• Title/Summary/Keyword: initial slow start phase

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Mean Transfer Time for SCTP in Initial Slow Start Phase (초기 슬로우 스타트 단계에서 SCTP의 평균 전송 시간)

  • Kim, Ju-Hyun;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.32 no.2
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    • pp.199-216
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    • 2007
  • Stream Control Transmission Protocol(SCTP) is a transport layer protocol to support the data transmission. SCTP is similar to Transmission Control Protocol(TCP) in a variety of aspects. However, several features of SCTP including multi-homing and multi-streaming incur the performance difference from TCP. This paper highlights the data transfer during the initial slow start phase in SCTP congestion control composed of slow start phase and congestion avoidance phase. In order to compare the mean transfer time between SCTP and TCP, we experiment with different performance parameters including bandwidth, round trip time, and data length. By varying data length, we also measure the corresponding initial window size, which is one of factors affecting the mean transfer time. For the experiment, we have written server and client applications by C language using SCTP socket API and have measured the transfer time by ethereal program. We transferred data between client and server using round-robin method. Analysis of these experimental results from the testbed implementation shows that larger initial window size of SCTP than that of TCP brings the reduction in the mean transfer time of SCTP compared with TCP by 15 % on average during the initial slow start phase.

Mathematical Model for Mean Transfer Delay of Web Object in Initial Slow Start Phase (초기 슬로우 스타트 구간에서 웹 객체의 평균 전송 시간 추정을 위한 수학적 모델)

  • Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.248-258
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    • 2008
  • Current Internet uses HTTP (Hyper Text Transfer Protocol) as an application layer protocol and TCP (Transmission Control Protocol) as a transport layer protocol to provide web service. SCTP (Stream Control Transmission Protocol) is a recently proposed transport protocol with very similar congestion control mechanisms as TCP, except the initial congestion window during the slow start phase. In this paper, we present a mathematical model of object transfer latency during the slow start phase for HTTP over SCTP and compare with the latency of HTTP over TCP. Validation of the model using experimental result shows that the mean object transfer latency for HTTP over SCTP during the slow start phase is less than that for HTTP over TCP by 11%.

Analytical model for mean web object transfer latency estimation in the narrowband IoT environment (협대역 사물 인터넷 환경에서 웹 객체의 평균 전송시간을 추정하기 위한 해석적 모델)

  • Lee, Yong-Jin
    • Journal of Internet of Things and Convergence
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    • v.1 no.1
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    • pp.1-4
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    • 2015
  • This paper aims to present the mathematical model to find the mean web object transfer latency in the slow-start phase of TCP congestion control mechanism, which is one of the main control techniques of Internet. Mean latency is an important service quality measure of end-user in the network. The application area of the proposed latency model is the narrowband environment including multi-hop wireless network and Internet of Things(IoT), where packet loss occurs in the slow-start phase only due to small window. The model finds the latency considering initial window size and the packet loss rate. Our model shows that for a given packet loss rate, round trip time and initial window size mainly affect the mean web object transfer latency. The proposed model can be applied to estimate the mean response time that end user requires in the IoT service applications.

TCP Performance using Delayed ACK option (지연 ACK 옵션을 사용할 때의 TCP 성능개선)

  • 민구봉;김종권
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04a
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    • pp.271-273
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    • 2000
  • 본 논문에서는 TCP 수신자가 지연 ACK 옵션(Delayed ACK Option)을 사용할 경우에 TCP 송신자에게 발생하는 성능 저하요인들을 분석하고 다음과 같은 해결책을 제시하였다. 먼저, 느린 시작 구간(Slow Start phase) 처음에 생기는 ACK 타임아웃은 큰 초기 윈도우(large initial window)또는 1-bit 마킹 기법을 통해 해결할 수 있다. 그리고, 느린 시작 구간과 혼잡 회피 구간(Congestion Avoidance phase)에서 혼잡 윈도우(cwnd)가 천천히 증가하는 문제는 적절히 바이트 카운팅 기법을 사용함으로써 해결할 수 있다. 마지막으로, 송신자가 버스트(burst)한 데이터를 네트웍에 발생시키는 문제는 트래픽을 평활(pacing)함으로써 해결할 수 있다. 또한 본 연구에서는 분석적 모델링을 통하여 TCP가 보내는 평균 전송률을 구하였으며 이 결과는 TCP에 친화한 전송률 기반 전송방법(TCP Friendly Rate Based Control)에 응용될 수 있을 것이다. 그리고 시뮬레이션을 통해서 제시한 방법의 성능이 향상됨을 확인하였다.

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