• Title/Summary/Keyword: kinetic design

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Design Parameter Structure for Architectural Elements of External Kinetic Facade

  • Ji, Seok-Hwan;Lee, Byung-Yun
    • KIEAE Journal
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    • 제16권3호
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    • pp.35-46
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    • 2016
  • Purpose: This paper aims to analyse the composition system of architectural elements including shape, kinetic and material elements of kinetic facades and establish the design parameter system as a common conceptual and practical knowledge sharing platform with mechanical and electrical experts. Method: This research has been conducted in a three steps. At first, 120 cases of external shading devices are analyzed and their classification criteria have been established. Secondly geometric, kinetic and material elements are categorized in a common kinetic facade coordinates system considering environmental effects and operation method, and the applicability of combination of each element are tested. Lastly core design parameters for each element have been established in a common office building installation coordinate. Result: Geometry elements are categorized into seven geometric shapes and kinetic elements is categorized into basic linear and rotational motion and combinational folding and rolling motion. The combined set of parameters for three elements composes the whole design parameters for architectural elements of kinetic façade. Design parameters of shape elements are composed of shape, installation and arrangement parameters; design parameters for kinetic elements are composed of axis and range parameters; and design parameters of material elements are composed of thermal, lighting and color parameters.

성능지향적 디지털 설계의 교육방법론 연구 - 키네틱 파사드 설계과정을 중심으로 - (Pedagogical Issues of Performance Oriented Digital Design - Focused on Kinetic Facade Design -)

  • 장도진;김성아
    • 한국BIM학회 논문집
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    • 제5권1호
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    • pp.35-43
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    • 2015
  • Existing pedagogical issues of digital design including BIM have been focused not on potential of Digital Design but on skills of BIM or digital modeling tool. Kinetic facade can move or change material state to react surrounding environment conditions. It is a suitable design object for teaching principle of Performance Oriented Digital Design. Variables of movements affect multi-criteria of performances of kinetic facade, so different design approach from fixed facade design should be explored. Kinetic facade design process is proposed to study pedagogical issues of Performance Oriented Digital Design in this paper. Through Kinetic facade design process, students can understand conditions, variables, and performances of digital design.

키네틱 건축의 특성과 적용가능성에 관한 연구 (A Study on the Characteristics of Kinetic Architecture and its Application)

  • 문정인;이상호
    • 한국실내디자인학회논문집
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    • 제15권2호
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    • pp.21-28
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    • 2006
  • The purpose of this study was to analyze the characteristics of Kinetic Architecture focused on case studies, categorize them and to research the possible applications of Kinetic Architecture. The results are as follow: first, the background of Kinetic Architecture is from the art, machine, nature and ancient architectures. Second, characteristics of Kinetic Architecture are deployability, modularity, lightweight, simplexity and interchangeability of parts. Third, the types of Kinetic Architecture are dynamically self-erecting structures, kinetic components, incremental architecture, mobile and disposable architecture. Finally, today the application cases of Kinetic Architecture are divided into the spital and skin part. The spital part is a temporary space, the multi-purpose spaces, housing, commercial spaces, and the educational spaces. The skin part offers functional(controling environments), artistic images through variation of materials and structural objects in the elevation.

Design of Kinetic Typography Interaction based on the Structural Characteristics of Hangul

  • Lim, Sooyeon
    • International Journal of Contents
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    • 제12권3호
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    • pp.42-46
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    • 2016
  • Kinetic typography is technology such as color, scale, position of the letter changes dynamically with time and it communicates information with aesthetics and originality. The purpose of this study is to identify the design factors in the formativeness of Hangul and present and implement the interaction design method of unique Hangul kinetic typography based on the scientific structure of Hangul. We implemented the Hangul kinetic typography system, which varies in sizes and motion directions according to a viewer's movement and exhibited in a media art event. To do this, we used a viewer's skeleton information on typography synchronization. The results indicated that Hangul kinetic typography has potential not only as a means to communicate with viewers but also as a medium to show the artistic value of Hangul.

프로토타이핑 기법에 의한 키네틱 외피의 설계: 디지털-아날로그 모델의 상호작용과 BIM의 역할을 중심으로 (A Prototyping Method for Kinect Facade Design: Focusing on the Role of BIM and the Interaction between Digital and Analog Models)

  • 김도영;김성아
    • 한국BIM학회 논문집
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    • 제5권1호
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    • pp.16-24
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    • 2015
  • The kinetic façade system is an interactive building envelope which is adaptive to environmental condition by transforming the behaviour of its components. The design process of kinetic façade system calls for a novel approach. It needs to support designers to adopt technologies from multidisciplinary fields such as physical computing and robotics. In this paper, prototyping method is introduced as a useful technique for implementing kinetic façade systems. In order to incorporate prototyping method into architectural design process, two aspects are investigated in digital design studio: (1) The interactions between digital and analogue environments (2) The role of traditional design tools. Furthermore, the role of BIM is investigated by analyzing two aspects.

입상슬러지의 동력학적 인자 산정 (Evaluation of Biological Kinetic Parameters in the Granular Sludge)

  • 이재관;양병수
    • 한국환경과학회지
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    • 제4권2호
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    • pp.201-214
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    • 1995
  • Design approach of upflow Anaerobic Sludge Blanket(UASB) process based on the biological kinetic parameters are known to be very difficult since the characteristics of the granular slut비e depends on the type of wastewater and size distribution of the granular sludge also depends on the upflow velocity in the UASB reactors. Furthermore, industrial wastewater containing toxic substances has been treated by UASB process without the clear knowledge of toxic effects on the granular slut형e. Hence, the present research was aimed on the intensive evaluation of biological kinetic parameters of the granular sludge in UASB reactor with and without toxic substance of 2, 4-dichlorophenol in order to present the basic design measures for UASB process design. The results could be summarized as follows. The biological kinetic parameters(k and Ks) considerably varied with the granular size of the sludge. Generally, 연e k and ks values of the granular sludge increased with the particle size of the granule. The biological kinetic parameters(k and Ks) of the granular sludge obtained from batch test were not applicable to design purpose of UASB process due to substrate diffusional limitation into the granular sludge in the completely mixed UASB reactors. The toxic effects on k and Ks greatly varied with the granular sixte. And as the toxicant concentration increased, the k value decreased while the Ks value increased. Inhibition constant(hi) for k with the toxicant of 2, 4-dichlorophenol varied from 0.5 to 2.3 depending on the granular sizes while the inhibition constant(Ki) for Ks varied from 20.7 to 80.1, showing the mixed inhibition.

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키네틱 타이포그래피를 위한 기본모션 API 설계 및 개발 (Design and Implementation of the Primitive Motion API for Kinetic Typography)

  • 조윤아;우성호;임순범
    • 한국멀티미디어학회논문지
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    • 제18권6호
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    • pp.763-771
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    • 2015
  • The kinetic typography animates the static text and it will enable the delivery the opinion and emotion, but we should use professional software or do complex coding precess to create a motion into an existing static text. In this paper, we propose the primitive motion API which is the way to configure the kinetic typography easily by adding a motion into the static text. In the pursuit of this purpose, we analyzed the movement of the text, defined the underlying levels of the movement and designed the primitive motion API to express the kinetic typography promptly. Furthermore, we verified the performance of the primitive motion API by testing the usability. Using the primitive motion API to implement the kinetic typography explicitly might substitute for tedious coding process and usage of the existing professional software so it makes anyone be able to apply the kinetic typography in a variety of applications.