• Title/Summary/Keyword: java technology

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The Construction of QoS Integration Platform for Real-time Negotiation and Adaptation Stream Service in Distributed Object Computing Environments (분산 객체 컴퓨팅 환경에서 실시간 협약 및 적응 스트림 서비스를 위한 QoS 통합 플랫폼의 구축)

  • Jun, Byung-Taek;Kim, Myung-Hee;Joo, Su-Chong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11S
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    • pp.3651-3667
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    • 2000
  • Recently, in the distributed multimedia environments based on internet, as radical growing technologies, the most of researchers focus on both streaming technology and distributed object thchnology, Specially, the studies which are tried to integrate the streaming services on the distributed object technology have been progressing. These technologies are applied to various stream service mamgements and protocols. However, the stream service management mexlels which are being proposed by the existing researches are insufficient for suporting the QoS of stream services. Besides, the existing models have the problems that cannot support the extensibility and the reusability, when the QoS-reiatedfunctions are being developed as a sub-module which is suited on the specific-purpose application services. For solving these problems, in this paper. we suggested a QoS Integrated platform which can extend and reuse using the distributed object technologies, and guarantee the QoS of the stream services. A structure of platform we suggested consists of three components such as User Control Module(UCM), QoS Management Module(QoSM) and Stream Object. Stream Object has Send/Receive operations for transmitting the RTP packets over TCP/IP. User Control ModuleI(UCM) controls Stream Objects via the COREA service objects. QoS Management Modulel(QoSM) has the functions which maintain the QoS of stream service between the UCMs in client and server. As QoS control methexlologies, procedures of resource monitoring, negotiation, and resource adaptation are executed via the interactions among these comiXments mentioned above. For constmcting this QoS integrated platform, we first implemented the modules mentioned above independently, and then, used IDL for defining interfaces among these mexlules so that can support platform independence, interoperability and portability base on COREA. This platform is constructed using OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java, Java Media Framework API 2.0, Mini-SQL1.0.16 and multimedia equipments. As results for verifying this platform functionally, we showed executing results of each module we mentioned above, and a numerical data obtained from QoS control procedures on client and server's GUI, while stream service is executing on our platform.

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A Web-based Virtual Laboratory System for Electronic and Digital Circuit Experiments Uing Multimedia

  • Kim, Dong-Sik;Lee, Sun-Heum;Choi, Kwan-Sun;Seo, Sam-Jun;Yoo, Ji-Yoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1178-1182
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    • 2004
  • This paper presents web-based virtual laboratory system for electronic and digital circuit experiments. Through our virtual laboratory, the learners will be capable of learning the concepts and theories related to circuit experiments and how to operate virtual experimental equipments such as multimeters, function generators, digital oscilloscopes, DC power suppliers and bread board etc. The proposed virtual laboratory system is composed of important components: Principle Classroom to explain the concepts and theories of electronic and digital circuit operations, Simulation Classroom to provide a web-based simulator to the learners, Virtual Experiment Classroom to provide interactive multimedia contents about the syllabus of off-line laboratory class, Assessment Classroom, and Management System. With the aid of the management System every classroom is organically tied together collaboration to achieve maximum learning efficiency. We have obtained several affirmative effects such as high learning standard, reducing the total experimental hours and the damage rate for experimental equipments.

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Process Analysis of Digital Right Management for Web-Based Multicast Contents

  • Toyib, Wildan;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.14 no.12
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    • pp.1601-1612
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    • 2011
  • In recent years, advanced in digital technologies have created significant changes in the way we reproduce, distribute and market Intellectual Property (IP). DRM for multicast contents is complicated risk, the further technology development and human demand, this approaching is still being researched by the scientist and all by the company which is conducting in piracy management reduced, and every country has national policy to make this consortium to limit piracy properties, based on this paper research development, just only two approaching to reduce piracy in DRM they are Industrial Property (IP) and Copyright. In this paper, we are not only figuring and analyzing about the processes to reduce and limit the piracy and unprotected copy law but also describing about the encryption process, watermarking and digital signature process algorithms. The basic concepts of this encryption process for web-based multicast content in DRM are implemented in Java. We conduct this method is a computerized through web based application system approaching to reduce unprotected copy and piracy. Which is used in DRM for multicast content in every section, by providing a fundamental in information technology development, we believe this research is reliable to prove that is unprotected copy, and piracy can be reduced by protecting with this paradigm.

The Implementation of Business Process Animator (비즈니스 프로세스 애니메이터의 구현)

  • 백수기
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.77-86
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    • 2004
  • In recent, workflow technology has been spotlighted in the literature, according for e-business processes and their automations to be taken important and essential parts into account in the enterprise information processing environment, because the workflow technology ought to be an impeccable solution for automating the e-business processes. When we analyze and model e-business processes in an enterprise, it is very important to verify and validate the e-business processes before they are deployed on the real business environment. Especially, it should be very worthy for the verification and validation work to be done by a kind of graphical visualization approaches. This paper propose a business process enactment animator implemented by Java Technologies. And it supports WPDL(Workflow Process Definition Language) as well as XPDL(XML-Based Process Definition Language), both of which are the standard specification language by WfMC that is the international standardization organization for Workflow Technology.

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An Data Distributed-based System for Environment Data Share (환경 데이터 모니터링을 위한 데이터 중심 방법의 설계)

  • Lee, Tae-Hoon;Jeong, Karp-Joo;Kim, Seong-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06b
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    • pp.437-440
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    • 2007
  • 최근 환경 문제를 해결하기 위하여 환경 문제의 많은 컴퓨터 기술들이 응용되고 있다. 환경 정보는 환경오염원 및 주위에 미치는 영향과 오염된 농도에 대한 정보를 연구 및 분석 할 수 있는 분야이다. 최근 환경에 관련 연구가 일부에서 수행되고 있으나 이를 IT기술과 접목하여 다양한 정보를 효율적으로 저장 및 검색 할 수 있는 시스템은 부족한 실정이다. 또한 현재 환경오염의 측정방법으로는 수작업으로 이루어지는 경우가 많아서 공간적 및 물리적 제약이 있는 따르는 실정이다. 환경오염에 관한 정보를 센서를 사용하여 사용자에게 실시간으로 효과적으로 저장 관리하여 관련된 연구자들 간에 서로가 필요한 정보를 쉽게 공유할 수 있도록 본 논문에서는 Ubiquitous Sensor Network(USN), Java Message Service(JMS) 및 Webservice를 이용한 환경 모니터링 서비스를 제안 한다. 본 논문에서 제안한 시스템은 환경정보와 사용자간에 유연성, 확장성 및 실시간을 보장해 주는 시스템을 구현한다.

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Design and Implementation of Wireless Network based On-line Realtime Game Contents (무선 네트워크 기반의 온라인 실시간 게임 콘텐츠 설계 및 구현)

  • Kim, Yu-Doo;Moon, Il-Young;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.11 no.2
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    • pp.217-222
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    • 2007
  • Recently PC games are trending toward online. But, mobile games are not using network actively. Because there are two problems that low speed of mobile network and low specification of mobile device in wireless internet environment. But, solving problems by these started HSDPA services and increased performance of devices. In this paper, we implement mobile on-line real time game for develop mobile network in wireless internet environment.

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ELPA: Emulation-Based Linked Page Map Analysis for the Detection of Drive-by Download Attacks

  • Choi, Sang-Yong;Kim, Daehyeok;Kim, Yong-Min
    • Journal of Information Processing Systems
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    • v.12 no.3
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    • pp.422-435
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    • 2016
  • Despite the convenience brought by the advances in web and Internet technology, users are increasingly being exposed to the danger of various types of cyber attacks. In particular, recent studies have shown that today's cyber attacks usually occur on the web via malware distribution and the stealing of personal information. A drive-by download is a kind of web-based attack for malware distribution. Researchers have proposed various methods for detecting a drive-by download attack effectively. However, existing methods have limitations against recent evasion techniques, including JavaScript obfuscation, hiding, and dynamic code evaluation. In this paper, we propose an emulation-based malicious webpage detection method. Based on our study on the limitations of the existing methods and the state-of-the-art evasion techniques, we will introduce four features that can detect malware distribution networks and we applied them to the proposed method. Our performance evaluation using a URL scan engine provided by VirusTotal shows that the proposed method detects malicious webpages more precisely than existing solutions.

Automatic Switching of Clustering Methods based on Fuzzy Inference in Bibliographic Big Data Retrieval System

  • Zolkepli, Maslina;Dong, Fangyan;Hirota, Kaoru
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.4
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    • pp.256-267
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    • 2014
  • An automatic switch among ensembles of clustering algorithms is proposed as a part of the bibliographic big data retrieval system by utilizing a fuzzy inference engine as a decision support tool to select the fastest performing clustering algorithm between fuzzy C-means (FCM) clustering, Newman-Girvan clustering, and the combination of both. It aims to realize the best clustering performance with the reduction of computational complexity from O($n^3$) to O(n). The automatic switch is developed by using fuzzy logic controller written in Java and accepts 3 inputs from each clustering result, i.e., number of clusters, number of vertices, and time taken to complete the clustering process. The experimental results on PC (Intel Core i5-3210M at 2.50 GHz) demonstrates that the combination of both clustering algorithms is selected as the best performing algorithm in 20 out of 27 cases with the highest percentage of 83.99%, completed in 161 seconds. The self-adapted FCM is selected as the best performing algorithm in 4 cases and the Newman-Girvan is selected in 3 cases.The automatic switch is to be incorporated into the bibliographic big data retrieval system that focuses on visualization of fuzzy relationship using hybrid approach combining FCM and Newman-Girvan algorithm, and is planning to be released to the public through the Internet.

Research on Implementation of Authentication administration interface in Kerberos (Kerberos 인증 메커니즘의 인증 관리 인터페이스 연구)

  • Jung, Jung-Hae;Moon, Jung-Hoon;Lee, Myung-Sun;Lee, Hee-Gu
    • Annual Conference of KIPS
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    • 2002.11b
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    • pp.1063-1066
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    • 2002
  • 최근 개방형 분산 네트워크 상의 강력한 인증 시스템으로 MIT 에서 개발된 Kerberos 인증 메커니즘이 많이 쓰이고 있다. Kerberos 는 비밀키 기반의 DES 알고리즘에 기반을 둔 인증 시스템으로 보편화된 인증 방법들을 우회하는 공격과 보다 넓은 네트워크 환경에 적합한 인증 시스템을 염두에 두고 개발되었다. 많은 DES의 최신 버전에서는 서비스 패키지를 통해 Kerberos를 제공하고 있으나 복잡한 인증 정보 및 인증 단계를 손쉽게 사용할 수 있도록 하는 관리 툴은 많이 개발되지 않은 상태이다. 또한 분산 네트워크 서비스에서 인증 시스템을 사용할 때 여러 대의 인증 시스템으로 인증 서비스를 지원해야 하는데 그 인증 시스템을 관리할 때마다 로컬 인증 시스템에 직접 작업을 해야하는 불편이 따르며, 또 관리 시 원격에서 접속할 때 OS 패키지 마다 지원해주는 인증 관리 인터페이스는 사용할 수가 없다. 따라서 본 논문에서는 Kerberos 의 인증 메커니즘을 소개하며 또 Kerberos 의 인증 메커니즘을 이용하여 원격에서도 인증 관리 인터페이스를 통해 인증 관리를 할 수 있는 인증 관리 인터페이스를 JAVA로 설계하여 손쉽게 Kerberos를 관리할 수 있는 방법을 제시한다.

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A Web-based Virtual Experiment Kit for Digital Logic Circuits Using Java Applets (자바 애플릿을 이용한 웹 기반 디지털 논리회로 가상실험키트)

  • Kim, Dong-Sik;Kim, Ki-Woon;Park, Sang-Yun;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2717-2719
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    • 2003
  • In this paper, we developed an efficient virtual experiment kit with creative and interactive multimedia contents, which can be used to enhance the quality of education in the area of digital logic circuits. Since our virtual experiment kit is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. Also, our web-based virtual experiment kit is designed to enhance the efficiency of both the learners and the educators. The learners will be able to achieve high learning standard and the educators save time and labor. The virtual experiment is performed according to the following procedure: (1) Circuit Composition on the Bread Board (2) Applying Input Voltage (3) Output Measurements (4) Checkout of Experiment Results. Furthermore, the circuit composition on the bread board and its corresponding online schematic diagram are displayed together on the virtual experiment kit for the learner's convenience. Finally, we have obtained several affirmative effects such as reducing the total experimental hours and the damage rate for experimental equipments and increasing learning efficiencies as well as faculty productivity.

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