• Title/Summary/Keyword: interactively

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Evaluation on Effectiveness of the Compensation System for Reproducing or Interactively Transmitting Works in Libraries (도서관의 저작물 복제.전송 보상금제도 효용성 평가)

  • Hong, Jae-Hyun
    • Journal of Korean Library and Information Science Society
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    • v.42 no.3
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    • pp.351-379
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    • 2011
  • The compensation system for reproducing or interactively transmitting works in libraries has been introduced in 2003. It has passed more than 7 years since this system has been implemented in July 2004. This study investigated current situation of operation on the compensation system for reproducing or interactively transmitting works in libraries. The survey on the effectiveness of the compensation system was conducted to a group of authors and librarians. First, the difference of the effectiveness of the compensation system between a group of authors and librarians was analyzed. In addition, the difference of the effectiveness of the compensation system according to status variable of author group was analyzed. Also the difference of the effectiveness of the compensation system according to status variable of librarian group was analyzed. Finally, this study pointed out the problems of the compensation system and presented the way to improve the problems.

Interactive graphic simulation of research nuclear reactor dismantling process (연구용원자로 원격해체공정의 그래픽 전산모사)

  • 박영수;윤지섭;오원진;홍순혁
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.848-851
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    • 1997
  • A graphic simulation program is developed to assimilate the remote dismantling process of research nuclear reactors. This program makes extensive use of a commercial robot graphic instruction program. Firstly, a realistic graphic model of research reactors are built along with various dismantling equipments. Using the graphic instruction languages provided by IGRIP, then, a graphic process simulation program is developed that operates interactively with the user. Consequently, it is made possible for a process designer to visualize an arbitrary dismantling sequence and interactively modify the process. It is expected that the developed system will be utilized as an effective operator aid in both design and execution phases of remote dismantling of research reactor.

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Constraint Satisfaction Algorithm in Constraint Network using Simulated Annealing Method (Simulated Annealing을 이용한 제약 네트워크에서의 제약 충족방식에 관한 연구)

  • 차주헌;이인호;김재정
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.589-594
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    • 1997
  • We have already presented the constraint satisfaction algorithm which could solve the losed loop problem in constraint network by using local constraint propagation, variable elimination and constraint modularization. With this algorithm, we have implemented a knowledge-based system (intelligent CAD) for supporting machine design interactively. In this paper, we present newer constraint satisfaction algorithm which can solve inequalities or under-constrained problems in constraint network, interactively and efficiently. This algorithm is a hybrid type of using both declarative description (constraint represention) and optimization algorithm (Simulated Annealing), simultaneously. The under-constrained problems are represented by constraint networks and satisfied completely with this algorithm. The usefulness of our algorithm will be illustrated by the application to a gear design.

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An approach to computerized preliminary design procedure of mid-size superyachts from hull modeling to interior space arrangement

  • Nam, Jong-Ho;Kim, Dong-Ham;Lee, Ho-Jin
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.2 no.2
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    • pp.96-103
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    • 2010
  • A concept of preliminary design for mid-size superyachts is explored. First, the profile of a superyacht is interactively designed with the help of freeform curve functionality and graphical user interface (GUI) based interaction. The hull form is then constructed using major characteristic curves such as design waterline, deck sideline, and sections in addition to the predefined profile curve. After exterior hull modeling is done, the arrangement of significant interior spaces of all decks is carried out. A genetic algorithm is exploited to find a space arrangement by considering space fitness values, space proximity, and stairs connectivity of relevant spaces. A goal of the paper is to offer a step-by-step procedure for superyacht design from scratch or when initial information is not sufficient for complete design. For this purpose, a GUI based superyacht design system is developed. This design approach is expected to help users interactively design mid-size superyachts.

Pet Robot Simulator Coordinated over Network (네트워크를 통해 동작하는 애완 로봇 시뮬레이터)

  • Lee, Sung-Hun;Yi, Soo-Yeong;Choi, Byoung-Wook
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.5
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    • pp.530-537
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    • 2009
  • A graphic simulator can be a useful tool for planning gaits or dynamic behaviors to a walking pet robot. Microsoft describes robotics developer studio (MSRDS) as an end-to-end robotics development platform including simulation engine based on dynamics. In this paper, we propose a pet robot simulator (PRS), based on MSRDS, which supports interactively controlled two walking robots connected over network. To be pet robot simulator, modeling a commercial pet robot is performed and gait planning is also implemented. By using concurrency and coordination runtime (CCR) and decentralized software services (DSS) of MSRDS software platform, we connect two robots which are displayed together but controlled separately over network. The two walking pet robots can be simulated interactively by joysticks. It seems to be an internet game for pet robots.

An efficient Methods for Placing the Cooling Lines and Ejector Pins of Injection Mold in 3D CAD system (3D CAD를 이용한 사출금형의 쿨링 라인과 이젝터 핀의 효과적인 배치 방법)

  • Lee, Cheol-Soo;Park, Gwang-Ryeol
    • IE interfaces
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    • v.13 no.2
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    • pp.157-165
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    • 2000
  • In this paper, an efficient method is proposed to place the cooling lines(CLS) and ejector pins(EPS) of mold design. The other components of mold, except CLS and EPS, can be generated automatically by batch processing. But the placements and sizes of CLS and EPS depend on the shapes of a part, so that the design works of CLS and EPS should be processed interactively. Using the pre-defined reference points, the positions of CLS and EPS can be determined interactively. By the proposed method, the interference occurred during placing CLS and EPS can be avoided, and the proper lengths of them can be calculated automatically. The information of the positions and lengths are stored in BOM database for generating a machining data. The proposed method is implemented with Unigraphics API functions and C language, tested on Unigraphics V15.

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Constraint satisfaction algorithm in constraint network using simulated annealing method (Simulated Annealing을 이용한 제약 네트워크에서의 제약 충족 방식에 관한 연구)

  • Cha, Joo-Heon;Lee, In-Ho;Kim, Jay J.
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.9
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    • pp.116-123
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    • 1997
  • We have already presented the constraint satisfaction algorithm which could solve the closed loop porblem in constraint network by using local constraint propagation, variable elimination and constraint modularization. With this algorithm, we have implemented a knowledge-based system (intelligent CAD) for supporting machine design interactively. In this paper, we present newer constraint satisfaction algorithm which can solve inequalities or under-constrained problems in constraint network, interactively and effi- ciently. This algorithm is a hybrid type of using both declarative description (constraint representation) and optimization algorithm (Simulated Annealing), simultaneously. The under-constrained problems are represented by constraint networks and satisfied completely with this algorithm. The usefulness of our algorithm will be illustrated by the application to a gear design.

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Full-body Skeleton-based Motion Game System with Interactive Gesture Registration (상호작용적 제스처 등록이 가능한 전신 스켈레톤 기반 동작 게임 시스템)

  • Kim, Daehwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.419-420
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    • 2022
  • This paper presents a method that allows users to interactively register their own gestures for a motion-based game system. Existing motion-based game systems create recognizers by collecting predefined gesture data. However, this sometimes requires difficult expertise or rather difficult courses. To alleviate these complex situations, we propose a full-body skeleton-based game system that can interactively register gestures.

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Soldering and insertion offline programming system (이형 부품 삽입 및 납땜 robot system을 위한 offline programming system)

  • 김문상;류정배;조경례
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10a
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    • pp.47-51
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    • 1990
  • In the system of contemporary factory, the frequent generation of robot program reduces the efficiency of robot working. In this study, the SIOPS (Soldering and Insertion Offline Programming System) that automatically generates the robot program is presented. The system can change the parameter about soldering and insertion interactively and generate the robot tool path.

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Automobile Dynamic Simulation using CAD/CAE (CAD/CAE 기법을 이용한 자동차 동역학적 시뮬레이션)

  • No, Chang-Su
    • 한국기계연구소 소보
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    • s.18
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    • pp.147-152
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    • 1988
  • The dynamic simulation for automobile running on bumpy road is introduced. The modeling method that is a very close approximation to automobile is presented. Because the output printed at every integration time step is lots of amount, to save the time of interpretation of dynamic response, the ouptput data are interactively processed by PLOT88, also a configuration of automobile is generated by animated graphic displays using PADL and APPLICON.

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