• Title/Summary/Keyword: learning and information effects

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Effects of Facebook on Language Learning

  • SUNG, Minkyung;KWON, Sungho
    • Educational Technology International
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    • v.12 no.2
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    • pp.95-116
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    • 2011
  • This study examines effects of Facebook on language learning in terms of facilitating interaction and collaboration by applying Facebook in a Korean language class. Forty one exchange students from seventeen countries who participated in the study used Facebook to exchange information and complete group projects. Results show that Facebook was effective in sharing class materials, engaging in class community and collaborating to complete assignments. Students also comment that socializing with peers was helpful, yet more activities and discussion to draw active participation is needed. This study also points out the important role of instructors who implement social media and manage the class.

The Effects of GLAS Type on the Learning Achievement in Web-based Collaborative Learning (웹 기반 협력학습에서 GLAS 유형이 학습결과에 미치는 효과)

  • Kim, Jee-Il;Jang, Sang-Phil
    • Journal of The Korean Association of Information Education
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    • v.10 no.1
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    • pp.93-104
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    • 2006
  • The purpose of this study is to examine the effects of GLAS(Guided-Learner Adaptable Scaffolding) strategies in web-based collaborative learning environments. Through the extensive literature reviews, web-based collaborative learning environments considering GLAS types were developed. 93 sixth graders were selected from a elementary school in Seoul, and they learned in the web-based system for 4 weeks. The results revealed that the impact of scaffolding on transfer of learning, cognitive overload by reflective scaffolding, learning motivation affected intrinsic scaffolding.

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The Effect of Self-Regulated Learning Components on Attitude and Related Skills of Information Literacy among High School Students (자기조절학습 요소가 고등학생의 정보문해에 대한 태도와 정보문해능력에 미치는 영향)

  • Lee, Seung-Kil
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.1
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    • pp.161-187
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    • 2016
  • This study determined the effect of self-regulated learning on the attitude and related skills of information literacy in school library project learning. In addition, in-depth interview was administered in order to investigate fundamental reasons for such effects. The results are cognitive regulation ability, motivational regulation ability, behavioral regulation ability proved to have statistically significant effect on the attitude and related skills of information literacy. In-depth interview analysis yielded the following components: cooperative learning, experience in information environment, time pressure, exposure to information literacy education, motivation, relationship with school teachers, delayed gratification, and prior knowledge.

The Effects of Learning Methods on the Capability of Information Retrieval and Synthesis in Web (웹 환경에서의 학습 방법이 정보검색 및 정보종합 능력에 미치는 영향)

  • 함명식
    • Journal of the Korean Society for information Management
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    • v.19 no.4
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    • pp.5-34
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    • 2002
  • The purpose of this study is to investigate the effects of learning methods on students' information retrieval and information synthesis capability in web. This is an experimental study comparing the two different learning methods as task-based learning and technic-based learning. The findings of this study were as follows: 1. The task-based learning was more effective than the technic-based learning in information achievements as information retrieval capability (t= 3.59, p〈.05). 2. In the 1st retrieval (recall ratio t=1.81 precision ratio t=.61) of Naver Korean Web Retrieval, there was no significant difference (p〉.05). In the 2nd retrieval (recall ratio t=2.93 precision ratio t=2.45) and 3rd retrieval (recall ratio t=3.48 precision ratio t= 2.50), the task-based group was more effective than the technic-based group (p〈.05). 3. There was no significant difference in students' information synthesis capability between the task-based learning and technic-based learning (t= 1.95, p〉.05). The findings of this study suggest that the task-based learning approach is more effective to improve students' information literacy, and that professionals should consider better instructional principles for the improvement of instructional quality.

The Effects of Flipped Learning on Learning Outcomes in Middle School Science Course (중학교 과학수업에 적용된 플립러닝(Flipped Learning)의 효과)

  • Lee, Jeongmin;Noh, Jiyae;Chung, Yeonhwa
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.263-272
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    • 2016
  • The purpose of this study is to examine the effects of flipped learning on science achievement, science interest, and intrinsic motivation in middle school science course. In order to achieve the purpose of this study, data was collected from 90 7th graders who were assigned to the experimental group(flipped learning class) or comparison group(lecture class) in Seoul. After collecting data, we examined mean difference between teaching method using ANCOVA. The results of this study were as follows: The flipped learning is associated with significant improvements in science achievement and science interest. However, the flipped learning is not associated with significant improvements in intrinsic motivation. This study was investigated effects of the flipped learning and expanded the understanding of the flipped learning.

The Effects of u-Learning Systems Characteristics on Perceived Interactivity and Learning Performance (u-Learning 시스템 속성이 지각된 상호작용성 및 학습성과에 미치는 영향)

  • Lee, Dong-Man;Lee, Sang-Hee
    • The Journal of Information Systems
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    • v.21 no.1
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    • pp.117-152
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    • 2012
  • The purpose of this study was to identify the negative factors affecting personnel u-Learning acceptance and to analyze the interrelation among the factors in this research model. The two independent variables avoidable convenience and reliant convenience, based on pilot test results, and learning performance and perceived interactivity, based on the relevant literature, are used to examine the research model. The research problem was tested with data collected from 577 respondents in 23 universities. This study developed and empirically analyzed a model representing the relationship by using the Structural Equation Model. The major findings of this study are, firstly, that the higher reliant convenience is negatively affecting the degree of system use and learner’s satisfaction, whereas avoidable convenience is only affecting the learner’s satisfaction. Secondly, the higher learning performance and stronger perceived interactivity affects the degree of system use as well as learner’s satisfaction. Finally, the degree of system use affects the learner’s satisfaction.

Development of Web-Based Information Literacy Program for Undergraduate Students and Its Effect Analysis (대학생을 위한 웹기반 정보활용교육 프로그램 개발 및 효과분석)

  • Park Soo-Hee;Choi Seong-Woo
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.2
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    • pp.357-387
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    • 2006
  • This study intends to develop web-based information literacy program, analyze learning effects and to suggest a model case to those who wants to develop a web-based information literacy program in the future. For this purpose, we analyze undergraduate students' needs, design and develop a web-based information literacy program, and analyze the practical effects of the web-based information literacy program. As a result of research, we found out that both web-based and face-to-face information literacy program are similarly effective in learning and satisfactory to students.

A Study on the Effects of Learning Motivation Factors of the Cyber Home Study Contents using Structural Equation Model on Learning Satisfaction and Activation (구조방정식 모형을 이용한 사이버가정학습 콘텐츠의 학습동기요인이 학습만족과 활성화에 미치는 영향에 관한 연구)

  • Yang, Seung-Gu;Baek, Hyeon-Gi
    • Journal of Digital Convergence
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    • v.6 no.2
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    • pp.145-155
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    • 2008
  • The purpose of this research is to investigate the effects of the Cyber Home Learning Motivation Factors on its satisfaction and activation through surveying the actual conditions among the students present at a cyber home learning class. For this study, samples were collected around the end of a term from the students(300 in pilot test and 248 in main test) who were taking Cyber Home Lecture at high school level. Structural equation model by AMOS 5.0 was used to analyze the data. The result of our analysis is summarized as follows. First, the cyber home learning satisfaction has a positive effect on the cyber home learning activation. Second, the 4 factors of the cyber home learning motivation: relevancy, self-confidence and satisfaction has a positive effect on the cyber home learning satisfaction. But the factor 'attention' has no positive effect on the cyber home learning satisfaction. Therefore, the Good Cyber Home Learning Contents should provide the information quality which meets 3 conditions: relevancy, self-confidence and satisfaction.

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Analysis of Structural Relationships Among Metaverse Characteristic Factors, Learning Immersion, and Learning Satisfaction: With Gather Town (메타버스 특성요인과 학습 몰입 및 학습 만족도 간의 구조적 관계 분석 : 게더타운을 대상으로)

  • Kim, Na Rang
    • The Journal of Information Systems
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    • v.31 no.1
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    • pp.219-238
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    • 2022
  • Purpose The purpose of this study is to investigate the structural relationships between interest, interaction level, presence, which are the characteristics of metaverse, learning immersion, and learning satisfaction, which are learning factors. Design/methodology/approach A questionnaire survey technique was used to achieve the purpose of the study. A questionnaire survey was conducted from November 22 to December 5, 2021, with students with experience in non-face-to-face classes using Gather Town and a total of 114 copies of the questionnaire excluding those with insincere answers were used for empirical analysis. SPSS Win ver.23.0 was used for basic statistical analysis, and AMOS 22.0 was used for the establishment and analysis of a structural equation model. Findings According to the study findings, interest and interaction levels had effects on learning immersion and learning presence, self-efficacy on learning presence, and learning immersion and learning presence on learning satisfaction. This study is meaningful in that it conducted an empirical study to find variables for improving learning immersion by conducting classes based on metaverse. Based on the findings of this study, it was found that interest and interaction, which are the biggest characteristics of metaverse, sustain learning participation and immersion and increase presence thereby enhancing learning satisfaction so that the possibilities of metaverse as a next generation education platform passing the limit of existing real time video platforms can be peeped.

Effects of Individual Characteristics and Subject Norm on User Acceptance of e-Learning for Voluntary Studies (자발적 학습에서 개인특성과 주관적 규범이 e-learning 수용에 미치는 영향)

  • Lee, Tae-Hwan;Suh, Chang-Kyo
    • The Journal of Information Systems
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    • v.17 no.4
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    • pp.99-127
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    • 2008
  • E-learning becomes an important part of education these days in Korea. Students had no choice but to accept the e-learning when the e-learning was used as a supplementary learning tool within a traditional class or a stand-alone distance education. This study focuses on the students' intention of e-learning acceptance for voluntary studies. In voluntary study, students have the rights to adopt the e-learning or not for their personal study. We used individual characteristics as the external variables of TAM to explain user acceptance of e-learning for voluntary studies and examined the effect of individual characteristics on user's beliefs. Research model and nine hypotheses were set up to identify the relationships among these variables based on investigations of previous researches. The theoretical model is tested with questionnaires from 420 users who accept e-learning for voluntary studies. We tested the measurement and research models by applying a structural equation modeling(SEM) approach, using the AMOS 5.0. Overall, the results provided support for the model as explaining acceptance of an e-learning system. Most path coefficients in the research model were found statistically significant. The results showed usefulness and enjoyment and subject norm were the factors affecting attitude of students using e-learning. In addition, usefulness and subject norm were the factors affecting intention of students using e-learning. The results show innovation and self-efficacy have a significant impact on user's perception of ease of use. Self-efficacy also have significant effects on user's perception of usefulness.