• 제목/요약/키워드: in-vehicle time

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Decentralized Vehicle-to-Grid Design for Frequency Regulation within Price-based Operation

  • Kim, Seung Wan;Jin, Young Gyu;Song, Yong Hyun;Yoon, Yong Tae
    • Journal of Electrical Engineering and Technology
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    • 제10권3호
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    • pp.1335-1341
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    • 2015
  • The utilization of electric vehicles has been suggested to support the frequency regulation of power system. Assuming that an intermediate aggregator exists, this study suggests a decentralized vehicle-to-grid operation scheme in which each vehicle-to-grid aggregator can behave independently of the power system operator. To implement this type of decentralized operation, this study adopts a price-based operation that has been proposed by many researches as an alternative operation scheme for the power system. In this environment, each vehicle-to-grid aggregator can determine its participation in vehicle-to-grid service in consideration of its residual energy of aggregated system and real-time market price. Consequently, the main purpose of this study is to verify whether or not the vehicle-to-grid power can effectively support the current frequency regulation function within the price-based operation scheme. Specifically, a frequency regulation method is proposed based on the real-time price signal, and a feedback controller for battery management is designed for decentralized vehicle-to-grid operation.

시변 절환면을 갖는 슬라이딩 모드에 의한 차량의 횡방향 운동제어 (Control of Vehicle Lateral Dynamics using Sliding Mode with Time-Varying Switching Surface)

  • 이창로;양현석;박영필
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2000년도 춘계학술대회논문집A
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    • pp.458-463
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    • 2000
  • This paper presents a design of the controller for vehicle lateral dynamics using active yaw moment. Vehicle lateral motion is incorporated with directional controllability and stability. These are conflicting each other from the view of vehicle handling performance. To compromise the trade-off between these two aspects, we suggest a new control algorithm based on the sliding mode with time-varying switching surface according to the body side slip angle. The controller can deal with the nonlinear region in vehicle driving and be robust to the parameter uncertainties in the plant model. Control performance was evaluated from the simulation.

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차량 시스템 개발 및 운전자 인자 연구를 위한 실시간 차량 시뮬레이터의 개발 (Development of a Real-Time Driving Simulator for Vehicle System Development and Human Factor Study)

  • 이승준
    • 한국자동차공학회논문집
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    • 제7권7호
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    • pp.250-257
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    • 1999
  • Driving simulators are used effectively for human factor study, vehicle system development and other purposes by enabling to reproduce actural driving conditions in a safe and tightly controlled enviornment. Interactive simulation requries appropriate sensory and stimulus cuing to the driver . Sensory and stimulus feedback can include visual , auditory, motion, and proprioceptive cues. A fixed-base driving simulator has been developed in this study for vehicle system developmnet and human factor study . The simulator consists of improved and synergistic subsystems (a real-time vehicle simulation system, a visual/audio system and a control force loading system) based on the motion -base simulator, KMU DS-Ⅰ developed for design and evaluation of a full-scale driving simulator and for driver-vehicle interaction.

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크로스도킹 거점 결정을 위한 연구 -지역거점을 중심으로- (Study for determining cross docking point local bases approach)

  • 김기홍
    • 대한안전경영과학회지
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    • 제19권3호
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    • pp.129-135
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    • 2017
  • The respective delivering vehicle loaded with the own cargo moves into the respective delivery area. At the base, the delivery points D1 and D2, for example, have the same starting point but the destination is different. The average delivering time of the delivery vehicle is mostly more than 8 hours a day. Therefore, the efficiency of delivery is generally low. In this study, the deliveries will be forwarded from a base station to a delivery point where cross docking will be applied to a single vehicle, and will be distributed from the cross docking point through cross docking. If the distribution is implemented, one vehicle will not have to be operated from the base to the cross docking point. In that case, logistics cost will be reasonably saved by the reduction of transportation cost and labor time. If one vehicle only runs from the base to the cross docking point, each vehicle will be operated in two shifts, and the vehicle operation can be efficiently implemented. This research model is based on the assumption that the 3 types of ratios between the traffic volume of the vehicles starting at the base and the vehicles waiting at the cross docking point are set to the first ratio of 30% to 70%, the second ratio of 50% to 50% and the final ratio of 70% to 30%. As a result of the study, The delivery time in the cross docking point is much higher than that in present on the condition that the cargo volume in the D2 area is more than 50%. Likewise, the delivery time is slightly higher on the condition that the cargo volume is less than 50%. Time is reduced in terms of 50% model like AS-IS model.

퍼지 로직 알고리듬을 이용한 차량 구동력 제어 (Vehicle traction control using fuzzy logic algorithm)

  • 박성훈;권동수
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.680-683
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    • 1996
  • The dynamics of the vehicle system has highly nonlinear components such as an engine, a torque converter and variable road condition. This thesis proposes a Fuzzy Logic Algorithm that shows better control performance than Antiwindup PI in the highly nonlinear vehicle system. Traction Control System(TCS), which adjusts throttle valve opening by Fuzzy Logic Algorithm improves vehicle drivability, steerability and stability when vehicle is starting and cornering. When a throttle valve is opened at large degree, Fuzzy Logic Algorithm shows better performances like a small settling time and a small oscillation than Antiwindup PI in simulation. The decreased desired slip ratio improves steerability in the simulation when a vehicle is cornering. The Fuzzy Logic Algorithm has been tested by a 1/5-scale vehicle for tracking the constant desired velocity.

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Identification of flexible vehicle parameters on bridge using particle filter method

  • Talukdar, S.;Lalthlamuana, R.
    • Structural Engineering and Mechanics
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    • 제57권1호
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    • pp.21-43
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    • 2016
  • A conditional probability based approach known as Particle Filter Method (PFM) is a powerful tool for system parameter identification. In this paper, PFM has been applied to identify the vehicle parameters based on response statistics of the bridge. The flexibility of vehicle model has been considered in the formulation of bridge-vehicle interaction dynamics. The random unevenness of bridge has been idealized as non homogeneous random process in space. The simulated response has been contaminated with artificial noise to reflect the field condition. The performance of the identification system has been examined for various measurement location, vehicle velocity, bridge surface roughness factor, noise level and assumption of prior probability density. Identified vehicle parameters are found reasonably accurate and reconstructed interactive force time history with identified parameters closely matches with the simulated results. The study also reveals that crude assumption of prior probability density function does not end up with an incorrect estimate of parameters except requiring longer time for the iterative process to converge.

전방차량충돌경고장치(FVCWS) 평가 시스템 (Evaluation System for Forward Vehicle Collision Warning System)

  • 용부중;박요한;윤경한;황덕수
    • 한국자동차공학회논문집
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    • 제15권3호
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    • pp.85-90
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    • 2007
  • The main function of the Forward Vehicle Collision Warning System (FVCWS) is to warn a driver when he or she experiences dangerous situations caused by a forward vehicle. Warning distance algorithms under same dangerous circumstances are often various depending on automobile manufacturers and component suppliers. Human factors also should be considered to warn the driver at an adequate warning distance. Therefore, it is necessary to develop a system for evaluating the pertinent warning timing in an identically dangerous situation. The system consists of sensors for measuring speed and acceleration of subject vehicle and target vehicle, controllers to follow the velocity profile properly, and wireless telecommunication equipments for receiving or transmitting the measured data in a real-time. According to actual field tests, it is shown that the developed system is suitable to evaluate warning distance of FVCWS.

전동식 동력 조향 장치 시험을 위한 HILS(Hardware-In-the-Loop Simulation) 시스템 개발 (HILS(Hardware-In-the-Loop Simulation) Development of a Steering HILS System)

  • 류제하;노기한;김종협;김희수
    • 한국자동차공학회논문집
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    • 제7권9호
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    • pp.105-111
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    • 1999
  • The paper presents development of a Hardware-In-the-Loop simulation (HILS) system for the purpose of testing performance, stability, and reliability of an electronic power steering system(EPS). In order to realistically test an EPS by the proposed HILS apparatus, a simulated uniaxial dynamic rack force is applied physically to the EPS hardware by a pnumatic actuator. An EPS hardware is composed of steering wheel &column, a rack & pinion mechanism, andas motor-driven power steering system. A command signal for a pneumatic rack-force actuator is generated from the vehicle handling lumped parameter dynamic model 9software) that is simulated in real time by using a very fast digital signal processor. The inputs to the real-time vehicle dynamic simulation model are a constant vehicle forward speed and from wheel steering angles driven through a steering system by a driver. The output from a real-time simulation model is an electric signal that is proportional to the uniaxial rack force. The vehicle handling lumped parameter dynamic model is validated by a fully nonlinear constrained multibody vehicle dynamic model. The HILS system simulation results sow that the proposed HILS system may be used to realistically test the performance stability , and reliability of an electronic power steering system is a repeated way.

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건설 차량 실시간 그래픽 주행 시뮬레이터 (A Real-Time Graphic Driving Simulator of the Construction Vehicle)

  • 손권;최경현;유창훈
    • 한국정밀공학회지
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    • 제16권7호
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    • pp.109-118
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    • 1999
  • A graphic software is one of the most important components of the vehicle simulator. To increase a visual reality of the simulator, the graphic software should require several technologies such as three-dimensional graphics, graphic modeling of the vehicle and the environment, drivers biomechanical models, and real-time data processing. This study presents a real time graphic driving simulator of a construction vehicle. The graphic simulator contains the three models of the construction vehicle, the human, and the environment, and employes a neural network approach to decrease an on-line dynamic computation. An excavator model is represented using an object-oriented paradigm and contains the detailed information about a real-size vehicle. The human model is introduced for objective visual evaluations of the developed excavator model. Since the environment model plays an important role in a real-time simulator, a block-based approach is implemented and a text format is utilized for easier construction of environment. The simulation results are illustrated in order to demonstrate the applicability of developed models and the neural network approach.

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Artificial Traffic Signal Light using Fuzzy Rules

  • 김종수;홍유식
    • 한국컴퓨터산업학회논문지
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    • 제5권9호
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    • pp.1005-1016
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    • 2004
  • 기존 교통신호등은 최적 교통신호주기기능을 상실했다. 기존 교통신호주기는 현시 교통주기와 30% -45% 가 일치하지 않고 있다. 본 논문에서는 평균 주행속도를 개선하고 평균 승용차 대기시간을 단축하기위해서 전자 교통신호등을 본 논문에서 제안한다. 본 논문에서는 실제 교통상황의 교통량, 출발 지연시간, 자동차속도 등의 40가지 센서 입력조건들을 저장하는 방법을 연구 중이다. 지능형 퍼지 기법을 이용하면, 서로 다른 10개의 교차로에 서 최 적의 녹색시간을 예측할 수 있다. 컴퓨터 모의실험 결과, 자동차 길이를 고려하지 않은 기존 교통신호등보다 . 오프셋 및 평균 자동차 대기시간을 줄일 수 있음이 입증되었다.

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