• 제목/요약/키워드: interoperation

검색결과 101건 처리시간 0.022초

ebXML 레지스트리와 UDDI 상호 연동 방안 (A Study on the Interoperation between ebXML Registry aud UDDI)

  • 이규철;이태경;임형신
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2005년도 종합학술대회
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    • pp.118-123
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    • 2005
  • Nowadays, ebXML and Web Services are two major e-business frameworks, and ebXML Registry and UDDI play important roles in publishing and inquiring business partners' meta information. These two types of registries should be interoperated in order to interoperate two frameworks. In this paper we propose interoperation procedures for each case of interoperation, i.e. ebXML-based, WS-based, or Integrated Model-based Interoperation.

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HLA/RTI를 이용한 워게임 시뮬레이터와 통신 효과 시뮬레이터의 연동 시뮬레이션 연구 (Research of Interopaeration Simulation between War Game Simulator and Communication Effect Simulator using HLA/RTI)

  • 김덕수;배장원;박수범;김탁곤
    • 한국군사과학기술학회지
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    • 제18권1호
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    • pp.46-54
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    • 2015
  • Wargame simulators are widely used in the field of defence modeling and simulation. Because of increasing importance of communication effects on the warfare, the war game simulator is also required to reflect communication effects. One way to satisfy the requirement is the interoperation simulation between war game simulator and communication effect simulators. This paper shows the application of interoperation simulation between war game and communication effect simulators using HLA(High-Level Architecture)/RTI(RunTime Infrastructure). The war game simulator mainly deal with the engagement of troops and the troops communicate each other at the mission execution level. In the other hand, The communication effect simulator perform communication actions between the troops in the engineering level. Using the interoperation simulation, we can reflect the communication effects on the war game simulation. We show various applications of the interoperation simulation with the point of the war game and communication effect simulator. with a case study, we explain the interoperation simulation improves the reality and fidelity of the war game simulator and how the interoperation simulation can be applied to developing doctrines and real communication system.

소부대 교전훈련 Virtual-Constructive 시뮬레이션 연동개념 연구를 위한 테스트베드 (Test-Bed for the Interoperation of Virtual-Constructive Simulation)

  • 권순걸;최미선;김문수;이태억
    • 한국시뮬레이션학회논문지
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    • 제19권4호
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    • pp.219-233
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    • 2010
  • L-V-C 시뮬레이션 연동은 실병력이 실장비를 가지고 참여하는 Live 시뮬레이션 모델, 실병력이 모의된 장비를 가지고 참여하는 Virtual 시뮬레이션 모델, 그리고 모의된 시스템에 모의된 병력이 참여하는 Constructive 시뮬레이션 모델을 연결하여 통합 운용하는 개념으로써, 각각의 모델이 갖고 있는 장점을 취하고, 단점을 보완하며, 보다 실전적인 통합 훈련이 가능하도록 하는데 그 목적이 있다. 본 논문에서는 L-V-C 시뮬레이션 연동을 위한 연구로서, 소부대 교전훈련을 위한 Virtual-Constructive 시뮬레이션 연동개념 연구를 위한 테스트베드를 구축하여, 이를 바탕으로 V-C 시뮬레이션 연동을 위한 요구사항 및 기술을 제안 하고, 기술의 효용성을 검증하였다. 또한 본 논문의 연구 결과는 추후 임무 / 교전급 규모 부대의 L-V-C 연동을 위한 핵심기술 개발에 활용될 수 있을 것이다.

유비쿼터스 환경에서 자발적 상호연동을 지원하는 역할 기반 응용 모델 (Role-Based Application Model for Supporting Spontaneous Interoperation in Ubiquitous Environments)

  • 정종윤;류기열;이정태
    • 한국IT서비스학회지
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    • 제11권3호
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    • pp.269-285
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    • 2012
  • The spontaneous interoperation is an important characteristic of ubiquitous applications and is closely related with mobility. The mobile components in ubiquitous environments are liable to appear in and disappear from one physical space to another. Because this characteristic certainly influences the structure and behavior of applications, they should adapt themselves to the changed environments by configuring their structure and behaviors. Consequently, developers are faced with the above challenging issue when they design and implement ubiquitous applications. The role concept is an efficient tool to model participant entities, their relationship, and collaboration, so role-based model are appropriate to describe a structure and behavior of software system. But, little attention has been given to reflect characteristics of ubiquitous applications. To tackle the problem, this study considers a ubiquitous application as a software organization which consists of software components and proposes an enhanced role-based application model for supporting spontaneous interoperation.

Increasing Business Service Interoperation through the WSDL Extension

  • Lee, Jong-Ok;Jung, Min-Ho
    • Journal of Information Technology Applications and Management
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    • 제15권3호
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    • pp.243-259
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    • 2008
  • To support business services interoperation, the BSD (Business Service Document), which is an extension of the Web Service Description Language (WSDL) the web service specification of the World Wide Web Consortium (W3C) was designed. The WSDL presents comprehensive standards for the interoperability of software components and W3C delegates extensions of WSDL to the users for their own purposes and objectives. In this article, BSD Creator, which can generate well-formed and valid BSDs, was designed and implemented. Also, the BSD Operation Pilot System where service providers can publish BSD specification documents and service users can search for services, was implemented and presented. BSD Creator and the BSD Operation Pilot System, which are the outcomes of this study, were assessed for their quality and usefulness using ISO/IEC 9126. The outcomes of this paper will be the basis on which industry groups can construct a Business Services Interoperation System, and are expected to contribute to the revitalization of business service interoperation.

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페더레이션 연동을 위한 객체 모델 통합 프로세스 (Integration Process of Federation Object Model for Interoperation of Federations)

  • 권세중;유민욱;김탁곤
    • 한국시뮬레이션학회논문지
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    • 제26권2호
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    • pp.1-8
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    • 2017
  • High Level Architecture (HLA)는 완성된 시뮬레이터를 연동함으로써 재사용성을 높이고 분산된 이기종 시뮬레이터간의 연동성을 확보하고자 제정된 연동 표준으로, Runtime Infrastructure (RTI)로 구현되어 다양한 시뮬레이터간의 연동 시뮬레이션을 중개한다. 이러한 연동 시뮬레이션 관련 연구는 연동 대상이 되는 시스템이 점점 복잡해짐에 따라 시뮬레이터간의 연동을 넘어 연동된 페더레이션 간의 연동으로 발전하고 있다. 그러나 기존의 연구들은 객체 모델 통합에 대한 고민이 없었기 때문에 객체 모델이 동일한 표준 형식을 따르며 차이점이 존재하지 않아 쉽게 통합될 수 있다고 가정하고 진행되었다. 그러나 다양한 HLA 표준에 기초한 페더레이션들이 이미 구현되어 있기 때문에 객체 모델의 형식에 차이점이 있어 기계적인 객체 모델 통합이 불가능하고, 실제로는 같은 객체/속성에 대해 다르게 기술되어 있을 가능성이 많다. 또한 모든 객체를 통합하여 공개했을 때에는 보안성의 문제도 존재한다. 따라서 본 논문은 이러한 문제를 해결하는 페더레이션 연동을 위한 객체 모델 통합 프로세스를 제안한다. 제안하는 객체 모델 통합 프로세스는 서로 다른 표준을 따르는 객체 모델 간의 통합 방법을 제안하고, 객체간의 서로 다른 이름/특성 문제를 해결하며, 보안객체를 제외하는 기능을 담고 있다. 본 연구를 통하여 페더레이션 연동 기술이 실제적으로 적용될 때에 각 페더레이션의 연동성과 재사용성을 향상시킬 수 있을 것으로 기대한다.

IEEE 1516 HLA/RTI 기반 연동 시뮬레이션을 위한 연동 어댑터의 설계 및 구현 (Design and Implementation of Interoperable Adaptor for Simulators Interoperation using IEEE 1516 HLA/RTI)

  • 홍정희;성창호;안정현;김탁곤
    • 한국군사과학기술학회지
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    • 제12권1호
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    • pp.88-96
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    • 2009
  • Interoperation between heterogeneous simulators employs definition of standard protocols for data exchange and time synchronization among simulators. The High Level Architecture(HLA) is a specification of common services for such interoperation, which is approved as IEEE standard 1516. This paper presents the design and implementation of an interoperable adaptor which supports development of interoperable simulators under the IEEE 1516 HLA/RTI environment. The adaptor, KHLAAdaptor1516, is implemented as a library form which is linked to HLA-compliant simulators. Design of the adaptor employs a protocol conversion method, the model of which is finite state machine. KHLAAdaptor1516 allows developers to separate interoperable adaptors from stand-alone simulators. The interoperable adaptor manages mapping between HLA services and simulation messages for simulator, This separation increases robustness of a federation and reusability of simulators as well as alleviates much effort and time for maintenance.

복합체계 개념에 기반한 국방체계 모델링 시뮬레이션 방법론 (Modeling and Simulation Methodology for Defense Systems Based on Concept of System of Systems)

  • 김탁곤;권세중;강봉구
    • 대한산업공학회지
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    • 제39권6호
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    • pp.450-460
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    • 2013
  • A complex system such as defense systems is in a form of System of Systems (SoS) in which each component is a system being independent of other component systems. Dynamical behavior of SoS is represented by a composition of behaviors of component systems. Thus, a M&S tool/environment would not be efficient for development of heterogeneous models nor for simulation in a centralized environment. Moreover, such an environment restricts reusability and composability. This paper presents an interoperation method for M&S of defense systems as SoS. The approach first develops component system models using tools, each specialized to M&S of each component system. It then interoperates such simulations together to simulate a whole system as SoS. HLA/RTI is employed for such interoperation, which is a DoD/IEEE standard to support interoperation. We will introduce a case study for interoperable simulation of defense systems, which consists of a wargame simulator and a communication simulator.

차세대 해상전투실험체계 구현을 위한 V-C 연동실험 및 연동분석 방법론 연구 (A Study on V-C Interoperability Test and Methodology of V-C Interoperation Analysis for Next Generation Maritime Warfighting Experimentation Systems)

  • 신현수;김정훈;최봉완;임동순
    • 한국군사과학기술학회지
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    • 제19권1호
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    • pp.84-94
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    • 2016
  • The warfighting experimentation is the most important for the weapon acquisition process because the warfighting experimentation shall support the operation effectiveness as well as acquisition logicality. Therefore, ROK Navy is starting to set up the next generation warfighting experimentation systems. According to literature studies, there have been many studies regarding the interoperability of Simulators(Virtual) and Exercising models(Constructive), but not for studies regarding interoperability between Simulators(Virtual) and Analysis models(Constructive) that is the core component of next generation maritime warfighting experimentation systems. This study is dealing with the V-C(Analysis model) interoperability test and methodology of interoperation analysis. The purpose of the study is to provide the new analysis methodology through V-C(Analysis model) interoperation, which can be applied for the concept of operations(CONOPS) of next generation maritime warfighting experimentation systems. In addition to that, the study validates the suggested analysis methodology by the case study of a naval operation.

훈련용 워게임 모델의 다중해상도모델링 운영소요 및 전투21모델과 TMPS의 다중해상도 연동간 주요 이슈 해결 방안 연구 (Studies on the Operating Requirements of Multi-Resolution Modeling in Training War-Game Model and on the Solutions for Major Issues of Multi-Resolution Interoperation between Combat21 Model and TMPS)

  • 문호석;김수환
    • 한국군사과학기술학회지
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    • 제21권6호
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    • pp.865-876
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    • 2018
  • This study focuses on the operating requirements of multi-resolution modeling(MRM) in training war-game model and proposes solutions for major issues of multi-resolution interoperation between Combat21 model and tank multi-purpose simulator(TMPS). We study the operating requirements of MRM through interviews with defense M&S experts and literature surveys and report the various issues that could occur with low-resolution model Combat21 and high-resolution model TMPS linked, for example, when to switch objects, what information to exchange, what format to switch to, and how to match data resolutions. This study also addresses the purpose and concept of training using multi-resolution interoperation, role of each model included in multi-resolution interoperation, and issue of matching damage assessments when interoperated between models with different resolutions. This study will provide the common goals and directions of MRM research to MRM researchers, defense modeling & simulation organizations and practitioners.