• Title/Summary/Keyword: interface graphic

Search Result 831, Processing Time 0.025 seconds

The User Interface of Button Type for Stereo Video-See-Through (Stereo Video-See-Through를 위한 버튼형 인터페이스)

  • Choi, Young-Ju;Seo, Young-Duek
    • Journal of the Korea Computer Graphics Society
    • /
    • v.13 no.2
    • /
    • pp.47-54
    • /
    • 2007
  • This paper proposes a user interface based on video see-through environment which shows the images via stereo-cameras so that the user can control the computer systems or other various processes easily. We include an AR technology to synthesize virtual buttons; the graphic images are overlaid on the captured frames taken by the camera real-time. We search for the hand position in the frames to judge whether or not the user selects the button. The result of judgment is visualized through changing of the button color. The user can easily interact with the system by selecting the virtual button in the screen with watching the screen and moving her fingers at the air.

  • PDF

Development of a Parametric Design System for Membrane Structures (연성 막구조의 파라메트릭 설계 시스템 개발)

  • Choi, Hyun-chul;Lee, Si Eun;Kim, Chee Kyeong
    • Journal of Korean Association for Spatial Structures
    • /
    • v.16 no.4
    • /
    • pp.29-36
    • /
    • 2016
  • The objective of this research is to development of a parametric design system for membrane structures. The parametric design platform for the spatial structures has been designed and implemented. Rhino3D is used as a 3D graphic kernel and Grasshopper is introduced as a parametric modeling engine. Modeling components such as structural members, loading conditions, and support conditions are developed for structural modeling of the spatial structures. The interface module with commercial structural analysis programs is implemented. An iterative generation algorithm for design alternatives is a part of the design platform. This paper also proposes a design approach for the parametric design of Spoke Wheel membrane structures. A parametric modeling component is designed and implemented. SOFiSTik is examined to interact with the design platform as the structural analysis module. The application of the developed interface is to design optimally Spoke Wheel Shaped Ductile Membrane Structure using parametric design. It is possible to obtain objective shape by controlling the parameter using a parametric modeling designed for shape finding of spoke wheel shaped ductile membrane structure. Recently, looking at the present Construction Trends, It has increased the demand of the large spatial structure. But, It requires a lot of time for Modeling design and the Structural analysis. Finally an optimization process for membrane structures is proposed.

A Study of the Development of 24ch. Meridian Electric - Potential Measuring System (24 채널 경락 전위 측정 시스템 개발에 관한 연구)

  • Lee, Woo-Cheol;SaKong, Sug-Chin
    • Journal of the Institute of Electronics Engineers of Korea TE
    • /
    • v.42 no.3
    • /
    • pp.1-6
    • /
    • 2005
  • The 24 channel meridian electric-potential measuring System consists of a main cpu module, bio-signal analog module, interface module, power module, personal computer. The graphic user interface program conveniently allows user to setup, calibrate, measure, store, and control the meridian electric-potential measuring system. This system and program will continually be evolved using a database of clinically correlated meridian electric-potential. A variety of system configurations gives it the ability to make a user-favorable environment for measuring.

Software Development for Pig Production and Management (양돈농장 경영관리 프로그램 개발)

  • Choe, Young-Chan;Choe, Sang-Ho
    • Journal of Agricultural Extension & Community Development
    • /
    • v.4 no.1
    • /
    • pp.97-120
    • /
    • 1997
  • This study intends to develop a computer software for an efficient swineherd production and management. Current softwares are concerned on the sow management and ignore the actual farm environment. This study focuses on the farm environment in developing the software and covers the production management financial management, marketing management, and business planning for swineherd farm. The FSR(Farming Systems Research) analysis and interview survey aye applied to collect the data for the system planning, farmer's demand and analysis on the system, system design and program development. The systems are designed to meet the needs for the progressive swineherd farmers. Visual FoxPro 5.1 is used to develop the system. The developed system includes pig farm financial records keeping and management, pig farm production management program, pig farm marketing management program, and pig farm business diagnosis and planning program to meet the scope of the study. The weekly maintenance records and financial records are adopted for the input interface since most of farmers use their computer less than 5 hours a week. Pulldown Menu systems are adopted and designed for easy use by structuring to meet the pig farm and system demands. The manu system allocates the input-output screen based on the sectors, scopes, users, frequencies, importances, and the usages of the information. The GUI(Graphic User Interface) method is used to develop input-output screens for easy use. Backward Chaining mechanism fo the Expert System is used in the diagnosis of the pig farm management and the Systems Simulators Approach is used in the pig farm management planning.

  • PDF

A Study on Plant Training System Platform for the Collaboration Training between Operator and Field Workers (운전자와 현장조업자의 협동훈련을 위한 플랜트 훈련시스템 플랫폼 연구)

  • Lee, Gyungchang;Chung, Kyo-il;Mun, Duhwan;Youn, Cheong
    • Korean Journal of Computational Design and Engineering
    • /
    • v.20 no.4
    • /
    • pp.420-430
    • /
    • 2015
  • Operator Training Simulators (OTSs) provide macroscopic training environment for plant operation. They are equipped with simulation systems for the emulation of remote monitoring and controlling operations. OTSs typically provide 2D block diagram-based graphic user interface (GUI) and connect to process simulation tools. However, process modeling for OTSs is a difficult task. Furthermore, conventional OTSs do not provide real plant field information since they are based on 2D human machine interface (HMI). In order to overcome the limitation of OTSs, we propose a new type of plant training system. This system has the capability required for collaborative training between operators and field workers. In addition, the system provides 3D virtual training environment such that field workers feel like they are in real plant site. For this, we designed system architecture and developed essential functions for the system. For the verification of the proposed system design, we implemented a prototype training system and performed experiments of collaborative training between one operator and two field workers with the prototype system.

The Development of User Oriented CFD Program for Optimum Design of a Regenerative Combustion Furnace (축열 연소시스템의 최적화 구현을 위한 사용자 전용 해석 프로그램의 개발)

  • Kang, K.G.;Ryou, H.S.;Ryou, S.Y.;Kim, H.J.;Noh, D.S.
    • Journal of the Korean Society for Heat Treatment
    • /
    • v.16 no.3
    • /
    • pp.148-158
    • /
    • 2003
  • In this study, a user oriented CFD program for optimum design of a regenerative combustion furnace, REBURN was developed. For user's convenience, user friendly Graphic User Interface was made and the renumbering interface program was developed in order to directly input any generated mesh system from ICEM CFD/FEA. Also an automatic processing system for switching mode was developed. The program was verified through compahng with commercial CFD code about regenerative combustion furnace. Then, numerical simulation of real walking beam furnace used in real industry was performed and the parametric analysis was studied about the arrangement mode. As a results, the uniform temperature was appeared in the cross mode.

DEVELOPMENT OF THE SOFTWARE FOR 30INCH TELESCOPE CONTROL SYSTEM AT KHAO (경희대학교 천문대 30인치 주망원경 TCS 소프트웨어 개발)

  • Mun, B.S.;Kim, S.J.;Jang, M.;Min, S.W.;Seol, K.H.;Moon, K.S.
    • Publications of The Korean Astronomical Society
    • /
    • v.21 no.2
    • /
    • pp.81-86
    • /
    • 2006
  • Even though 30inch optical telescope at Kyung Hee Astronomy Observatory has been used to produce a series of scientific achievements since its first light in 1992, numerous difficulties in operating of the telescope have hindered the precise observations needed for further researches. Since the currently used PC-TCS(Personal Computer based Telescope Control System) software based on ISA-bus type is outdated, it doesn't have a user friendly interface and make it impossible to scale. Also accumulated errors which are generated by discordance from input and output signals into a motion controller required new control system. Thus we have improved the telescope control system by updating software and modifying mechanical parts. We applied a new BLDC(brushless DC) servo motor system to the mechanical parts of the telescope and developed a control software using Visual Basic6.0. As a result, we could achieve a high accuracy in controlling of the telescope and use the user friendly GUI(Graphic User Interface).

Design and Implementation of Realtime 3D Sight Simulation System on Internet (인터넷상에서 실시간 3차원 경관시뮬레이션 시스템의 설계 및 구현)

  • Kim, Byeong-Su;Lee, Ji-Hyeong;Im, Chang-Yeong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.7
    • /
    • pp.1738-1748
    • /
    • 1999
  • Recent simulation tools combine the 3-dimensional graphic technique to implement the 3D visualization of the objects in the 2-Dimensional computer display. In this paper, a sight simulation tool is implemented using the recent 3D techniques. The proposed sight simulator can be applied to improve the human environment with the harmony of the nature. The system is consisted of modules for topography, object, and navigation. A sight database for the sight elements(objects) is implemented using Java. Combined with Java, VRML, which is considered as the standard for 3D virtual reality in the Internet is used to implement EAI(External Authoring Interface). EAI allows the users to communicate with a VRML scene.

  • PDF

A Study on Realistic Interface Elements for Improving the Flow in Screen Golf (스크린골프의 몰입 향상을 위한 실감 인터페이스 요소 연구)

  • Doo, Kyungil
    • Journal of Industrial Convergence
    • /
    • v.19 no.1
    • /
    • pp.71-77
    • /
    • 2021
  • Screen Golf provides a more realistic interface to users by implementing sophisticated sensors and 3D graphics so that they can play golf in an environment almost identical to the actual golf course, to provide a sense of reality that goes beyond simply enjoying golf indoors. In addition, users who experienced this interface environment showed a tendency to feel the fun of golf more and become more immersed in golf. Therefore, it is most important to provide an effective realistic interface in screen golf. In this study, the meaning of screen golf as a tangible sport and various interface elements embodied in screen golf were summarized. Also the factors that enable users to feel reality and fun of actual golf to make users more immersed in screen golf were identified. For this, interface elements based on sensory elements were arranged in terms of visual, auditory, and tactile sense, and improvement plans and directions for providing effective sensory interfaces for screen golf were suggested through user FGI, targeting regular customers of Golfzone and KakaoVX screen golf, and in-depth interviews with experts. As a result of the analysis, it was confirmed that the course information including the yardage and the play situation-directed graphic are elements that make immersion in the visual aspect. In terms of tactile aspect, the fact that users actually use golf equipment, as well as the sense of existence of a physical interface that embodies various course environments and course setting appeared to be an important factor. In particular, in the auditory aspect, it was confirmed that providing customized services for each user through AI caddy implemented to resemble a actual caddy is the most effective way to immerse users in screen golf with greater fun and realism.

An Implementation of 3D Graphic Accelerator for Phong Shading (퐁 음영법을 위한 3차원 그래픽 가속기의 구현)

  • Lee, Hyung;Park, Youn-Ok;Park, Jong-Won
    • Journal of Korea Multimedia Society
    • /
    • v.3 no.5
    • /
    • pp.526-534
    • /
    • 2000
  • There have been many researches on the 3D graphic accelerator for high speed by needs of CAD/CAM,3D modeling, virtual reality or medical image. In this paper, an SIMD processor architecture for 3D graphic accelerator is proposed in order to improve the processing time of the 3D graphics, and a parallel Phong shading algorithm is presented to estimate performance of the proposed architecture. The proposed SIMD processor architecture for 3D graphic accelerator consists of PCI local bus interface, 16 Processing Elements (PE's), and Park's multi-access memory system (NAMS) that has 17 memory modules. A serial algorithm for Phong shading is modified for the architecture and the main key is to divide a polygon into $4\times{4}$ squares. And, for processing a square, 4 PE's are regarded as a PE Grou logically. Since MAMS can support block access type with interval 1, it is possible that 4 PE Groups process a square at a time. In consequence, 16 pixels are processed simultaneously. The proposed SIMD processor architecture is simulated by CADENCE Verilog-XL that is a package for the hardware simulation. With the same simulated results as that of the serial algorithm, the speed enhancement by the parallel algorithm to the serial one is 5.68.

  • PDF