• Title/Summary/Keyword: learnability

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Application of Learning Curve to evaluate Product Learnability (제품의 학습성을 평가하기 위한 학습곡선 모델의 적용)

  • Jung, Kwang-Tae;Hong, Ja-In
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.2
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    • pp.59-65
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    • 2008
  • Product usability consists of many attributes such as learnability, efficiency, memorability, and so on. In particular, learnability is one of the most important attributes in product usability. Therefore, many people consider the primary criterion for a good user interface to be the degree to which it is easy to learn. Learnability represents the degree of how much can easily learn the usage of a product. It concerns the features of the interactive system that allow novice users to understand how to use it initially and then how to attain a maximal level of performance. In this study, we studied on the application of learning curve to evaluate product learnability. In order to validate the applicability, we carried out simple experiment using mobile phone. We got task completion times through the experiment and predicted the times using learning curve model. And then, we compared prediction times to task completion times. Finally, we identified that learning curve could apply to predict and compare product learnability.

The Effects of Web Site Architecture, Web Site Content Quantity and User Task Complexity on Usability (웹사이트의 구조와 정보량 및 사용자 과업 복잡도가 사용성에 미치는 영향)

  • Koh, Seok-Ha;Kim, Ju-Sung;Kim, Young-Ki
    • Journal of Information Technology Applications and Management
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    • v.12 no.2
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    • pp.145-161
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    • 2005
  • In this paper, we present an experiment conducted to examine how the web site's architecture, content quantity and the user task complexity affect its usability. The experiment was performed in two phases on college students to visit existing web sites which are readily accessible via the Internet. The results of experiment show that the web site's architecture significantly affects the efficiency and the effectiveness interactively with its content quantity and the user task's complexity. On the other hand, none of the above three factors show significant effects on the satisfaction and the learnability. In particular, the web site's content quantity does not have any statistically significant effects on the satisfaction and the learnability. It implies that the factors affecting the satisfaction and the learnability are different from those affecting the efficiency and the effectiveness. The analysis reassures that it is essential to consider the context of use in designing a web site.

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An investigation in learnability of counter-examples in secondary school mathematics textbooks (고등학교 수학 교과서에서의 반례에 대한 학습가능성 탐색)

  • Oh, Hye Mi;Kwon, Oh Nam
    • The Mathematical Education
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    • v.53 no.1
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    • pp.41-55
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    • 2014
  • In recent years, there has been increasing interest in the pedagogical importance of counter-examples that contradict statements about mathematics education research and the curriculum revision process for high school mathematics courses. Using a literature research method, this study analyzed views about counter-examples according to a method of approach to statements and the classification of counter-examples and their criteria. The study also described the learnability of the content of counter-examples presented in Korean secondary school mathematics textbooks. The results showed that generating many counter-examples enables learners to understand mathematical concepts exactly, construct links between mathematical contents, and have flexible thoughts about mathematical objects. Considering the learnability of counter-examples, the contents of counter-examples in school mathematics textbooks are needed for mathematics teachers and students to generate numerous counter-examples and verify the justification of generating counter-examples in various manners.

Egyptian learners' learnability of Korean phonemes (이집트 한국어 학습자들의 한국어 음소 학습용이성)

  • Benjamin, Sarah;Lee, Ho-Young;Hwang, Hyosung
    • Phonetics and Speech Sciences
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    • v.11 no.4
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    • pp.19-33
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    • 2019
  • This paper examines the perception of Korean phonemes by Egyptian learners of Korean and presents the learnability gradient of Korean consonants and vowels through High Variability Phonetic Training (HVPT). 50 Egyptian learners of Korean (27 low proficiency learners and 23 high proficiency learners) participated in 10 sessions of HVPT for Korean vowels, word initial and final consonants. Participants were tested on their identification ability of Korean vowels, word initial consonants, and syllable codas before and after the training. The results showed that both low and high proficiency groups did benefit from the training. Low proficiency learners showed a higher improvement rate than high proficiency learners. Based on the HVPT results, a learnability gradient was established to give insights into priorities in teaching Korean sounds to Egyptian learners.

The Effect of Gesture-Command Pairing Condition on Learnability when Interacting with TV

  • Jo, Chun-Ik;Lim, Ji-Hyoun;Park, Jun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.525-531
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    • 2012
  • Objective: The aim of this study is to investigate learnability of gestures-commands pair when people use gestures to control a device. Background: In vision-based gesture recognition system, selecting gesture-command pairing is critical for its usability in learning. Subjective preference and its agreement score, used in previous study(Lim et al., 2012) was used to group four gesture-command pairings. To quantify the learnability, two learning models, average time model and marginal time model, were used. Method: Two sets of eight gestures, total sixteen gestures were listed by agreement score and preference data. Fourteen participants divided into two groups, memorized each set of gesture-command pair and performed gesture. For a given command, time to recall the paired gesture was collected. Results: The average recall time for initial trials were differed by preference and agreement score as well as the learning rate R driven by the two learning models. Conclusion: Preference rate agreement score showed influence on learning of gesture-command pairs. Application: This study could be applied to any device considered to adopt gesture interaction system for device control.

DetGas: A Carbon Monoxide Gas Leakage Detector Mobile Application

  • Kamaruddin, Farhan Fikri Mohd;Hadiana, Ana;Lokman, Anitawati Mohd
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.59-66
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    • 2021
  • Many incidents of Carbon Monoxide (CO) poisoning have occurred because of people being unaware of its presence. There are currently available systems on the market, but they are limited to measuring CO in a certain area and lack vital functions. Additionally, little to no evidence-based information on their quality was available. Thus, a mobile application for detecting CO gas leakage in a vehicle and critical features to assist victims was developed. A usability and functionality test were conducted to determine the product's quality utilizing nine usability and six functionality task scenarios (n=5). Then, a System Usability Scale test was performed to obtain system satisfaction, usability, and learnability (n=50). The usability and functionality test shows that all the tasks given for both tests were 100% successful. The overall score obtained for SUS was 71.4, which indicates good acceptance and usability. Around 20% of respondents claimed that they would need the support of a technical person to be able to use the application and that they needed to learn a lot of things before they could use the application, which indicates the overall high learnability of the application. The result provides empirical evidence that the CO gas leakage detection mobile application is successful and receives good usability, functionality, acceptability, learnability, and satisfaction assessments. DetGas could benefit automobile owners and other stakeholders by mitigating the risk and harm associated with gas leaking that exceeds the safe limit.

The Acquisition of the English Locative Alternation by Korean EFL Learners: What Makes L2 Learning Difficult?

  • Kim, Bo-Ram
    • English Language & Literature Teaching
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    • v.12 no.4
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    • pp.31-68
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    • 2006
  • The present research investigates the acquisition of the English locative alternation by Korean EFL learners, which poses a learnability paradox, taking Pinker's framework of learnability theory as its basis. It addresses two questions (1) how lexical knowledge is represented initially and at different levels of interlanguage development and (2) what kinds of difficulty Korean learners find in the acquisition of English locative verbs and their constructions. Three groups of learners at different proficiency levels with a control group of English native speakers are examined by two instruments: elicited production task and grammaticality judgment task. According to different levels of proficiency, the learners exhibit gradual sensitivity to a change-of-state meaning and obtain complete perception of the meanings of locative verbs (manner-of-motion and change-of-state) and their constructions. Overgeneralization errors are observed in their performance. The errors are due to misinterpretations of particular lexical items in conjunction with the universal linking rules. More fundamental cause of difficulty is accounted for by partial use of learning mechanisms, caused by insufficient L2 input.

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A Study on Designing Haptic Icons to support Informative Communications for Navigation (스테레오타입 분석을 통한 방향정보 전달용 햅틱 아이콘 설계)

  • Kim, Sang-Ho
    • Journal of the Korea Safety Management & Science
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    • v.15 no.1
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    • pp.141-150
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    • 2013
  • In this paper, the learnability of haptic icons was tested as a way of conveying turn-by-turn directions to users involved in navigation interactions with commercial smartphones. To do this, six most distinctive haptic icons were identified from those having different duration of each pulse, interval between pulses, and rhythm. Associations between the selected haptic icons and 3 pairs of navigation directions were analyzed using data gathered from 30 subjects by 7 point Likert scale. The haptic icons were then assigned to proper directions based on the results from that stereotype analysis. The results showed that the commercial smartphone with one linear motor at a fixed location is not capable of making hapticons to have clear directional stereotypes. The hapticons with poor stereotypes has no advantage in learnability compared to those of random assignment.

Usability Evaluation of PC Communication Softwares with Different Dialogue Types (서로 다른 사용자인터페이스 대화방식의 PC통신 소프트웨어 사용편이성 평가 연구)

  • Yun, Cheol-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.17 no.2
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    • pp.97-104
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    • 1998
  • This study reviews usability of PC communication softwares with different dialogue types of user interface. Usability test was conducted to evaluate usability of 3 PC communition softwares which are currently utilized in Korea. Learnability was adopted as an index of usability evaluation, so learning time, testing time and scores were measured as dependent variables. It is suggested that softwares with mixing dialogue type(menu, icon, command) which were implemented in window systems environment were not superior to that with command dialogue type.

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The Views about Physics and Biology of Science Teachers who majored in Physics (과학 교사의 물리와 생물에 관한 관점 비교: 물리 전공 교사를 중심으로)

  • Choi, Hyukjoon
    • Journal of Science Education
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    • v.36 no.2
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    • pp.341-353
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    • 2012
  • The purpose of this study is to explore how science teachers' views about physics and biology are different. From a survey of 45 science teachers who majored in physics, this study found that their views about physics were closer to the experts' views than their views about biology. But it seemed that their views about neither physics nor biology were similar to the experts' views. Compared their views about physics with their views about biology in six dimensions, in four dimensions including structure dimension, methodology dimension, validity dimension, and reflective thinking dimension, the scores of the views about physics were higher, in learnability dimension, the scores of the views about biology were higher, and in personal relevance dimension, the scores of the two kinds of views were similar. Specially the their views about physics in learnability dimension were closer to novices'. In addition, science teachers majored in physics seemed to think that compared with biology, physics is coherent, systematic and reasoning, but it is not learnable.

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