• Title/Summary/Keyword: interface for children

Search Result 73, Processing Time 0.027 seconds

A Study on the Interface Design of Children's Library (어린이 도서관의 검색 인터페이스 디자인에 관한 연구)

  • Kim, Hye-Joo
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.18 no.1
    • /
    • pp.169-187
    • /
    • 2007
  • This study investigated search interface of Korea children's library and suggested how to improve problems. This study researched 4 types search interface of 27 children's reading room, public/private children's Korea home page designs and International Children's Digital Library. To sum up, when interface designers design children's search interface, they should consider following factors. The size of letters are avaliable changed which little readers want to the size of letters. Avaliable to imput the keyboard or the mouse. The size of icons should design easy to click children in size. Children's interface should design user oriented.

An Analysis of Online Catalogs' Interface of Children's Libraries (어린이도서관 온라인목록의 인터페이스 분석)

  • SaKong, Bok-Hee
    • Journal of the Korean Society for information Management
    • /
    • v.29 no.1
    • /
    • pp.63-94
    • /
    • 2012
  • The purpose of this study was to analyze and evaluate the characteristics of online catalogs' interface of children's libraries, and to propose how to design user-friendly interfaces. The online catalogs of 77 children's libraries which are registered on the National Library Statistics System as of December 2011 were analyzed. They are categorized into 7 types based on interface's characteristics. Such topics as the features of search methods, the record display formats, the terminology usage, and the special features of the 7 types were examined and discussed. Some shortcomings were examined and how to improve them was suggested.

Development of Videophone-based Application Services for KT Mon-e(KT Edutainment Robot for Young Children) (KT 몽이(유아용 에듀테인먼트 로봇)의 영상전화 기반 응용 서비스 개발)

  • Park, Kui-Hong;Kim, Jong-Cheol;Ahn, Hee-June
    • The Journal of Korea Robotics Society
    • /
    • v.5 no.2
    • /
    • pp.93-101
    • /
    • 2010
  • This paper presents the system design and implementation of 'Mon-e', the KT's edutainment robot for young children. We paid our special attention to the computer- illiterate young children, and the provision of the physical and friendly human interface of robots. Specifically, the paper focuses on the video telephony and home monitoring service using the Mon-e robot. RFID cards -based calling makes it possible for the computer-illiterate children to make a phone call to their parents. The SIP and DTMF based remote control of the robot enables the search and track of the children. This experimental development shows the potentialities and values of the convergence service of telecommunication and robotics.

A Study for Visual Perception of for Interactive Media Interface to Realize the Contents of Child Participation Type (아동 참여형 콘텐츠 구현을 위한 인터렉티브 미디어 인터페이스의 시지각 연구)

  • Oh, Moonseok;Won, Jongwook;Han, Gyuhoon
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.11 no.2
    • /
    • pp.101-112
    • /
    • 2015
  • New media which appeared in accordance with the development of IT technology includes elements of the interaction to be developed as an interactive media. In the field of interactive media which can be most actively applied, there is the filed of experience exhibition based on the active participation of people who experienced. Interactive media applied to the experience exhibition area, in order to have an effective communication that is based on a high degree of immersion, has been utilized as a platform for educational contents. This study is intended to explore the elements of visual perception for developing an optimized interface in the perspective of children who are the main subject of educational contents to present the criteria for the development of an interface for children. Thus, this paper derives the elements by the analysis of the visual perception elements of children and the experiment for the immersion environment. By analyzing the results, this study is to present the criteria of the visual perception elements for the development of interactive media contents for children.

A Study on the Characteristics of Children's Experience Exhibition Based on Tangible User Interface (TUI(Tangible User Interface)기반의 어린이 체험전시 특성 분석 연구)

  • Lee, Tae-Eun;Lee, Chang-Wook
    • Journal of Digital Convergence
    • /
    • v.18 no.3
    • /
    • pp.341-348
    • /
    • 2020
  • This study is a basic research towards diffusion of discourse regarding TUI-based experience exhibition. In that purpose this study tries to find out the development type of children's experience exhibition using TUI by analyzing children's experience exhibition phenomena that are changing in digital environment. For the sake of this research, cases of experience exhibitions were analyzed and characteristics were derived based on TUI(Tangible User Interface) and on the types of tangibles. As results of this study, TUI elements were found in the order of interactive planes, connection of bits and atoms, and environmental media and Tangibles were ranked in the order of stuff, planes, devices, and space types. This fact shows that TUI is actively used in experience exhibitions where children's active participation and extended experience is necessary.

A Study on the Interface Design of Preschool Children Educational Course-ware Based on User Experience and TAM

  • Deng, Qianrong;Cho, Dong-min
    • Journal of Korea Multimedia Society
    • /
    • v.25 no.3
    • /
    • pp.528-536
    • /
    • 2022
  • The purpose of this study is to help preschool children in the interface design of educational game APP at the psychological level. The conceptual model is constructed through the Technology Acceptance Model (TAM) to explore the perceived usefulness and perceived ease of use when children are playing educational game APP. The empirical study was conducted in the form of questionnaires collected after children used game. The research subjects were 3-6 years old children, and the research tool was the game app. Data collection under the guidance of their parents. The research shows that children educational game experience elements can effectively increase preschool children's psychological perception of educational games. Perceived ease of use also increases trust in educational games for children. The results were as follows: 1. Cronbach's Alpha and KMO were 0.969 and 0.955, and the P value was significant, which passed the reliability and validity test. 2. Through confirmatory factor analysis (Model fit index, Composite reliability, discriminant validity), we found that user experience is closely related to perceived usefulness and perceived ease of use. 3. The path analysis of the relationship proves that perceived ease of use play a key role in trusting preschool children educational game APP.

Analysis of User Interface (UI) Color Design of Children's Education Game (아동 교육용 게임의 사용자 인터페이스(UI) 색채 디자인 분석)

  • Zheng, LingJing;Lee, Dong-Lyeor
    • Journal of Digital Convergence
    • /
    • v.18 no.12
    • /
    • pp.577-583
    • /
    • 2020
  • The learning and cognition of preschool children begins with the color of the object, and the game interface is the child's first impression of the game, so reasonable color design is needed. This article selects 10 educational mobile game for preschool children, extracts colors from the game interface and startup icons, and puts them into Photoshop to analyze the three elements of color hue, lightness, and saturation. Finally, three suggestions are put forward for the color design of game UI. 1.Choose a color similar to the actual color of the thing. 2. Choose warm colors according to your child's preferences. 3. When using contrasting colors, please reduce the brightness or purity of the colors. It is hoped that the research conclusions can provide reference materials for the color design of educational game UI for preschool children.

Speech Database for 3-5 years old Korean Children (만 3-5세 유아의 한국어 음성 데이터베이스 구축)

  • Yoo, Jae-Kwon;Lee, Kyung-Ok;Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.4
    • /
    • pp.52-59
    • /
    • 2012
  • Children develop their language skill rapidly between age 3 and 5. To meet the child's language development through a variety of experiences, it is necessary to develop age-appropriate contents. So it needs to develop various contents using speech interface for children, but there is no speech database of korean children. In this paper, we develop speech database of 3 to 5 years old children in korean. For collecting accurate children's speech, child education experts examine in the speech database development process. The words for database are selected from MCDI-K in two stage and children speak a word three times. Such collected speech are tokenized by child and word and stored in database. This speech database will be transferred through web and, hopefully, be the foundation of development of children-oriented contents.