• Title/Summary/Keyword: implementation algorithm

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An Algorithm to Speed Up the Rapid Prototyping (쾌속조형의 속도를 향상시키기 위한 알고리즘)

  • Ko, Min-Suk;Chang, Min-Ho;Wang, Gi-Nam;Park, Sang-Chul
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.3
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    • pp.157-164
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    • 2008
  • While developing physical prototype from CAD model, rapid prototyping mainly focuses on two key points reducing time and material consumption. So, we have to change from a traditional solid model to building a hollowed prototype. In this paper, a new method is presented to hollow out solid objects with uniform wall thickness to increase RP efficiency. To achieve uniform wall thickness, it is necessary to generate internal contour by slicing the offset model of an STL model. Due to many difficulties in this method, this paper proposes a new algorithm that computes internal contours computing offset model which is generated from external contour using wall thickness. Proposed method can easily compute the internal contour by slicing the offset surface defined by the sum of circle swept volumes of external contours without actual offset and the circle wept volumes. Internal contour existences are confirmed by using the external point. Presented algorithm uses the 2D geometric algorithm allowing RP implementation more efficient. Various examples have been tested with implementation of the algorithm, and some examples are presented for illustration.

Prototype Hardware Design and Optimal Algorithm of PC Based Start·Stop Control System for Tidal Generation (조력용 PC 기반 기동·정지 제어시스템의 최적화 알고리즘과 시제품 하드웨어 설계)

  • Kim, Yoon-Sang;Park, Chul-Won
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.63 no.2
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    • pp.89-94
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    • 2014
  • Tidal generation has become one of environmentally friendly new and renewable future sources of energy. The Sihwa Tidal Power Plant in South Korea, which was imported from abroad by turnkey type in 2011, connected to the power system in 2012, and is currently under commercial operation. However, leading companies are reluctant to disclose their technologies associated with the control systems and are not cooperative in technology transfers, making it a high priority to develop core technologies in South Korea. In order to develop a start stop control system for tidal generation, this paper presents the optimal algorithm for decision making and prototype of hardware design. First, control systems in tidal power, such as plant operation control, data interfaces between systems, monitoring and control points of the control system, are analyzed. The software development and PC based emulator processes for optimization algorithm processing are described. Finally, verification of the algorithm implementation, hardware platform for start stop control device, and implementation of prototype control system were discussed.

Design and Implementation of a Genetic Algorithm for Circuit Partitioning (회로 분할 유전자 알고리즘의 설계와 구현)

  • 송호정;송기용
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.4
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    • pp.97-102
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    • 2001
  • In computer-aided design, partitioning is task of clustering objects into groups to that a given objection function is optimized It is used at the layout level to fin strongly connected components that can be placed together in order to minimize the layout area and propagation delay. Partitioning can also be used to cluster variables and operation into groups for scheduling and unit selection in high-level synthesis. The most popular algorithms partitioning include the Kernighan-Lin algorithm Fiduccia-Mattheyses heuristic and simulated annealing In this paper we propose a genetic algorithm searching solution space for the circuit partitioning problem. and then compare it with simulated annealing by analyzing the results of implementation.

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Implementation of RFID Reader System using the Data Encryption Standard Algorithm (표준 암호화 알고리즘을 이용한 RFID 판독 시스템의 구현)

  • 박성욱
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.1
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    • pp.55-61
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    • 2003
  • The Data Encryption Standard(DES) has been a worldwide standard for over 20 years. DES is one of the block encryption techniques which ciphers 64-bit input data blocks using a 56-bit private key. The DES algorithm transforms 64-bit input in a series of steps into a 64-bit output. Thus, it is impossible to deduce the plaintext from the ciphertext which encrypted by this algorithm without the key. This paper presents an implementation of RFID roader system using the DES algorithm. An implemented system enhances the credibility of the encryption algorithm by using the Cipher Block Chining(CBC). Experimental results also show that the implemented system has better performance over the conventional commercial product.

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Efficient Implementation of SOVA for Turbo Codes (Turbo code를 위한 효율적인 SOVA의 구현)

  • 이창우
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.11C
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    • pp.1045-1051
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    • 2003
  • The SOVA, which produces the soft decision value, can be used as a sub-optimum solution for concatenated codes such as turbo codes, since it is computationally efficient compared with the optimum MAP algorithm. In this paper, we propose an efficient implementation of the SOVA used for decoding turbo codes, by reducing the number of calculations for soft decision values and trace-back operations. In order to utilize the memory efficiently, the whole block of turbo codes is divided into several sub-blocks in the proposed algorithm. It is demonstrated that the proposed algorithm requires less computation than the conventional algorithm, while providing the same overall performance.

Superposition Coding in SUS MU-MIMO system for user fairness (사용자 공정성을 위한 MU-MIMO 시스템에서 반직교 사용자 선택 알고리즘에 중첩 코딩 적용 연구)

  • Jang, Hwan Soo;Kim, Kyung Hoon;Choi, Seung Won
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.99-104
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    • 2014
  • Nowadays, various researches fulfill in many communication engineering area for B4G (Beyond Forth Generation). Next LTE-A (Long Term Evolution Advanced), MU-MIMO (Multi-User Multi Input Multi Output) method raises to upgrade throughput performance. However, the method of user selection is not decided because of many types and discussions in MU-MIMO system. Many existing methods are powerful for enhancing performance but have various restrictions in practical implementation. Fairness problem is primary restriction in this area. Existing papers emphasis algorithm to increase sum-rate but we introduce an algorithm about dealing with fairness problem for real commercialization implementation. Therefore, this paper introduces new user selection method in MU-MIMO system. This method overcomes a fairness problem in SUS (Semiorthogonal User Selection) algorithm. We can use the method to get a similar sum-rate with SUS and a high fairness performance. And this paper uses a hybrid method with SC-SUS (Superposition Coding SUS) algorithm and SUS algorithm. We find a threshold value of optimal performance by experimental method. We show this performance by computer simulation with MATLAB and analysis that results. And we compare the results with another paper's that different way to solve fairness problem.

The Development and Implementation of an Algorithm Instructional Material through the Problem Solving on the KOI Final Test of Elementary Students (한국정보올림피아드 초등부 경시부문 문제해결을 통한 알고리즘 교재 개발 및 적용)

  • Kim, Byeong-Su;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.11-20
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    • 2012
  • The core of programming learning is based on an algorithm learning and the promotion of problem solving abilities is the purpose of this learning. Then, we need to think about what kind of algorithms in what order we teach and we need to study the effect of this learning. The purpose of this study is development and implementation of algorithm instructional materials and examine the effect of an algorithm learning with conceptual algorithms in KOI(Korea Olympiad in Informatics) final test of elementary students.

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Depth-adaptive Sharpness Adjustments for Stereoscopic Perception Improvement and Hardware Implementation

  • Kim, Hak Gu;Kang, Jin Ku;Song, Byung Cheol
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.3
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    • pp.110-117
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    • 2014
  • This paper reports a depth-adaptive sharpness adjustment algorithm for stereoscopic perception improvement, and presents its field-programmable gate array (FPGA) implementation results. The first step of the proposed algorithm was to estimate the depth information of an input stereo video on a block basis. Second, the objects in the input video were segmented according to their depths. Third, the sharpness of the foreground objects was enhanced and that of the background was maintained or weakened. This paper proposes a new sharpness enhancement algorithm to suppress visually annoying artifacts, such as jagging and halos. The simulation results show that the proposed algorithm can improve stereoscopic perception without intentional depth adjustments. In addition, the hardware architecture of the proposed algorithm was designed and implemented on a general-purpose FPGA board. Real-time processing for full high-definition stereo videos was accomplished using 30,278 look-up tables, 24,553 registers, and 1,794,297 bits of memory at an operating frequency of 200MHz.

A Study on the Hardware Implementation of A 3${\times}$3 Window Weighted Median Filter Using Bit-Level Sorting Algorithm (비트 레벨 정렬 알고리즘을 이용한 3${\times}$3 윈도우 가중 메디언 필터의 하드웨어 구현에 관한 연구)

  • 이태욱;조상복
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.3
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    • pp.197-205
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    • 2004
  • In this paper, we studied on the hardware implementation of a 3${\times}$3 window weighted median filter using bit-level sorting algorithm. The weighted median filter is a generalization of the median filter that is able to preserve :,harp changes in signal and is very effective in removing impulse noise. It has been successfully applied in various areas such as digital signal and video/image processing. The weighted median filters are, for the most part, based on word-level sorting methods, which have more hardware and time complexity, However, the proposed bit-serial sorting algorithm uses weighted adder tree to overcome those disadvantages. It also offers a simple pipelined filter architecture that is highly regular with repeated modules and is very suitable for weighted median filtering. The algorithm was implemented by VHDL and graphical environment in MAX+PlusII of ALTERA. The simulation results indicate that the proposed design method is more efficient than the traditional ones.

Design and Implementation of Game Robot based-on Network (네트워크 기반 게임 로봇의 설계 및 구현)

  • Choi, Chan-Yung;Im, Kyoung-Mi;Cho, Seok-Bong;Lim, Jae-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.7
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    • pp.2616-2622
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    • 2010
  • This paper implements the algorithm for Janggi game robot based on network for the disabled people. The movement of target on janggi for them is designed using wireless robot and voice recognition. To remove obstacles, we implement the algorithm for moving object based on $A^{\ast}$ algorithm. We test the janggi game and certify effectiveness of moving object through the implementation of algorithm for them.