• Title/Summary/Keyword: knowledge representation

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Member Selection Procedure in the Steel Structural Design (강구조물설계에서 부재선정의 시스템화 방법론)

  • 이영호;김상철;김흥국;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1995.10a
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    • pp.197-206
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    • 1995
  • In structural design procedure, The procedure of member selection manages complex data relationship and reflects structural expert's knowledge. It is a difficult problem to construct an effective system with the conventional l programming technique. Knowledge_based s!'stem is a software system capable of supporting the explicit representation of expert's knowledge in member selection process through member data and reasoning mechanisms. This study describes useful methodology for structuring knowledge and representing relation between member data and knowledge. And this study shows the application of this member for member selection in the steel structural design.

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A Study on the Development of Intelligent Decision Systems Using Influence Diagram

  • Kim, Jae-Kyeong
    • Journal of the Korean Operations Research and Management Science Society
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    • v.20 no.3
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    • pp.77-104
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    • 1995
  • Intelligent Decision System support the decision analysis process in the managerial problems with decision analytic knowledge as well as domain specific knowledge. Influence Diagram has been one of the major knowledge representation in the intelligent decision system. In the development of intelligent decision system, knowledge acquisition is also known to be difficult. This paper suggests a developing tool using an influence diagram and Verbal Protocol Analysis which facilitates knowledge acquision for intelligent decision system. An ennvironmental decision making problem is used as an illustrative example and validation of the suggested developing tool is discussed. The suggested tool is very flexible to be expanded or applied to similar problems.

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Representation, Management and Sharing of Reuse-related Knowledge for Improving Software Reusability (소프트웨어 재사용성 증대를 위한 재사용 관련 지식의 표현, 관리 및 공유 방법)

  • Koo, Hyung-Min;Ko, In-Y oung
    • Journal of Software Engineering Society
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    • v.24 no.1
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    • pp.9-17
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    • 2011
  • Software reuse the concept of developing software by using existing software assets, rather than developing it from scratch. Developers may face difficulties of reusing existing software assets because existing assets are normally developed by other developers for different purposes. Developers tend to seek appropriate knowledge about effectively reusing software assets from the developers who have faced and solved similar problems in reusing software assets previously. In other words, the reuse-related knowledge of domain experts or other developers usually provides important clues to solve reuse-related problems. Such reuse-relalted knowledge can help developers to reduce the time and effort to identify and solve the difficulties and problems that may arise in reusing software assets and in minimizing the risks of reusing them by allowing them to reuse reliable software assets in an appropriate way and by recognizing similar requirements or constraints of resuing the assets. In this paper, we describe a model to represent reuse-related knowledge in a formal way, and explain the architecture and a prototype implementation of Software Reuse Wiki (SRW) that enables collaborative organization and sharing of software reuse-related knowledge. We have conducted an experiment pertaining to problem solving in reusing assets based on reuse-related knowledge. We also discuss about our evaluation plan for showing the benefits and contributions of reuse knowledge representation model and management methods in SRW. We expect that SRW can contribute to facilitate users' participations and make efficient sharing and growing of reuse-related knowledge. In addition, the representation model of reuse-related knowledge and management methods can make developers acquire more reliable and useful reuse-related knowledge in a straightforward manner without spending additional efforts to find solutions to solve reuse-related problems.

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an Automatic Transformation Process for Generating Multi-aspect Social IoT Ontology (다면적 소셜 IoT 도메인 온톨로지 생성을 위한 온톨로지 스키마 변환 프로세스)

  • Kim, SuKyung;Ahn, KeeHong;Kim, GunWoo
    • Smart Media Journal
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    • v.3 no.3
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    • pp.20-25
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    • 2014
  • This research proposes a concept of multi-aspect Social IoT platform that enables human, machine and service to communicate smoothly among them, as well as a means of an automatic process for transforming exiting domain knowledge representation to generic ontology representation used in the platform. Current research focuses on building a machine-based service interoperability using sensor ontology and device ontology. However, to the best of our knowledge, the research on building a semantic model reflecting multi-aspects among human, machine, and service seems to be very insufficient. Therefor, in the research we first build a multi-aspect ontology schema to transform the representation used in each domain as a part of IoT into ontology-based representation, and then develop an automatic process of generating multi-aspect IoT ontology from the domain knowledge based on the schema.

Preservice Secondary Mathematics Teachers' Mathematical Content Knowledge: Graphical Representation of y=1, y=x, x=0, $x^2+y^2=1$ (중등 예비교사의 수학적 지식 - y=1, y=x, x=0, $x^2+y^2=1$의 그래프 -)

  • Han Jeong-Soon;Cha In-Sook
    • The Mathematical Education
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    • v.45 no.1 s.112
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    • pp.105-121
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    • 2006
  • The purpose of this study is to investigate preservice secondary mathematics teachers' knowledge about graphical representation and provide implications for better mathematics teaching and learning in our schools. For this purpose, sixty-three preservice teachers were selected and given diverse graphical representation problems of y=1, y=x, x=0, $x^2+y^2=1$. All preservice teachers completed two types of questionnaires. First type is about constructing the graphs of the above each equation, and the second one is to make them find the appropriate graphs from given examples of the each equation. The results indicated that all the participant pre service teachers were unable to construct graphs in terms of various dimensions and various direction of coordinate axis. All of the participants represented the graph of each equation on only two-dimensional coordinate system. In addition, some preservice teachers believed that the axis of coordinates have to be x-axis on horizontal line and y-axis on vertical line. From this study, it is implicated that pre service teacher education program needs to provide the experience of representing the graphs of equation in terms of various dimensions and various direction of coordinate axis so as to develop their future students the flexibility and creativity in mathematical thinking especially in the area of space perception.

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An Implementation of Spatio-Temporal Graph to Represent Situations in the Virtual World (가상현실 속의 상황 표현을 위한 시공간 그래프의 구현)

  • Park, Jong-Hee;Jung, Gung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.9-19
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    • 2013
  • In this paper, we develop a Spatio-Temporal graph as of a key component of our knowledge representation Scheme. We design an integrated representation scheme to depict not only present and past but future in parallel with the spaces in an effective and intuitive manner. An event in general occupies not only a space but a time. Hence a crucial premise for the simulation of virtual situations is to position events in the multi-dimensional context, that is, 3-D space extended by the temporal dimension. Furthermore an event tends to have physical, social and mental aspects intertwined. As a result we need diverse information structures and functions to model entities and relations associated with events and to describe situations in different stances or perspectives of the virtual agents. These structures and functions are implemented in terms of integrated and intuitive representation schemes at different levels such as Ontology View, Instance View, ST View, Reality View. The resulting multi-dimensional comprehensive knowledge structure accommodates multi-layered virtual world developing in the time to maximize the diversity of situations in the historical context. The viability of this knowledge representation scheme is demonstrated with a typical scenario applied to a simulator implemented based on the ST Graph. The virtual stage based on the ST graph can be used to provide natural contexts for situated learning or next-generation simulation games.

Development of An Intelligent Agent Shell Supporting An Integrated Agent Building Language (통합 에이전트 구축 언어를 지원하는 지능형 에이전트 쉘의 개발)

  • Chang, Hai-Jin
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.12
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    • pp.3548-3558
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    • 1999
  • There are many kinds of multi-agent frameworks which support the high-level knowledge representation languages for providing intelligence to their agents. But, the agent programming interfaces of the frameworks require to use some general-purpose programming languages as well as tile knowledge representation languages. In general, knowledge representation languages and general-purpose programming languages are different in their levels and data representation models. The differences can make the problems about tile coupling of the elements which are necessary for developing intelligent agents. This paper describes a new type of intelligent agent shell INAS(INtelligent Agent Shell) version 2 which has developed to cope with the problems. Unlike the previous agent frameworks, INAS supports a high-level integrated agent building language for building intelligent agents by itself. Therefore, the development of intelligent agents by using INAS version 2 does not suffer from the problems of the previous agent frameworks. Through the development of several intelligent agents, we experienced that the agent building language of INAS version 2 could reduce the difficulties of developing intelligent agents.

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Possibility of the Didactical Transposition in Computer-based Environment for Mathematics (컴퓨터 환경에서 교수학적 변환의 가능성)

  • 이종영
    • Journal of Educational Research in Mathematics
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    • v.8 no.2
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    • pp.475-484
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    • 1998
  • In this paper, we give descriptions that the choices made in the Knowledge modelling or representation in Computer Evironments can modify the meaning of this knowledge through a process similar to that of the didactical transpostion. Thus, they are likely to have effects on learning. These problems and phenomena are consequences of general constraints of computer and an algorithms built-in computers. Students may not learn the knowledge intended by teacher. Teacher is always on the alert for the changable mathematical knowledge in computer-based environments. It is an important role of teachers in new teaching and learning environment.

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Building an Ontology for Structured Diagnosis Data Entry of Educating Underachieving Students (구조화된 학습부진아 진단 자료의 입력을 위한 온톨로지 개발)

  • Ha, Tai-Hyun;Baek, Hyeon-Gi
    • Journal of Digital Convergence
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    • v.3 no.1
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    • pp.183-194
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    • 2005
  • This study is aimed at building up an Ontology to solve the discrepancy of terminologies between teachers and students by showing, through Ontology, the knowledge for diagnosis of underachieving students. Also this study makes it possible to infer the diagnosis based on information of these underachieving students. In addition, while a general Underachieving Students diagnosis system shows special diagnosis, this Ontology system helps users obtain correct concepts through this knowledge based system, and suggest building an Ontology to extend unclear conceptual knowledge to clearer ones.

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Ontology-based Knowledge Framework for Product Development (제품개발을 위한 온톨로지 기반 지식 프레임워크)

  • Suh H.W.;Lee J.H.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.2
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    • pp.88-96
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    • 2006
  • This paper introduces an approach to ontology-based framework for knowledge management in a product development domain. The participants in a product life cycle want to share the product knowledge without any heterogeneity. However, previous knowledge management systems do not have any conceptual specifications of their knowledge. We suggest the three levels of knowledge framework. First level is an axiom, which specifies the semantics of concepts and relations. Second level is a product development knowledge map. It defines the common domain knowledge which domain experts agree with. Third level is a specialized knowledge for domain, which includes three knowledge types; expert knowledge, engineering function and data-analysis-based knowledge. We propose an ontology-based knowledge framework based on the three levels of knowledge. The framework has a uniform representation; first order logic to increase integrity of the framework. We implement the framework using prolog and test example queries to show the effectiveness of the framework.