• 제목/요약/키워드: jump suit

검색결과 10건 처리시간 0.028초

현대패션에 나타난 점프 슈트(Jump Suit)의 조형성과 특성 (A Study on the Plasticity and Characteristics on Jump Suit Shown in the Modern Fashion)

  • 김선영
    • 한국생활과학회지
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    • 제23권3호
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    • pp.515-527
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    • 2014
  • This study is intended to develop the creative and high value-added products as well as the development of diversity for jump suit for the future by analyzing the trend and feature shown in jump suit in the modern fashion. In the research methodology, the analysis was carried out over a total of 351 work pieces on jump suit among those presented in the collection of Paris, Milan, New York and London from 2006S/S to 2013F/W as well as literature review. The aesthetic features on suit jump design introduced in the modern fashion could be characterized as the following. First, both upper and lower garments are composed with a simple array of items and the stress was put on modernity feature through minimal expression technique. The feature of solid simplicity was also given with achromatic color or neutral monochrome. Second, the feminity image was emphasized with adoption of such highlighting items as detailed add-ons, tops, camisoles and blouses that stress the organically curved streamline including silhouette, material itself, crease and drape that enable the direct and indirect exposition of human body and the expression of smooth curve in human body. Third, jump suit revealed the multipurpose feature as item available for the diverse wear such as working habiliment, sports wear, uniform, office wear and evening wear, depending on the terms and conditions. Fourth, the deconstructive characteristic appeared through integration with various items, destruction of formative structure, non-structural shape, and ambiguity in wearing method.

청소년을 위한 스포츠 및 엔터테인먼트 안전의복의 개발 (Development of Safety Clothing for Sports and Entertainment for Adolescent)

  • 박순자;고수경
    • Human Ecology Research
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    • 제59권1호
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    • pp.83-97
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    • 2021
  • This study developed safety clothing that is essential for adolescent to protect their bodies from accidents, pursue activities and individuality. Therefore, the developed safety clothing was first based on international standards, while changing design to emphasize creativity, activity, and functionality. Two suits of boy's clothes and a girl's suit were developed as safety clothing for sportswear, along with two pairs of girl's clothes and a pair of boy's clothes for entertainment. It was confirmed that the difference in visibility was revealed by testing under different lighting conditions. Second, the survey on adolescents indicated no significant gender difference in sportswear. Round shirt+shorts for both boys and girls were the most preferred for ball game sportswear. However, there was a significant difference by gender in the design of safety clothing for entertainment. Male students preferred jump suit=cape+pants the most, and female students preferred jump suit>cape+pants in the order (p<0.05). In the safety clothes with the highest preference for entertainment, there was no gender difference. All students preferred the jump suit at the most. Checking at each school level, it was found that both middle and high school students preferred jump suit designs, and in safety clothing, middle school students preferred high-neck shirt blouse+tight skirt, and high school students preferred jump suits. Third, 35.5% responded that they would wear it more if current safety clothing is improved. This indicated the necessity of developing various safety clothing for adolescence.

제주 해녀문화를 기반으로 한 어패럴디자인 개발 (The Development of Apparel Design based on JEJU Haenyeo Culture)

  • 김현미;장애란
    • 한국생활과학회지
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    • 제22권2호
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    • pp.357-363
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    • 2013
  • The purpose of this study is to suggest a new method to develop the apparel design applied construction of traditional swimsuit wearing Jeju woman divers known as Haenyeo. Jeju Haenyeos are represented as an image of the diligent and strong woman. With such an image, they have become the symbol of Jeju women. Furthermore, Jeju Haeyeo culture will be rebranded. The Jeju woman divers wear special swimsuit (Mul-sojungii) when harvesting the various sea products. The Mul-sojungii was buttoned down the right side so that it could be easily removed. Therefore, it is to review the fashion design products for effective item applied the original or modified folding technique of Mul-sojungii. As a result, it was to develop the bolero, jump suit and dress design of Korean image using folding technique(Guljapgi) of Mul-sojungii that is one of the unique, indigenous construction of Jeju.

LadyGaGa의 패션스타일에 나타난 알레고리 연구(제2보) - 뮤직비디오를 중심으로 - (A Study on the Allegory in LadyGaGa's Fashion Style(Part 2) - Focused on Music Video -)

  • 김향자;권미정
    • 한국의류산업학회지
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    • 제14권5호
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    • pp.701-712
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    • 2012
  • This study examines the various expressions and immanent value of fashion and beauty style based on Craig Owens's Allegory theory. I analyzed four application elements of Borrow, Site Specificity, Accumulation of Strategy, and Hybridization in? Ladygaga's Music Videos. The results are as follows. 'Borrow' presents a kitsch style and playful Pop-art style, transformation of gender from Mini Mouse body suit, telephone headpiece, and can hair. 'Site specificity' presents the temporarity of fashion material through rebirth, aging, natural extinction from the chain over the black jump suit, crime scene tape, and skull-face makeup with masculine style. 'Accumulation of strategy' presents a futuristic chic fashion style from a layered style, retrospective fashion, repetition and duplication in Music Videos. It shows the physical beauty of an Asian warrior style in Poker Face. 'Hybridization' present Cyborg feminism and 'Will of Power' from iPOD LCD glasses and Pyro-Bra. The Pyro-Bra represents how the female body can be used as a weapon in the outfits of Lady Gaga. In addition, Immanent value is as follows. Textual interaction with high art is accomplished through a combination of contemporary social and cultural significance to understand the cultural code and to extend the value. Combined with high culture, popular music genre is accomplished through musical appreciation by a woman in fashion styling and sensual pleasures of the body as a tool to express a sublime advantage. Fashion style is accomplished by overcoming a self-transcendent body image representation. The way in which mutual coupling dismantling, destruction, and uncertainty is to re-launch the static, with a pluralistic context of Textuality.

Distributed Real Time Simulation Programming with Time and Message Object Oriented in Computer Network Systems

  • Ra , Sang-Dong;Na, Ha-Sun;Kim, Moon-Hwan
    • 한국통신학회논문지
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    • 제29권1C호
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    • pp.157-165
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    • 2004
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems. Start after striking space key 2 times.

High Level Approach Programming in Real Time Distributed Network System

  • Jeong, Chan-Joo;Kim, Gwang-Jun;Lee, Joon;Nam, Ki-Hwan;Bae, Chul-Soo
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -2
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    • pp.1105-1108
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    • 2002
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time tiggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

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노년 남성의 의복사이즈 체계연구 (Study on a Clothes Sizing System for Elderly Men)

  • 성옥진;하희정
    • 한국의류학회지
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    • 제39권1호
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    • pp.147-160
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    • 2015
  • This study suggests a detailed apparel sizing system for brands that target elderly men between the ages of 60 to 79 by studying body type differences of the age group based on data from 'The $5^{th}$ Korean Anthropometric survey'. Compared to middle aged men, elderly men body measurements appear to be smaller except in the midriff area, such as the natural waist circumference, waist circumference (omphalion), waist depth and waist depth (omphalion). The size chart in the study was established according to the KS size chart system with a size jump of 5cm in height, 5cm and 3cm in chest circumference, 2cm in waist circumference (omphalion) and 2cm in hip circumference. A total of 8 sizes were established with heights between 160cm and 170cm and chest measurements between 85cm to 100cm for casual tops. For suit tops, a total of 11 sizes were established with heights between 160cm and 170cm and chest measurements between 88cm to 100cm. For bottoms, detailed sizes were suggested by dividing basic and reference areas with 13 sizes between 84cm to 94cm in the waist circumference (omphalion) and between 90cm to 98cm in the hip circumference.

Deadline Handling in Real-Time Distributed Object Oriented Programming of TMO

  • Kim, Hee-Chul;Na, Sang-Dong
    • 한국정보통신학회논문지
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    • 제6권6호
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    • pp.863-872
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    • 2002
  • Real-time(RT) object-oriented(00) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established 00 programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

Real-Time Communication using TMO(Time-Triggered and Message-Triggered Object) in Distributed Computing Systems

  • Kim, Gwang-Jun;Kim, Chun-Suk;Kim, Yong-Gin;Yoon, Chan-Ho;Kim, Moon-Hwan
    • Journal of information and communication convergence engineering
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    • 제1권1호
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    • pp.12-22
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    • 2003
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO (Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems

객체지향 분산 컴퓨팅 시스템에서 실시간 시뮬레이션 프로그래밍 (Real Time simulation programming in Object Oriented Distributed Computing Systems)

  • Bae, Yong-Geun;Chin, Dal-Bok
    • 한국정보통신학회논문지
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    • 제6권2호
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    • pp.159-168
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    • 2002
  • 실시간 객체지향 분산 컴퓨팅은 객체 네트워크 형태에서 분산된 컴퓨터 시스템 구조와 관련 된 실시간 분산 컴퓨팅의 한가지 형태이다. 최근에 실시간 응용분야에 적합한 기존의 객체지향 시스템 구조를 확장한 몇 가지 의 구조가 제안되었다. 실시간 시뮬레이션 프로그램의 하나인 시간 및 메시지 트리거 객체지향 프로그램밍이 분산된 시간 트리거 시뮬레이션으로 설계될 수 있으며, 일반적이고 보편적인 설계 타입으로서 사용되고, 하나 의 실시간 시뮬레이션 패러다임으로 제안하였다. 실시간 객체지향 프로그램밍은 안전을 중요시하게 여기는 응용분야에 적용할 수 있으며, 실시간 운영체제 시스템 커널로서 객체지향 프로그램밍 언어인 비쥬얼 C++언어로 작성되었다. 응용 시스템에서 실시간 서비스를 보장하기 위한 설계자들의 노력을 현저하게 줄일 수 있는 장점을 가지고 있다.