• 제목/요약/키워드: integrated process skills

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수학과 연계한 장소기반 지구과학 프로그램에 대한 교육봉사활동 사례 연구: 지구의 크기 측정 (A Case Study of Service Education Activities Applying Mathematics into a Place-Based Earth Science Program: Measuring the Earth's Size)

  • 유은정;김경화
    • 한국지구과학회지
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    • 제40권5호
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    • pp.518-537
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    • 2019
  • 본 연구는 중학교 교육과정에서 수학과 연계된 지구과학 실험 중 지구의 크기 측정을 중심으로 총 30시간 동안 지구과학 교육봉사 활동에 참여한 예비 지구과학교사와 중학생들에게 본 프로그램이 주는 의미를 살펴보고 혁신적 수업으로의 가능성을 탐색해 보았다. 중학교 과학 교과서에 소개된 고대 그리스 시대 에라토스테네스의 그림자 길이를 이용한 지구 크기 측정 실험에서 나타나는 오차를 최소화하기 위하여, 멀리 떨어진 수도권과 지방의 두 개의 중학교에서 삼각비를 이용한 탐구 활동을 수행 한 후, 실측한 자료를 두 학교 학생들이 공유하여 지구의 크기를 최종적으로 계산하였다. 이 과정을 통해 실측 자료를 효과적으로 표현하는 수학적 방법을 배우며, 반복적이고 정확한 자료 획득 과정의 중요성과 어려움을 체험하고, 도출된 결과에 포함된 오차의 원인들에 대해 토론하였다. 본 연구 결과는 학생들이 지구과학 탐구의 특성을 이해하고, 2015 개정 교육과정에서 과학과 수학교과에서 공통적으로 강조하고 있는 교과 역량인 문제 해결력, 사고력, 의사소통 능력을 함양할 수 있는 수학 과학 통합 프로그램 개발에 기초 자료를 제공할 것이다.

CONNECTING TECHNOLOGY, INDUSTRY AND RESEARCH: A VERTICAL INTEGRAL PROJECT COURSE FOR BIM EDUCATION OPPORTUNITIES

  • F. H. (Bud) Griffis;Mei Liu;Andrew Bates
    • 국제학술발표논문집
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    • The 5th International Conference on Construction Engineering and Project Management
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    • pp.252-259
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    • 2013
  • Building Information Modeling (BIM) is utilizing CAD technology in a way that ultimately ties all the components of a building together as objects imbedded with information, and has been changing the way we design and build over the last 20-30 years. In Polytechnic Institute of NYU, there are four BIM courses offered which provide students with different levels of knowledge regarding BIM Technique, BIM Standards, BIM Guideline and Roadmap for Private and Public Implementation, BIM Application in Real Projects, the Cooperation of BIM and IPD for Public Works in New York City. With advanced BIM technology, BIM's integration into the construction process and its incorporation into project delivery systems, especially Integrated Project Delivery (IPD) are the bridges between technology, industry and research. This paper presents an integrated BIM curriculum with three modules: 1) BIM functions and Bid Preparation; 2) Time-Cost Trade-off Analysis; and 3) Problems Solving in BIM/IPD Environment. In this project-based curriculum developed by the common efforts of academia, public agency and industry, the objectives are: (1) to provide the information and skills needed to successfully implement BIM into the construction phase; (2) to identify BIM's role in construction and the project delivery system; (3) to develop a module in conjunction with leading BIM into project delivery system, particularly coordination between BIM and IPD; (4) to connect technology and research into industry. The course assessment was conducted and the results indicate that it is a successful reform in construction management education.

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SEM-CT: 과학(S), 공학(E), 수학(M)적 문제해결과정과 컴퓨팅 사고(CT) (SEM-CT: Comparison of Problem Solving Processes in Science(S), Engineering(E), Mathematic(M), and Computational Thinking(CT))

  • 남윤경;윤진아;한금주;정주훈
    • 컴퓨터교육학회논문지
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    • 제22권3호
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    • pp.37-54
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    • 2019
  • STEM 융합교육의 중요한 목적은 서로 다른 학문이 가지는 탐구의 방법을 이해함으로써 융합적 문제해결력을 기르는 것이다. 이를 위해 우선적으로 각 학문에서 중요하게 다루어지는 문제해결과정을 이해해야 한다. 본 연구는 과학(S), 공학(E), 수학(M) 각각의 분야에서 어떻게 문제해결과정을 정의하고 있는지 비교분석하고, 이를 근거로 SEM 문제해결과 CT 문제해결의 관련성을 파악하고자 하였다. 이를 위해 먼저 SEM 각 학문의 문제해결과정을 비교 분석하여 그 공통점과 차이점을 기술하였다. 다음으로 CT를 도구적 측면과 사고적 측면으로 구분하고 문제해결과정으로서 CT가 SEM 각각의 학문에서 문제해결과 어떤 차이가 있는지 기술하였다. 마지막으로, SEM 문제해결 프로세스와 CT와의 관계를 모형으로 제시하였다. 본 연구는 문제해결과정으로써 CT와 SEM이 융합할 수 있는 방향을 제시한다는 점에서 그 의미가 있다.

초등학교 과학과 심화학습에서 다중지능을 활용한 과학활동이 초등학생의 과학탐구능력과 흥미에 미치는 효과 (Effects of In-depth Science Learning Through Multiple Intelligence Activities on the Science Inquiry Abilities and Interests of Elementary School Children)

  • 이영아;임채성
    • 한국초등과학교육학회지:초등과학교육
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    • 제20권2호
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    • pp.239-254
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    • 2001
  • The in-depth learning course newly established in the 7th National Curriculum of Science is for students who have mastered regular subject matters on a science topic and want to learn it more deeply or by different ways. Individual learners have their own unique intellectual properties. The study examined the effects of in-depth science learning using multiple intelligence activities on the science inquiry abilities and interests of elementary school children. This study involved two fifth-grade science classes in Busan. Each class was assigned to comparison and experimental group. The science topics covered during the period of the study were Units of Matter and Earth. After studying each regular content formulated by the National Curriculum, the students of comparison group experienced traditional practices of in-depth science, whereas those of experimental one performed the Multiple Intelligence(MI) activities related to the content. Students of both groups were pre- and posttested using the inventories of Science Inquiry Ability and Science Interest. Also, after instruction on the topics, students were interviewed to collect more information related to their loaming. The results are as follows. First, the science inquiry abilities of children were increased by using activities based on MI during the in-depth science teaming. Two inquiry processes, that is, the Prediction which is regarded as one of the basic process skills in science and the Generalization regarded as one of integrated process skills showed statistically significant differences between the groups, although the differences of other skills not significant but more improvements in experimental group than comparison one. Second, the in-depth science loaming through MI contributed to the increasing of interests of the children in science. The scores on Science Interest measured in pretest and posttest with the two groups showed st statistically significant difference. For interest in science instruction, children of experimental group showed high level of interest for the various MI activities, and, although the comparison groups' level of the interest was low, they revealed that they want to experience the MI activities in future instruction of science. Interviews with the children randomly selected from the experimental group when they completed the in-depth programs showed that most of them had much interest in MI activities. Especially, they attributed significant meanings to the experiences of teaming with their friends and doing activities that they want to do. These findings have important implications about usefulness of MI in science instruction. The results also highlight the need for science teachers to provide a variety of experiences and to create environments which encourage the children to use MI to learn a science topic.

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물리치료학에서의 PBL 학습교재 개발 및 적용 (The Development and Implementation of Problem-Based Learning Package in Physical Therapy)

  • 황현숙;정진우;임종수
    • 대한물리치료과학회지
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    • 제9권4호
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    • pp.83-94
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    • 2002
  • Within physical therapy education, there has been increased attention to curricula and course that emphasize problem solving, clinical reasoning, and synthesis of information across traditional discipline-specific boundaries. This article describes the development implementation, and outcomes of a problem-based learning course in Physical therapy. The course was designed to help students to integrate the various elements of a physical therapy curriculum and to enhance their abilities to respond to an ever-changing health care environment. An evaluation of the course by the first 50 students who completed it revealed both strengths and weaknesses. Students responded that the course enhanced their professional behavior, including interpersonal communication skills, team work, and follow-through with professional responsibilities. The learning package was developed by the authors and implemented to a college students during three weeks of the first semester of 2001. Most studies which conducted PBL module development were short period or temporary PBL package application and evaluation rather than a whole semester's. While, this study carried on partial integrated PBL curriculum development and application with recomposing content of the two subjects to one subject Physical therapy which includes four PBL packages. This package was developed from a simple concept to complex and partial integrated PBL curriculum application systematically variable learning methods such as discussion, practice, lecture, video. There are 2 classes, each class has 25 students, in the college. Each class has 5 small groups consisting 5 students. Two tutors proceeded discussion charging each class also, they used multiple methods and materials like tutorials, self-directed learning, lecture, and video. The package is 5 grades and 5 hours per week and the rate of discussion, lecture is 4, 1 respectively. One of the most change is the increase of interaction between students and tutors. Whenever students need information and suggestion, they can visit tutors who provide reading materials and guide for the direction of self learning. Therefore, this study describes the PBL package development process and application during one semester recomposing contents of two subjects to Physical therapy concepts. Besides, it will contribute to active application of existing each subject to tutors who intend to convert as PBL methods. The study has significant meaning to show potentiality of partially integrated PBL application, using systematic PBL package development from two subjects contents. However, when students' need of yearning is over the extent of Introduction of Physical therapy and Rehabilitation medicine, tutors should set learning extent. So, there is limitation to attain completely integrated PBL education within one subject, therefore, it is high lighted to proceed development of integrated curriculum to maximize learning effects of PBL. It is exected that partial integrated PBL package development and application will distribute to prosper excellent physiotherapist in practice.

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목(나전)칠기 사리(舍利)용기의 조형디자인 연구 (Sari Case Design & Strategy Study)

  • 김재원
    • 한국콘텐츠학회논문지
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    • 제9권11호
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    • pp.192-200
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    • 2009
  • 21세기 디자인 역역은 인간과 환경, 친환경 영역으로 확산되고 새로운 제품 시장 역시 서비스와 마케팅 전략이 새롭게 도입되고 있다. 새로운 국제경쟁력 시대에서 세계시장을 주도하기 위해서는 새로운 디자인 방법이 핵심적인 요소로 받아들여져야 하고 성공적인 디자인 프로젝트 운영에 의존하기 때문에 디자인 전략 역시 더욱 중요한 이슈가 될 것으로 보인다. 우리나라의 장례문화 역시 새로운 디자인 방법이 도입되어 어려운 시장 환경에서 효과적으로 전문적인 성과를 얻기 위하여 창조적인 디자인 방법과 디자인 경영 전략을 보여 줄 수 있어야 할 것이다. 본 연구는 새로운 디자인 방법과 제작기법의 도입으로 장례문화 기업에 지속적인 이익과 창조적인 가치를 부여할 수 있도록 새로운 디자인 방법을 도입하여 새로운 장례문화 발전에 기여 할 수 있도록 본 연구의 목적을 가지고 논하고자 한다.

Flipped Learning: Strategies and Technologies in Higher Education

  • Miziuk, Viktoriia;Berdo, Rimma;Derkach, Larysa;Kanibolotska, Olha;Stadnii, Alla
    • International Journal of Computer Science & Network Security
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    • 제21권7호
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    • pp.63-69
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    • 2021
  • Flipped learning is necessary for modern education but quite difficult to implement. In pedagogical science, the question remains to what extent the practical work of the teacher in combination with the technologies of flipped learning will improve the quality of higher education. The aim of this article is to study the effectiveness and feasibility of using flipped learning technologies, assessing their perception by students (advantages and problems), identified an algorithm for introducing flipped learning technology in higher education institutions. Research methods. The main method is an experiment. An evaluation of the effectiveness of the study was conducted using a questionnaire and observation method. Statistical methods were used to evaluate the results of the experiment. The research hypothesis is that flipped learning allows the teacher to spend more time on an individual approach, to understand the real needs of students, and provide effective feedback, thereby improving the quality of learning and motivation of students, especially while studying complex material. The results of the study are to prove the effectiveness of the technology of flipped education in the study of complex disciplines, courses, topics. The use of flipped learning strategies improves the self-regulation of the educational process, group work skills, improves students' ability to learn, overcome difficulties. The technology of flipped learning in the presence of modern technical means and constant work on improving the level of digital literacy is an effective means for students to master complex topics and problematic issues that require additional consideration and discussion. The perspective of further research is the consideration of integrated approaches to the application of flipped learning technologies to the principles of STEAM-education, multilingual and multicultural programs, etc. It is also worth continuing to develop a set of methods aimed at enhancing the student's learning activities, the formation of group work skills, direct participation in creating the foundations of higher education.

유대인 학습문화 '하브루타'에 함축된 평생학습의 의미 탐구 (Exploration on the Meaning of Lifelong Learning in Jewish Learning Culture 'Habruta')

  • 정소임;조미경
    • 한국엔터테인먼트산업학회논문지
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    • 제15권3호
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    • pp.183-192
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    • 2021
  • 본 연구는 학습방법으로서의 하부루타가 아닌 하브루타의 배경적 의미와 학습문화 속에 함축된 평생 학습의 본질적 의미를 탐색하고자 하였다. 하브루타와 관련된 선행연구는 주로 학습자들의 학습 흥미도를 높이고 창의성 및 이해도, 문제해결능력을 위한 교수방법으로 연구되는 경향이 있다. 그러나 하브루타는 비단 하나의 학습방법이 아닌 유대인의 지속성장에 동력이 되는 학습문화라 할 수 있다. 가정의 요람에서부터 시작된 문화 속에서 평생의 삶을 위해 학습하는 방법과 사고의 과정을 체화함으로 언제 어디서 누구나 학습할 수 있는 그들만의 학습문화를 이루었다. 이에 본 연구는 국내외 관련 자료와 선행 연구를 통해 함축된 의미를 탐색하고, 평생학습의 의미와 실천 원리를 구체적으로 제시하고 있는 유네스코의 보고서를 중심으로 평생학습의 의미를 분석하였다. 연구결과, 하브루타는 유대인의 역사적 배경 속에 구축된 학습문화로, 평생학습에 있어 학문적 의미가 매우 크다고 할 수 있다. 탈무드를 가지고 타자와 함께 해석하고, 분석하고, 논리를 세우고, 질문하고, 토론하고, 논쟁하며 평생의 삶에 기초역량이 되는 학습하는 방법과 사고의 과정을 체화하고, 타인과의 관계 속에서 통합적 인격을 형성하며, 부단히 자신의 본질을 만들어가는 전 생애 평생학습과정이다. 더 나아가 이러한 유대인의 학습문화는 교육의 목적 실현을 위한 평생학습의 네 가지 원리가 문화 속에서 유기적으로 작용하여 자기창조의 동력이 되는 평생학습문화로 볼 수 있다. 이에 본 연구는 평생학습이 각기 분절되어 진행되는 현재의 방향성에서 학습의 원리가 유기적으로 작용할 수 있는 평생학습문화로 구축해 나가야 함을 제언하고자 한다.

Convergence Education Modeling for Teaching Integration of IoT with 3D Printing Based on Manufacturing Chemical Product by Production Companies

  • Kim, Chigon;Park, Jong-Youel;Park, Dea-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권4호
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    • pp.55-60
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    • 2020
  • This study aims to apply Arduino and 3D printing technology considered as a key subject in the age of 4th industrial revolution which is a step 1 for customizing and applying the process of production by chemical molding companies producing environment-friendly biodegradable packaging materials to the 3D printing teaching in universities. Step 3 is applied to IoT for Arduino application, and 3D printing technology is also used on the basis of teaching creative integrated human resource. Integration of Arduino with 3D printers is based on the assumption that middle- and high-school students can learn it step by step to higher levels and university students majoring or not majoring in computing science can also have computing skills for solving 3D printing-based problems. For IoT application in this study, the 3D printing technology is applied to the external shape of products for producing an Arduino-based lighting fixture. The applied 3D printing technology is further extended to teaching modeling of producing packaging materials by chemical product molding companies in the age of 4th industrial revolution.

From Information to Knowledge: The Information Literacy Conundrum

  • Todd, Ross J.
    • 한국문헌정보학회지
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    • 제44권4호
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    • pp.131-153
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    • 2010
  • The fusion of learning, information, and technology presents dynamic challenges for all librarians, educators and students in 21st century libraries and schools. At the heart of this fusion is the growth of a pervasive, integrated information environment characterized by vast quantities of digital content, open choice, collaborative and participatory digital spaces, and the transition of the web environments from consumption of information to creation of information. This environment heralds important opportunities for librarians and teachers to rethink, re-imagine and recreate a dynamic approaches to information literacy instruction. Drawing on an extensive body of research undertaken through the Center for International Scholarship in School Libraries (CISSL), and published research on both information literacy and constructivist learning, this paper provides a critical examination of the current status of information literacy: its multiple conceptualizations, competing models, viewpoints, and its operationalizations in educational and library environments. The paper will challenge information literacy practices which center on simplistic, reductionist approaches to information literacy development, and the separation of information process and knowledge content. In particular it will address apparent contradictions in espoused conceptions of information literacy which revolve around "knowledge": knowledge construction, critical thinking, problem solving and the development of knowledgeable people; and information literacy practices which revolve around "information": a predominant focus on skills of access and evaluation of resources and with less attention given to engaging with found information to develop deep knowledge and understanding. The paper will present a series of challenges for moving forward with information literacy agendas in libraries and schools.