• Title/Summary/Keyword: interactively

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Categorical Data Analysis System in the Internet (인터넷상에서의 범주형 자료분석 시스템 개발)

  • Hong, Jong Seon;Kim, Dong Uk;O, Min Gwon
    • The Korean Journal of Applied Statistics
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    • v.12 no.1
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    • pp.81-81
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    • 1999
  • A categorical data analysis system in the World Wide Web is proposed with an easy- to-use environment . This system is composed of four components. First, this system presents several graphical displays for Exploratory Data Analysis for categorical data. Second, it provides some measures of association Including dynamic graphics for mosaic plots of Hartigan and Kleiner (1981) and Friendly (1994). Dynamic graphics for mosaic plots give some useful informations. Third, this system can analyze categorical data with loglinear models. So we can select the best fitted loglinear model interactively.

Prediction of Outdoor Railway Noise by Using SONICS (SONICS를 이용한 철도변 소음예측)

  • 김정태;이규철
    • Proceedings of the KSR Conference
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    • 1998.11a
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    • pp.353-360
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    • 1998
  • SONICS is the software developed by authors. The program provides the noise level in outdoors due to various noise source types : construction machines including blast sources, railroad vehicles and automobiles. It operates in the Windows system. Since the software is compiled by using Visual C++ 4.0, users can un the program interactively. Also SONICS uses Windows dialog-box and choice-button so that a novice user can easily implement the program for the enviromental noise planning.

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A Facial Animation System Using 3D Scanned Data (3D 스캔 데이터를 이용한 얼굴 애니메이션 시스템)

  • Gu, Bon-Gwan;Jung, Chul-Hee;Lee, Jae-Yun;Cho, Sun-Young;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.17A no.6
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    • pp.281-288
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    • 2010
  • In this paper, we describe the development of a system for generating a 3-dimensional human face using 3D scanned facial data and photo images, and morphing animation. The system comprises a facial feature input tool, a 3-dimensional texture mapping interface, and a 3-dimensional facial morphing interface. The facial feature input tool supports texture mapping and morphing animation - facial morphing areas between two facial models are defined by inputting facial feature points interactively. The texture mapping is done first by means of three photo images - a front and two side images - of a face model. The morphing interface allows for the generation of a morphing animation between corresponding areas of two facial models after texture mapping. This system allows users to interactively generate morphing animations between two facial models, without programming, using 3D scanned facial data and photo images.

The Didactical Organization of Mathematical Function in Korean Mathematics Textbooks: From the Perspective of Yungbokhap Education (2009년 개정 교육과정에 따른 중학교 1학년 수학교과서의 함수 단원 학습과제 분석: 융복합목표.방식.맥락에서의 접근)

  • Park, Mora;Ju, Mi-Kyung;Moon, Jong-Eun
    • School Mathematics
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    • v.16 no.1
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    • pp.135-155
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    • 2014
  • In this paper, we adapted the frame by Lee et al (2013) to investigate to what extent the Korean mathematics textbooks for the 7th graders adapt the principles of Yungbokhap education. The analysis suggests that the textbooks mostly adapt the competence to use language, symbols and texts interactively, and to use knowledge and information interactively. Among the competencies for interacting in heterogeneous groups, the textbooks included the competences to related well to others and to cooperatively work in teams. The competence for acting autonomously was least adapted in the textbooks. The most tasks in the textbooks adapted the monodisciplinary integration and the personal contexts for integration. The results of this research show that Korean mathematics textbooks are limited in implementing the principal dimensions of Yungbokhap education. In the future development of mathematics textbooks, it is necessary to consider how to further reflect the various dimensions of Yungbokhap education to promote students' creativity and autonomy in mathematics class.

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No Evidence of Association of Interleukin 1A (-889) Genetic Polymorphism with Alzheimer's Disease in Koreans

  • Jhoo, Jin Hyeong;Park, Woong Yang;Kim, Ki Woong;Lee, Kwang Hyuk;Lee, Dong Young;Youn, Jong Chul;Suh, Young Ju;Seo, Jeong-Sun;Woo, Jong Inn
    • Genomics & Informatics
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    • v.2 no.2
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    • pp.81-85
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    • 2004
  • To examine whether the IL-1A (-889) polymorphism associates with a risk for Alzheimer's disease (AD) and acts interactively with the apolipoprotein (APOE) $\epsilon$4 in the development of AD, we performed genotype analyses of the IL-1A and the APOE of the 102 Korean AD patients and 200 Korean non-demented controls. We failed to detect a significant difference in genotypic and allelic frequencies of IL-1A between the AD group and control group. No overexpression of the IL-1A C/T genotype and IL-1A T allele was found when we analyzed the late-onset and early-onset patients, separately. There was no significant genetic interaction between IL-1A polymorphism and the APOE polymorphism. I n conclusion, the IL-1A polymorphism did not contribute to the development of AD independently or interactively with the APOE $\epsilon$4 allele in Koreans.

A Study on the Face Image to Color of Make-up (색채 메이크업에 의한 얼굴이미지 연구)

  • Song, Mi-Young;Park, Oak-Reon;Ha, Jong-Kyung
    • Fashion & Textile Research Journal
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    • v.7 no.5
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    • pp.527-534
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    • 2005
  • The purpose of this research is to study face images according to color of make-up was made by computer graphic simulation. The various facial images can be helpful for choosing suitable make-up color planning. In order to find out the differences of face images by make-up color, three different foundations and seven eye-shadows, six lips were applied on the round face model. Make-up Image Scale was used the scale of seven point modified the S-D method. Data were analyzed by Varimax perpendicular rotation method, Duncan's Multiple Range Test, Three-way ANOVA. As the result of make-up image perception analysis, a factor structure was divided into mildness, modernness, elegance, unique. The factor of mildness, modernness, unique affected on the foundation color. Foundation color was found out to be influential variable to distinguish color perception abilities. Also, the foundation, eye-shadow, lip color were influenced interactively on the perception of elegance factor. Pink color was important color, influenced on the mildness factor. Gray and purple color were influenced on the modernness factor. Mildness factor was perceived as the most bright foundation but unique factor was perceived as the most dark foundation. Then, the foundation, eye-shadow, lip color were influenced interactively on the perception of facial images. The results can be effectively applied to today's marketing and color design management which is focused on the product's emotional image in customer's mind.

Interactive Visualization Technique for Adaptive Mesh Refinement Data Using Hierarchical Data Structures and Graphics Hardware (계층적 자료구조와 그래픽스 하드웨어를 이용한 적응적 메쉬 세분화 데이타의 대화식 가시화)

  • ;Chandrajit Bajaj
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.5_6
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    • pp.360-370
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    • 2004
  • Adaptive mesh refinement(AMR) is one of the popular computational simulation techniques used in various scientific and engineering fields. Although AMR data is organized in a hierarchical multi-resolution data structure, traditional volume visualization algorithms such as ray-casting and splatting cannot handle the form without converting it to a sophisticated data structure. In this paper, we present a hierarchical multi-resolution splatting technique using k-d trees and octrees for AMR data that is suitable for implementation on the latest consumer PC graphics hardware. We describe a graphical user interface to set transfer function and viewing / rendering parameters interactively. Experimental results obtained on a general purpose PC equipped with an nVIDIA GeForce3 card are presented to demonstrate that the proposed techniques can interactively render AMR data(over 20 frames per second). Our scheme can easily be applied to parallel rendering of time-varying AMR data.

The Interactive Modeling Method of Virtual City Scene Based on Building Codes

  • Ding, Wei-long;Zhu, Xiao-jie;Xu, Bin;Xu, Yan;Chen, Kai;Wan, Zang-xin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.74-89
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    • 2021
  • For higher-level requirements of urban planning and management and the recent development of "digital earth" and "digital city", it is urgent to establish protocols for the construction of three-dimensional digital city models. However, some problems still exist in the digital technology of the three-dimensional city model, such as insufficient precision of the three-dimensional model, not optimizing the scene and not considering the constraints of building codes. In view of those points, a method to interactively simulate a virtual city scene based on building codes is proposed in this paper. Firstly, some constraint functions are set up to restrict the models to adhere to the building codes, and an improved directional bounding box technique is utilized to solve the problem that geometric objects may intersect in a virtual city scene. The three-dimensional model invocation strategy is designed to convert two-dimensional layouts to a three-dimensional urban scene. A Leap Motion hardware device is used to interactively place the 3D models in a virtual scene. Finally, the design and construction of the three-dimensional scene are completed by using Unity3D. The experiment shows that this method can simulate urban virtual scenes that strictly adhere to building codes in a virtual scene of the city environment, but also provide information and decision-making functions for urban planning and management.

Simulation of Combustion Phenomena at Multiple Injection in HSDI Diesel Engine Using Modified Two Dimensional Flamelet Combustion Model (개량된 2 차원 화염편 연소 모델을 이용한 고속 직분식 엔진에서의 다단 분사시 연소 현상 해석)

  • Lim, Jae-Man;Min, Kyoung-Doug
    • Proceedings of the KSME Conference
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    • 2007.05b
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    • pp.3300-3305
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    • 2007
  • Ignition delay of second injection of HSDI diesel engine was usually much shorter than that of first injection. It is due to the interaction between radicals generated during the combustion process, and mixed gas of second injection. In this paper, To analyze combustion phenomena of multiple injection mode in HSDI diesel engine effectively, two-dimensional flamelet combustion model was modified. To reduce calculation time, two-dimensional flamelet equations were only applied near stoichiometric region. If this region was ignited, species and temperature of other region were changed to the steady-state solutions of one dimensional flamelet equations. By this method calculation time for solving flamelet equations was reduced to 20 percents, thought the results were almost same. Modified flamelet combustion model was coupled to commercial CFD code interactively using user subroutine.

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Development of Tool Management System 'TOOLMAN-II' for CIMS : -on the Application of Milling Operation (CIMS를 위한 밀링공구관리 시스템 'TOOLMAN-II'의 개발)

  • 이재원;김광만;강무진
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.17 no.9
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    • pp.2264-2270
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    • 1993
  • This paper describes the development of a tool management system of milling operations in CIM environment. The system consists of modules for tool room management, tool purchasing, tool magazine management and tool selection. The tool selection is interactively performed by the aid of the graphic icons of milling cutter. The so-called UNICODE tool coding system is also developed to unify different kinds of codes from different tool manufacturers. The system runs on IBM PC AT.