• Title/Summary/Keyword: learning gap

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Art Science Convergence Curriculum Design in the 4th Industrial Revolution Era : Focusing on STEAM with Contents (4차 산업혁명 시대 예술·과학 융합 교육프로그램 설계 : 콘텐츠를 활용한 STEAM을 중심으로)

  • Park, Sung-won;Lee, Hye-won
    • Journal of Information Technology Applications and Management
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    • v.28 no.1
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    • pp.53-61
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    • 2021
  • The year 2020 was a time when the coronavirus infections-19 (COVID-19) caused various changes in society. In particular, the fields that have been conducted face-to-face have been greatly confused by the transition to an online non-face-to-face method, and this is the case with the field of education. There are two main advantages of offline education. The first is that we can improve our understanding through communication with teachers, and the second is that we can develop social skills through interaction with friends. But as online classes progressed due to corona 19, interaction could not be achieved. As a result, the motivation for learning has been reduced due to difficulties in real-time feedback, and the participation rate has been significantly lowered, especially in lower grades, raising concerns about the learning gap that will occur after corona 19. However, there are some cases in which online classes were conducted as effectively as offline classes by utilizing various contents. What they have in common is the use of content. Teachers generally improved the quality of education by linking interesting sights and videos that enhance learning comprehension. The provided video conveys learning-related content into stories, enabling intuitive observation. Many students were already enjoying these videos through VOD (Video on Demand) such as TV and YouTube, they were able to connect their easy access to content and interest in learning. Appropriate use of video content has rather increased the learning effect and should continue after corona 19. Therefore, it is necessary to study methodologies that apply video content efficiently to education. This study looked at the steps that needed content application through the development of education programs, and observed its meaning. Students were curious about the content, motivated to learn and participated in learning on their own. Intuitive learning, conducted through appreciation, play and content production, provided an opportunity to learn on their own in everyday life.

A study on dental hygiene students effects of Team-Based Learning in the dental hygiene curriculum on learning motivation and self-directed learning capabilities (일부지역 치위생과 학생들에 대한 치위생 교육과정의 팀기반학습이 학습동기와 자기주도 학습력에 미치는 효과)

  • Park, In-Suk;Kim, Dong-Kie
    • Journal of Korean society of Dental Hygiene
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    • v.10 no.1
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    • pp.127-140
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    • 2010
  • Objectives : The purpose of this study was to apply team-based learning to dental hygiene students in theoretical oral prophylaxis class, one of required courses geared toward acquiring professional knowledge on preventive public health, as oral prophylaxis was counted among major duties of dental hygienists. It's ultimately meant to compare the effects of team- based learning and expository instruction on the learning motivation and self-directed learning capabilities of learners in order to discuss the effects of team-based learning in dental hygiene education. Methods : The subjects in this study were 60 dental hygiene students at C college. Out of them, 32 students who were freshmen as of 2007 were grouped into an experimental group, and 28 students who were freshmen as of 2006 were selected as a control group. The experimental group was engaged in team-based learning from August 30 to December 6, 2007, and the control group took expository lessons from August 28 to December 8, 2006. Their learning motivation and self-directed learning capabilities were evaluated by using t-test, paired t-test and GLM analysis. Results : The findings of the study were as follows: 1. The experimental group scored better in learning motivation than the control group after they were engaged in team-based learning (p<.001). According to GLM analysis, there was a significant intergroup gap in learning motivation, and the two groups were statistically significantly different in its subfactors involving attention, relevance and confidence(p<.05). 2. The experimental group excelled the control group at self-directed learning capabilities(p<.05), and the team-based learning had a better effect on self-directed learning capabilities than the expository instruction. Conclusions : Given the findings of the study, the team-based learning was more effective than the expository instruction at boosting the learning motivation and self-directed learning capabilities of the students. Therefore revised teaching methods should be prepared in consideration of the characteristics of dental hygiene courses, and the development of new instructional models and educational programs is required as well.

Systematic Review of Korean Studies on Simulation within Nursing Education (시뮬레이션을 활용한 한국간호교육 연구에 대한 체계적 고찰)

  • Kim, Jung-Hee;Park, In-Hee;Shin, Sujin
    • The Journal of Korean Academic Society of Nursing Education
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    • v.19 no.3
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    • pp.307-319
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    • 2013
  • Purpose: The purpose of this study was to review nursing studies with regard to simulation- based learning in Korea. Methods: This systematic review examines the literature on simulation in nursing education from 2003 to 2012. The electronic databases reviewed included: RISS, the National Assembly Library, the National Library of Korea, and major nursing journal databases in Korea. The MeSH search terms included nursing, simulation, simulator, and standardized patient. Results: In total, 52 studies were included in the literature review. We included 21 quasi-experimental studies and 25 studies using high-fidelity simulation. They included knowledge and problem-solving ability in the cognitive domain; self efficacy, learning satisfaction, interpersonal relationships and communication, and confidence in the affective domain; and clinical performance ability and learning performance evaluation in the psychomotor domain. This systematic literature review revealed that simulation is useful in nursing education but uncovered a gap in the literature pertaining to the transfer of knowledge to performance and how to learn from cognitive reflection. Conclusions: This result suggests that it is necessary to conduct additional research on the cognitive learning process and transition to performance.

The effect of domain understanding on IT outsourcing performance based on a learning model of IT outsourcing (IT아웃소싱 환경에서 도메인이해도가 성과에 미치는 영향: 조직학습, 지식이전 및 아웃소싱비율의 조절효과를 중심으로)

  • Won, Youshin;Lee, Choong C.;Yun, Haejung
    • Knowledge Management Research
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    • v.17 no.2
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    • pp.205-229
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    • 2016
  • Owing to the current economic downturn, one of the most important goals of the organizations who are actively involved in Information Technology Outsourcing (ITO) is the cost efficiency. We focus on supplier firm's domain understanding to make the cost efficiency; therefore, we examine how the disadvantages from lower domain knowledges affect outsourcing performance moderated by outsourcing ratio and knowledge change environments. That is, if clients can endure disadvantage from service providers' lower domain knowledge, they can achieve cost efficiency by choosing lower domain knowledge suppliers with less expensive cost. To examine performance gap depending on the environments, we applied 'A Learning Model of IT Outsourcing' which is suggested by previous literature. As a result, we suggest five strategies for clients to contract with suppliers which have lower domain knowledge: (1) Prepare the strategy to endure disadvantages from the early stage. (2) Make the strategy depending on outsourcing ratio. (3) Knowledge transfer between organizations is important. (4) Make a short-term contract if they do not have good environments for organizational learning. (5) Client's knowledge change environments are more important than those of supplier's. Finally, we offer various implications for clients and suppliers in IT outsourcing.

Effectiveness of Asynchronous Learning Networks in Teaching as a Supplement to Classroom Teaching: A Study from Perspective of Lecturers in National University of Singapore

  • Bock, Gee-Woo;Kim, Jong-Hyun;Shuo, Hannah Yang;Lee, Ji-Myoun
    • Asia pacific journal of information systems
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    • v.22 no.1
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    • pp.1-27
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    • 2012
  • Asynchronous Learning Networks (ALN) has become a kind of prevalent information systems to supplement or even substitute a traditional classroom face-to-face teaching method. In this paper, we investigate the impacts of types of courses, lecturers' instruction models and computer self-efficacy on the ALN effectiveness in teaching from lecturers' perspective. We conducted survey to professors in various faculties such as School of Computing, Faculty of Arts, Science, Business, Law and Engineering in the National University of Singapore. According to the responses from ninety-eight professors, instruction modes positively influence the usage of ALN; types of course and lecturers' computer-efficacy influence lectures' satisfaction of ALN in teaching. Both the usage of ALN and satisfaction of ALN positively influence the effectiveness of ALN. The results of this study fill the gap of ALN researches in education by examining it from lecturers' perspective and enable schools to improve their implementation of ALN systems based on our findings.

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Design and Implementation of a SmartPhone Serious Game for Learning English Conversation (영어 회화 학습을 위한 스마트폰 기능성 게임 설계 및 구현)

  • Jeon, Sang-Moon;Kim, Kyoung-Su;Lee, Gap-Pyoung
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.235-245
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    • 2013
  • Recent national attention on English conversation continued, smartphone game has emerged into the mainstream of game industry. In this study, smartphone serious game that combines english conversation learning and smartphone game for learning english conversation was designed and implemented. English sentence patterns separated words, phrases, and sentences was able to learn step-by-step and repeatedly. Also, Throughout the game of different type by stage was to provide interested. Test results were discovered the problem not causing continuous user interest. To compensate for this, study of a game changes element and difficulty adjusting will be followed.

The Relationships among Learning Motivation, Perceived Achievement, and Actual Achievement on Nursing Skill Performance Assessment (간호 술기 수행평가에서 실제 성취도, 지각된 성취도와 학습 동기 간의 관계)

  • Kim, Eun Jung
    • The Journal of Korean Academic Society of Nursing Education
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    • v.23 no.1
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    • pp.48-56
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    • 2017
  • Purpose: This study was conducted to identify the relationships between the perceived and actual achievement on skill performance assessment and identify the relation to learning motivation factors. Methods: A total of 80 senior nursing students currently studying at a university participated in the study in 2015. Students completed a performance examination of 20 nursing skills at the end of their 7-week training period; their performance was rated using checklists. Students then completed a survey, which included questions about learning motivation and perceived achievement level. Data were analyzed by descriptive statistics, Pearson's correlation, and Kruskal-Wallis test. Results: There was a weak correlation between perceived and actual achievement. Intrinsic and extrinsic goal-orientation and self-efficacy in learning motivation factors was significantly correlated to perceived achievement. Perceived achievement and self-efficacy in middle quartile of actual achievement were higher than other upper- or lower-quartile group. Conclusion: The findings suggest that the motivation factors of learners should be taken into account to maximize academic achievement in nursing skills training. In addition, it should be considered a strategy to reduce the gap between perceived and actual achievement.

The Effects of Corpus Use on Learning L2 Collocations of Light Verbs and Nouns

  • Yoshiho Satake
    • Asia Pacific Journal of Corpus Research
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    • v.4 no.2
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    • pp.41-55
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    • 2023
  • In data-driven learning (DDL), learners explore a corpus to understand vocabulary and grammar. Although many studies have emphasized the role of DDL in second language (L2) acquisition, L2 light verbs have been largely under-explored. To bridge this gap, this study focused on the learning outcomes of L2 light verbs among 29 intermediate-level Japanese university students. The research zeroed in on six prevalent light verbs in English: "make," "do," "take," "have," "give," and "get." Over nine weeks, the participants engaged with verb-noun collocations using worksheets that juxtaposed Japanese translations of the target collocations with their English equivalents, with the verbs omitted. With the aid of Wordbanks Online, they filled in the blanks and constructed accurate sentences. Before this activity, a 20-minute tutorial was given to the participants on how to interpret the concordance lines. The effectiveness of the DDL method was evaluated using pre-tests, immediate post-tests, and delayed post-tests. The results showed that DDL significantly improved the participants' knowledge of the target collocations of light verbs and nouns; the post-test and delayed post-test scores were significantly higher than the pre-test scores. The results showed that, overall, DDL contributed to memorizing the collocations of light verbs and nouns; however, DDL had different effects on the memorization of collocations across different light verbs. The extent of work on the worksheet is not the only factor in its retention, and observing concordance lines may promote learners' memorization of light-verb collocations.

Domain Adaptive Fruit Detection Method based on a Vision-Language Model for Harvest Automation (작물 수확 자동화를 위한 시각 언어 모델 기반의 환경적응형 과수 검출 기술)

  • Changwoo Nam;Jimin Song;Yongsik Jin;Sang Jun Lee
    • IEMEK Journal of Embedded Systems and Applications
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    • v.19 no.2
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    • pp.73-81
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    • 2024
  • Recently, mobile manipulators have been utilized in agriculture industry for weed removal and harvest automation. This paper proposes a domain adaptive fruit detection method for harvest automation, by utilizing OWL-ViT model which is an open-vocabulary object detection model. The vision-language model can detect objects based on text prompt, and therefore, it can be extended to detect objects of undefined categories. In the development of deep learning models for real-world problems, constructing a large-scale labeled dataset is a time-consuming task and heavily relies on human effort. To reduce the labor-intensive workload, we utilized a large-scale public dataset as a source domain data and employed a domain adaptation method. Adversarial learning was conducted between a domain discriminator and feature extractor to reduce the gap between the distribution of feature vectors from the source domain and our target domain data. We collected a target domain dataset in a real-like environment and conducted experiments to demonstrate the effectiveness of the proposed method. In experiments, the domain adaptation method improved the AP50 metric from 38.88% to 78.59% for detecting objects within the range of 2m, and we achieved 81.7% of manipulation success rate.

Reinforcement Learning-Based Adaptive Traffic Signal Control considering Vehicles and Pedestrians in Intersection (차량과 보행자를 고려한 강화학습 기반 적응형 교차로 신호제어 연구)

  • Jong-Min Kim;Sun-Yong Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.143-148
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    • 2024
  • Traffic congestion has caused issues in various forms such as the environment and economy. Recently, an intelligent transport system (ITS) using artificial intelligence (AI) has been focused so as to alleviate the traffic congestion problem. In this paper, we propose a reinforcement learning-based traffic signal control algorithm that can smooth the flow of traffic while reducing discomfort levels of drivers and pedestrians. By applying the proposed algorithm, it was confirmed that the discomfort levels of drivers and pedestrians can be significantly reduced compared to the existing fixed signal control system, and that the performance gap increases as the number of roads at the intersection increases.