• 제목/요약/키워드: individual face model.

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데이터 퓨전을 이용한 얼굴영상 인식 및 인증에 관한 연구 (2D Face Image Recognition and Authentication Based on Data Fusion)

  • 박성원;권지웅;최진영
    • 한국지능시스템학회논문지
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    • 제11권4호
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    • pp.302-306
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    • 2001
  • 얼굴인식은 이미지의 많은 변동(표정, 조명, 얼굴의 방향 등)으로 인해 한 가지 인식 방법으로는 높은 인식률을 얻기 어렵다. 이러한 어려움을 해결하기 위해, 여러 가지 정보를 융합시키는 데이터 퓨전 방법이 연구되었다. 기존의 데이터 퓨전 방법은 보조적인 생체 정보(지문, 음성 등)를 융합하여 얼굴인식기를 보조하는 방식을 취하였다. 이 논문에서는 보조적인, 생체 정보를 사용하지 않고, 기존의 얼굴인식방법을 통해 얻어지는 상호보완적인 정보를 융합하여 사용하였다. 개별적인 얼굴인식기의 정보를 융합하기 위해, 전체적으로는 Dempster-Shafer의 퓨전이론에 근거하면서, 핵심이 되는 질량함수를 새로운 방식으로 재정의학 퓨전모델을 제안하였다. 제안된 퓨전모델을 사용하여 개별적인 얼굴인식기의 정보를 융합한 결과, 보조적인 생체정보 없이, 개별적인 얼굴인식기보다 나은 인식률을 얻을 수 있었다.

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Analysis of Client Propensity in Cyber Counseling Using Bayesian Variable Selection

  • Pi, Su-Young
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제6권4호
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    • pp.277-281
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    • 2006
  • Cyber counseling, one of the most compatible type of consultation for the information society, enables people to reveal their mental agonies and private problems anonymously, since it does not require face-to-face interview between a counsellor and a client. However, there are few cyber counseling centers which provide high quality and trustworthy service, although the number of cyber counseling center has highly increased. Therefore, this paper is intended to enable an appropriate consultation for each client by analyzing client propensity using Bayesian variable selection. Bayesian variable selection is superior to stepwise regression analysis method in finding out a regression model. Stepwise regression analysis method, which has been generally used to analyze individual propensity in linear regression model, is not efficient since it is hard to select a proper model for its own defects. In this paper, based on the case database of current cyber counseling centers in the web, we will analyze clients' propensities using Bayesian variable selection to enable individually target counseling and to activate cyber counseling programs.

온라인 네트워킹 활동이 가상협업 역량 및 업무성과에 미치는 영향 (The Influence of Online Social Networking on Individual Virtual Competence and Task Performance in Organizations)

  • 서아영;신경식
    • Asia pacific journal of information systems
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    • 제22권2호
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    • pp.39-69
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    • 2012
  • With the advent of communication technologies including electronic collaborative tools and conferencing systems provided over the Internet, virtual collaboration is becoming increasingly common in organizations. Virtual collaboration refers to an environment in which the people working together are interdependent in their tasks, share responsibility for outcomes, are geographically dispersed, and rely on mediated rather than face-to face, communication to produce an outcome. Research suggests that new sets of individual skill, knowledge, and ability (SKAs) are required to perform effectively in today's virtualized workplace, which is labeled as individual virtual competence. It is also argued that use of online social networking sites may influence not only individuals' daily lives but also their capability to manage their work-related relationships in organizations, which in turn leads to better performance. The existing research regarding (1) the relationship between virtual competence and task performance and (2) the relationship between online networking and task performance has been conducted based on different theoretical perspectives so that little is known about how online social networking and virtual competence interplay to predict individuals' task performance. To fill this gap, this study raises the following research questions: (1) What is the individual virtual competence required for better adjustment to the virtual collaboration environment? (2) How does online networking via diverse social network service sites influence individuals' task performance in organizations? (3) How do the joint effects of individual virtual competence and online networking influence task performance? To address these research questions, we first draw on the prior literature and derive four dimensions of individual virtual competence that are related with an individual's self-concept, knowledge and ability. Computer self-efficacy is defined as the extent to which an individual beliefs in his or her ability to use computer technology broadly. Remotework self-efficacy is defined as the extent to which an individual beliefs in his or her ability to work and perform joint tasks with others in virtual settings. Virtual media skill is defined as the degree of confidence of individuals to function in their work role without face-to-face interactions. Virtual social skill is an individual's skill level in using technologies to communicate in virtual settings to their full potential. It should be noted that the concept of virtual social skill is different from the self-efficacy and captures an individual's cognition-based ability to build social relationships with others in virtual settings. Next, we discuss how online networking influences both individual virtual competence and task performance based on the social network theory and the social learning theory. We argue that online networking may enhance individuals' capability in expanding their social networks with low costs. We also argue that online networking may enable individuals to learn the necessary skills regarding how they use technological functions, communicate with others, and share information and make social relations using the technical functions provided by electronic media, consequently increasing individual virtual competence. To examine the relationships among online networking, virtual competence, and task performance, we developed research models (the mediation, interaction, and additive models, respectively) by integrating the social network theory and the social learning theory. Using data from 112 employees of a virtualized company, we tested the proposed research models. The results of analysis partly support the mediation model in that online social networking positively influences individuals' computer self-efficacy, virtual social skill, and virtual media skill, which are key predictors of individuals' task performance. Furthermore, the results of the analysis partly support the interaction model in that the level of remotework self-efficacy moderates the relationship between online social networking and task performance. The results paint a picture of people adjusting to virtual collaboration that constrains and enables their task performance. This study contributes to research and practice. First, we suggest a shift of research focus to the individual level when examining virtual phenomena and theorize that online social networking can enhance individual virtual competence in some aspects. Second, we replicate and advance the prior competence literature by linking each component of virtual competence and objective task performance. The results of this study provide useful insights into how human resource responsibilities assess employees' weakness and strength when they organize virtualized groups or projects. Furthermore, it provides managers with insights into the kinds of development or training programs that they can engage in with their employees to advance their ability to undertake virtual work.

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Indexing and Retrieval of Human Individuals on Video Data Using Face and Speaker Recognition

  • Y.Sugiyama;N.Ishikawa;M.Nishida;Y.Ariki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.122-127
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    • 1998
  • In this paper, we focus on the information retrieval of human individuals who are recorded on the video database. Our purpose is to index persons by their faces or voice and to retrieve their existing time sections on the video data. The database system can track as well as extract a face or voice of a certain person and construct a model of the individual person in self-organization mode. If he appears again at different time, the system can put the mark of the same person to the associated frames. In this way, the same person can be retrieved even if the system does not know his exact name. As the face and speaker modeling, a subspace method is employed to improve the indexing accuracy.

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얼굴영상과 음성을 이용한 멀티모달 감정인식 (Multimodal Emotion Recognition using Face Image and Speech)

  • 이현구;김동주
    • 디지털산업정보학회논문지
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    • 제8권1호
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    • pp.29-40
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    • 2012
  • A challenging research issue that has been one of growing importance to those working in human-computer interaction are to endow a machine with an emotional intelligence. Thus, emotion recognition technology plays an important role in the research area of human-computer interaction, and it allows a more natural and more human-like communication between human and computer. In this paper, we propose the multimodal emotion recognition system using face and speech to improve recognition performance. The distance measurement of the face-based emotion recognition is calculated by 2D-PCA of MCS-LBP image and nearest neighbor classifier, and also the likelihood measurement is obtained by Gaussian mixture model algorithm based on pitch and mel-frequency cepstral coefficient features in speech-based emotion recognition. The individual matching scores obtained from face and speech are combined using a weighted-summation operation, and the fused-score is utilized to classify the human emotion. Through experimental results, the proposed method exhibits improved recognition accuracy of about 11.25% to 19.75% when compared to the most uni-modal approach. From these results, we confirmed that the proposed approach achieved a significant performance improvement and the proposed method was very effective.

호흡기 보호구 착용시 움직임과 매일 착용에 따른 Fit Factors의 변화 (Day-to-Day and Movement-Dependent Variations of Quantitative Fit Tests for an Individual Wearing A Respirator)

  • 한돈희
    • 한국산업보건학회지
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    • 제6권2호
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    • pp.176-186
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    • 1996
  • The fit of a respirator to the face of an individual can be determined by a qualitative fit test (QLFT) or a quantitative fit test (QNFT). The pass/fail decision from a QLFT or QNFT for the same respirator on the same individual may vary from one wearing to the next, because the human facial features are complex and the respirator may not fit to the face in the same way every time it is worn. This study reports how the fit factors (FF) resulting from a QNFT on an individual vary from day to day and depend on the movements in the six fit test exercises. The reported FFs provide an objective and numerical basis (FF) which does not depend on the subject's voluntary or involuntary response. Four half-mask (H1-H4) and four full-facepiece respirators (F1-F4) were fit tested on one wearer 10 times a day for 5 days with a PortaCount (model 8010, TSI). The FFs obtained for each set of 10 fit tests on a specific day and 50 fit tests on five days involving one of the six exercise regimes have been recorded as log-normal distributions. All of the geometric standard deviations (GSD) of the overall FFs varied widely among every wearing and day except for H1 and F3, and the variability of the half-mask respirators was larger than that of the full-facepiece respirators. Among the six exercise regimes, reading or talking (RT) had markedly the lowest exercise FFs on the tested individual. Generally, there were significant differences between the first normal breathing (NB1) FFs and the remaining exercise FFs.

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기계 학습 알고리즘을 이용한 효과적인 대상 영역 분할 (Effective Detection of Target Region Using a Machine Learning Algorithm)

  • 장석우;이경주;정명희
    • 한국산학기술학회논문지
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    • 제19권5호
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    • pp.697-704
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    • 2018
  • 다양한 종류의 컬러 영상 콘텐츠에 포함되어 있는 사람의 얼굴 영역은 다른 사람들과 특정인을 구별해 줄 수 있는 개인의 정보에 해당하므로, 입력된 컬러 영상으로부터 가려지지 않은 사람의 얼굴 영역들을 정확하게 검출하는 작업은 매우 중요하다. 본 논문에서는 입력되는 컬러 영상으로부터 기계 학습 알고리즘 중의 하나인 딥러닝 알고리즘을 이용하여 사람의 얼굴 영역을 정확하게 검출하는 방법을 제안한다. 본 논문에서 제안된 방법에서는 먼저 RGB 색상 모델로 입력되는 영상을 $YC_bC_r$ 색상 모델로 변경한 다음, 기 학습된 타원형의 피부 색상 분포 모델을 활용하여 다른 영역들은 제거하고 사람의 피부 영역만을 먼저 분할한다. 그런 다음, CNN 모델 기반의 딥러닝 알고리즘을 적용하여 이전 단계에서 검출된 피부 영역 내에서 사람의 얼굴 영역을 강인하게 검출한다. 실험 결과에서는 제안된 방법이 입력되는 다양한 컬러 영상으로부터 사람의 얼굴 영역들을 기존의 방법에 비해 보다 효율적으로 분할한다는 것을 보여준다. 본 논문에서 제안된 얼굴 영역 검출 방법은 영상 보안, 물체 인식 및 추적, 얼굴 인식 등과 같은 멀티미디어 및 형태 인식과 관련된 실제적인 응용 분야에서 매우 유용하게 활용될 것으로 기대된다.

A Study on the Structural Relationship between Authenticity of Sportswear Brand Corporate, Brand Image, Brand Attitude, and Premium Payment Intention

  • Jeon, Yong-Bae;Kim, Mi-Jeong
    • International journal of advanced smart convergence
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    • 제11권4호
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    • pp.155-162
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    • 2022
  • The purpose of this study is to conduct an empirical study on brand authenticity targeting sportswear brand consumers. Through this, we intend to provide the accumulation and implications of authenticity research. For the research model, first, the authenticity of sportswear brand companies was selected as an independent variable. Brand image and brand attitude were selected as the next parameters. Finally, the dependent variable was the intention to pay the premium. Structural equation model analysis was conducted for the structural relationship between these variables. The subjects of this study are consumers who have purchased sportswear brands within the past year. Convenience sampling was used for the sample survey, and 262 people were finally selected as valid samples. The survey was conducted as a non-face-to-face online survey due to the COVID-19 infection. For data processing, frequency analysis was conducted using SPSS 23 to identify the individual characteristics of the survey subjects. In addition, exploratory factor analysis and reliability analysis were performed to refine the scale of the survey tool. Next, using AMOS 21, confirmatory factor analysis and correlation analysis were conducted to verify the measurement model. In addition, structural equation model analysis was conducted to verify the hypothesis. As a result of the analysis, all six hypotheses selected from the research model were adopted.

자가 미소 훈련을 위한 자동 미소 분석 시스템 (An Automatic Smile Analysis System for Smile Self-training)

  • 송원창;강선경;정성태
    • 한국멀티미디어학회논문지
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    • 제14권11호
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    • pp.1373-1382
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    • 2011
  • 본 논문에서는 사용자가 스스로 미소 훈련을 할 수 있도록 자동으로 미소를 분석하는 시스템을 제안한다. 제안된 시스템은 입력 영상으로부터 AdaBoost 알고리즘을 통해 얼굴 영역을 검출한 다음, ASM(active shape model)을 이용하여 생성된 얼굴 형태 모델을 이용하여 얼굴의 특징을 찾는다. 얼굴 특징을 찾은 다음에는 미소 분석에 필요한 입술 라인과 개별 치아 영역을 추출한다. 미소의 정도를 분석하기 위해 입술 라인과 치아와의 관계 판별이 필요한데, 이를 위해 치아 영상에 대해 2차 미분을 실행한 후, 세로축과 가로축에 히스토그램 프로젝션 방법을 이용하여 개별적인 치아 영역을 찾는다. 입술 라인과 개별 치아 영역에 대한 분석을 통해 사용자의 미소 정도를 자동으로 분석하고 결과를 실시간으로 사용자가 직접 확인할 수 있게 해 준다. 본 논문에서 개발된 시스템은 기존에 치과 병원에서 이루어진 미소 훈련을 위한 미소 평가 결과와 8.6% 이하의 오차를 보였으며 사용자가 혼자서도 미소를 훈련하는데 활용할 수 있는 것으로 분석되었다.

사실적인 3D 얼굴 모델링 시스템 (Realistic individual 3D face modeling)

  • 김상훈
    • 한국전자통신학회논문지
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    • 제8권8호
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    • pp.1187-1193
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    • 2013
  • 본 논문은 사실적인 3D 얼굴 모델링과 얼굴 표정 생성 시스템을 제안한다. 사실적인 3D 얼굴 모델링 기법에서 개별적인 3D 얼굴 모양과 텍스쳐 맵을 만들기 위해 Generic Model Fitting 기법을 적용하였다. Generic Model Fitting에서 Deformation Function을 계산하기 위해 개별적인 얼굴과 Generic Model 사이의 대응점을 결정하였다. 그 후, Calibrated Stereo Camera로부터 캡쳐 된 영상들로부터 특징점을 3D로 복원하였다. 텍스쳐 매핑을 위해 Fitted된 Generic Model을 영상으로 Projection하였고 사전에 정의된 Triangle Mesh에서 텍스쳐를 Generic Model에 매핑 하였다. 잘못된 텍스쳐 매핑을 방지하기 위해, Modified Interpolation Function을 사용한 간단한 방법을 제안하였다. 3D 얼굴 표정을 생성하기 위해 Vector Muscle기반 알고리즘을 사용하고, 보다 사실적인 표정 생성을 위해 Deformation 과 vector muscle 기반의 턱 rotation을 적용하였다.