• Title/Summary/Keyword: information framework

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Design of TAPark Framework for Information Technology Architecture Development (정보기술아키텍처 개발을 위한 TAPark Framework 설계)

  • Choi, Nam-Yong;Park, Sung-Bum
    • 한국IT서비스학회:학술대회논문집
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    • 2002.06a
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    • pp.231-237
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    • 2002
  • 조직에조직에서 정보기술의 원칙과 Framework이 없는 청사진으로 인해 업무의 통합 및 효율적인 정보기술 관리가 불가능하고, 투자 비용만 증가하게 되었다. 정보기술아키텍쳐 (ITA)를 대상 엔터프라이즈에 적용하기 위해서는 다양한 관점에서 엔터프라이즈를 바라보며 현상을 분석하고 해결 할 수 있는 Framework이 필요하며 이 Framework를 통해 정보기술아키텍쳐가 개발 및 유지 되어야 한다. 따라서, Strategy Layer, Framework Layer, Architecture Layer로 구성된 TAPark Framework를 제안하였다. 먼저, Strategy Layer에서는 EAP를 통해서 정보화 청사진의 원칙과 전략을 수립하고, Framework Layer에서는 기술 참조모델로 HanTRM을 제안하였고 HanTRM 서비스에 해당 표준들을 매핑시켰다. 또한 통합과 상호운영의 근간인 상호운용성 능력모델(LISI-CM)과 조직의 기술 인프라 현황을 분석 및 평가할 수 있는 Control과 정보자산의 통합관리를 제공하는 Asset을 제안하였다. Architecture Layer에서는 Framework을 기준으로 EA, TA를 수행하며 마지막으로 Engineering Layer에 있는 S/W Engineering, Infrastructure를 통하여 효과적으로 정보기술 아키텍처를 개발할 수 있다.

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A study on Construction of Domain Framework and Framework Supporting Tools (영역 프레임워크와 프레임워크 지원도구 개발에 관한 연구)

  • Kim, Gang-Tae;Bae, Je-Min;Lee, Gyeong-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.6
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    • pp.1532-1541
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    • 1999
  • In this paper, we built an Object Oriented Framework for Web collaboration system which contains high level analysis information and design knowledge for java applets and applications that enable web clients to communicate and collaborate each other. Components of framework contain design information, source codes and executable codes for reuse. We had defined a development method for domain framework in related works and built a web collaboration system framework following it. We defined subsystem of web collaboration system for the communication and collaboration between web clients. We also BBS, Q&A system, board service system for the communication and collaboration between web clients. We also developed visual tools for framework usability : source code generator, class editor, knowledge supporting tools.

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A Study on Selecting Geospatial Framework Data Using Factor Analysis (요인분석을 이용한 기본공간정보 선정에 관한 연구)

  • Choe, Byong Nam;Lee, Ji Hun;Park, Jin Sik;Kang, In Gu
    • Spatial Information Research
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    • v.23 no.5
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    • pp.53-64
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    • 2015
  • Several countries have built National Spatial Data Infrastructure (NSDI) for information sharing among various fields. One of the important factors of NSDI is framework data, which is the most commonly used geospatial data across various fields. Previous studies on the framework data suggest components based on frequency survey and case study. However, such research methods do not have objectivity in setting the components of the framework data. This research uses factor analysis with 104 medium-level layers from the most widely used National Base Map and 5 layers from the other sources including cadastre and aerial image. Each layer is scaled with usage level as four different patterns of 1) background data, 2) reference data, 3) base data, and 4) other data, respectively. The analysis results show that the layers are grouped into 5 to 7 factors according to the patterns. ANOVA reveals that the mean differences between the factors with high values and the other factors with low values under each pattern are statistically significant. Such high value factors under each pattern consist of similar layers, close to identical, with those under the other categories. This research proposes framework data system, including transportation, building, hydrography, elevation, administrative district, digital orthoimagery, geodetic control, and cadastral based on the analysis results. Proposed framework in this research will be a basis of establishing spatial data sharing system. For sharing proposed framework data in various fields, these data must be established and distributed as actual standard and also related future researches should be performed.

A Framework Development for BIM-based Object-Oriented Physical Modeling for Building Thermal Simulation (객체지향 물리적 모델링 기법을 활용한 BIM기반 통합 건물에너지 성능분석 모델 구축 및 활용을 위한 프레임워크 개발 - 건물 열부하 시뮬레이션 중심으로 -)

  • Jeong, WoonSeong
    • KIEAE Journal
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    • v.15 no.5
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    • pp.95-105
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    • 2015
  • Purpose: This paper presents a framework development for BIM (Building Information Modeling)-based OOPM (Object-Oriented Physical Modeling) for Building Thermal Simulation. The framework facilitates decision-making in the design process by integrating two object-oriented modeling approaches (BIM and OOPM) and efficiently providing object-based thermal simulation results into the BIM environment. Method: The framework consists of a system interface between BIM and OOPM-based building energy modeling (BEM) and the visualization of simulation results for building designers. The interface enables a BIM models to be translated into OOPM-based BEM automatically and the thermal simulation from the created BEM model immediately. The visualization module enables the simulation results to be presented in BIM for building designers to comprehend the relationships between design decisions and the building performances. For the framework implementation, we utilized the Modelica Buildings Library developed by the Lawrence Berkeley National Laboratory as a thermal simulation solver. We also conducted an experiment to validate the framework simulation results and demonstrate our framework. Result: This paper demonstrates a new methodology to integrate BIM and OOPM-based BEM for building thermal simulation, which enables an automatic translation BIM into OOPM-based BEM with high efficiency and accuracy.

Development of Mobile Game Cafe Runner Using XNA Framework (XNA Framework를 사용한 모바일 게임 Cafe Runner 개발)

  • Park, Jin Yang;Lee, Hyun Jin;Chu, Ji Hyun;Kim, Do Young;So, Jin Su
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.71-72
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    • 2015
  • 본 논문에서는 게임 개발 관련 콘텐츠 리소스의 등록 및 게임 로직을 해당 메소드로 구현 가능한 XNA Framework를 사용하여 모바일 게임 Cafe runner를 개발한다. 이 게임의 특징은 카페 안의 장애물을 피하고, 원두를 취득하여 점수를 얻는 게임으로 슈팅(shooting), 이미지, 랭킹시스템 등의 3개 요소를 고려하여 개발한다. Cafe runner은 메인 화면의 왼쪽 상단 하트 3개가 사라질 때까지 진행되며, 장애물에 부딪히거나 절벽에 떨어지면 게임은 종료된다.

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A Hybrid Service Orchestration Framework based on BPEL4WS

  • Kim, Sung-Min
    • Journal of information and communication convergence engineering
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    • v.7 no.3
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    • pp.253-257
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    • 2009
  • As the value of B2B integration gets more importance and the business process becomes more complex, BPEL4WS standard has been focused for the solution of the problems which is based on web service technology. Many vendors implement the standard in their systems to integrate B2B and web service based inner-Enterprise Application(EA)s. But there is no way to use the standard to integrate non-web service based EAs, because the standard is designed only for Service Oriented Architecture (SOA) over web services. This paper proposes Hybrid Service Orchestration Framework to participate web services and also non-web service based EAs in the business process as a partner using BPEL4WS standard. The framework introduces Hybrid Service Architecture to represent non-web service based EAs as a service, so BPEL4WS could be used to integrate web services and non-web service based EAs. And the framework also introduces Hybrid Service Toolkit to support software level facilities. The paper also introduces Hybrid Orchestration System that is based on Hybrid Service Orchestration Framework.

Colour Constancy using Grey Edge Framework and Image Component analysis

  • Savc, Martin;Potocnik, Bozidar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.12
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    • pp.4502-4512
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    • 2014
  • This article presents a reformulation of the Grey Edge framework for colour constancy. Colour constancy is the ability of a visual system to perceive objects' colours independently of their scenes' illuminants. Colour constancy algorithms try to estimate the colour of an illuminant from image values. This estimation can later be used to correct the image as though it were taken under a white illuminant. The modification presented allows the framework to incorporate image-specific filters instead of the commonly used edge detectors. A colour constancy algorithm is proposed using PCA and FastICA linear component analyses methods for the construction of such filters. The results show that the proposed method improves the accuracies of the Grey Edge framework algorithms whilst on the other hand, achieving comparable accuracies with the state-of-the-art methods, but improving their time efficiencies.

MAFNS를 이용한 서버 판매 에이전트 시스템 개발

  • 강무홍;최형림;김현수;홍순구;박영재;박용성
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2004.11a
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    • pp.3-10
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    • 2004
  • 멀티 에이전트 기술은 다양한 환경변화와 복잡한 문제 능에 보다 빠르고 유연하게 대처하기 위한 새로운 패러다임으로 부각되고 있다. 따라서 많은 분야에서 동적인 문제를 해결하기 위해 멀티 에이전트 시스템 구축하고자 연구가 진행중이다. 그러나, 기존의 멀티 에이전트 시스템을 개발하기 위한 Framework에 관한 연구들은 사용자를 대신하여 자율적으로 작업을 수행하는 일반적인 에이전트간의 정보 교환과 공유, 에이전트의 재활용, 이형질의 에이전트를 통합하기 위해 서로 각기 다른 에이전트간 사업 협력 구조를 제시하는 연구, 즉 멀티 에이전트가 가지는 기본적인 기능만을 제시한 Framework가 대부분이었다. 이러한 기존 멀티 에이전트 Framework의 한계점을 해결하고자 최형림 외 5명은 기본적인 멀티 에이전트 Framework의 기능뿐만 아니라 협상이라는 문제를 해결하기 위해 필요한 기능을 가지고 있는 MAFNS(Multi-Agent Framework for Negotiation Systems)를 설계하였다. 본 연구에서는 MAFNS의 구조를 이용하여 협상 메시지에 대한 평가, 협상 메시지의 관리, 협상 에이전트간의 빠르고 안정된 메시지 교환 지원 등과 같은 협상에 필요한 필수적인 요구 기능을 에이전트로 개발하고 각 에이전트 간의 유기적인 협력을 통해 자동으로 서버 판매 협상 문제를 해결할 수 있는 에이전트 시스템을 개발하였다.

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Package Contents Authoring and Consuming System Based on MPEG-21 Multimedia Framework

  • Kim, Nam-Hoon;Kang, Min-Jae;Jung, Hoe-Kyung
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.50-54
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    • 2011
  • Recently there are so many media contents created and used by variety routes. Therefore, it is essential to make a new platform which is used for distributing media contents include IPTV. With open IPTV service, developing the new platform became even more important. Because open IPTV makes it possible for consumers to choose contents regardless of contents of the providers. The new platform has to accept current variety service structure. MPEG-21 multimedia framework was developed to satisfy these needs. It presented the distribution framework of the contents but didn't restrict the particular solutions for protecting the rights. In this paper, we present authoring and consuming system for package contents based on MPEG-21 Multimedia Framework for distributing media resources and managing the license of multimedia contents

A Design and Implementation of Mobile Game Based on XNA Framework (XNA Framework 기반의 모바일 게임 설계 및 구현)

  • Lee, Won Joo;Kim, June Hyung;Kim, Jin Seong;Kim, Hyun Tae;Jang, Ki Jae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.267-268
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    • 2014
  • 본 논문에서는 XNA Framework 기반의 모바일 게임을 설계하고 구현한다. 이 모바일 게임의 특징은 스토리, 이미지, 단계별 맵 클리어, 장애물 등의 4개 요소를 고려하여 개발한다. 바다에 등장하는 다양한 캐릭터를 사용하였으며 메인 캐릭터가 단계별 맵에서 주어진 아이템을 획득하면 해당 맵이 클리어 되고 다음 단계로 진행되도록 구현한다. 전통적인 게임, 흥미 외에도 메인 캐릭터가 경로를 찾는 방법과 게임에 생명을 주는 알고리즘을 구현한다.

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