• 제목/요약/키워드: laboratory ergonomics

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고령자용 터치입력장치 설계를 위한 인적 수행도 평가 (Input Performance of the Old Adults in Touch Interface)

  • 홍승권;박정철;김선수
    • 대한인간공학회지
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    • 제29권4호
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    • pp.605-610
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    • 2010
  • In order to design a touch interface for the elderly, human performance of input tasks on the touch screen was investigated by the laboratory experiment. Input times and input errors were measured in the experimental conditions that were changed according to age, key size, interkey space and input tool(finger or stylus pen). In the most of all experimental conditions, the task performance of the elderly was lower than that of the young. However, there were significantly different performance patterns between both groups. As the difficulty of task was getting higher, the task performance of the elderly was sharply decreased; pressing small key button by finger sharply increased input time and error rate, compared to that of the young. Therefore, the square key size suitable to the elderly may be over $8.0{\times}8.0mm$. While the interkey space did not influence to the input task performance of the young, the task performance of the elderly was influenced. The elderly showed big difference of task performance according to input tool. However, the young were less influenced by input tool.

도로 주행환경 변화와 핸들종류에 따른 운전자 부하 및 행동특성 (Driver Characteristics and Workload according to Changing Driving Environment and Types of Steering Wheel)

  • 전용욱;대문수
    • 대한인간공학회지
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    • 제28권2호
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    • pp.9-16
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    • 2009
  • The aim of this study was to evaluate the effects of the driving performance and workload according to changing driving environment and types of steering wheel. Twelve drivers who participated in this study consisted of two groups; six Japanese as the left-lane drivers who was accustomed to driving on left-hand side of the road, and six Europeans, Americans, and Korean as the right-lane drivers who was accustomed to driving on right-hand side of the road. They were asked to operate a driving simulator while using two different types of steering wheel (for the left-hand side driving and the right-hand side driving). During the experiment, a range of data were measured including driving performance, mental workload, and eye movements which were recorded in order to identify the amount of time looking towards the in-vehicle route guidance. Results indicated that the use of the steering wheel by parallel moving led to increase high attentional demand and worse glance behavior to traffic signs for the left-lane drivers. In the case of the right-lane drivers, the effects by changing driving direction were more effective than the types of steering wheel due to their habit or traits.

Effect of Working Posture on the Productivity and Perceived Discomfort while Drilling on the Ceiling

  • Yoon, Tae-Lim;Yoon, Jangwhon
    • 대한인간공학회지
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    • 제32권6호
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    • pp.549-555
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    • 2013
  • Objective: The purpose of this study was to compare the performance of drilling on the ceiling in three different postures (standing, standing on the ladder and supine on the height adjusted board) and the subjective responses of perceived discomfort after the drilling. Background: Overhead work has been identified as a major occupational risk factor and has been a main research subject. Method: Ten young participants drilled 20 holes at the pre-marked places on the ceiling in three different postures. The drilling duration, resting and drilling heart rate were measured. The levels of perceived discomfort at neck, shoulder, elbow, hand and overall body were asked at the end of each task. Results: The working posture affected the heart rate after the drilling. Perceived discomfort in the neck decreased significantly in supine compared to drilling on the ladder. Conclusion: The results of this study suggest that drilling in supine can be an alternative way to reduce the drilling heart rate and the level of perceived discomfort in the neck without sacrificing the productivity. Application: The results of this study would be considered when drilling on the ceiling is required in construction workers.

Comparisons of Spatial-Temporal Characteristics between Young and Old Adults While Walking: Factors Influencing the Likelihood of Slip-Initiation

  • 김석원;윤훈용
    • 대한인간공학회지
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    • 제25권1호
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    • pp.43-49
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    • 2006
  • A laboratory study was conducted to evaluate if two different age groups(young vs. old) had differences in walking velocity and heel contact velocity and, furthermore, if these gait characteristics could adversely influence initial friction demand characteristics(i.e. RCOF) and the likelihood of slip-initiation. Twenty eight(14 younger and 14 older adults) participated in the study. While wearing a safety harness, all participants walked at their preferred gait speed for approximately 20 minutes on the linear walking track(1.5m× 20m) consisting of two floor-mounted forced plates. During subsequent 20 cameras, respectively. The results indicated that older adults walked slower(i.e., slower whole body center-of-mass velocity), exhibited lower heel contact velocity, and produced lower initial friction demand characteristics (i.e. RCOF) in comparison to younger adults. However, ANCOVA indicated that the diferences in heel contact velocity between the two age groups were due to the effects of walking velocity. The bivariate analysis further suggested that walking velocity was correlated to RCOF and heel contact velocity, while heel contact velocity was not found to be correlated to RCOF. In conclusion, could be a better indicator for predicting initial friction demand characteristics(i.e. RCOF) not hel contact velocity.

An instrumented glove for grasp specification in virtual reality based point-and-direct telerobotics

  • Yun, Myung Hwan;Cannon, David;Freivalds, Andris
    • 대한인간공학회지
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    • 제15권2호
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    • pp.165-176
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    • 1996
  • Hand posture and force, which define aspects of the way an object is grasped, are features of robotic manipulation. A means for specifying these grasping "flavors" has been developed that uses an instrumented glove equipped with joint and force sensors. The new grasp specification system is being used at the Pennsylvania State University (Penn State) in a Virtual Reality based Point-and-Direct (VR-PAD) robotics implementation. In the Computer Integrated Manufacturing (CIM) Laboratory at Penn State, hand posture and force data were collected for manipulating bricks and other items that require varying amounts of force at multiple pressure points. The feasibility of measuring desired grasp characteristics was demonstrated for a modified Cyberglove impregnated with FSR (Force Sensitive Resistor) pressure sensors in the fingertips. A joint/force model relating the parameters of finger articulation and pressure to various lifting tasks was validated for the instrumented "wired" glove. Operators using such a modified glove may ultimately be able to configure robot grasping tasks in environments involving hazardous waste remediation, flexible manufactruing, space operations and other flexible robotics applications. In each case, the VR-PAD approach improved the computational and delay problems of real-time multiple- degree-of-freedom force feedback telemanipulation.

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An Exploration of Various Evaluation Methods to Improve Usability of Museum Mobile Device

  • Ahn, Mi-Lee;Cha, Hyun-Jin;Hwang, Yun-Ja;Kim, Hee-Jin
    • 대한인간공학회지
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    • 제30권6호
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    • pp.765-773
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    • 2011
  • Objective: This study aims towards exploring a model of the HCI evaluation methods to improve the usability of mobile device, based on a case of a Mobile PDA system in a Museum context. Background: Mobile PDA systems in a Museum context is widely utilized for the educational purposes, but it is criticized for low usability that the device only play a role in textbooks on legs without any interactive educational activities. Therefore, the usability improvements on the mobile PDA system should be considered. Method 1: This model was developed with a combination of the expert review and the user testing, and with a combination of the qualitative and quantitative studies. In more details, first of all, a qualitative study was conducted as a combination of three different methods: 1) expert review with heuristics, 2) interviews with persons working in a museum, and 3) contextual enquiry. Results 1: The experts review provided with critical usability issues, and the semi-constructive interview helped to understand the background of the mobile device. Lastly, the contextual enquiry showed user experience problems and directions of improving the device from user's perspective. Method 2: Based on the results of the qualitative study, a questionnaire was designed. Results 2: The analysis of the quantitative study was conducted to generalize the problems, and prioritize the direction of improving the device within the limitation of the cost and time in a museum. Conclusion: This study has implications in developing an example of a HCI evaluation model to improve the user experience of the mobile device as well as finding problems and directions of how to improve the mobile PDA systems in the museum. Application: In fact, most of the studies related to the evaluation of the mobile device have been conducted in a laboratory context due to the cost and time. This paper, however, attempted to apply to various HCI research techniques from different constituents in real context.

기존 3차원 인터랙션 동작인식 기술 현황 파악을 위한 메타분석 (Analysis of 3D Motion Recognition using Meta-analysis for Interaction)

  • 김용우;황민철;김종화;우진철;김치중;김지혜
    • 대한인간공학회지
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    • 제29권6호
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    • pp.925-932
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    • 2010
  • Most of the research on three-dimensional interaction field have showed different accuracy in terms of sensing, mode and method. Furthermore, implementation of interaction has been a lack of consistency in application field. Therefore, this study is to suggest research trends of three-dimensional interaction using meta-analysis. Searching relative keyword in database provided with 153 domestic papers and 188 international papers covering three-dimensional interaction. Analytical coding tables determined 18 domestic papers and 28 international papers for analysis. Frequency analysis was carried out on method of action, element, number, accuracy and then verified accuracy by effect size of the meta-analysis. As the results, the effect size of sensor-based was higher than vision-based, but the effect size was extracted to small as 0.02. The effect size of vision-based using hand motion was higher than sensor-based using hand motion. Therefore, implementation of three-dimensional sensor-based interaction and vision-based using hand motions more efficient. This study was significant to comprehensive analysis of three-dimensional motion recognition for interaction and suggest to application directions of three-dimensional interaction.

경로유도정보와 방향지시등을 연동한 추가정보 제공 시스템 개발의 기초 연구 (Fundamental Research on Developing Additional Information System by Connecting Route Guidance Information with Turn Signal Operation)

  • 전용욱;대문수
    • 대한인간공학회지
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    • 제28권3호
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    • pp.63-71
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    • 2009
  • A car navigation system as an in-vehicle route guidance information (RGI) offers a state-of-the-art technological solution to driver navigation in an unfamiliar area. However, the RGI is provided by some pre-determined options in terms of the interface between a driver and a car navigation system. Drivers occasionally pass the target intersection owing to non- or late- recognizing it. This paper is examined the position of driver's turn signal operation and intersection recognition approaching at the target intersection which is difficult to identify, as a fundamental research on developing the additional RGI connecting with the turn signal control. The field experiment was conducted to measure distances of the turn signal operation and the intersection recognition from the target intersection according to left turns, right turns, and landmarks at adjacent intersection. And glance behavior to the car navigation display was evaluated by using an eye camera. The results of the field study indicate that, most case of driving, drivers operate the turn signal until 40m to 50m before coming to the target intersection. The driving simulator experiment was performed to examine the effectiveness of providing the additional RGI when drivers did not operate the turn signal approaching at the target intersection based on the results of the field study. To provide the additional RGI is effective for the intersection identification and recognition, and expected to improve the traffic safety and the comfort for drivers.

Compatibility of the Direction Sign on the Pendant Switch of Overhead Cranes

  • Park, Jae Hee
    • 대한인간공학회지
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    • 제34권1호
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    • pp.75-83
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    • 2015
  • Objective: The aim of this study is to suggest the standard of the direction sign on the pendant switch of overhead cranes which can reduce human errors in control. Background: A great number of crane accidents occur in industries. One of the major causes of the accidents is the mistake in the control of cranes by confusing the orientation of crane movements. Nevertheless, three different direction sign styles, 'East, West, South, North (EWSN)', 'Forward, Backward, Left, Right (FBLR)', and arrows for four directions are used without standardization. Method: An overhead crane simulator was installed for a laboratory experiment. It could move along six directions by the control of a pendant switch. 90 participants were evenly assigned to the three different conditions of direction sign styles. The participants were asked to control the pendant switch according to the continuously appearing 16 direction signs on a monitor ahead. The participants were allowed to refer an orientation sign board on the ceiling representing correct movement directions of the overhead crane simulator. Results: The direction sign style, 'EWSN', showed statistically significant better performance in task completion time and number of errors than the other sign styles. The direction sign style, 'EWSN', adopting the cardinal direction system, made the participants clear in direction controls after customizing to the crane movements. However, the direction sign styles, 'FBLR' and the arrows adopting the relative direction system made conflicts in direction controls due to the egocentric view of human. Conclusion: The direction sign style, 'EWSN', is the most appropriate for the standardization of the direction sign on the pendant switch of overhead cranes. Application: The results of this study can be applied to the standardization of direction sign in the legal notification on the safety certifications of crane manufacturing.

고관절 고정이 하지관절에 미치는 영향 (Hip Articulation Fusion Effect on Movement of Knee and Foot Joint)

  • 강승백;황민철;김영민;김봉욱
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1995년도 추계학술대회
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    • pp.45-46
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    • 1995
  • Hip articulation fusion is to relieve hip pain from pathologic joint problem. The questionnaire is followed by hip articulation fusion surgery in order to evaluate the degree of pain, function, mobility. However, this subjective evaluation is controversial. The patient endurance of pain which affect function and mobility of lower extremity call not assess objectively. Therefore, gait analysis is necessary for objective evaluation. This study is to evaluate objectively function and mobility after hip articulation fusion surgery using gait analysis.

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