• 제목/요약/키워드: learnability

검색결과 36건 처리시간 0.02초

제품의 학습성을 평가하기 위한 학습곡선 모델의 적용 (Application of Learning Curve to evaluate Product Learnability)

  • 정광태;홍자인
    • 대한인간공학회지
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    • 제27권2호
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    • pp.59-65
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    • 2008
  • Product usability consists of many attributes such as learnability, efficiency, memorability, and so on. In particular, learnability is one of the most important attributes in product usability. Therefore, many people consider the primary criterion for a good user interface to be the degree to which it is easy to learn. Learnability represents the degree of how much can easily learn the usage of a product. It concerns the features of the interactive system that allow novice users to understand how to use it initially and then how to attain a maximal level of performance. In this study, we studied on the application of learning curve to evaluate product learnability. In order to validate the applicability, we carried out simple experiment using mobile phone. We got task completion times through the experiment and predicted the times using learning curve model. And then, we compared prediction times to task completion times. Finally, we identified that learning curve could apply to predict and compare product learnability.

웹사이트의 구조와 정보량 및 사용자 과업 복잡도가 사용성에 미치는 영향 (The Effects of Web Site Architecture, Web Site Content Quantity and User Task Complexity on Usability)

  • 고석하;김주성;김영기
    • Journal of Information Technology Applications and Management
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    • 제12권2호
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    • pp.145-161
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    • 2005
  • In this paper, we present an experiment conducted to examine how the web site's architecture, content quantity and the user task complexity affect its usability. The experiment was performed in two phases on college students to visit existing web sites which are readily accessible via the Internet. The results of experiment show that the web site's architecture significantly affects the efficiency and the effectiveness interactively with its content quantity and the user task's complexity. On the other hand, none of the above three factors show significant effects on the satisfaction and the learnability. In particular, the web site's content quantity does not have any statistically significant effects on the satisfaction and the learnability. It implies that the factors affecting the satisfaction and the learnability are different from those affecting the efficiency and the effectiveness. The analysis reassures that it is essential to consider the context of use in designing a web site.

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고등학교 수학 교과서에서의 반례에 대한 학습가능성 탐색 (An investigation in learnability of counter-examples in secondary school mathematics textbooks)

  • 오혜미;권오남
    • 한국수학교육학회지시리즈A:수학교육
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    • 제53권1호
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    • pp.41-55
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    • 2014
  • In recent years, there has been increasing interest in the pedagogical importance of counter-examples that contradict statements about mathematics education research and the curriculum revision process for high school mathematics courses. Using a literature research method, this study analyzed views about counter-examples according to a method of approach to statements and the classification of counter-examples and their criteria. The study also described the learnability of the content of counter-examples presented in Korean secondary school mathematics textbooks. The results showed that generating many counter-examples enables learners to understand mathematical concepts exactly, construct links between mathematical contents, and have flexible thoughts about mathematical objects. Considering the learnability of counter-examples, the contents of counter-examples in school mathematics textbooks are needed for mathematics teachers and students to generate numerous counter-examples and verify the justification of generating counter-examples in various manners.

이집트 한국어 학습자들의 한국어 음소 학습용이성 (Egyptian learners' learnability of Korean phonemes)

  • ;이호영;황효성
    • 말소리와 음성과학
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    • 제11권4호
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    • pp.19-33
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    • 2019
  • 이 연구는 한국어 자음과 모음 대해 단기간의 지각 훈련을 받은 이집트인 학습자들이 학습 수준별로 어떠한 지각 개선 양상을 보이는지 조사하고, 각 음소 쌍의 학습용이성 정도를 파악해 이집트인 학습자들을 대상으로 하는 한국어 발음교육에 실질적인 기여를 하는 것을 목적으로 한다. 이를 위해 50명의 한국어 학습자를 대상으로 이집트 현지에서 고변이 음성 훈련을 실시하였다. 한국어 수준에 따라 학습자를 초급 집단과 중고급 집단으로 나누었고, 2주간에 걸쳐 각 집단에 대해 30~40분의 지각 훈련을 10회 진행하였다. 고변이 음성 훈련용 자료는 다수의 한국어 원어민 화자가 발화한 자연음이었으며, 최소대립 쌍을 이루는 단어와 문장으로 최대한 다양하게 구성하였다. 사전과 사후 테스트 비교 결과, 이집트인 초급과 중고급 집단의 한국어 모음과 초성에 대한 지각 능력이 뚜렷하게 향상된 것을 확인할 수 있었다. 종성에 대한 지각 능력 역시 향상되었지만 훈련 전부터 정확도가 높아 향상폭은 다소 낮게 나타났다. 각 음소에 대한 지각 정확도와 향상도를 바탕으로 음소 쌍별 학습용이성을 측정하고, 이집트인 학습자를 위한 학습용이성 위계를 학습 단계별로 설정하였다.

The Effect of Gesture-Command Pairing Condition on Learnability when Interacting with TV

  • Jo, Chun-Ik;Lim, Ji-Hyoun;Park, Jun
    • 대한인간공학회지
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    • 제31권4호
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    • pp.525-531
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    • 2012
  • Objective: The aim of this study is to investigate learnability of gestures-commands pair when people use gestures to control a device. Background: In vision-based gesture recognition system, selecting gesture-command pairing is critical for its usability in learning. Subjective preference and its agreement score, used in previous study(Lim et al., 2012) was used to group four gesture-command pairings. To quantify the learnability, two learning models, average time model and marginal time model, were used. Method: Two sets of eight gestures, total sixteen gestures were listed by agreement score and preference data. Fourteen participants divided into two groups, memorized each set of gesture-command pair and performed gesture. For a given command, time to recall the paired gesture was collected. Results: The average recall time for initial trials were differed by preference and agreement score as well as the learning rate R driven by the two learning models. Conclusion: Preference rate agreement score showed influence on learning of gesture-command pairs. Application: This study could be applied to any device considered to adopt gesture interaction system for device control.

DetGas: A Carbon Monoxide Gas Leakage Detector Mobile Application

  • Kamaruddin, Farhan Fikri Mohd;Hadiana, Ana;Lokman, Anitawati Mohd
    • International Journal of Computer Science & Network Security
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    • 제21권11호
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    • pp.59-66
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    • 2021
  • Many incidents of Carbon Monoxide (CO) poisoning have occurred because of people being unaware of its presence. There are currently available systems on the market, but they are limited to measuring CO in a certain area and lack vital functions. Additionally, little to no evidence-based information on their quality was available. Thus, a mobile application for detecting CO gas leakage in a vehicle and critical features to assist victims was developed. A usability and functionality test were conducted to determine the product's quality utilizing nine usability and six functionality task scenarios (n=5). Then, a System Usability Scale test was performed to obtain system satisfaction, usability, and learnability (n=50). The usability and functionality test shows that all the tasks given for both tests were 100% successful. The overall score obtained for SUS was 71.4, which indicates good acceptance and usability. Around 20% of respondents claimed that they would need the support of a technical person to be able to use the application and that they needed to learn a lot of things before they could use the application, which indicates the overall high learnability of the application. The result provides empirical evidence that the CO gas leakage detection mobile application is successful and receives good usability, functionality, acceptability, learnability, and satisfaction assessments. DetGas could benefit automobile owners and other stakeholders by mitigating the risk and harm associated with gas leaking that exceeds the safe limit.

The Acquisition of the English Locative Alternation by Korean EFL Learners: What Makes L2 Learning Difficult?

  • Kim, Bo-Ram
    • 영어어문교육
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    • 제12권4호
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    • pp.31-68
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    • 2006
  • The present research investigates the acquisition of the English locative alternation by Korean EFL learners, which poses a learnability paradox, taking Pinker's framework of learnability theory as its basis. It addresses two questions (1) how lexical knowledge is represented initially and at different levels of interlanguage development and (2) what kinds of difficulty Korean learners find in the acquisition of English locative verbs and their constructions. Three groups of learners at different proficiency levels with a control group of English native speakers are examined by two instruments: elicited production task and grammaticality judgment task. According to different levels of proficiency, the learners exhibit gradual sensitivity to a change-of-state meaning and obtain complete perception of the meanings of locative verbs (manner-of-motion and change-of-state) and their constructions. Overgeneralization errors are observed in their performance. The errors are due to misinterpretations of particular lexical items in conjunction with the universal linking rules. More fundamental cause of difficulty is accounted for by partial use of learning mechanisms, caused by insufficient L2 input.

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스테레오타입 분석을 통한 방향정보 전달용 햅틱 아이콘 설계 (A Study on Designing Haptic Icons to support Informative Communications for Navigation)

  • 김상호
    • 대한안전경영과학회지
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    • 제15권1호
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    • pp.141-150
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    • 2013
  • In this paper, the learnability of haptic icons was tested as a way of conveying turn-by-turn directions to users involved in navigation interactions with commercial smartphones. To do this, six most distinctive haptic icons were identified from those having different duration of each pulse, interval between pulses, and rhythm. Associations between the selected haptic icons and 3 pairs of navigation directions were analyzed using data gathered from 30 subjects by 7 point Likert scale. The haptic icons were then assigned to proper directions based on the results from that stereotype analysis. The results showed that the commercial smartphone with one linear motor at a fixed location is not capable of making hapticons to have clear directional stereotypes. The hapticons with poor stereotypes has no advantage in learnability compared to those of random assignment.

서로 다른 사용자인터페이스 대화방식의 PC통신 소프트웨어 사용편이성 평가 연구 (Usability Evaluation of PC Communication Softwares with Different Dialogue Types)

  • 윤철호
    • 대한인간공학회지
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    • 제17권2호
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    • pp.97-104
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    • 1998
  • This study reviews usability of PC communication softwares with different dialogue types of user interface. Usability test was conducted to evaluate usability of 3 PC communition softwares which are currently utilized in Korea. Learnability was adopted as an index of usability evaluation, so learning time, testing time and scores were measured as dependent variables. It is suggested that softwares with mixing dialogue type(menu, icon, command) which were implemented in window systems environment were not superior to that with command dialogue type.

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과학 교사의 물리와 생물에 관한 관점 비교: 물리 전공 교사를 중심으로 (The Views about Physics and Biology of Science Teachers who majored in Physics)

  • 최혁준
    • 과학교육연구지
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    • 제36권2호
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    • pp.341-353
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    • 2012
  • 이 연구는 물리 전공인 과학 교사의 물리와 생물에 관한 관점을 조사하고 이를 비교하는 것을 목적으로 한다. 45명의 중등학교 물리 전공 교사를 대상으로 설문 조사를 실시하였으며, 전체적으로 이들의 물리에 관한 관점이 생물에 대한 관점보다 전문가의 관점에 가까운 것으로 나타났으나 두 과목의 관점 모두 전문가의 관점과 유사하다고 보기 어려웠다. 구조, 방법론, 타당성, 반성적 사고 차원의 점수는 물리가, 학습 가능성 차원은 생물의 점수가 유의미하게 높았으며, 개인적 관련 차원은 두 과목이 유사하였다. 특히 물리의 학습 가능성 차원의 점수는 비전문가의 관점에 더 가까웠다. 또한 물리 전공 교사는 물리는 생물보다 일관성 있고 체계적이며 논리적인 반면 학습하기 어려운 과목으로 보는 경향이 큰 것으로 보인다.

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