• Title/Summary/Keyword: information media application

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Impacts of Small and Medium Enterprises' Recognition of Social Media on Their Behavioral Intention and Use Behavior (중소기업의 소셜미디어에 대한 인식이 활용의도 및 실제 활용에 미치는 영향 - 기업특성의 조절효과를 중심으로 -)

  • Lee, Jung Woo;Kim, Eun Hong
    • Journal of Information Technology Services
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    • v.14 no.1
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    • pp.195-215
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    • 2015
  • Recently, as the number of smart-phone users has been rapidly increased, enterprise managers have a keen interest in business application of social media. Most previous studies have focused on perspective of the individual unit of analysis instead of enterprise level unit. The study is focused on the relationship between the enterprises' recognition and behavioral intention (and use) about social media application. The purpose of this study is to develop the model of small and medium enterprises' social media application, and to find the factors affecting their behavioral intention or use behavior. The moderating effects of four corporate characteristics on the relationship between the enterprises' recognition and behavioral intention are also examined. We surveyed 900 corporate staffs and received 203 responses. After questionnaires with unreliable responses had been excluded, 182 effective samples were used in the final analysis. The findings suggest that Performance Expectation, Social Influence, Facilitating Conditions significantly affect Behavioral Intention of social medea, and Behavioral Intention affects USE. Furthermore, some corporate characteristics have moderating effect on the relationship between recognition of social media and Behavioral Intention.

An Application of Virtual Reality in E-learning based LEGO-Like Brick Assembling

  • Tran, Van Thanh;Kim, Dongho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.783-786
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    • 2016
  • E-learning is a new teaching model nowadays, and Virtual Reality (VR) technology is reported that the use of virtual reality as an education tool can increase student interests, understanding, and creative learning because of encouraging students to learn by exploring and interacting with the information on the virtual environment. Besides that, LEGOs have long been the favorite of many children. LEGOs provide a mechanism to understand and do for many concepts from spatial relationships to robotics platforms. In this paper, we present a virtual reality application based on the assembly of LEGO-Like bricks to increase math and science learning by improving spatial thinking. It not only encourages students to pursue careers in science, technology, engineering, or mathematics but also enhances learner's ability to analyze and solve problems. The application is built by Processing 2.0 as the easier programming language which is a top-down approach to build the 3D interactive program.

A flexible error control model in transport layer for multimedia application (멀티미디어 응용을 위한 수송 계층에서의 유연한 오류 제어 모델)

  • 박동성;이상헌;고봉홍;이재용;이상배
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.4
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    • pp.911-925
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    • 1996
  • Emerging service classes need an error model which efficiently satisfies the requirements for each media and application. However limited flexibility in the error control has been provided. Therefore we propose a new error control model which applies error control scheme per media flexibly with respect to ETL(Error Tolerance Leverl) and delay. In order to select the error control scheme in this model, the attributes of media(i.e., ETL, isochronism), the attributes of application(i.e., delay) and environment parameters(i.e., packet loss ration, network types, connection modes of the application) are considered as effect factors.

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Social Media Strategic Capability and the Distribution on Innovation Performance for High-Tech SMEs

  • NGAMMOH, Niramarn;MUMI, Atthaphon;POPAITOON, Sujinda;ISSARAPAIBOOL, Achariya
    • Journal of Distribution Science
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    • v.19 no.8
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    • pp.37-46
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    • 2021
  • Purpose: This study aims at investigating how high-tech SMEs can enhance innovation performance through the application and distribution of social media strategic capability and whether entrepreneurial orientation moderates the relationship between social media strategic capability and innovation. Research design, data, and methodology: The study followed a deductive approach based on the quantitative design in investigating the proposed relationships. The data was collected using a questionnaire, and the proposed relationships were examined based on a sample of 221 high-tech SMEs through the application of structural equation modeling (SEM). By applying SEM, this study accounted for hidden and unobservable factors as well as reconciled the potential measurement errors. Results: As hypothesized, it was confirmed that social media strategic capability positively influences innovation performance. Besides, the findings supported the moderating effect of three dimensions of entrepreneurial orientation (innovativeness, proactiveness, and risk-taking) toward the relationship between social media strategic capability and innovation performance. Conclusions: According to the results, high-tech SMEs can enhance their innovation performance through social media by distributing and applying social media strategic capability along with entrepreneurial orientation. This study thereby enriches the literature of innovation on high-tech SMEs for implementing social media strategies as well as stimulating future social media research for entrepreneurship.

Design and Implementation of Smartphone Application for Company Introduction (전공과 관련된 기업소개 앱 설계 및 구축)

  • Kim, Sang-Woong;Jeong, Woon Sub;Oh, Ju-Seok;Lee, Seong-Bok;Park, So-Hyeon;Lim, Yang-Won;Lim, Hankyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.454-456
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    • 2015
  • 스마트 폰이 보급화 되면서 구인관련 앱이 많이 생겨나고 있다. 하지만 전공을 특화시킨 어플리케이션은 보급화 되어 있지 않은 상태이다. 본 논문은 대학생 및 이직을 원하는 사람들에게 전공 관련 기업의 정보를 제공하고, 자신의 능력에 맞는 기업을 소개해주는 방식으로 설계 및 구현을 하였다. 이 앱을 통하여 대학생 및 이직을 생각하는 사람들에게 많은 정보와 기회를 제공할 것으로 예상된다.

Transportation Application Services For The Blind (시각장애인을 위한 교통시설 앱 서비스)

  • Park, Sang-cheon;Lee, Seung-hyeon;Lee, Seung-gi;Kang, Eun-seo;Hong, Chae-rin;Kim, Byeong-wan;Lee, Byong-kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.523-525
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    • 2022
  • 본 논문에서는 시각장애인을 위한 교통시설 앱 서비스를 제안한다. 이 서비스는 시각장애인이 편리하게 사용하고 안전하게 교통수단을 이용할 수 있는 음성지원 경로 알림이 탑재되어 있는 내비게이션 앱이다. 스마트 디바이스 기기만 있으면 쉽게 설치가 가능하며, 이를 통해 시각장애인에게 경로 이탈에 대한 두려움을 줄이고 음성지원 경로 알림 서비스를 제공해 안전하게 교통수단을 이용할 수 있다. 50개국 이상 언어지원 블록체인을 이용한 구조 A-GPS, T MAP, 음성을 사용 본 논문에서는 시뮬레이션을 통하여 문제점 해소와 더 나아가 시각장애인의 독립적인 이동 문화 형성을 제공한다.

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COVID-19, Social Distancing and Social Media: Evidence from Twitter and Facebook Users in Korea

  • Jin Seon Choe;Jaecheol Park;Sojung Yoon
    • Asia pacific journal of information systems
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    • v.30 no.4
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    • pp.785-807
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    • 2020
  • The novel Coronavirus disease 2019 (COVID-19) is unprecedentedly changing the world since its outbreak in late 2019. Using the collected the data related to COVID-19 and the social media user data from a mobile application market research agency from January 25 to April 7, this study empirically examines the effect of the number of confirmed COVID-19 cases worldwide, the number news COVID-19, and the enforcement of social distancing measures on the daily active users (DAU) of two social media services - Twitter and Facebook - in South Korea. There are three important findings from the results of econometric analysis. First, the number of confirmed COVID-19 cases worldwide has a negative effect on the DAU of social media. Second, the number of COVID-19 news is negatively associated with the DAU of social media. Finally, the implementation of social distancing measures has no significant effect on the DAU of the social media. Theoretical implications and managerial guidelines are also discussed.

Human factors guidelines for designing anchors in the moving pictures on multimedia systems (멀티미디어 시스템의 동영상 노드를 위한 앵커의 인간공학적 설계지침)

  • Han, Sung-H.;Kim, Mi-Jeong;Kwahk, Ji-Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.22 no.2
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    • pp.265-276
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    • 1996
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the forms of multimedia encyclopedia CD-ROMs, benefited from various media for their ability to present information in an efficient and complete way. But using several media, on the other hand, may cause end users' confusion and furthermore, poorly designed user interface often exacerbates the situation. In this study, the multimedia systems were studied from the standpoint of usability. The conceptual framework of the user interface of the multimedia system was newly defined. And 100 initial variables for user interface design of general multimedia systems were suggested through literature survey and expert opinions based upon the framework developed. Among various application areas, the multimedia information retrieval systems were chosen for investigation, and 36 variables particularly relevant to user interface of the multimedia information retrieval systems were selected. According to the sequential research strategy, the variables that were considered to be most important were finally selected through a screening stage. A part of selected variables were verified through a human factors experiment as the first step of sequential research. Based upon the result of the experiment, guidelines for user interface design were provided. For future study, the variables remained will be Investigated and the study will expand to another application areas.

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Implementation of Morning-Call System based on the Multi-point Group Communication (다자간 그룹 통신 기반의 모닝콜 시스템 구현)

  • Ryu, Ho-Dong;Kim, Woo-In;Kim, Hee-Yong;Park, Ki-Hong;Lee, Yang Sun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.954-957
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    • 2015
  • In this paper, the android platform based on the morning call system using multi-point group communication is proposed. Implemented multi-point group communication was applied by fusing a variety of techniques such as JAVA NIO, JSP, MySQL, DBMS Pool, GCM and JSON. Some experiments are conducted so as to verify the proposed method, and as a result, morning-call application based multi-point group communication is well performed.

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Development of Halfway Station Recommendation Application Using Dijkstra's Algorithm (다익스트라 알고리즘을 활용한 중간지점 추천 애플리케이션 개발)

  • Park, Naeun;Mun, Jiyeon;Jeoung, Yuna;Cho, Seoyeon;Huh, Won Whoi
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.312-319
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    • 2021
  • This study aims to help users to have a more satisfying encounter based on the problems found by comparing and analyzing similar applications. That is, an application that derives intermediate points through the subway, which is a public transportation means, and provides information on nearby convenience facilities was proposed. The middle point calculation process uses the dijkstra algorithm, which stores the minimum number of nodes in the stored path from the first input location to the last location. The stack and arraylist are used to search all paths from the first input position to the last position, and then the path with the smallest number of nodes is selected. After that, the number of stations in the route is divided in half and the resulting station is output. In addition, this study provides information on convenience facilities near intermediate points in order to have differences from similar applications. It categorizes within a 1km radius of the point and provides a function that helps to conveniently identify only facilities around the middle point. In particular, by visualizing the number of convenience facilities with radar charts and numbers, it is possible to grasp the commercial district around the midpoint at a glance.