• Title/Summary/Keyword: interactive technique

Search Result 262, Processing Time 0.025 seconds

Interactive Multiobjective Decision Making under Fuzzy Environment (Fuzzy 환경하에서의 상호작용적 다목적 의사결정)

  • 이상완;김재연
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.13 no.22
    • /
    • pp.51-57
    • /
    • 1990
  • A new interactive multiobjective decision making technique, which is called the fuzzy sequential proxy optimization technique, has been proposed. This technique is the revised version the sequential proxy optimization technique that the decision-maker's marginal rates of substitution is interpreted as type of L-R fuzzy numbers. It used to the square of normalized scalar product as the doptimalilry condition. However, this technique ignores the imprecise nature of a decision-maker's judgement of marginal rates of substitution. Also, it have a shortcoming that can be only applied over three objective functions. In this paper, considering the imprecise nature of a decision-maker's judgement, we presents an interactive fuzzy decision-making method on the basis of the decision-maker's MRS presented through the use of five types of membership functions including non-linear functions. FORTRAN programs that run in conversational mode are developed to implement man-machine interactive procedure.

  • PDF

Multicast VOD System for Interactive Services in the Head-End-Network (Head-End-Network에서 대화형 서비스를 위한 멀티캐스트 VOD 시스템)

  • Kim, Back-Hyun;Hwang, Tae-June;Kim, Ik-Soo
    • The KIPS Transactions:PartB
    • /
    • v.11B no.3
    • /
    • pp.361-368
    • /
    • 2004
  • This paper proposes an interactive VOD system to serve truly interactive VCR services using multicast delivery, client buffer and web-caching technique which implements the distributed proxy in Head-End- Network(HNET). This technique adopts some caches in the HNET that consists of a Switching Agent(SA), some Head-End-Nodes(HEN) and many clients. In this model, HENs distributively store the requested video under the control of SA. Also, client buffer dynamically expands to support various VCR playback rate. Thus, interactive services are offered with transmitting video streams from network, HENs and stored streams on buffer. Therefore this technique makes the load of network occur In the limited area, minimizes the additional channel allocation from server and restricts the transmission of duplicated video contents

A study of display technique and display organization system for experience display of science technique - Focused on experience display of up-to-date science technique(NT, MEMS, BT) - (첨단과학기술 체험전시를 위한 연출기법 및 전시구성체계에 관한 연구 - 첨단과학분야(NT, MEMS, BT)의 체험전시를 중심으로 -)

  • Song, Hyun-Mi;Choi, Jun-Hyuck;Lim, Che-Zinn
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2005.05a
    • /
    • pp.182-186
    • /
    • 2005
  • The purpose of this research is to develop subject of up-to-date scientific technology, according with science museum, and to deviate from the old style, simply-seeing display, and the passive display which simply support narrative styles by one-way action. In addition, for motivating audience to take part in the display, this study is to analyze displaying technique, key marks of an exhibit and then to create the way which science museum should follow in order to plan interactive scenario and display technique. By analysis and consideration of museums, which I took for a sample, this study will work out display scenario, based on interactive concept, and experience display technique. Moreover, this study will suggest alternatives and basis in order to develop display technique of up-to-date science in science museum.

  • PDF

Efficient Transmission Technique of VBR-MPEG Video for Interactive Video Service (대화형 비디오 서비스를 위한 VBR-MPEG 비디오의 효율적인 전송기법)

  • Lee, Seung-Yun;Kim, Yong-Jin;Ryou, Hwan-Bin
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.1
    • /
    • pp.200-214
    • /
    • 2000
  • In general, it is difficult to transmit a VBR video like MPEG efficiently since MPEG fames are construct with various size. To solve this problem, some bandwidth smoothing techniques are proposed which is based on the prefetching video data into the client buffer with low bandwidth allocation. However these techniques do not provide efficient bandwidth smoothing technology and transmission technique for interactive video services like VCR-like functionality. In this paper, we propose and evaluated a new bandwidth allocation mechanism for interactive video services which has VBR traffic characteristics such a MPEG. This technique provides VCR-like functionality which is not supported on previous techniques and also maximizes the bandwidth utilization when interactive video services are provided. Through our experimental, we prove that the proposed technique dramatically decreases a traffic and guarantee the continuous playback simulaneously.

  • PDF

A Study on the Interactive Lighting Methods by LED Light Module & Sensor (LED 광원 모듈과 센서를 통한 인터랙티브 라이팅 기법에 관한 연구)

  • Chung, Kang-Wha
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.18 no.3
    • /
    • pp.1-6
    • /
    • 2004
  • Recently the examples of a designing a building-lighting to which LED, a solid state Lighting, is applied are increasing in number, but the development of lighting apparatus and the techniques applied to a designing lighting apparatus frequently don't fit to a new source of light. This essay refers to the matters relevant to the techniques for designing a lighting, which are controlled with a digital technology, and the effectiveness of a "Interactive-lighting technique" which has a ductility by a sensor with developing a digital source of light module and applying it to a real designing a building-lighting . In the negative aspect that a digital technology can standardize a space for a lighting, a "Interactive-lighting Technique", which detects an analogic change of nature through a sensor and produces it, can become a new alternative one.

Relighting 3D Scenes with a Continuously Moving Camera

  • Kim, Soon-Hyun;Kyung, Min-Ho;Lee, Joo-Haeng
    • ETRI Journal
    • /
    • v.31 no.4
    • /
    • pp.429-437
    • /
    • 2009
  • This paper proposes a novel technique for 3D scene relighting with interactive viewpoint changes. The proposed technique is based on a deep framebuffer framework for fast relighting computation which adopts image-based techniques to provide arbitrary view-changing. In the preprocessing stage, the shading parameters required for the surface shaders, such as surface color, normal, depth, ambient/diffuse/specular coefficients, and roughness, are cached into multiple deep framebuffers generated by several caching cameras which are created in an automatic manner. When the user designs the lighting setup, the relighting renderer builds a map to connect a screen pixel for the current rendering camera to the corresponding deep framebuffer pixel and then computes illumination at each pixel with the cache values taken from the deep framebuffers. All the relighting computations except the deep framebuffer pre-computation are carried out at interactive rates by the GPU.

Application Possibility of Parallax Scrolling Technique for Website Users' Emotional Experience (웹사이트 이용자의 감성적 경험을 위한 Parallax Scrolling 기법 활용 가능성)

  • Ko, Hye-Young;Kim, Cheeyong
    • Journal of Korea Multimedia Society
    • /
    • v.18 no.2
    • /
    • pp.277-286
    • /
    • 2015
  • Recently, to draw the web users' attention and stay in the website for a long time to transmit information efficiently, the website designing is focused on providing emotional experience. Emotional experience is possible through the use of interactive storytelling and multimedia. Users immersion, pleasurable experience and synesthesia satisfaction is connected to the emotional experience due to the interaction operation and multimedia feedback. In this study, application of the parallax scrolling technique's possibility has been studied to induce the emotional experience of the web users that appeared in the technical development of the web. Realizing characteristics of the elements that effect emotional experience through web cases are studied and the possibility of effective emotional experience is proposed as using parallax scrolling technique on web.

Prioritized Dynamic Rate Scheduling for Interactive GEO Satellite Networks (대화형 GEO 위성 네트워크를 위한 우선권기반 동적 데이터 전송률 스케줄링 체계)

  • Chang, Kun-Nyeong
    • Journal of the Korean Operations Research and Management Science Society
    • /
    • v.32 no.3
    • /
    • pp.1-15
    • /
    • 2007
  • In this paper, the return link of interactive GEO satellite network providing multimedia services is considered. First, we classify data by delay characteristics, and analyze the numbers of expected lost packets and expected delay packets for each data class of each terminal. Next we mathematically formulate optimal rate scheduling model to minimize the weighted sum of the numbers of expected lost packets and expected delay packets considering priority of each data class. We also suggest a dynamic rate scheduling scheme based on Lagrangean relaxation technique and subgradient technique to solve the proposed model in a fast time. Extensive experiments show that the proposed scheme provides encouraging results.

A Brute-force Technique for the Stepping Stone Self-Diagnosis of Interactive Services on Linux Servers (리눅스 서버에서 인터렉티브 서비스 Stepping Stone 자가진단을 위한 brute-force 기법)

  • Kang, Koo-Hong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.5
    • /
    • pp.41-51
    • /
    • 2015
  • In order to hide their identities, intruders on the Internet often attack targets indirectly by staging their attacks through intermediate hosts known as stepping stones. In this paper, we propose a brute-force technique to detect the stepping stone behavior on a Linux server where some shell processes remotely logged into using interactive services are trying to connect other hosts using the same interactive services such as Telnet, Secure Shell, and rlogin. The proposed scheme can provide an absolute solution even for the encrypted connections using SSH because it traces the system calls of all processes concerned with the interactive service daemon and their child processes. We also implement the proposed technique on a CentOS 6.5 x86_64 environment by the ptrace system call and a simple shell script using strace utility. Finally the experimental results show that the proposed scheme works perfectly under test scenarios.

Design of Hot-spot generator for inserting content-based interactive advertising on DMB broadcasting

  • Park, Tae-Jin;Park, Se-Hyun;Lim, Soon-Bum;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.12
    • /
    • pp.1765-1774
    • /
    • 2008
  • Due to recent increase of product placement(aka. PPL) in TV drama and entertainment program, the audience of these programs is exposed to the advertisement in the form of the props and backgrounds without discernment. Advancement in digital data broadcasting technology enabled advertisers to insert detailed information of the product or associated advertisement link into the content of the broadcast program as an interactive advertisement. With the interactive advertisement, the audience can focus on the content of the program and the advertiser can create an advertisement with a rich content through the interaction between the advertisement and the audience. It is possible because the interactive advertisement is dynamic advertisement behavior only activated by the audience's intention. In this research, we develop a Hot-spot generator to insert interactive advertisement in the DMB broadcast program. We also suggest dynamic Hot-spot generation technique that allows the Hot-spot object to follow not only the shape of the advertising object in the program, but also the movement of the object as the program progresses.

  • PDF