• 제목/요약/키워드: influence map

Search Result 304, Processing Time 0.021 seconds

Influence Map Method based on Intransitive Relationship Information for Game Character's Strategic Movement (게임 캐릭터의 전략적인 이동을 위한 상성 정보에 기반한 영향력 분포도 방법)

  • Yoon, Tae-Bok;Lee, Jee-Hyong;Choi, Young-Mee;Choo, Moon-Won
    • Journal of Digital Contents Society
    • /
    • v.10 no.4
    • /
    • pp.615-623
    • /
    • 2009
  • Games are usually composed with several units such as monsters, weapons etc.. There are often intransitive relationships between units, like the one among rock, scissors and paper. Intransitive relationships guarantee the variation of strategy choices while playing. But AIs in many games have been ignored intransitive relationships because decision making with those relationships is complex to model. This paper suggests how to use intransitive relationships to modify influence map. With the modified influence map game AI can make a different decision to win the game. With path-finding technique, this paper shows that the modified influence map makes AI's behaviors better.

  • PDF

An Enhanced Influence Map with Unit Intransitive Relationship for A.I. of Stratrgy Games (전략 게임 인공지능을 위한 유닛(unit) 상성 정보를 고려한 영향력 분포도(influence map))

  • Park, Jin-Hong;Park, Gyo-Hyeon;Yun, Tae-Bok;Lee, Ji-Hyeong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2007.11a
    • /
    • pp.49-52
    • /
    • 2007
  • 전략 게임은 여러 종류의 유닛 (Unit)이 존재한다. 각각의 유닛은 특정 유닛에 대해 강한 면모를 보이기도 하고, 또 다른 종류의 유닛에게는 약한 면모를 가지고 있다. 이를 유닛간의 상성이라고 한다. 상성은 전략적 선택을 하는데 기반이 되고, 심리전을 유발하여 보다 게임에 몰입할 수 있게 해준다. 게임 인공지능이 상성을 고려하도록 하기 위해 각각의 유닛 간에 수치화된 상성 정보가 필요하다. 그리고 생성된 수치 자료를 토대로 유닛의 행동방법을 결정할 인공 지능도 필요하게 된다. 다음 행동 및 이동을 위해 주로 사용되는 방법은 영향력 분포도(influence map)이다. 영향력 분포도는 자신과 상대방의 세력을 수치적으로 파악하는 것이다. 하지만 일반적인 형태의 영향력 분포도로는 각 유닛간의 상성을 표현하기 힘들다. 따라서 본 논문에서는 영향력 분포도를 상성에 맞게 보정할 수 있는 방법을 제시하여 인공지능이 지능적인 행동을 하도록 돕는 방법을 제안한다. 이를 길 찾기 문제에 적용하여 전략적 이동경로를 선택하는 방법을 제시하였다.

  • PDF

Modified Local Color Transfer with Color Category Map (컬러 카테고리 맵을 이용한 수정된 지역적인 색변환)

  • Ha, Ho-Gun;Kyung, Wang-Jun;Kim, Dae-Chul;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.49 no.3
    • /
    • pp.67-73
    • /
    • 2012
  • Local color transfer is the process of assigning a given color to a local region in a target image. The local region that contains the given color has to be segmented. Conventionally, the segmentation of the corresponding local region in a target image is based on the color distance. The region which is the closest in color distance is separated. However, since the close range of color distance separating a given color from target image is ambiguous and uncertain, color distortion is often generated around a separated local region. Therefore, this paper addresses the problem of segmentation in a local color transfer. To prevent color distortion, a modified color influence map is proposed with color categories. First, the target image is roughly segmented using a color category map, which groups similar colors in color space. It restricts the color transfer to a specific color category according to a given color. Second, modified color influence map assigning different weight to lightness and chroma, respectively, is used instead of Euclidian color distance. Then, by combining a modified color influence map and color category map filtered with anisotropic diffusion, a local region that contains a given color can be segmented more strictly than conventional method.

Development of a Noise Map in Neighboring Areas Around Korean Train Express Line and Analysis of the Related High Speed Railway Noise Influence (한국형 고속철도 노선 주변 지역의 소음 지도 작성과 소음 영향 분석)

  • Lee, Jin-Young;Kil, Hyun-Gwon;Lee, Chan;Kim, Jin-Tae
    • Journal of Environmental Impact Assessment
    • /
    • v.20 no.4
    • /
    • pp.443-453
    • /
    • 2011
  • The purpose of present study is to develop a noise map around Korean Train Express (KTX) line. It is also to evaluate the high speed railway noise influence in neighboring areas around KTX. In order to develop the noise map, noise source modeling and 3-D noise radiation simulation have been performed by means of SoundPLAN program. The result of the noise map has been verified in comparison with the measured noise level. Noise measurements have been performed at 15 locations around KTX line. At each locations, 6 microphones were located 1.5m and 3m above the ground at each of 25m, 50m and 75 m distances from a center of the KTX track. The noise map showed clearly the high speed railway noise influence in neighboring areas around KTX line. The present study has also showed the noise could be reduced by using noise barriers constructed at severely noise-exposed locations.

A Review of Error Detection During the Procedure of Stereo- restitution on the National Topographic Mapping in Korea (항공사진측양에서 도화작업의 오차에 대한 연구)

  • 최재화
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.4 no.2
    • /
    • pp.43-58
    • /
    • 1986
  • In a mapping, stereo-restitution of an aerial photogrammetric process, of which is a major factor for map-base preparation dominates the accuracy and the reliability of a topographical map. The majority of a map-base preparation has nowadays been carried out by an analogue method ie, by the stereo-plotter. In consequence, it is evident that the skilled, the level of technique and personal attitude of operator have influence upon observational error which relates the accuracy and the quality of a map. This research aims at detection and analysis of operator's carrier and types of stereoplotter. The test is also examined that the level of details and features of terrain would have influence on the accuracy of map. With the results. it is also considered that the field check has impact on map accuracy ; whether the field check prior to restitution or after restitution.

  • PDF

A Study on the Production of Biotope Map of Incheon by utilizing GIS (GIS를 이용한 인천지역의 비오톱지도 제작에 관한 연구)

  • Choi, Byoung-Gil;Na, Young-Woo;Cho, Eun-Seok;Moon, Sang-Kyun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
    • /
    • 2007.04a
    • /
    • pp.249-252
    • /
    • 2007
  • The objective of this research is to study the method to produce biotope map by using GIS. Surveying and analyzing the situation of biotope map in the country, it was found that biotope map should be produced to be utilized in establishing urban plan and environment preservation plan. Considering the history of materials, preparation method and type of use, the types of original materials can be classified into 3 types, namely, data based on configuration map, the existing thematic map and materials of surveying natural ecology. Biotope map is composed of configuration thematic map that shows the shape and position of surface, urban thematic map that is the standard of unit biotope shape and urban ecology map that shows the urban ecologic situation. Extracted and processed from the original material, each thematic map is produced as biotope map that shows the type of biotope. It is expected that biotope map can be utilized in the area of urban plan including establishment of basic urban plan and urban management plan as well as environment planning area including evaluation of environment influence, establishment of environment preservation plan, consolidated environment management for natural environment and life environment.

  • PDF

Q-learning Using Influence Map (영향력 분포도를 이용한 Q-학습)

  • Sung Yun-Sick;Cho Kyung-Eun
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.5
    • /
    • pp.649-657
    • /
    • 2006
  • Reinforcement Learning is a computational approach to learning whereby an agent take an action which maximize the total amount of reward it receives among possible actions within current state when interacting with a uncertain environment. Q-learning, one of the most active algorithm in Reinforcement Learning, is consist of rewards which is obtained when an agent take an action. But it has the problem with mapping real world to discrete states. When state spaces are very large, Q-learning suffers from time for learning. In constant, when the state space is reduced, many state spaces map to single state space. Because an agent only learns single action within many states, an agent takes an action monotonously. In this paper, to reduce time for learning and complement simple action, we propose the Q-learning using influence map(QIM). By using influence map and adjacent state space's learning result, an agent could choose proper action within uncertain state where an agent does not learn. When this paper compares simulation results of QIM and Q-learning, we show that QIM effects as same as Q-learning even thought QIM uses 4.6% of the Q-learning's state spaces. This is because QIM learns faster than Q-learning about 2.77 times and the state spaces which is needed to learn is reduced, so the occurred problem is complemented by the influence map.

  • PDF

Predicting the Application of Huawei Augmented Reality on Media Façade: Using the TAM Model

  • Chen, Yan;Liu, Shanshan;Lee, Jong Yoon
    • International Journal of Contents
    • /
    • v.18 no.2
    • /
    • pp.32-46
    • /
    • 2022
  • In recent years, large-scale and high-density use of LED on facades has exposed some disadvantages, such as light pollution, high energy consumption, unsustainability, and poor interactivity. Because of the development of smartphones and augmented reality (AR), AR has emerged as a new technology available to users to interact with the media façade. As an augmented reality app for public space, the AR map app can superimpose virtual images on the surface of a building to form an AR media façade, which can be applied in the fields of navigation, advertising, interactive public art, smart retail, etc. This study establishes the variables influencing usage intention and the consequent outcomes of Huawei AR map app and uses the technology acceptance model (TAM) to discuss their relationship. Results show that consumer innovativeness, information quality, and design quality have a strong influence on perceived ease of use. Information quality has a positive impact on perceived usefulness, but design quality has a weak influence. Also, the design quality of Huawei AR map app and consumer innovativeness have a higher effect on perceived enjoyment than information quality. Users' usage attitude and perceived usefulness when using Huawei AR map app are key factors determining their usage intention. This study inspires city planners, architects, developers, and designers of AR apps that augmented reality can partly replace media façade, and that investment in augmented reality will achieve significant sustainable economic and social benefits.

Assessment Method of Noise Exposed Population for Manufacture Type of Noise Map (소음지도제작방법에 따른 소음노출인구산정방법)

  • Park, In-Sun;Oh, Jong-Hwa;Park, Sang-Kyu
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2007.11a
    • /
    • pp.1129-1133
    • /
    • 2007
  • Assessment of noise exposed population is a method for checking the degree of environmental noise and social influence in order to reduce the risks such as annoyance and disturbance that are generated by environmental noise. Also, this method suggests the preferential noise reduction policy and action plan by accurately assessing the area that noise causes harm to human health. Recently, a noise map, which can predict noise in comprehensive areas, is used for the assessment of noise exposed population, breaking from the methods using existing measures. In particular, countermeasure for the noise can be considered more effectively by using assessment methods of noise exposed population for specific noise levels, areas, and building types which are the main input factors in noise maps. In this study, Assessment methods of noise exposed population by using 2D noise map are compared with those by 3D noise map.

  • PDF

Development of Carbon Emission Casual Map Considering Variable Factors in Steel Erection Work (가변요인을 고려한 철골세우기 작업의 탄소배출 인과지도 개발)

  • Nam, Chulu;Lee, Dongyoun;Cho, Hunhee;Kang, Kyung-In
    • Proceedings of the Korean Institute of Building Construction Conference
    • /
    • 2016.10a
    • /
    • pp.75-76
    • /
    • 2016
  • Because of variable factors in construction phase, measurement of carbon emission in construction industry is more difficult than in other industries. To enhance accuracy of the measurement, the impact of variable factors must be considered. In this paper, to understand the influence of variable factors in steel erection work, a carbon emission casual map was developed. The map demonstrates that the considerations of variable factors in measurement of carbon emission improves the accuracy. The results of this paper are expected to contribute to development of carbon emission casual map and carbon emission measurement model for the entire construction phase.

  • PDF