• 제목/요약/키워드: interactive graphics

검색결과 179건 처리시간 0.028초

( )

  • 김길창
    • 정보과학회지
    • /
    • 제5권2호
    • /
    • pp.105-107
    • /
    • 1987
  • A storage tube, Tektronix 4010, was added to NOVA 840 system at Korea Advanced Institute of Science in 1974 and efforts were made to develop an interactive graphics system. These include a software library, called TCS(Terminal Control System) [4], algorithms for hidden line and surface eliminations [5. 6], and two single user graphics systems based on different concepts involving graphic languages [2, 11]. A storage tube is a low-cost terminal, which is useful in certain applications, but introduces some problems since partial modification of the screen is not possible without erasing it entirely. Thus it has far reaching effects on the design of an interactive graphics system. The components of an interactive graphics system will be explained in section 2 and their relation ships with the choice of storage tube as the output device will be pointed out.

3D Graphics Library for Generating Real-time Special Effects

  • Kim Eung-Kon;Yoo Bong-Kil;Song Seung-Heon
    • Journal of information and communication convergence engineering
    • /
    • 제2권3호
    • /
    • pp.172-176
    • /
    • 2004
  • In special effects industry there is a high demand to convincingly mimic the appearance and behavior of natural phenomena such as smoke, waterfall, rain, and fire. Particle systems are methods adequate for modeling fuzzy objects of natural phenomena. This paper presents particle system graphics library for generating special effects in video games and virtual reality applications. The library is a set of functions that allow c++ programs to simulate the dynamics of particles for special effects in interactive and non-interactive graphics applications, not for scientific simulation.

SAS/GRAPH의 성능과 한계- S-PLUS의 기능과 대비하여 - (SAS/GRAPH: Its Capabilities and Limitations)

  • 성내경
    • 응용통계연구
    • /
    • 제6권1호
    • /
    • pp.13-22
    • /
    • 1993
  • SAS/GRAPH는 SAS 시스템을 구성하는 하나의 모듈로서 SAS 시스템에 뒤늦게 추가된 소프트웨어로, SAS 시스템 내의 어떠한 통계 분석을 거친 자료라도 그래픽스 출력시킬 수 있는 장점이 있는 반면, 최근 각광을 받는 컴퓨터 그래픽스를 기초로 하는 통계 분석을 시도하기에는 상당히 불편한 단점이 있다. 이 점에 있어서는 S-PLUS를 위시한 전문적인 통계 그래픽스 분석 소프트웨어에 못 미친다.

  • PDF

INTERACTIVE VISUALIZATION TECHNIQUES FOR A VIRTUAL REALITY BASED ANALSYIS OF SIMULATION RESULTS

  • Benolken, Paul;Graf, Holger;Rix, Joachim
    • 한국시뮬레이션학회:학술대회논문집
    • /
    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
    • /
    • pp.237-247
    • /
    • 2001
  • In this paper we present an overview of existing state of the art visualization techniques fur the interactive analysis of results from numerical simulations and measurements. We describe the basic concepts and key ideas behind these different visualization methods in this paper. The potential of these techniques for an efficient integration into a virtual reality environment will be investigated. Furthermore we present our first demonstrator fur visualizing multiparametric data and give an outlook on our plans for further exploiting and developing these techniques in an upcoming project.

  • PDF

Particle System Graphics Library for Generating Special Effects

  • Kim Eung-Kon
    • International Journal of Contents
    • /
    • 제2권2호
    • /
    • pp.1-5
    • /
    • 2006
  • The modeling and animation of natural phenomena have received much attention from the computer graphics community. Synthetic of natural phenomena are required for such diverse applications as flight simulators, special effects, video games and other virtual realty. In special effects industry there is a high demand to convincingly mimic the appearance and behavior of natural phenomena such as smoke, waterfall, rain, and fire. Particle systems are methods adequate for modeling fuzzy objects of natural phenomena. This paper presents particle system API(Application Program Interfaces) for generating special effects in virtual reality applications. The API are a set of functions that allow C++ programs to simulate the dynamics of particles for special effects in interactive and non-interactive graphics applications, not for scientific simulation.

  • PDF

지반정보 3차원 영상화 및 해석기술 개발 (3D Visualization and Analysis of Geotechnical Information)

  • 김광은;송원경;신희순
    • 한국지반공학회:학술대회논문집
    • /
    • 한국지반공학회 1999년도 가을 학술발표회 논문집
    • /
    • pp.371-378
    • /
    • 1999
  • A prototype computer program was developed which visualizes various kinds of geotechnical information using 3D object graphics techniques. The program integrates various kinds of geotechnical data such as surface geology map, boreholes data, geophysical data as well as man made subsurface structures. It also reads NGIS DXF map and generates digital elevation model from iso-elevation line layer of the DXF map. All the data are put into a 3D model as 3D objects. The created 3D model can be viewed and analysed in a interactive 3D way.

  • PDF

NC 선반 가공의 프로그래밍을 위한 대화형 그래픽 시스템 TIG

  • 이재원;조경래
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 1991년도 춘계학술대회 논문집
    • /
    • pp.243-250
    • /
    • 1991
  • This paper concerns the development of NC programming system TIG (Turning with Interactive Graphics) with interactive graphics for turning operation. The system cosists of the processor, the post-processor and the system-user interface. Different from previous segment contour based NC graphic programming systems, the frliability and efficiencyof programming is realized by using Boolean operation with block unit based ICONs for the geometry definition. The tool motion can be also displayed on the screen together with the part contour. The system calculate automatically the number of passes based on the user specified cutting conditions.

3차원 대화형 실험 학습 시스템 개발 (Development of the 3 Dimensional Interactive Physics Experiment System)

  • 이재기;최형림;임정환
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제6권2호
    • /
    • pp.165-188
    • /
    • 1997
  • This paper describes about the development of the 3 Dimensional interactive physics experiment system using virtual reality technologies. Until now, most of the computer aided education systems have adopted one-sided learning way which only shows or tells. It excludes students during learning processes. To solve the problems of the one-sided learning way and to improve the educational productivity, the 3 Dimensional interactive physics experiment system is developed. The 3 Dimensional interactive physics experiment system introduced in this paper provides a new learning motivation for students and improves their educational effects through the 3 Dimensional graphics, realtime action, and realistic interactive experiment.

  • PDF

차량동역학 해석 프로그램 AutoDyn7의 개발(∥) - 전처리 및 후처리 프로그램 (Developemtn of Vehicle Dynamics Program AutoDyn7(II) - Pre-Processor and Post-Processor)

  • 한종규;김두현;김성수;유완석;김상섭
    • 한국자동차공학회논문집
    • /
    • 제8권3호
    • /
    • pp.190-197
    • /
    • 2000
  • A graphic vehicle modeling pre-processing program and a visualization post-processing program have been developed for AutoDyn7, which is a special program for vehicle dynamics. The Rapid-App for GUI(Graphic User Interface) builder and the Open Inventor for 3D graphic library have been employed to develop these programs in Silicon Graphics workstation. A Graphic User Interface program integrates vehicle modeling pre-processor, AutoDyn7 analysis processor, and visualization post-processor. In vehicle modeling pre-processor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle system data. An interactive graphics capabilities provides suspension modeling aides to verify user input data interactively. In visualization post-processor, vehicle virtual test simulation results are animated with virtual testing environments.

  • PDF