• Title/Summary/Keyword: interface graphic

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Stacking Sequence Optimization of Composite Laminates for Railways Using Expert System (철도분야 응용을 위한 전문가 시스템을 이용한 복합적층판의 적층순서 최적설계)

  • Kim Jung-Seok
    • Journal of the Korean Society for Railway
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    • v.8 no.5
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    • pp.411-418
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    • 2005
  • This paper expounds the development of a user-friendly expert system for the optimal stacking sequence design of composite laminates subjected to the various rules constraints. The expert system was realized in the graphic-based design environment. Therefore, users can access and use the system easily. The optimal stacking sequence is obtained by means of integration of a genetic algorithm, finite element analysis. These systems were integrated with the rules of design heuristics under an expert system shell. The optimal stacking sequence combination for the application of interest is drawn from the discrete ply angles and design rules stored in the knowledge base of the expert system. For the integration and management of softwares, a graphic-based design environment that provides multi-tasking and graphic user interface capability is built.

Introduction to Development Tool for Windows Based Real-Time Power Plant Simulators (Windows 환경의 발전소 실시간 시뮬레이터 개발 툴 소개)

  • 조병학
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.90-94
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    • 1998
  • 한국전력공사 전력연구원은 10년간의 시뮬레이터 개발 경험을 바탕으로 Windows(NT)환경의 시뮬레이터 개발 툴인 Powersim을 독자적으로 개발하고 이를 이용하여 화력발전소 DCS(Distributed Control System) 검증용 시뮬레이터를 개발하고 있다. PowerSim은 GMB(Graphic Model Builder)를 갖춘 국내 최초의 시뮬레이터 개발툴로 다양한 발전소 기기모델과 강사조작반기능을 갖추고 있다. PowerSim은 완벽한 GUI (Graphic User Interface)환경을 지원하여 User가 Icon Drag 방식으로 시뮬레이션 도면(SimDiagram)을 그리면 그래픽 에디터에서 출력된 각종 기기의 접속상태를 나타내는 Netlist를 변환기가 처리하여 기기의 연결상태를 정규화하고 Scheduler는 기기모델(일종의 Subroutine)을 Netlist에 맞게 Scheduling하여 Executive에서 실행 가능한 형태로 만드는 모든 과정이 자동화되어 있다. 따라서, 개발자는 발전소 P&ID(Pipe and Instrument Drawing)에 기초하여 Simdiagram을 그리고 발전소 데이터를 입력하는 것만으로 실시간 시뮬레이터를 구현할 수 있다. 본 논문에서는 PowerSim의 개요와 GMB(Graphic Model Builder) 및 강사조작반에 적용된 GUI 환경과 실시간 Executive에 대해 다룬다.

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Performance Evaluation of Graphic Platforms for GUI Implementation in Embedded Linux System (임베디드 리눅스 시스템에서의 GUI 구현을 위한 그래픽 플랫폼 성능 평가)

  • Kim, Young-ju
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.831-834
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    • 2009
  • Embedded linux system cann't take up the X-window-based GUI platform commonly used in PC platforms because of low performance in hardware. For the GUI implementation in embedded linux system, the lightwieight graphic library is needed, which supports simplified functions and the usage of little resource. In this paper, several of popular open-source graphic libraries are selected and evaluated for the adoption of an efficient library in the GUI implementation for multimedia embedded system requiring the simple and intuitional user interface.

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FPGA Design of LCD Drive Circuit using USB Interface (USB 인터페이스를 이용한 LCD 구동회로의 FPGA 설계)

  • Lee, Seung-Ho;Lee, Ju-Hyeon
    • The KIPS Transactions:PartA
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    • v.9A no.1
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    • pp.53-60
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    • 2002
  • This paper describes a Gray Mode Graphic STN LCD drive circuit using USB interface. The drive circuit using USB interface can highly transfer image data created under PC t LCD. Hence, the LCD drive circuit doesn't use microprocessor for the convenience of users. The proposed LCD drive circuit part have been verified by simulation and by ALTERA EPF10K10TC144-3 FPGA implementation in VHDL. The USB interface part have been programmed in MS-Visual C++ 6.0. The validity and efficiency of the proposed LCD drive circuit have been verified by test board. After comparing this LCD drive circuit to specify it was verified that the developed LCD drive circuit showed good performances, such as convenience of users, low cost.

Design and Implementation of an Interface Unit for Analysis of a CAN-Based Control System (CAN 기반 제어 시스템 분석을 위한 인터페이스 유닛 설계 및 구현)

  • Park, Byung-Ryuel;Jeong, Gu-Min;Ahn, Hyun-Sik;Kim, Do-Hyun
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.195-197
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    • 2006
  • In this paper, an interface unit is designed to efficiently monitor transmission data in Controller Area Network(CAN)-based control systems. The CAN uses a serial multi master communication protocol that efficiently supports distributed real-time control with a very high level of data integrity, and communication speeds of up to 1Mbps. The interface unit is composed of a DSP controller which collects data on the CAN bus and transfers data to a personal computer via serial communication to save and display of interesting signals. The experimental system consists of three DSP controllers which represent electronic control units of a vehicle, an interface unit for analysing the data on the bus, and a graphic monitoring program coded on the Windows platform. The validity and the effectiveness of the proposed simple type of CAN interface unit are shown through the experimental results.

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A Study on Implementation of a 64 Channel Signal Generator / Analyzer Module (64채널 신호발생/분석 모듈 구현에 관한 연구)

  • 민경일;정갑천;최종현;박성모
    • Proceedings of the IEEK Conference
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    • 2003.07c
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    • pp.2609-2612
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    • 2003
  • This paper describes a 64 channel signal generator/analyzer module that is useful for verification and testing of digital circuits. It can perform logic analyzer function and signal generator function at the same time. The 64 Channel module is implemented with single FPGA chip for miniaturization, and an USB interface is used to increase portability of the module. Multiple modules can be used in parallel for the verification of large scale circuits. Moreover, since the module is implemented as a PC based system, one can configure convenient GUI(Graphic User Interface) environment.

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A Study on Development of VUI(Voice User Interface) using VoiceXML (VoiceXML을 이용한 VUI 개발에 관한 연구)

  • 장민석;양운모
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.349-351
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    • 2002
  • 한국현재의 컴퓨팅환경은 Text위주의 Command Line상에서의 입출력에서 GUI(Graphic User Interface)환경으로 전환되었다. 이는 사용자에게 좀더 친근한 방법으로의 컴퓨팅환경을 제공하고 있는 것이다. 하지만 아직까지 그러한 환경에 익숙해지기 위해서는 많은 습득시간이 필요하며 또한, 응용프로그램 간의 인터페이싱 기능 등을 익히기 위해서는 추가적인 학습을 통해야 원활한 작업을 수행할 수 있다. 이를 해결하고자 본 연구는 음성인식/ 합성과, 현재 음성마크업 언어인 VoiceXML 등을 통해서 모색해보고자 한다.

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A study on the computer application for efficient management of the power distribution system (효율적인 배전관리를 위한 컴퓨터 응용연구)

  • 이병철;서영노;정진현;고윤석;김호용
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.975-980
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    • 1993
  • In accordance with increase, if electronic power demanded, more efficient supervisory control of distribution system will be required. This study contains development of MMI(man-machine-interface) system with GUI(graphic-user-interface), for the automatic power distribution system. The main function of MMI system is to edit network of power distribution and to management of data base for network. The GUI function of MMI system enables more efficient management of power distribution system.

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Development of HMI Which Took in a Animation Object (애니메이션 객체를 도입한 HMI의 개발)

  • Kim, Min-Seok;Kim, Han-Sung;Hong, Jung-Gi
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.463-465
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    • 2005
  • Our society experiences a big change recently for ten years. The public of multimedia by development of a PC and Internet diffusion is it. this situation was applied in the field of industry. HMI of an industrial field experienced a big change these days. it comes out in new general ideas one after another, for example Interface of an Internet base, the animated graphic object, etc.. A study of a book is contents about animation function development of Human Interface Station(HIS) which is HMI of existing DCS system.

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A Study on Development of VUI(Voice User Interface) using VoiceXML (VoiceXML을 이용한 VUI 개발에 관한 연구)

  • Jang, Min-Seok;Yang, Woon-Mo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1495-1498
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    • 2002
  • 한국현재의 컴퓨팅환경은 Text위주의 Command Line상에서의 입출력에서 GUI(Graphic User Interface)환경으로 전환되었다. 이는 사용자에게 좀더 친근한 방법으로의 컴퓨팅환경을 제공하고 있는 것이다. 하지만 아직까지 그러한 환경에 익숙해지기 위해서는 많은 습득시간이 필요하며 또한 응용프로그램간의 인터페이싱 기능 등을 익히기 위해서는 추가적인 학습을 통해야 원활한 작업을 수행할 수 있다.이를 해결하고자 본 연구는 음성인식/ 합성과, 현재 음성마크업 언어인 VoiceXML 등을 통해서 모색해보고자 한다.

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