended to detect objects of undefined categories. In the development of deep learning models for real-world problems, constructing a large-scale labeled dataset is a time-consuming task and heavily relies on human effort. To reduce the labor-intensive workload, we utilized a large-scale public dataset as a source domain data and employed a domain adaptation method. Adversarial learning was conducted between a domain discriminator and feature extractor to reduce the gap between the distribution of feature vectors from the source domain and our target domain data. We collected a target domain dataset in a real-like environment and conducted experiments to demonstrate the effectiveness of the proposed method. In experiments, the domain adaptation method improved the AP50 metric from 38.88% to 78.59% for detecting objects within the range of 2m, and we achieved 81.7% of manipulation success rate.

차량과 보행자를 고려한 강화학습 기반 적응형 교차로 신호제어 연구 (Reinforcement Learning-Based Adaptive Traffic Signal Control considering Vehicles and Pedestrians in Intersection)

  • 김종민;김선용
    • 한국전자통신학회논문지
    • /
    • 제19권1호
    • /
    • pp.143-148
    • /
    • 2024
  • 원활한 교통의 흐름은 현대 사회에서 매우 중요한 요소이며, 교통체증은 환경 및 경제 등 다양한 형태로 문제를 초래했다. 이러한 문제를 해결하기 위해 최근 인공지능을 활용한 지능형교통체계(Intelligent Transport System)가 주목받고 있다. 본 논문에서는 강화학습 기법을 활용하여 교차로 각 방향의 차량과 보행자를 동시에 고려하여 교통의 흐름을 원활하게 하면서 동시에 불만족도를 낮출 수 있는 알고리즘을 제안한다. 제안하는 알고리즘을 적용한 교차로 신호체계 시뮬레이션 결과, 기존의 고정형 신호체계에 비해 차량·보행자의 불만족도를 상당히 낮출 수 있으며, 교차로의 교차하는 도로의 수가 많을수록 성능의 차이가 증가함을 확인하였다.