• Title/Summary/Keyword: information expression

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A Study on Fahrenheit 451 As 'One Book' ('한 권의 책'으로서 『화씨 451』에 관한 연구)

  • Yoon, Cheong-Ok
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.3
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    • pp.185-208
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    • 2015
  • The purpose of this study is to understand the value of Fahrenheit 451 by Ray Bradbury as the second most favored 'One Book', and the goals of the communities which selected this particular book. A total of 53 'One Book' programs from 2001 through 2014 and 136 TBR programs from 2007 through 2015 selected this book as 'One Book' to read. In this study, 270 programs in TBR 2008/09, and more than 240 programs in TBR 2014/15 and several 'One Book' projects were analyzed. The results confirm the significance of book discussions and movie showing, the focus on such subjects as censorship, banned books, and freedom of expression, etc., and a close relationship between the diversity of programs and cooperation with community members.

Design and Implementation of 2.5D Mapping System for Cloth Pattern (의복패턴을 위한 2.5D 맵핑 시스템의 설계 및 구현)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.611-619
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    • 2008
  • 2.5D Mapping system that embody in this paper can make new design by doing draping to live various texture and model picture image of fashion clothes by pattern, and can confirm clothes work to simulation without producing direction sample or product directly. Also, the system can support function that can forecast fabric design and state of end article exactly, and the system can bring competitive power elevation of fashion industry and cost-cutting effect by doing draping using database of fabric and model picture image. 2.5D Mapping system composed and embodied by mesh warp algorithm module, light and shade extraction and application module, mapping path extraction module, mesh creation and transformation module, and 2.5D mapping module for more natural draping. Future work plans to study 3D fashion design system that graft together 3D clothes technology and 3D human body embodiment technology to do based on embodiment technology of 2.5D mapping system and overcomes expression limit of 2.5D mapping technology.

Performance of UWB Systems using Spatial Diversity in Multi-User Environments (다중사용자 환경에서 공간적인 다이버시티를 이용하는 초광대역 통신시스템의 성능 비교분석)

  • Baek, Sun-Young;An, Jin-Young;Lee, Sung-Sin;Kim, Sang-Choon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2121-2126
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    • 2007
  • In this paper, the performance improvement of ultra-wideband(UWB) communications system to achieve high-data-rate using spatial diversity provided by multiple receive antennas is investigated. We derive the expression for the received SINR after spatially combining through multiple receive antennas and evaluate the bit error rate(BER) performance by numerical simulation. We also compare the performance results in the case of 2PPM systems with the theoretical performance results in the case of 2PAM THMA UWB systems. The impacts of spatial diversity on the performance of 2PPM and 2PAM THMA UWB systems are analyzed. It is shown that the BER performance is improved as the number of receive antennas increases. Also, it is observed that in the presence of multiple user interference signals, the performance of 2PAM THMA UWB systems is considerably superior to that of 2PPM THMA UWB systems.

Analyzing Elementary Student Experience on Software Education: Based on Computational Thinking Framework (컴퓨팅사고 프레임워크 기반 초등 소프트웨어교육 경험 분석)

  • Lee, Jeongmin;Lee, Myunghwa
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.415-425
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    • 2019
  • The purpose of this study is to analyse of elementary student experience in software education based on computational thinking framework. A total of 27 students (5th grade) were interviewed who took software education during 4 months in A elementary school which located in Seoul. The findings revealed were as follows: First, the elementary learners were able to perform scratch projects and learn basic concepts for computing thinking. elementary students' studied basic concepts for computational thinking by the process of carrying out their Scratch project. Second, elementary learners were able to confirm the execution of computing accidents in the process of implementing scratch projects. Third, elementary students had change in creative expression and interactive connectivity in terms of learners' computing thinking. The result of this study is meaningful in that it analyzes the educational experience of elementary school students qualitatively and suggests the direction of software education for enhancing computing thinking ability.

SMIL Authoring System for Multi-media synchronization and representation (멀티미디어 동기화 및 표현을 위한 SMIL 저작 시스템)

  • Ham, Jong-Wan;Jin, Du-Seok;Choi, Bong-Kyu;Cao, Ke-Rang;Park, Man-Seob;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.653-656
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    • 2009
  • Currently with development of development and the hardware of the superhigh speed network about increase is spreading out at the rapid pace the many multimedia contents quite from internet. The production environment is growing about the multimedia contents because of such as circumstance, as well as multimedia contents will increase. However, Numerous voice, the picture, with text etc. the time of the same multimedia contents and problem of spatial synchronization occur, started. W3C(World Wide Web Consortium) solves like this problem point presented the method for. Does so, SMIL(Synchronized Multimedia Integration Language) where puts a base in XML(Extensible Markup Language) will be able to compose the expression of the multimedia contents which is various standard was proposed. SMIL the individual multimedia object of chain with time will be able to integrate with the multimedia presentation which is synchronized spatial in order. In this paper a variety of multimedia content and synchronization of the time and space, to be represented by integrating the design and implementation of SMIL authoring system.

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Is-A Node Type Modeling Methodology to Improve Pattern Query Performance in Graph Database

  • Park, Uchang
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.4
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    • pp.123-131
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    • 2020
  • The pattern query in graph database has advantages of easy query expression and high query processing performance compared to relational database SQL. However, unlike the relational database, the graph database may not utilize the advantages of pattern query depending on modeling because the methodology for building the logical data model is not defined. In this study, in the is-a node modeling method that appears during the graph modeling process, we experiment that there is a difference in performance between graph pattern query when designing with a generalization model and designing with a specialization model. As a result of the experiment, it was shown that better performance can be obtained when the is-a node is designed as a specialization model. In addition, when writing a pattern query, we show that if a variable is bound to a node or edge, performance may be better than that of the variable of not bounded. The experimental results can be presented as an is-a node modeling method for pattern query and a graph query writing method in the graph database.

Deep Learning Model for Incomplete Data (불완전한 데이터를 위한 딥러닝 모델)

  • Lee, Jong Chan
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.1-6
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    • 2019
  • The proposed model is developed to minimize the loss of information in incomplete data including missing data. The first step is to transform the learning data to compensate for the loss information using the data extension technique. In this conversion process, the attribute values of the data are filled with binary or probability values in one-hot encoding. Next, this conversion data is input to the deep learning model, where the number of entries is not constant depending on the cardinality of each attribute. Then, the entry values of each attribute are assigned to the respective input nodes, and learning proceeds. This is different from existing learning models, and has an unusual structure in which arbitrary attribute values are distributedly input to multiple nodes in the input layer. In order to evaluate the learning performance of the proposed model, various experiments are performed on the missing data and it shows that it is superior in terms of performance. The proposed model will be useful as an algorithm to minimize the loss in the ubiquitous environment.

Mediating Effects of Anger Level on the Relationship between Smartphone Addiction and School Adjustment of Middle School Students

  • Yu, Pyeong-su;Hwang, Hey-yeon
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.7
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    • pp.161-168
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    • 2019
  • The purpose of this study is to analyze the mediating effects of anger level on the effects of middle school students' school adjustment on smartphone addiction. In order to accomplish the purpose of this study, the following research problems were set up. First, what is the relationship between Chinese smartphone addiction, anger level, and school adjustment of Chinese middle school students? Second, what is the effect of smartphone addiction on middle school students' anger level and school adjustment? Third, what is the mediating effect of the level of anger in the process of affecting the school adjustment to smartphone addiction by Chinese middle school students? The subjects of this study were five city schools and seven municipal schools in J-do, among which 450 students were enrolled from April 23 to May 18, 2018. A total of 439 copies were used for the analysis, except for 11 unexplained questionnaires or unfairly responded to the collected questionnaires. The conclusions based on the results of this study are as follows. First, there are negative correlations between the sub-factors of smartphone addiction and the sub-factors of school adjustment. Among them, tolerance is only positively correlated with the peer relationship. The sub-factors of smartphone addiction have negatively correlated with anger expression, anger control, and anger suppression. Second, the effect of sub-factors of smartphone addiction on the level of anger was 3.6%, and the effect on school adjustment was 4.2%. Third, The anger level of the middle school students affected the school adjustment by the smartphone addiction has a partial mediating effect of 0.8%.

The effect of trust on supervisor on job engagement and prosocial behavior -Focused on the moderating effects of supervisor's gratitude expressions- (관리자에 대한 신뢰가 직무열정 및 친사회적 행동에 미치는 영향 -감사표현의 조절효과를 중심으로-)

  • Cho, Sang-Lee
    • Management & Information Systems Review
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    • v.38 no.3
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    • pp.21-34
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    • 2019
  • It is a very important task for managers to motivate employees who work at service encounters where interaction with customers is important. The purpose of this study is to propose the trust of supervisor and supervisor's expressions as factors that can enhance or strengthen employees' prosocial behavior. Hierarchical regression analysis was used for this purpose. The results and implications are as follows. First, trust toward supervisors appeared to be a factor to improve employees'engagement. Second, job engagement has a positive effect on prosocial behavior of employees, that is, customer oriented behavior and organizational citizenship behavior. Finally, this work confirmed the moderating effect of the supervisor's gratitude expressions in the relationship between trust toward supervisor and job engagement. Research on gratitude in the marketing field is still in its infancy, and previous researches are focused on business and consumer relations. Expressing gratitude can be a natural tendency. This study suggests that gratitude expression should be introduced as part of organizational culture.

Realistic Enhancement of 3D Expressions for Building Expressions with Hologram (건축물 홀로그램 표현에서 3D 실체감 표현 향상방안)

  • Shin, Seong-Yoon;Lee, Hyun-Chang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1104-1109
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    • 2019
  • Business utilization of holograms is widely used as a similar hologram. The use of holograms has been proposed in many cases. In this paper, we present an outline of similar holograms using up to 3 or 4 facets, and express the similar holograms using the results produced by 3D modeling for a building from dealing with the representation of buildings from hololens to pseudo-hologram by using 3D modeling results. In addition, to reflect the real image of the disadvantage of modeling, we propose a method to enhance the 3D expression of the object by reflecting the actual building surface on the 3D model through photographing. Virtual building seen by the human eye can be virtually shown in space through a hologram among various methods shown in a virtual space such as AR / VR / MR. Through this study, it will be possible to express holograms of various materials such as buildings or cultural properties with enhanced realism.