• 제목/요약/키워드: joystick

검색결과 166건 처리시간 0.034초

텔레프레전스 로봇의 원격 조작을 위한 포스 피드백 시스템 (Force Feedback System of Telepresence Robot for Remote Operation)

  • 황정욱;박태형
    • 전기학회논문지
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    • 제64권4호
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    • pp.586-591
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    • 2015
  • This paper proposes a force feedback system of telepresence robot for remote operation. The ultrasonic sensors attached at the robot detect the obstacles, and generate the force to the operation joystick. In order to consider the network delay, we developed the fuzzy control system using ultrasonic data and robot speed. The method to calculate the force vector from the ultrasonic data is also presented to operate the robot more accurately. The simulation and experimental results are presented to verify the safe and accurate operation of the proposed system.

퍼지 이론과 TMS320F240을 이용한 조이스틱 .제어기 설계 및 구현 (Joystick Controller Design and Implementation using Fuzzy Theory and TMS320F240)

  • 류홍석;김정훈;강재명;강성인;이상배
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2002년도 추계학술대회 및 정기총회
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    • pp.102-105
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    • 2002
  • 다기능 휠체어 시스템의 제어부인 80C196KC를 사용했으나, fuzzy 알고리즘을 적용하는데 있어서 여러 가지 문제점(속도, 연산, 외부장치 등) 때문에 구현1차는데 상당한 어려움이 있었다. 이를 해결하기 위해 20MIPS의 속도인 TMS320F240의 프로세서를 사용하였으며 이로 인해 발생하는 문제점을 거의 해소시켰고, 퍼지 알고리즘을 효율적으로 적용할 수 있었다. 본 시스템의 구성은 주제어기로 퍼지 제어 알고리즘을 사용하여 조이스틱을 제어시켰고, 2개 encoder를 입력을 받아 휠체어 회전수를 이용하여 제어시켰다. 휠체어 모터로는 BLDC(Brushless DC) 모터를 사용했으면, BLDC전용 드라이브단을 이용하여 모터를 구현시켰다. 그리고 3개의 초음파 센서를 부착하여 장애물 회피를 시도하였다. 초음파센서의 효율적인 사용을 위해 스텝 모터(Stepping Motor)와 마이크로 컨트롤러로 PIC을 사용하였다. 본 논문의 실험 결과에서는 이전의 제어기(80C196KC)보다 현저히 성능 면에서 향상되었고, 부수적인 외부장치 처리면에서도 상당한 차이를 볼 수 있었다

Design and Implementation of Control Program for EO/IR Camera mounted on Multi-Purpose Unmanned Helicopter

  • Ahn, MyeongGi;Seong, KilYoung;Lee, JongHun;Kim, JaeKyung
    • 항공우주시스템공학회지
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    • 제15권6호
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    • pp.72-77
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    • 2021
  • This paper proposes a design and development plan for a control program for the MX-10 EO/IR camera. This camera is a piece of mission equipment mounted on the multi-purpose unmanned helicopter (MPUH) system. Operators must be able to control the necessary functions of the camera to perform their assigned tasks. To achieve this, the function to control the camera was analyzed, and a control program was developed. In addition, the control program was linked to a joystick for convenient operation of the camera by the operator.

대화면 FPS 게임을 위한 레이저센서기반의 대형스크린과 레이저광원 권총의 설계와 구현 (Laser-recognizable Screen and Gun with Laser Source for Realistic Big Screen First Person Shooters Games)

  • 한녹손;김성환
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2008년도 춘계학술발표대회
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    • pp.481-484
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    • 2008
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPS on computer is commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen and laser gun, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.

대화면 FPS 게임을 위한 새로운 레이저기반 입력장치 (New Input Device for Large Screen First Person Shooter Games)

  • 한녹손;김성환;박인규
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2007년도 추계학술발표대회
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    • pp.183-186
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    • 2007
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPSs on computer are commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen, laser gun, and directional device, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. We implemented a new FPS based on Quake III that is in accordance with the new devices. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.

상용 제스처 컨트롤러의 근전도 패턴 조합에 따른 인터페이스 연구 (A Research for Interface Based on EMG Pattern Combinations of Commercial Gesture Controller)

  • 김기창;강민성;지창욱;하지우;선동익;쉐강;신규식
    • 공학교육연구
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    • 제19권1호
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    • pp.31-36
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    • 2016
  • These days, ICT-related products are pouring out due to development of mobile technology and increase of smart phones. Among the ICT-related products, wearable devices are being spotlighted with the advent of hyper-connected society. In this paper, a body-attached type wearable device using EMG(electromyography) sensors is studied. The research field of EMG sensors is divided into two parts. One is medical area and another is control device area. This study corresponds to the latter that is a method of transmitting user's manipulation intention to robots, games or computers through the measurement of EMG. We used commercial device MYO developed by Thalmic Labs in Canada and matched up EMG of arm muscles with gesture controller. In the experiment part, first of all, various arm motions for controlling devices are defined. Finally, we drew several distinguishing kinds of motions through analysis of the EMG signals and substituted a joystick with the motions.

병렬구조를 이용한 새로운 6 자유도 역감제시장치의 설계 및 해석 (Analysis and Design of a New 6-DOF Haptic Device Using a Parallel Mechanism)

  • 윤정원;류제하
    • 제어로봇시스템학회논문지
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    • 제7권1호
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    • pp.1178-1186
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    • 2001
  • This paper presents design and analysis of a 6 degree-of-freedom new haptic device using a par-allel mechanism for interfacing with virtual reality. The mechanism is composed of three pantograph mecha-misms that, driven by ground-fixed servomotors. stand perpendicularly to the base plate. Three spherical joints connect the top of the pantograph with connecting bars, and three revolute joint connect connecting bars with a mobile joystick handle. Forward and inverse kinematic analyses have been performed and the Jacobian matrix is derived by using the screw theroy. Performance indices such as GPI(Global Payload Index), GCI(Global Conditioning index), Traslation and Orientation workspaces, and Sensitivity are evaluated to find optimal pa-rameters in the design stage. The proposed haptic mechanism has better load capability than those of the ex-isting haptic mechanisms due to the fact that motors are fixed at the base. It has also wider orientation work-space mainly due to RRR type spherical joints.

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Development of a Mobile Robot System for Visual Inspection under Hot Environment

  • Park, Sang-Deok;Lee, Ho-Gil;Kim, Hong-Seok;Son, Woong-Hee
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1506-1510
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    • 2004
  • A mobile robot system is developed to inspect the condition of industrial facilities under hot environment. The mobile robot is equipped with internal and external heat insulating material, an internal cooling mechanism, two CCD cameras, wireless communication devices for both the control and image signals, and an embedded controller. The portable controller is equipped with two joysticks for both the mobile robot and the inspection CCD camera, an LCD monitor, and several buttons. The developed mobile robot travels on the internal floor in hot furnaces by operators' joystick operation, captures the images of facilities in the furnaces using a zoom CCD camera, and sends the images to the portable controller through wireless communication. The mobile robot can be operated without any problem under hot environment less than 400$^{\circ}C$ in 30 minutes. This kind of automatic inspection mobile robot can be helpful to prevent significant troubles of industrial facilities without danger of human beings under harmful environment.

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전방향 이동로봇의 제작과 제어에 관한 실험연구 (An Experimental Study on Control and Development of an Omni-directional Mobile Robot)

  • 이정형;정슬
    • 한국지능시스템학회논문지
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    • 제24권4호
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    • pp.412-417
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    • 2014
  • 본 논문은 세 개의 바퀴로 구동되는 전방향 이동로봇의 제작과 제어에 대해 소개한다. 전방향성 움직임은 독립적인 회전과 병진운동을 통해 이루어진다. 전방향 이동로봇의 기구학과 동역학을 사용하여 장애물 회피에 대한 시뮬레이션도 수행하였다. 실제 로봇을 제어하기 위해 로봇을 제작하고 하드웨어를 구성하였으며, 제어 알고리즘은 DSP와 FPGA 칩에 구현하였다. 모터제어에 필요한 PWM, 엔코더 카운터, 통신 등과 같은 하드웨어는 FPGA에 구현하였다. 조이스틱을 통한 전방향 이동로봇을 제어함으로써 로봇의 동작성을 확인하였다.

수중항만공사용 로봇의 센서리스 유압 서보 시스템 개발 (Development of Sensorless Hydraulic Servo System for Underwater Harbor Construction)

  • 김태성;김치효;박근우;이민기
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2004년도 추계학술대회
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    • pp.708-713
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    • 2004
  • This research develops a sensorless hydraulic servo system of Parallel-Typed robot for harbour construction. Purpose of the robot is to mechanize the construction, which is accomplished through a joystick's operating by a stoneworker (or diver). The robot is attached on the end of an excavator as its attachment or transported by a crane to reach the desired place. The embedded compact controller is installed on the robot body and controlled by wireless telecommunication. For underwater work, it is necessary to waterproof the robot and its sensors. Especially, a sensor waterproof is a main drawback for the underwater robot. This leads us to develop a hydraulic robot position controller using an observer which gives the position information without any position sensor. We design a neural network to identify the displacement change according to the command voltage to servo valve. To verify the sensorless controller, this paper presents the performance of the sensorless control for which the position is given by the observer comparing with that of the sensor control for which the position is measured by LVDT sensors.

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