• Title/Summary/Keyword: input device

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A Low-Voltage Low-Power Analog Front-End IC for Neural Recording Implant Devices (체내 이식 신경 신호 기록 장치를 위한 저전압 저전력 아날로그 Front-End 집적회로)

  • Cha, Hyouk-Kyu
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.10
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    • pp.34-39
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    • 2016
  • A low-voltage, low-power analog front-end IC for neural recording implant devices is presented. The proposed IC consists of a low-noise neural amplifier and a programmable active bandpass filter to process neural signals residing in the band of 1 Hz to 5 kHz. The neural amplifier is based on a source-degenerated folded-cascode operational transconductance amplifier (OTA) for good noise performance while the following bandpass filter utilizes a low-power current-mirror based OTA with programmable high-pass cutoff frequencies from 1 Hz to 300 Hz and low-pass cutoff frequencies from 300 Hz to 8 kHz. The total recording analog front-end provides 53.1 dB of voltage gain, $4.68{\mu}Vrms$ of integrated input referred noise within 1 Hz to 10 kHz, and noise efficiency factor of 3.67. The IC is designed using $18-{\mu}m$ CMOS process and consumes a total of $3.2{\mu}W$ at 1-V supply voltage. The layout area of the IC is $0.19 mm^2$.

A Study of Theory and Form of Storytelling User Interface - Establishing Theory by Study of the Game Interface - (스토리텔링 유저인터페이스의 이론과 형태연구 - 게임인터페이스 연구를 통한 이론 정립 -)

  • Lee, Dae-Young;Sung, Jung-Hawn
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.43-50
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    • 2008
  • UI design is growing in meaning and form itself through the development of hardware and contents. And it makes users accept its interface as a extension of the body and mind because of the substantial rapport of the user and contents with developing of device and graphic. In this study, we analyzed user interface in a view of digital storytelling by observing of its role within user and contents. Not only this, classifying and investigating story elements in the games for forming the theoretical basis of storytelling UI are enforced. For the case study of UI, we choose the game, Diablo, Half-Life, and Homeworld because the game is suitable for the application of node-type storytelling and effectively uses graphic and input unit. This analysis explains the interface has the contents data that divided or shared and it means the interface performs its part of story nodes, which are extracted from the story, and choice. And we analogized that the story elemental can be substituted and used practically for interface because the stories made through the thing that users and developers are in the space of coexistence by the interface. Storytelling UI will be a good way to make a most intriguing piece as a joyful spontaneous complex that use story node. It is worth by reason of making by user and discovering live inner story so that it can approach to the substance of the story.

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Construction Material Management Using Smart Mobile Computing (스마트 모바일 어플리케이션을 이용한 건설 자재 관리)

  • Lee, Kwang-Pyo;Lee, Hyun-Soo;Park, Moon-Seo;Kim, Eui-Jun
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.4
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    • pp.59-69
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    • 2011
  • Construction works have become larger and more complex, improving productivity by introducing Information Technology (IT) is pursued. In this circumstance, many different kinds of project management system is being introduced, and various IT technologies are applied such as Personal Digital Assistant (PDA), Bar Code, Radio Frequency Identification (RFID), Web Camera, and so on. However, these kinds of technologies might cause reprocessing of information and ineffectiveness of project because of lack of real time information processing technology or separation between construction sites and management offices. Therefore, this research aims to develop Application that can be applied efficiently for construction material management, by understanding problems of former management system with questionnaires and extracting functions with analysis of requirements. This will be possible to input information automatically, to process and check material information in real time, and to identify the location of necessary material. Then, the problem of separation between construction sites and management offices are solved, and as a result, more efficient management of materials in construction sites will become possible.

LED Beam Shaping and Fabrication of Optical Components for LED-Based Fingerprint Imager (LED 빔조형에 의한 초소형 이미징 장치의 제조 기술)

  • Joo, Jae-Young;Song, Sang-Bin;Park, Sun-Sub;Lee, Sun-Kyu
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.36 no.10
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    • pp.1189-1193
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    • 2012
  • The Miniaturized Fingerprint Imager (MFI) is a slim optical mouse that can be used as an input device for application to wireless portable personnel communication devices such as smartphones. In this study, we have fabricated key optical components of an MFI, including the illumination optical components and imaging lens. An LED beam-shaping lens consisting of an aspheric lens and a Fresnel facet was successfully machined using a diamond turning machine (DTM). A customized V-shaped groove for beam path banding was fabricated by the bulk micromachining of silicon that was coated with aluminum using the shadow effect in thermal evaporation. The imaging lens and arrayed multilevel Fresnel lenses were fabricated by electron beam lithography and FAB etching, respectively. The proposed optical components are extremely compact and have high optical efficiency; therefore, they are applicable to ultraslim optical systems.

A Study on the Surface-Radiation Heat Transfer Characteristics in an Open Cavity with a Heat Source (발열체가 존재하는 개방된 정사각형공간에서 표면복사 열전달 특성에 관한 연구)

  • Nam, Pyoung-Woo;Park, Myoung-Sig;Park, Chan-Woo
    • Solar Energy
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    • v.12 no.3
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    • pp.70-83
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    • 1992
  • The interaction between the surface radiation and the mixed convection transport from an isolated thermal source, with a uniform surface heat flux input and located in a rectangular enclosure, is stuied numerically. The enclosure simulates a practical system such an air cooled electric device, where an air-stream flows through the openings on the two vertical walls. The heat source represents an electric component located in such an enclosure. The size of this cavity is $0.1[m]{\times}0.1[m]$. The inlet velocity is assumed as 0.07[m/s] and the inlet temperature is maintained as $27^{\circ}C$. The inflow is kept at a fixed position. Laminar, two dimensional flow is assumed, and the problem lies in the mixed convection regime, governed by buoyancy force and surface readiation. The significant variables include the location of the out-flow opening, of the heat source and the wall emissivity. The basic nature of the resulting interaction betwwn the externally induced air stream and the buoyancy-driven flow generated by the source is investigated. As a result, the best location of the heat source to make the active heat transfer is 0.075[m] from the left wall on the floor. The trends observed are also discussed in terms of heat removal from practical systems such as electric circuitry.

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The Study of Reuse, Putting the Bulking Agent into Food Waste and Livestock Feces (음식물쓰레기와 축산폐기물에서 Bulking agent의 재이용에 관한 연구)

  • Kim, S.B;Choi, H.G;O, G.J;Yang, C.O;Lee, S.G
    • Journal of the Korea Organic Resources Recycling Association
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    • v.9 no.3
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    • pp.127-135
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    • 2001
  • Achieved to grasp possibility to use compost that make food waste and sawdust (bulking agent) by raw material in this research droopingly to bulking agent calamity. To be kept by aerobic experiment method to 4 composting device that air is supplied Food Waste + Sawdust, Livestock Feces + Sawdust, Food Waste + Compost, Livestock Feces + Compost free medical care and investigated composting sledding and temperature, pH, the moisture rate, heavy metals item etc. Judged that food waste of the moisture rate mix experiment result food waste input (food waste and sawdust composting done material mean) compost happened after resources anger as bulking agent food waste and Livestock Feces quantity is 72~77%, because axis dries to promote optimum composting progress appearing by 64~65%, thing which use need and was difficult to set salt 1% that is by-product compost standard when use compost as bulking agent of food waste but by dilution effect of Livestock Feces quantity using compost being expose that preservation is available by standard low because salt content density of done compost becomes found possibility that can solve salt content problem.

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In-Vitro Thrombosis Detection of Mechanical Valve using Artificial Neural Network (인공신경망을 이용한 기계식 판막의 생체외 모의 혈전현상 검출)

  • 이혁수;이상훈
    • Journal of Biomedical Engineering Research
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    • v.18 no.4
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    • pp.429-438
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    • 1997
  • Mechanical valve is one of the most widely used implantable artificial organs of which the reliability is so important that its failure means the death of patient. Therefore early noninvasive detection is essentially required, though mechanical valve failure with thrombosis is the most common. The objective of this paper is to detect the thrombosis formation by spectral analysis and neural network. Using microphone and amplifier, we measured the sound from the mechanical valve which is attached to the pneumatic ventricular assist device. The sound was sampled by A/D converter(DaqBook 100) and the periodogram is the main algorithm for obtaining spectrum. We made the thrombosis models using pellethane and silicon and they are thrombosis model on the valvular disk, around the sewing ring and fibrous tissue growth across the orifice of valve. The performance of the measurment system was tested firstly using 1 KHz sinusoidal wave. The measurement system detected well 1KHz spectrum as expected. The spectrum of normal and 5 kinds of thrombotic valve were obtained and primary and secondary peak appeared in each spectrum waveform. We find that the secondary peak changes according to the thrombosis model. So to distinguish the secondary peak of normal and thrombotic valve quantatively, 3 layer back propagation neural network, which contains 7, 000 input node, 20 hidden layer and 1 output was employed The trained neural network can distinguish normal and valve with more than 90% probability. As a conclusion, the noninvasive monitoring of implanted mechanical valve is possible by analysing the acoustical spectrum using neural network algorithm and this method will be applied to the performance evaluation of other implantable artificial organs.

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Semi-active Control of a Seismically Excited Cable-Stared Bridge Considering Dynamic Models of MR Fluid Damper (MR 유체 댐퍼의 동적모델을 고려한 사장교의 반(半)능동제어)

  • Jung, Hyung-Jo;Park, Kyu-Sik;Spencer, B.F.,Jr;Lee, In-Won
    • Journal of the Earthquake Engineering Society of Korea
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    • v.6 no.2
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    • pp.63-71
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    • 2002
  • This paper examines the ASCE first generation benchmark problem for a seismically excited cable-stayed bridge, and proposes a new semi-active control strategy focusing on inclusion of effects of control-structure interaction. This benchmark problem focuses on a cable-stayed bridge in Cope Girardeau, Missouri, USA, for which construction is expected to be completed in 2003. Seismic considerations were strongly considered in the design of this bridge due to the location of the bridge in the New Madrid seismic zone and its critical role as a principal crossing of the Mississippi River. In this paper, magnetorheological(MR) fluid dampers are proposed as the supplemental damping devices, and a clipped-optimal control algorithm is employed. Several types of dynamic models for MR fluid dampers, such as a Bingham model, a Bouc-Wen model, and a modified Bouc-Wen model, are considered, which are obtained from data based on experimental results for full-scale dampers. Because the MR fluid damper is a controllable energy-dissipation device that cannot add mechanical energy to the structural system, the proposed control strategy is fail-safe in that bounded-input, bounded-output stability of the controlled structure is guaranteed. Numerical simulation results show that the performance of the proposed semi-active control strategy using MR fluid dampers is quite effective.

Inverse Characterization Method Based on 9 Channel Tone Response Curves for Display Device (디스플레이 장치를 위한 9개 채널 계조 응답 곡선에 기반한 역 특성화 기법)

  • Im, Hye-Bong;Cho, Yang-Ho;Park, Kee-Hyon;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.85-94
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    • 2005
  • Display characterization, deriving the relationship between digital input values and the corresponding CIEXYZ tri-stimulus values, is important to reproduce the accurate color in color management system. The relationship can be estimated from the nine channel TRCs(tone response curves) and the result of this characterization method is better than that of using three channel TRCs. However, the inverse display characterization using nine channel TRCs cannot be directly inverted because the CIEXYZ values corresponding to each of RGB values are inseparable. Accordingly, inverse display characterization is usually implemented by the 3D-LUT (look-up table) method. Although the result of 3B-LUT is accurate, creating the 3D-LUT requires a lot of memory space and considerable amount of measurements. Therefore the inverse characterization method is proposed based on the modeling of channel-dependent values and nine channel inverse process based on the GOG(gain, offset gamma) model. The proposed method enhances the accuracy of display characterization and reduces the complexity and the number of measurements data required for accuracy in 3-D LUT.

Positive Random Forest based Robust Object Tracking (Positive Random Forest 기반의 강건한 객체 추적)

  • Cho, Yunsub;Jeong, Soowoong;Lee, Sangkeun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.6
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    • pp.107-116
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    • 2015
  • In compliance with digital device growth, the proliferation of high-tech computers, the availability of high quality and inexpensive video cameras, the demands for automated video analysis is increasing, especially in field of intelligent monitor system, video compression and robot vision. That is why object tracking of computer vision comes into the spotlight. Tracking is the process of locating a moving object over time using a camera. The consideration of object's scale, rotation and shape deformation is the most important thing in robust object tracking. In this paper, we propose a robust object tracking scheme using Random Forest. Specifically, an object detection scheme based on region covariance and ZNCC(zeros mean normalized cross correlation) is adopted for estimating accurate object location. Next, the detected region will be divided into five regions for random forest-based learning. The five regions are verified by random forest. The verified regions are put into the model pool. Finally, the input model is updated for the object location correction when the region does not contain the object. The experiments shows that the proposed method produces better accurate performance with respect to object location than the existing methods.