• Title/Summary/Keyword: indirect learning architecture

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Effect of virtual reality-based construction safety education on the learning performance of construction workers - Using CAMIL theory - (가상현실 기반 건설안전교육이 건설근로자의 학습효과에 미치는 영향 - CAMIL 이론을 활용하여 -)

  • Park, Hyunsoo;Koo, Choongwan
    • Korean Journal of Construction Engineering and Management
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    • v.23 no.3
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    • pp.104-115
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    • 2022
  • Safety accidents in the construction industry account for the highest percentage of all industries; and thus, it is encouraged to introduce a virtual reality (VR)-based experiential education system into the basic occupational safety and health training for construction as a way to solve the problem. However, there are some limitations such as a lack of competent workforce, and insufficient content and equipment for VR-based construction safety education. In this background, this study aimed to analyze the difference in learning effect between the CG-based experiential VR education (direct method, type B) and the existing photo-based audiovisual VR education (indirect method, type A), in which a CAMIL (Cognitive & Affective Model of Immersive Learning) theory was used as objective assessment tool. The learning effect of the direct education method (type B) was found to be superior to that of the indirect education method (type A) in terms of all areas in the CAMIL theory. It is expected that the VR-based experiential construction safety education will increase the learning effect of construction workers.

Contingency Model to Increase the Uptake of Higher Education Graduates in the Job Market

  • TRISNANINGSIH, Sri;SUTRISNO, Sutrisno;PERMATASARI, Yani;HENDRA, Failasuf Herman;SULISTYOWATI, Erna
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.4
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    • pp.197-203
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    • 2020
  • This study investigates graduate competencies that can improve the uptake of higher education graduate outcomes in the working environment in Indonesia. This research was conducted by collecting data through sending questionnaires directly by the research team, via courier, or via postal service to respondents. A survey with questionnaire is carried out on April 2019, and the data from 117 respondents was analyzed. The sample population was all private higher education in the area of the I-XIV Higher Education Service Institution in Indonesia. This study employs factor analysis and structural equation modelling. The results show that the Graduates' competencies had a significant direct effect on the uptake of higher education graduates in the job market. The indirect effect of a Diploma Supplement and networking as mediation has a level of influence that is higher than the direct effect of graduate competence on the uptake of higher education graduate outcomes in the job market. The findings suggest that the Diploma Supplement and networking can increase the uptake of higher education graduates in Indonesia as expected by stakeholders and be able to compete in the global or international scale of environmental working. The professionalism of lecturers has a significant influence on the quality of learning.

A Design of New Digital Adaptive Predistortion Linearizer Algorithm Based on DFP(Davidon-Fletcher-Powell) Method (DFP Method 기반의 새로운 적응형 디지털 전치 왜곡 선형화기 알고리즘 개발)

  • Jang, Jeong-Seok;Choi, Yong-Gyu;Suh, Kyoung-Whoan;Hong, Ui-Seok
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.22 no.3
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    • pp.312-319
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    • 2011
  • In this paper, a new linearization algorithm for DPD(Digital PreDistorter) is suggested. This new algorithm uses DFP(Davidon-Fletcher-Powell) method. This algorithm is more accurate than that of the existing algorithms, and this method renew the best-fit value in every routine with out setting the initial value of step-size. In modeling power amplifier, the memory polynomial model which can model the memory effect of the power amplifier is used. And the overall structure of linearizer is based on an indirect learning architecture. In order to verify for performance of proposed algorithm, we compared with LMS(Least Mean-Squares), RLS(Recursive Least squares) algorithm.

The Actual State and Evaluation of Artificial Lighting on Coffee Houses Using Study Place around University (학습공간으로 이용되는 대학주변 커피전문점의 조명 실태 및 평가)

  • Choe, Sol-ji;Choi, Yoon-Jung
    • KIEAE Journal
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    • v.11 no.6
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    • pp.53-62
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    • 2011
  • This study aimed at suggesting improvement of lighting environment of the coffee house using study place. To this end, a series of field investigation was conducted in four possible target coffee houses around university. The field measurement included measurement of general illuminance and tabletop illuminance, observing illumination condition, and status of artificial lighting. Also, on-site questionnaire survey was administrated to 80 users of field measurement targets about using characteristics of coffee house and user's subjective response on light environment. The results are summarized as follows: (1) According to questionnaire survey, most of users checked 'learning (study and reading)' in 'purpose of coffee house using', and 'slightly dark' was checked most in each subjective response (brightness on general space and on tabletop at daytime/night); (2) as results of measurements on general illuminance and on tabletop illuminance during daytime, only one coffee house was suitable for standard; (3) as results of measurements on illuminance during night, all target coffee houses were not met the standard; (4) as results of uniformity ratios, almost uniformities of general illuminance were not met the standard except one case. The common problems of lighting environment of coffee house were analyzed as lack of daylight illumination e.g. having low amount of sunshine from skylight, un-uniformity of insolation by floor plan and absence of window blind, and un-uniformity of artificial luminous intensity e.g. lack of the number or brightness of artificial lighting, using the indirect lighting, using only local lighting, and non-uniform arrangement of artificial lighting.

Virtual Reality Based Fall Training System (가상현실기반 낙하훈련시스템 개발)

  • Ryu, Jae-Jeong;Kang, Seok-Joong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.12
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    • pp.1749-1755
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    • 2021
  • Virtual reality is actively applied in the fields of games, entertainment, communication, sports, and architecture. In particular, many virtual reality-based education systems are being developed in the field of education, creating efficient learning effects. In addition, virtual reality-based education is used in areas such as maintenance, fighter control, medical care, and firefighting as it can maximize the educational effect through the mastery process of the function itself through the curriculum as well as indirect experiences of dangerous situations that are difficult to experience. However, due to technical limitations, lack of contents, and lack of theoretical research, the level of application of military education and training is still insufficient. This paper aim to contribute to the development of a virtual reality-based education system as a military training system by developing a high-quality drop training system applicable to military group descent training, studying key technologies and implementation methods necessary for development.