• Title/Summary/Keyword: knowledge using

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Creating Knowledge from Construction Documents Using Text Mining

  • Shin, Yoonjung;Chi, Seokho
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.37-38
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    • 2015
  • A number of documents containing important and useful knowledge have been generated over time in the construction industry. Such text-based knowledge plays an important role in the construction industry for decision-making and business strategy development by being used as best practice for upcoming projects, delivering lessons learned for better risk management and project control. Thus, practical and usable knowledge creation from construction documents is necessary to improve business efficiency. This study proposes a knowledge creating system from construction documents using text mining and the design comprises three main steps - text mining preprocessing, weight calculation of each term, and visualization. A system prototype was developed as a pilot study of the system design. This study is significant because it validates a knowledge creating system design based on text mining and visualization functionality through the developed system prototype. Automated visualization was found to significantly reduce unnecessary time consumption and energy for processing existing data and reading a range of documents to get to their core, and helped the system to provide an insight into the construction industry.

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The Effects of Sujective Knowledge on Information Search and Evaluation Rules for Apparel Products (의류제품에 대한 주관적 지식이 정보탐색과 평가규칙에 미치는 영향)

  • 김은영;이영선
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.9
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    • pp.1378-1389
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    • 2002
  • This study was to identify dimensions of subjective knowledge and to test the structural model of the effect of subjective knowledge on information search and evaluation rules for apparel products. A questionnaire was administered to 668 females living in Seoul, Taejon, and Cheongju, and the data were analysed by using LISREL 8. The results of this study were as follows: First, consumers' subjective knowledge regarding apparel products consisted of five factors; Style knowledge, Fashion Knowledge, Store Knowledge, Fabric/Management Knowledge, and Brand knowledge. Those factors were influenced by the experience related with apparel products. Second, the subjective knowledge influenced information searches. That is, internal search was significantly influenced by fashion knowledge and store knowledge, while external search was significantly influenced by fashion knowledge and fabric/management knowledge. Third, the subjective knowledge had indirect effects on evaluation rules via search activities (e.g., internal and external), suggesting that the internal search was mediated in relationship between subjective knowledge and compensatory rule, while the urtemal search was mediated in the relationship between subjective knowledge and noncompensatory rule. Therefore, this study implies that subjective knowledge plays an important role to explain consumers' decision making processes such as information search and evaluation.

Development of Knowledge Code Converter for Design Knowledge Management

  • Nomaguchi, Yutaka;Shimomura, Yoshiki
    • International Journal of CAD/CAM
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    • v.5 no.1
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    • pp.83-90
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    • 2005
  • This is a report on a new methodology to manage design knowledge by utilizing a knowledge-based CAD and a prototype system named $C^3$ (Cubic; CAD knowledge Code Capacitor), which is being developed using our methodology. $C^3$ facilitates (i) the automatic generation of a knowledge code for a knowledge-based CAD by processing design documents written in the format near the natural language, such as English or Japanese, and (ii) automatically generation of a design document written in the format near the natural language from the knowledge code. The features of the system facilitate document-based design knowledge management which reduces the designer's load to encode and maintain design knowledge, because it is easier for a designer to treat a natural language description than a coded description.

Knowledge-based Decision Making using System Dynamics (시스템 다이나믹스를 이용한 지식 기반 의사결정)

  • Kim, Hee-Woong;Kwak, Sang-Man
    • IE interfaces
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    • v.13 no.1
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    • pp.17-28
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    • 2000
  • As knowledge has been recognized as a new resource in gaining organizational competitiveness, Knowledge Management (KM) is suggested as a method to manage and apply knowledge for business management. KM research, however, has focused on identifying, storing, and distributing the transaction-related knowledge in an organization. There has been little research on applying the knowledge to decision-making or strategy development that is the main task of business management. The application of knowledge to decision making has higher impact on organizational performance rather than just the knowledge management for process transaction. In this research, we suggest System Dynamics (SD) for the knowledge-based decision-making. Based on the modeling method of SD, we can translate partial and implicit knowledge resident in individual's mental model into organized explicit knowledge. The simulation test of the organized knowledge model enables decision-makers to understand the structure of the target problem and its behavior mechanism, which facilitates effective decision-making. We will compare the proposed method and other KM methods and discuss this research based on the application case to a real telecommunication company.

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A Combinational Method to Determining Identical Entities from Heterogeneous Knowledge Graphs

  • Kim, Haklae
    • Journal of Information Science Theory and Practice
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    • v.6 no.3
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    • pp.6-15
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    • 2018
  • With the increasing demand for intelligent services, knowledge graph technologies have attracted much attention. Various application-specific knowledge bases have been developed in industry and academia. In particular, open knowledge bases play an important role for constructing a new knowledge base by serving as a reference data source. However, identifying the same entities among heterogeneous knowledge sources is not trivial. This study focuses on extracting and determining exact and precise entities, which is essential for merging and fusing various knowledge sources. To achieve this, several algorithms for extracting the same entities are proposed and then their performance is evaluated using real-world knowledge sources.

Knowledge Recommendation Based on Dual Channel Hypergraph Convolution

  • Yue Li
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.11
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    • pp.2903-2923
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    • 2023
  • Knowledge recommendation is a type of recommendation system that recommends knowledge content to users in order to satisfy their needs. Although using graph neural networks to extract data features is an effective method for solving the recommendation problem, there is information loss when modeling real-world problems because an edge in a graph structure can only be associated with two nodes. Because one super-edge in the hypergraph structure can be connected with several nodes and the effectiveness of knowledge graph for knowledge expression, a dual-channel hypergraph convolutional neural network model (DCHC) based on hypergraph structure and knowledge graph is proposed. The model divides user data and knowledge data into user subhypergraph and knowledge subhypergraph, respectively, and extracts user data features by dual-channel hypergraph convolution and knowledge data features by combining with knowledge graph technology, and finally generates recommendation results based on the obtained user embedding and knowledge embedding. The performance of DCHC model is higher than the comparative model under AUC and F1 evaluation indicators, comparative experiments with the baseline also demonstrate the validity of DCHC model.

The Effect of Information Technology on the Knowledge Management Activity from MANDO and POSCO (정보기술이 지식경영활동에 미치는 영향: 만도와 포스코 사례를 중심으로)

  • Choi, Eunsoo
    • Knowledge Management Research
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    • v.9 no.2
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    • pp.169-191
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    • 2008
  • Information technology instruments arc being rampantly used for knowledge management in companies. IT is used as an interplay tool to enhance the flow of knowledge and information between people. KMS, especially, supports the knowledge management process including sharing, creating, and using of knowledge within a company, and maximizes the value of knowledge resources within an organization. The purpose of this paper is to understand how IT is changing the knowledge management activity. through various examples based on exploratory research from MANDO, the Korean automotive parts manufacturer, and POSCO, the global leading steelmaker. The result shows that IT boosts communication skills, thus creates a mutual relationship outcome. In the same context, the process of knowledge conversion by Nonaka's SECI model simplifies to an Externalization-Internalization process. This process accelerates the birth of explicit knowledge and Socialization, supplements the Limitations of the creation of knowledge in the E-I cycle. The E of knowledge simultaneously promotes the I, and eventually brings an advanced learning skill. IT aids the E of knowledge and furthermore, I and E activity, through the knowledge sharing, brings vitality into an organization. The interplay stage for knowledge activity is to be reorganized to a cyber ba. Furthermore, IT will galvanize the formation of core knowledge through systemized acquisition, management of core knowledge and standardization of work.

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Development and Application of Classroom Homepage Using Wiki (지식공유기법을 활용한 학급 홈페이지의 개발 및 적용)

  • Kim, Yu-Song;Yoo, In-Hwan
    • Journal of The Korean Association of Information Education
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    • v.10 no.1
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    • pp.13-22
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    • 2006
  • Students should be able to find information and resources using the Internet. Also students need to have composite intellectual abilities to select information, convert to knowledge and communicate it to other people. However, most school and classroom homepages provide students with information but not contents that help them produce knowledge. This lowers the rate of connection to homepage. Thus, the purpose of this study is to develop and apply homepage, which helps students make knowledge from comprehended and interpreted information(Knowledge.Sharing Technique; KST). In this study we use 'WIKI KST' and 'Q&A KST' to share knowledge. WIKI KST is 'an encyclopedia that we make,' which means that students upload their prior knowledge or knowledge produced from comprehended and interpreted information and create new knowledge to be added to their own knowledge and others'. As a result, the abilities to comprehend and interpret acquired information are improved and the ability to change implicit knowledge to explicit knowledge is also improved. Students create new knowledge to share their knowledge and, as a result, the rate to connection to homepage gets higher.

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Knowledge and Learning Needs Related to Cancer Treatment in Gynecological Cancer Patients (부인암환자의 항암치료에 대한 지식정도 및 교육요구도)

  • Seo, Mi-Sook;Choi, Euy-Soon
    • Journal of Korean Academy of Nursing
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    • v.36 no.6
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    • pp.942-949
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    • 2006
  • Purpose: This study was to investigate the knowledge and learning needs of chemotherapy in gynecological cancer patients. Method: The subjects consisted of 103 gynecological cancer patients receiving chemotherapy from April 2005 to August 2005. Data was collected using a questionnaire about knowledge and learning needs of chemotherapy. The data was analyzed by t-test, ANOVA, Scheffe test, and Pearson's correlation coefficient using SAS. Result: Average scores of knowledge and learning needs of general treatment and care were 2.74, and 3.30 respectively. Average score of knowledge and learning needs of chemotherapy were 2.54 and 3.23 respectively. Learning needs of general treatment and care and of chemotherapy were significantly different in relation to marital status, educational level, family support, the operation, and the amount of chemotherapy received. Items with the highest level of learning needs were the symptoms of recurring illness of general treatment, and minimizing side effects of chemotherapy. There were a negative correlation between knowledge and learning needs on general treatment and a positive correlation between knowledge and learning needs on chemothearpy but there were not significant statistically. Conclusion: The level of learning needs related to cancer treatment was high, whereas, that of knowledge was low. Therefore, when designing an educational program for gynecological cancer patients, understanding of learning needs is necessary. Also, consideration of a patient's characteristics, and a systematic and detailed educational program should be provided.

Exploring Factors that Affect the Usage of KMS : Using Log Data Analysis (KMS 활성화에 영향을 미치는 요인에 관한 연구 : 로그 데이터 분석을 이용하여)

  • Baek, Seung-Ik;Lim, Gyoo-Gun;Lee, Dae-Chul;Lee, Jin-Suk
    • Knowledge Management Research
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    • v.9 no.3
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    • pp.21-42
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    • 2008
  • As many companies have recognized the importance of Knowledge Management(KM), they have invested lots of their resources in developing and deploying Knowledge Management Systems(KMS) to organize and share knowledge. When they implemented KMS in their organizations, most of them had high expectations about KMS at tile beginning. However, as time passed, its usage was rapidly declined. There have been many attempts to increase its usage. Many research works have tried to find solutions from users and organizations viewpoints, instead of the actual usage data itself. In order to assess the usage level of KMS, they have normally utilized user's attitudes toward KMS by assuming that user attitudes have strong relationship with actual uses of KMS. The purpose of this study is to assess tile impacts of user, organizational, and job characteristics on the satisfaction and the usage levels of KMS. Unlike other studies, this study is to explore impact factors which affect the usage level of KMS in organizations by using actual KMS log data as well as user's attitudes.

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