• 제목/요약/키워드: innovation of the internet

검색결과 562건 처리시간 0.032초

패션 기업의 환경특성 및 조직특성이 지속적인 인터넷 비즈니스 수용의도 및 성과에 미치는 영향 (The Effect of Environmental and Organizational Characteristics of the Fashion Companies on Continuous Acceptance Intention and Performance of the Internet Business)

  • 이은진
    • 한국의류산업학회지
    • /
    • 제11권3호
    • /
    • pp.427-436
    • /
    • 2009
  • The purpose of this study is to analyze whether environmental and organizational characteristics have an effect on continuous acceptance intention and performance of the internet business in fashion companies. A survey was conducted from January 15 to February 15 in 2009, among members of fashion companies carrying out internet business. The data was collected with 288 subjects, the statistical analysis methods were frequency analysis, factor analysis, reliability analysis and multiple regression analysis. The results of this study were as follows; First, environment characteristics(internal pressure, external pressure) and organizational characteristics(chief executive officer, capacity of the organization and future directivity) of the fashion companies had an effect on continuous acceptance intention of the internet business. Second, environment characteristics and organizational characteristics of the fashion companies had an partially effect on performance of the internet business. Third, elevation of the business, customer relationship improvement and raise the market reactivity in performance factors of the fashion companies had an effect on continuous acceptance intention of the internet business.

인터넷 무역업체의 고객관계결속과 시장진입 효과에 관한 연구 (A Study on the Effect of Buyer/Seller relationship and market entry of Korea Trade Firms)

  • 홍선의
    • 정보학연구
    • /
    • 제4권1호
    • /
    • pp.81-95
    • /
    • 2001
  • IT기술의 발달과 인터넷의 급속한 보급으로 사이버 무역이 대두되면서 우리나라의 무역환경도 많은 변화를 겪게 되었다. 따라서 우리나라 무역업체들의 인터넷 활용도에 따른 효과를 buyer/seller의 관계 구축을 통한 고객 관계결속과 시장진입효과에 대해서 실증분석을 하였다.

  • PDF

인테리어 사무실 경영 전략을 위한 인터넷의 활용 제안 (A Proposal for Approaching Internet to Interior Design firm Management Strategy)

  • 최용수
    • 한국실내디자인학회논문집
    • /
    • 제33호
    • /
    • pp.99-105
    • /
    • 2002
  • As a new environment, the Internet proposes to us the innovation of our life. New information technologies(IT) have enabled and stimulated new organizational forms. Electronic Commerce is the new economy that changes the pattern of our life and the form of business transaction. Electronic Commerce is rapidly growing due to the increasing of internet user and the development of information technology. With the emergence of the Internet, a totally new business, the electronic commerce(EC) is emerging. Internet EC brings in many benifits to the organization such as reduced costs, fast turnaround, better customer service, and in some firms strategic advantage over their competitors. As a newly created interior design paradigm, this proposal presents its utmost advantage, interlocking interior design firm management with virtual reality of internet. Appropriately interacting on-line with off-line in virtual reality of internet improves the image of interior design firm and makes the best use of its identity in marketing. This application can rightly attract consumers' interest. Analyzing the market, the most important thing in marketing is to anticipate consumers' existing and possible demand in future. In other word, servicing consumers with idea efficiently is competence. As the point of management, to maximize managing value in interior design proposes the application of internet to management strategy of interior design firm

중소기업 특성에 따른 외부 협업 활동이 혁신성과에 미치는 영향 (Performance of Collaboration Activities upon SME's Idiosyncrasy)

  • 이혜선;오준석;이재기;이봉규
    • 인터넷정보학회논문지
    • /
    • 제14권6호
    • /
    • pp.95-105
    • /
    • 2013
  • 최근 급변하고 있는 시장변화로 기업의 경쟁우위를 지속하기 위한 기업 간 협업 활동과 그 중요성이 증가되고 있다. 특히 한정된 자원을 보유한 중소기업의 외부자원 활용과 협업 활동은 기업 내 역량강화 및 혁신성과 창출함 있어 중요한 요소로 자리 잡고 있다. 현재까지의 대다수 선행연구들에서는 중소기업의 다양한 특성과 협업의 연관성을 세부적으로 구분하여 혁신성과를 해석하기보다 기업의 크기(대기업과 중소기업)와 연구개발 활동 등의 환경적 요인으로 구분하여 협업과 성과의 영향정도를 규명하였다. 이에 본 연구에서는 국내 중소기업의 외부 협업 활동과 관련한 기업의 다양한 특성과 혁신성과 유형에 미치는 영향력 정도를 분석하고자 하였다. 이에 기업의 특성을 주 제품이 속한 산업군, 고객군, 기업 규모로 구분하였으며, 각 유형에 따른 협업 활동이 제품혁신과 공정혁신 성과에 미치는 영향력을 살펴보았다. 본 연구에서는 프로빗 모형을 사용하였으며, 분석결과 외부협업은 제품혁신에는 큰 영향을 미치지만 공정혁신에는 유의미한 영향을 미치지 않는 것으로 나타났다. 또한 중소기업의 주 제품군이 속한 산업과 고객에 따른 협업 활동의 경우, 전반적으로 두 유형의 혁신성과에 다양한 영향을 미치는 것으로 나타났다. 또한 기업 규모가 큰 경우, 외부와의 협업 활동이 규모가 작은 기업보다 혁신성과에 큰 영향을 미치는 것으로 나타났다. 본 연구결과를 바탕으로 지속적인 성과창출에 필요한 기업특성에 따른 협업의 영향력을 인지함으로써 향후 소규모 기업들을 위한 혁신성과 창출을 위한 전략을 도입하려는 실무자 및 기관 관계자들에게 도움이 될 것으로 기대된다.

Evaluation of Creative Space Efficiency in China' Provinces Based on AHP Method

  • Hu, Shan-Shan;Kim, Hyung-Ho
    • International journal of advanced smart convergence
    • /
    • 제9권4호
    • /
    • pp.52-61
    • /
    • 2020
  • The AHP method was used in 30 provinces of China to construct the index system of creative space efficiency evaluation and determine the weight of each index. The fuzzy comprehensive evaluation method was further used to score the indexes at all levels, and then the total efficiency score was sorted. The purpose of this study is to adjust the regional layout of creative space reasonably and implement financial policies accurately through the evaluation of the efficiency of creative space. The results is ranking top in weight of several indicators, which include the number of incubated Startups, the number of innovation and entrepreneurship mentors, the survival rate of incubator, the innovative training activities, etc. It was also found that Beijing, Shanghai, Jiangsu, Guangdong and Zhejiang ranked first in the score of creative space efficiency. This study is meaningful in that it was In order to effectively solve the problem of the imbalance of the creative space efficiency in China's province, by coordinating the regional pattern, establishing a sound service system and improving the efficiency evaluation system.

디지털 헬스케어 서비스에 대한 일반인의 인식 (Public Awareness of Digital Healthcare Services)

  • 문세연;윤영미;한태화;이상은;장혁재;송시영;김현창
    • 디지털콘텐츠학회 논문지
    • /
    • 제18권4호
    • /
    • pp.621-629
    • /
    • 2017
  • 인구구조의 고령화와 만성질환 환자 증가로 인한 빠른 의료비 지출 상승에 따라, 디지털 헬스케어 산업에 대한 관심도 높아지고 있다. 디지털 헬스케어는 기존 서비스의 이용자인 환자 외에 일반인까지 수요자 범위를 확장하였으며, 이에 따라 일반인의 디지털 헬스케어 이용현황 및 요구 파악에 대한 연구의 필요성이 증가하고 있다. 본 연구는 일반인 1,000명을 대상으로 인터넷 건강정보 서비스, 스마트폰 건강관리 애플리케이션, 웨어러블 디바이스, 유헬스 등 4개 부문에서 각각의 서비스 이용 경험, 이용 목적 및 보완점 등을 조사하고, 제공 받고 싶은 헬스케어 서비스 및 콘텐츠 유형, 이용 의사 등을 파악하였다. 본 연구 결과를 통하여 일반인들의 디지털 헬스에 대한 인식과 현재 서비스에 대한 만족도 및 미충족 서비스 요구를 파악함으로써 향후 디지털 헬스케어 서비스 개발에 도움이 될 수 있을 것이다.

소비자 특성이 u-헬스케어 서비스 이용의도에 미치는 영향 (The Effects of Consumer Characteristics on the Intention to Use U-healthcare Services)

  • 노미진;박순창;윤경일
    • 한국병원경영학회지
    • /
    • 제15권4호
    • /
    • pp.27-42
    • /
    • 2010
  • The purpose of this study is to investigate the intention to utilize u-healthcare services in Korea. Specifically, this study attempted to identify the relationships among the intention to use u-healthcare, consumer's demographic characteristics, and personal information technology level. We conducted telephone interview and collected data from 406 householders 20 years old or older. The results showed significant differences in use intention of u-healthcare service by innovation, gender, and their interaction term. Residence area and average time of internet use had significant effect on the use intention of u-healthcare service. Also, the interaction term between innovation and education level had a significant effect on use intention. Based on the results we concluded that the consumer's characteristics and information technology level had a significant effect on the use intention of u-healthcare service.

  • PDF

A Survey on Role of Block Chain in Smart Cities

  • Chokkanathan, K;Shanmugaraja, P;Ramasamy, Siva Shankar;Ouncharoen, Rujira;Chakpitak, Nopasit
    • International Journal of Computer Science & Network Security
    • /
    • 제21권7호
    • /
    • pp.1-7
    • /
    • 2021
  • An amazing growth in the field of Internet of Things (IoT) and Blockchain based smart cities from both industry and academia has been witnessed in the recent years. There are many smart applications such as intelligent transportation, smart banking, improving the life style of citizen, energy consumption and managing the waste in the city, handling home needs are supporting the Smart city concept. These applications are profoundly supported by the advanced technologies like Blockchain as well as IoT in the recent past. Smart cities can be supported by the Blockchain core concepts such as secure, transparent, decentralized and immutable nature. Still, Blockchain and IoT technologies implementation in smart cities are in their early stages and significant research efforts are desirable to integrate them. This review article explores the roles and responsibilities of Blockchain and IoT in building smart cities.

소비자의 기술혁신 수용유형과 동영상 UCC 서비스 참여수준 (Consumer's Technology Innovation Adoption Type and the Participation Level of Multimedia UCC Services)

  • 김연정
    • 가정과삶의질연구
    • /
    • 제27권1호
    • /
    • pp.209-219
    • /
    • 2009
  • This study identifies the key determinants and technology innovation adoption type of participation in multimedia UCC services. This research examines how the major factors of perceived usability, self-expression, fun & entertainment, arousal, information sharing, other's positive reputation and interface easiness contribute to participation in multimedia UCC services. A sample survey of internet users was conducted, responses were collected from 629 respondents and consumer streaming data were analyzed. Some of the practical implications of the results are follows. This research have categorized that the types of technology adoption for the participation of UCC were innovator consumer, early adaptor consumer, early majority consumer, and late majority consumer. The results of multiple regression analysis indicated that perceived usability, interface easiness, fun & entertainment, self-expression, arousal, other's positive reputation and type of technology adoption posited a significant effect in multimedia UCC Services.

European Creator Economy's Web3.0 Business Model Case Study

  • Song, Minzheong
    • International journal of advanced smart convergence
    • /
    • 제13권1호
    • /
    • pp.57-68
    • /
    • 2024
  • In this paper, we are interested in how creator economy startups allowing creators to make money from doing that they love. So, we look at European creator economy startups among Web3.0 business model landscape surveyed in 2022, because the US is home of Web2.0 giant platforms like YouTube. Totally seventeen European startups are investigated, and the theoretical logic is the disruptive innovation. We firstly review the survey published in 2022 and utilize the theory of the disruptive innovation to design the research framework including questions with each type of the disruptive innovation. In this paper, we firstly show, Kalao and Gem as NFT ecosystem platforms aim at service convenience. Secondly, Talkbase, Passionfroot, Bildr, Customuse, and Earnr aim at providing creator tools for under-skilled customers. Lastly, when it comes direct monetization with a decentralized business model, CrowdPad, Admix, GOALS, Realm, Dropstar, Pianity, Sonomo, Stage11, Miiji, and ReadyPlayerMe are representative. Despite the relatively small data size, the results are meaningful as they contribute to a more profound comprehension of the Web3.0 business models and offer guidance for future research directions.